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New Limited Time Game Mode: Grand Arena

[p]Welcome to the Grand Arena! The brand new game mode where we let YOU pick your Champion to go out and conquer your foes. For the first time ever, we've included prebuilt decks, so even if this is your first time playing MARVEL SNAP, you can jump straight in and play.

 

 
[/p]
What is the Grand Arena?
[p]Grand Arena is an exciting new way to approach deck building and game play. In this mode, you'll be able to select one of the eight powerful champions to go to battle. Each champion has their own unique Skill card, and you start with them both in your hand at the beginning of the game.

 

You can either use one of the 8 prebuilt decks, or you can build your own decks around these new champions and surprise your opponents with super cool new strategies.

 

 
[/p]
How do you play?
[p]Before you jump straight into the Grand Arena, you'll get to pick your Champion! Grand Arena is unique in that you can either use the prebuilt deck, or you can build a custom deck in the game mode for that Champion! These 8 new custom deck slots are tied to the individual Champion and won't take any space away from your ranked decks.

 

Once you start, the game is played over your standard 6 turns, but you'll start at 2 energy instead of 1, and increase up to 7 by the end of the game. The REALLY exciting part is that you start with your Champion and their Skill card in your hand, so it opens up a lot of different play patterns and strategies. When the game starts, you will get to see who your opponent's Champion is, and can click on their banner to reveal both the Champion card and the associated skill card that starts in their hand.

 

The player controlling 2 of the 3 locations after 6 rounds wins the game. Winning will reward you with another ticket for entry as well as 10 XP to progress on the new reward track and 10 Glory to spend in the shop. If you lose, it's not all bad - you still get 5 XP and 5 Glory.

 

 
[/p]
Designing Grand Arena
[p]Grand Arena came out of a desire to have a game mode that would let us put the focus squarely on some of the most famous faces of the Marvel Universe, and give our players the ability to really feel like they are playing a deck based around one of these personalities. The card starting in your hand, as well as not being able to be discarded or removed from there was important, but we found that alone wasn't enough to make the decks feel that different from traditional Ranked mode. This is when we landed on creating a new skill card for each character, which could start in your hand and help push decks to really have a unique identity that felt different than the same collection of cards in Ranked mode.

 

One of the intended strengths of the mode was that we could keep the rules pretty close to regular Snap, which we know is fun, and use our lean on our experience designing new cards to create a new experience that both that we could also heavily update by changing which Champions were available, and what their cards skill did. Setting the mode in Sakaar's Grand Arena let us have an in-universe location that would make sense to include characters from all over the Marvel universe, but it also gave the art team the ability to create a new Gladiatorial inspired art style that they truly knocked out of the park.

 

When we looked at the timeline for development, it became clear this would be the perfect mode to line up with Marvel Studios' Fantastic Four: First Steps. After that, it was just a matter of deciding on which characters to include in the mode. The core Fantastic Four were obvious, but we also wanted to include some characters that were normally associated with them as villains like Doctor Doom, and we wanted to make sure to make one of the Champions a brand new card that players could earn within the mode, so we included Mole Man. When looking for a final character, we decided to play into the strengths of the mode, and highlight its strength of being flexible and expandable, and went with one of the most popular villainous characters in the game with Carnage.

 

Prebuilt decks came out of the desire to make sure that everyone had the ability not only to play the mode, but to really experience the fundamental flavor of how each character and their new skill card play together. We wanted to make these decks feel fun and aspirational to new and returning players, but also not limit existing players' ability to brew their own decks for the format. I'm hoping you all enjoy playing this mode as much as we have when developing it.

 

 
[/p]
How long will the Grand Arena be here?
[p]Grand Arena will start at 12 PM PST (daily reset) on July 24th and will end on August 7th at the daily reset. The two new Cards that we've included in the Grand Arena will of course be available to earn during this time, but If you miss out, you'll be able to find them in Snap Packs starting on August 21st.  [/p][p]  
[/p]
Grand Arena Economy
[p]Battling your Champions in Grand Arena always leads to Glory and Event XP! Climb the ranks of the Arena Pass and claim a variety of rewards. Bring all the Glory you've earned to the Arena Shop and choose from a selection of prizes, including new Cards and Fantastic Cosmetics. [/p][p]Here are all the details:
[/p][h2]Rewards Per Match[/h2]
  • [p]Win = 10 Glory + 10 XP + 1 Arena Ticket[/p]
  • [p]Loss = 5 Glory + 5 XP[/p]
  • [p]Tie = 5 Glory + 5 XP  [/p]
[h2]Arena Tickets[/h2][p]Each match of Grand Arena requires one Ticket to enter. Every player will start with 8 tickets when the Grand Arena opens. Every 8 hours, 3 additional tickets will be added to your total up to the soft cap of 12. This means that if you have 12 Tickets, there will be no additional Tickets added every 8 hours. The timer for the 8 hour ticket reset starts on the first time you enter the Grand Arena. If for some reason you choose to test the limits of how many Tickets you can buy and hold at one time, you will be hard capped at 99.[/p]
  • [p]One match: One Arena Ticket[/p]
  • [p]Starting Tickets: 8[/p]
  • [p]Tickets regeneration: 3 every 8 hours[/p]
  • [p]Ticket soft cap: 12[/p]
  • [p]Ticket hard cap: 99[/p]
  • [p]Cost per ticket: 10 Gold  [/p]
[h2]Introducing the Grand Arena Event Pass Reward Track![/h2][p]Grand Arena features an Event Pass with two reward tracks: Free and Premium. Progress on both tracks occurs simultaneously, serving as the main way to earn Glory, which you can spend in the Grand Arena Shop. Purchasing the Premium Pass significantly increases your rewards and accelerates your progression along the track. In addition to Glory, claiming rewards grants Event Pass XP. The only exclusive item available through the Premium Pass is "The Thing Clobberin' Time" Emote. The Premium Pass costs 1,200 Gold and can be purchased at any point during the active event.

 
[/p][h2]Event Pass Rewards and Levels[/h2][p][/p]
[p]Level[/p]
[p]XP[/p]
[p]Free Event Pass Rewards[/p]
[p]#[/p]
[p]Premium Event Pass Rewards[/p]
[p]#[/p]
[p]1[/p]
[p]5[/p]
[p]Mr Fantastic Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]500[/p]
[p]2[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Tokens[/p]
[p]25[/p]
[p]3[/p]
[p]50[/p]
[p]Credits[/p]
[p]25[/p]
[p]Mr Fantastic Boosters[/p]
[p]90[/p]
[p]4[/p]
[p]75[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]5[/p]
[p]225[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]6[/p]
[p]250[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]7[/p]
[p]275[/p]
[p]Human Torch First Steps Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]8[/p]
[p]300[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]9[/p]
[p]425[/p]
[p]Credits[/p]
[p]25[/p]
[p]Human Torch First Steps Boosters[/p]
[p]90[/p]
[p]10[/p]
[p]450[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]11[/p]
[p]475[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]12[/p]
[p]525[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]13[/p]
[p]600[/p]
[p]The Thing First Steps Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]14[/p]
[p]650[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]15[/p]
[p]775[/p]
[p]Credits[/p]
[p]25[/p]
[p]The Thing First Steps Boosters[/p]
[p]90[/p]
[p]16[/p]
[p]825[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]17[/p]
[p]900[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]18[/p]
[p]975[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]19[/p]
[p]1,050[/p]
[p]Invisible Woman Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]200[/p]
[p]20[/p]
[p]1,125[/p]
[p]Glory + XP[/p]
[p]200[/p]
[p]Tokens[/p]
[p]25[/p]
[p]21[/p]
[p]1,250[/p]
[p]Credits[/p]
[p]25[/p]
[p]Invisible Woman Boosters[/p]
[p]90[/p]
[p]22[/p]
[p]1,325[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]23[/p]
[p]1,400[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]24[/p]
[p]1,475[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]25[/p]
[p]1,550[/p]
[p]Mole Man Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]26[/p]
[p]1,625[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]27[/p]
[p]1,750[/p]
[p]Credits[/p]
[p]25[/p]
[p]Mole Man Boosters[/p]
[p]90[/p]
[p]28[/p]
[p]1,825[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]29[/p]
[p]1,900[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]30[/p]
[p]1,975[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]31[/p]
[p]2,050[/p]
[p]Dr. Doom Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]32[/p]
[p]2,125[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]33[/p]
[p]2,250[/p]
[p]Credits[/p]
[p]25[/p]
[p]Dr. Doom Boosters[/p]
[p]90[/p]
[p]34[/p]
[p]2,325[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]35[/p]
[p]2,400[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]36[/p]
[p]2,475[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]37[/p]
[p]2,550[/p]
[p]H.E.R.B.I.E. Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]38[/p]
[p]2,625[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]39[/p]
[p]2,750[/p]
[p]Credits[/p]
[p]25[/p]
[p]H.E.R.B.I.E. Boosters[/p]
[p]90[/p]
[p]40[/p]
[p]2,800[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]41[/p]
[p]2,850[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]42[/p]
[p]2,925[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]43[/p]
[p]3,000[/p]
[p]The Mad Thinker Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]44[/p]
[p]3,125[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]45[/p]
[p]3,200[/p]
[p]Credits[/p]
[p]25[/p]
[p]The Mad Thinker Boosters[/p]
[p]90[/p]
[p]46[/p]
[p]3,250[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]47[/p]
[p]3,300[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]48[/p]
[p]3,350[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]49[/p]
[p]3,425[/p]
[p]The Thing - Greg & Tim Hildebrandt Masterpiece Variant[/p]
[p]1[/p]
[p]Glory + XP[/p]
[p]500[/p]
[p]50[/p]
[p]3,500[/p]
[p]Glory[/p]
[p]500[/p]
[p]Emote - The Thing First Steps[/p]
[p]1[/p]
[p][/p][p]Based on previous LTGMs, we expect the average Free Event Pass player to earn enough Glory for one new Series 4 card. We also expect ~10% of Free Event Pass players to earn enough Glory for both new Series 4 cards while supplementing their progress with 930 Gold in extra Tickets OR having an elite win rate. This cst can be as low as 465 Gold if the Daily Offers Ticket bundles are utilized effectively.[/p][p][/p][p]If you're a true Champion of the Grand Arena you can absolutely get both Mole Man and Mad Thinker for free - but you may have to be FANTASTIC![/p][p][/p][p]As for Premium Event Pass players, ~75% can expect to earn enough Glory for one new Series 4 card while ~50% can earn both new Series 4 cards without needing any extra Tickets while maintaining an average win rate.  [/p][p][/p][p] 
[/p]
The Grand Arena Event Shop
[h2]New addition to the Event Shop: Daily Offers![/h2]
  • [p]Check in daily to see a rotating set of Cosmetic items, including Variants, Avatars, Emotes, and Borders [/p]
  • [p]A discounted bundle of 10 Arena Tickets for 50 Gold is available with every refresh   [/p]
[h2]The Grand Arena Portal Pull[/h2][p]Three brand new Grand Arena Champion Variants are available in this event's Portal Pull: [/p]
  • [p]Invisible Woman Champion Variant[/p]
  • [p]Mister Fantastic Champion Variant[/p]
  • [p]Doctor Doom Champion Variant[/p]
[p]Each Portal Pull is priced at 1,800 Glory or 1440 Gold.   [/p][h2]All Offers Section[/h2][p]The All Offers section of the shop is loaded up with Champion sized Cards and Cosmetics. Here is a highlight of some of the new items:

Two Series 4 cards are featured in the Grand Arena Shop: [/p]
  • [p]The Mad Thinker[/p]
  • [p]Mole Man[/p]
    • [p]Mole Man comes with a BONUS Champion Variant for no extra cost![/p]
  • [p]Each card is priced at 2,000 Glory or 3,800 Gold[/p]
[p][/p][p]Two new Fantastic variants: [/p]
  • [p]Human Torch - Vincenzo Riccardi variant[/p]
    • [p]Priced at 1,200 Glory or 1,176 Gold[/p]
  • [p]Mister Fantastic - Greg & Tim Hildebrandt Masterpiece Variant[/p]
    • [p]Priced at 1,000 Glory or 700 Gold[/p]
[p][/p][p]Two new Fantastic Emotes:[/p]
  • [p]Human Torch Flame On! Emote is priced at 3,000 Glory or 2,130 Gold[/p]
  • [p]Mister Fantastic Feeling Fantastic Emote is priced at 3,000 Glory 2,130 Gold[/p]
[p][/p][p]Four new Borders are entering the Arena:[/p]
  • [p]Fire, Blue Fire, Rainbow Refraction, and Cosmic Purple make their Marvel Snap debut[/p]
  • [p]Each border is priced at 800 Glory or 744 Gold[/p]
[p][/p][p]Additional items include Avatars, Credits, PMVs, and more!

 
[/p][h2]Extended Shop Hours[/h2][p]We've had a lot of positive feedback from the extended shop duration in other modes, so we will continue leaving the shop open after the Grand Arena has ended. You'll be able to spend your Glory in the shop until August 9th at the daily reset.

 

 
[/p]
NEW CHARACTERS!
[h2]SERIES 4[/h2][p]
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card's Cost. [/p][p] [/p][h2]SERIES 4[/h2][p]
At the start of each turn (after drawing), +2 Power if your hand is full.

 

 
[/p]
Frequently Asked Questions
[p]When is Grand Arena coming to Marvel SNAP? [/p]
  • [p]The Grand Arena opens up on July 24th at 11:00 AM PDT, and will run through August 7th at 11:59 am PDT.[/p]
[p][/p][p]How do I play? [/p]
  • [p]Once you have selected Grand Arena under game modes, it's just a matter of selecting which of the Champions you want to play, and entering the Arena. You will start with your Champion in your hand, along with a brand new skill card that is unique to them.[/p][p][/p]
[p]What should I play? [/p]
  • [p]Each Champion comes with a default prebuilt deck you can start off with to get a feel of how they interact with their skill card, even if you don't own all the cards. Once you have a feel, you can choose to keep playing it, or use cards from your own collection to construct a new deck to take advantage of the Champion and try out new and interesting strategies.[/p][p][/p]
[p]Are there any cards that are off limits? [/p]
  • [p]The first cards that are off limits are playing any of the Champions in a deck other than their own - so no Human Torch First Steps in a H.E.R.B.I.E. deck. You can use other versions of the cards, however, so Mister Fantastic and Mister Fantastic First Steps will play together in the same deck.[/p]
  • [p]Beyond that, we banned a few cards that either interacted poorly with the game's mode's mechanics or seemed to take a lot of the fun out of the extra energy. To that end, the following cards are also banned:[/p]
    • [p]Gorgon[/p]
    • [p]Spider Ham[/p]
    • [p]Galactus[/p]
    • [p]Mr. Negative[/p]
    • [p]Black Bolt[/p]
    • [p]Nimrod[/p]
    • [p]Living Tribunal[/p]
    • [p]Mobius M. Mobius[/p]
    • [p]Professor X[/p]
    • [p]Wiccan[/p]
    • [p]Kang[/p]
[p][/p][p][/p][p][/p]

Balance Updates - July 17th, 2025

Hey folks! We’ve got Grand Arena right around the corner, releasing a week from today, and we’re very excited to see what everyone thinks.  For today though, we’ll be making some small downward adjustments to some top meta contenders, as well as making some tweaks to a variety of cards that have fallen out of favor, several of which will be featured in the preconstructed decks that will be available for everyone to play on Grand Arena.  Let’s jump right in!

  
[h2]Zabu[/h2]

  • [Old] 1/2 - On Reveal: Give each 4-Cost card in your deck -1 Cost.
  • [Change] 1/2 > 1/1

Long time players might not be surprised to see Zabu warrant further adjustment.  He continues to be a tricky card to balance, and today we’ll be making a small nerf to his Power.  This is somewhat of a continuation of the discussion of last OTA - we’re keeping an eye on the presence of how many midrange decks are utilizing a boatload of tech cards, and the play rate of cards like Shang Chi, Enchantress, and others continues to be quite high.

We understand the importance of and want there to be ample counterplay in our game, but simultaneously we would prefer that the premier strategies of Marvel Snap be high synergy driven decks.  Zabu is a critical component of these midrange decks, and overloading your deck with the aforementioned tech cards as well as rate options like Galacta, Gwenpool, and so on gives you a lot of opportunities to play two 4 Cost cards on the final turn, usually at least one of which is a powerful answer to your opponent’s strategy.

These decks aren’t without weaknesses though, and despite their ability to play a large amount of rate cards, they still aren’t typically as strong at generating raw points as their synergistic counterparts if they can’t successfully interact with their opponent.  This might appear like a small nerf, but we believe that these midrange decks are especially sensitive to Power changes given their more limited ability to generate points.

Given that, we’re making this change to Zabu for now, with the expectation that we may need to make greater changes if these midrange and control decks aren’t as sensitive to the number tweaks as we would like.  Again, we want to stress that counterplay is important, but it is our goal to ensure that players have agency to execute their game plans relatively frequently.

 
[h2]Bullseye[/h2]

  • [Old] 3/3 - Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
  • [Change] 3/3 > 3/2

The popularity and success of Discard has waxed and waned over the last few months, but one thing has remained consistent - the strongest versions of the decks feature Bullseye, and the frequency at which Bullseye shows up is something we’re sensitive to given his interaction with Swarm.

There are a few issues here - most notably that the Swarm/Bullseye interaction can be difficult to track given how much game actions it generates, frequently creating a fast-forward segment.  The tradeoffs here between making the game slow down considerably and not giving players a strong understanding of what took place during the turn.

While we could make an adjustment to Swarm, we haven’t found a satisfying rework that would keep that card’s identity intact, and ultimately there is a cool and unique element to comboing off with Bullseye, it’s just something that we don’t want to happen too frequently.

Finally, Bullseye is just really strong, so while there are a variety of other intangibles taking place, the best solution we have for now is simply to weaken him a little bit, to attack his win rate, make sure that the fast-forward action isn’t too prevalent, and give more room for other Discard cards to enter the meta-game.

We’ll continue to look for opportunities to improve the overall experience with these interactions while trying to retain as much of the fantasy and gameplay that draws players to these strategies.

 
[h2]Negasonic Teenage Warhead[/h2]

  • [Old] 3/3 - After an enemy card is played here, destroy it. (once per game)
  • [New] After an enemy character is played here, destroy it. (once per game)

We’re doing a couple of adjustments to cards today based on the increased prevalence of skills in our game.  If skills had existed from the beginning, it would have likely influenced several designs that call out Cards, and we’re continuing to audit these interactions to make sure we have the most functional and fun game pieces possible.

Negasonic is extremely exploitable as skills continue to enter the game at a more rapid pace, and we want to make sure that her role remains in the game as a satisfying way to control a location.

 
[h2]Mirage[/h2]

  • [Old] 2/2 - On Reveal: Copy the card that costs the least from your opponent’s hand into your hand. Give it +2 Power.
  • [New] 2/3 - On Reveal: Copy the character that costs the least from your opponent’s hand into your hand. Give it +2 Power

Similarly here, Mirage will no longer be able to target a Skill in your opponent’s hand, which naturally eliminates her ability to give it Power, creating a very unsatisfying experience.

Simultaneously, we’re buffing Mirage.  We believe that this is both a fun amount of variance to prop up in the game, and it gives more options for various synergies like Victoria Hand.

 
[h2]The Thing[/h2]

  • [Old] 4/6
  • [Change] 4/6 > 4/7

Hey, it’s the F4 season, so why not give the original a little love?  This is an acknowledgement that our vanilla characters have long fallen behind, but more so is a buff to High Evolutionary.  The Thing has fallen behind as an option in those decks, and we’ll keep reevaluating starter cards over time as we’ve discussed.

 
[h2]Marvel Boy[/h2]

  • [Old] 3/1 - End of turn: Give 3 of your 1-Cost cards +1 Power.
  • [Change] 3/1 > 3/2

It’s a semi-frequent topic that we want to make sure our classic strategies remain as viable as possible, so it’s time for another Zoo buff.  Marvel Boy is one of the most fun and unique cards in that deck, with the potential to prop up other strategies as well, so we’ll be improving it for now.  We’ve got our eye on some larger adjustments we can make in the future to help Zoo out as well.

 
[h2]Jennifer Kale[/h2]

  • [Old] 2/2 - Activate: Next turn, you get +1 Energy.
  • [Change] 2/2 > 2/3

Jennifer Kale has simply been the weakest of the Energy generation options since she came out, by a sizable margin.  Hopefully this gets her into a more playable state by itself, but we are also monitoring what we can do to improve the strength of 5 Cost cards generally speaking, a movement that will directly affect her.  The Zabu change today starts to move the needle in that direction, but it will continue to be top of mind for us.

 
[h2]Green Goblin[/h2]

  • [Old] 3/-3 - On Reveal: Switch sides.
  • [Change] 3/-3 > 3/-4

Green Goblin has fallen largely out of favor, given that “3 Power” is just not a particularly strong rate for 3 Energy anymore.  We’re always a little nervous about making a change that directly could buff Clog decks, but we suspect there’s very little risk of ruin here, and we always want to make sure that players with a variety of interests can successfully play the decks they enjoy if they’re willing to work for it.

 
[h2]Doctor Doom 2099[/h2]

  • [Old] 4/3 End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
  • [Change] 4/3 > 4/4

Speaking of changes we’re a little nervous about, we’ll be making a small buff to Doctor Doom 2099.  This is a card we’ve had to nerf multiple times in the past to dethrone it from being one of the strongest rate 4 Cost cards in the game, but as a result its play rate has heavily declined to the point of barely showing up.  It’s the Fantastic Four Season, and Doctor Doom is also featured in the Grand Arena, so we wanted to show his 2099 side a little love. That said, we’re being cautious, particularly with the release of First Steps Invisible Woman in a couple of weeks, who is an excellent synergy piece with Doom as well as the rest of the F4 team.

 

That’s all for today, we hope you enjoy the unveiling of the Grand Arena, and happy Snapping!

Patch Notes - July 17th, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 
FEATURES

[h2]Card Shop Updates[/h2]
Featured Sets

  • Featured Sets are a new offering in the Card Shop that feature limited-time combinations of individual Cards, Variants, and/or Featured Snap Packs. Want to crack open a Pack of Variants? Sure! A pack of Destroy cards, you got it! A pack of X-Men cards, sure thing bub! You can even purchase a featured single card or Variant directly for Tokens. Remember that you can always view the full contents of any Snap Pack by clicking on it.
Bonus Card Protection

  • This adds triggers to a Snap Pack’s “goodie” drop table so that after a certain number of goodie rolls, a bonus base card(s) is guaranteed.
  • Bonus Card Protection only exists for base cards granted by goodie rolls, and does not exist for any other reward types in a pack’s goodie drop table.
  • Each individual goodie roll counts towards triggering an eventual guaranteed bonus card.
Snap Pack Booster Matching

  • When players open a Snap Pack, if they earn Boosters from their “goodie rolls”, those Boosters will match the new card. This will help kickstart players’ Character Mastery journey.
Improved Red Pips

  • The red pips in the Card Shop should be clearable and working more as expected!

 
GAMEPLAY

[h2]Grand Arena: Coming July 24th - Aug 7th[/h2]
This brand new limited time game mode lets players choose one of eight Champions to bring into the Grand Arena to battle for Glory. Players can either use the Champion’s preconstructed deck, whether they own the cards or not, or build their own. Mole Man and Mad Thinker will be available as rewards during the event!

Each Champion card starts in your hand, and brings with it a brand new skill card to synergize with its core strategy. Invoke the Council of Reeds with Mr Fantastic or show up for Clobberin’ Time with The Thing First Steps.

This game mode will be available between July 24th and August 7th, with the shop open until August 9th.

Stay tuned for more details as we get closer to the event.

 
Bug Fixes

Gameplay Fixes in 43.x

  • An issue that would occasionally cause drawn cards to overlap with and obscure the rightmost card of your hand should be resolved
  • An edge case where a face down card could be momentarily visible when the card was moved should be resolved

Card and Location Art Fixes in 43.x

  • Nicholas Scratch’s VFX should no longer throw an exception that could impact performance
  • Morph’s VFX should no longer cause a client crash and be re-enabled
  • Several Skill cards that were displaying too narrow should now appropriately fill the Skill card UI
  • Esme Cuckoo’s Pocket Variant should no longer display awkwardly with different splits and finishes
  • Khonshu’s VFX should no longer have a delay when played with Silver Samurai
  • Copycat’s VFX should be once again playing correctly
  • Punisher’s VFX should no longer have strange artifacts displaying under certain circumstances
  • The Ancient One’s Tao Mandala skill should no longer have a visual artifact around the outer edge of the skill card UI
  • Morgan Le Fay’s VFX should no longer have a delay when a card returning to hand triggers it
  • War Machine’s VFX should no longer display at destroyed locations
  • Arishem’s intro VFX should no longer clip slightly into the background
  • Nocturne should no longer go partially off screen on the opponent’s side of the board when moving

Cards Shop Fixes in 43.x

  • The red pip displayed on top of cards viewed in the card’s pack’s pool view should be removed once viewed in detail view
  • The token and gold currency widgets in the Cards Shop should navigate to the appropriate areas of the shop
  • A bug that was causing claimed free tokens in the Cards Shop to not update their state correctly should be resolved and an error should no longer be thrown
  • Cards should no longer rearrange themselves vertically before snapping back into place when viewed within a card pack’s pool view
  • The “Hold to Confirm” text should no longer slightly overlap the purchase button for card packs

Other Fixes in 43.x

  • Background music should properly play in-game now
  • A loading spinner should no longer display behind card assets during certain upgrade flows
  • The red pip for when a Gold Pass daily claim is available should be functional again

PC Fixes in 43.x

  • The hitboxes of various buttons and UI elements on the main screen and carousel should better align with the visuals
  • A duplicate of Nova’s VFX should no longer be briefly observed behind the retreat button
  • Strange Supreme’s VFX should no longer get partially cut off along the top of the screen

Mac Fixes in 43.x

  • A crash related to Gyro and Haptics support through the iPad OS emulation layer of MacOS should no longer occur

Localization Fixes in 43.x

  • A string related to Reward Claims in French should no longer have an errant space that was causing an exception that was negatively impacting performance
  • Seasonal Spotlight titles in the Cards Shop should no longer extend beyond the UI in Japanese
  • The Mastery label when viewing a card in the Collection should no longer extend beyond the bounds of the UI in Thai
  • The title of the New X-Men card back should be properly localized in all languages

New Season: Fantastic 4

Prepare for lift-off! This season we're venturing beyond the stars with Marvel's first family, the Fantastic Four! Inspired by Marvel's The Fantastic Four: First Steps, this season brings a fresh new look and some amazing new designs to some of our favorite characters.

SEASON PASS

Now introducing Reed Richards, the leader of the Fantastic 4, but you may know him better as Mr. Fantastic!
[h2]NEW CHARACTER: MISTER FANTASTIC FIRST STEPS[/h2]

End of Turn: Give a card in your hand -1 Cost or +2 Power.

 
[h2]SEASON REWARDS[/h2]


For this season we are adding some value to the Super Premium Season Pass by introducing a Series 4 card as a direct reward. More info on Fantasticar below!

 



 
NEW CHARACTERS!

So here's the Thing… The Baxter Building can't be called a home if we don't have the family, so let's bring in the rest of the crew! You may notice that we're not including any Series 4 cards directly into the Seasonal Series 4 SNAP Packs this season. We've released so many cards recently that we wanted to slow down a bit, both for the team and the pure amount of cards being released for players. This also gives us more flexibility to provide great rewards for this season's brand new Limited Time Game Mode.
[h2]SUPER PREMIUM SERIES 4[/h2]

Activate: Give your End of Turn cards +2 Power.


[h2]SERIES 5[/h2]

Each turn this is in play, swap to a new Activate ability until one is used.


Activate: Next turn, you get +2 Energy.


Activate: Give 2 of your cards at each other location +1 Power.


Activate: Create a Rock here. Set its Power to 4.


Activate: Double this card's Power.

 
[h2]SERIES 5[/h2]

End of Turn: +1 Power. Once per game, if your side here is full, double this card's Power instead.

 
[h2]SERIES 5[/h2]

End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.

 
[h2]SERIES 5[/h2]

Activate: This turn, your End of Turn abilities happen twice.

 
[h2]LIMITED TIME EVENT / SERIES 4[/h2]

On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card's Cost.

 
[h2]LIMITED TIME EVENT / SERIES 4[/h2]

At the start of each turn (after drawing), +2 Power if your hand is full.

 



 
New Card Release Schedule

  • Jul 8th: Mister Fantastic First Steps - Premium Season Pass
  • Jul 8th: Fantasticar - Super Premium Season Pass
  • Jul 8th: H.E.R.B.I.E. - Seasonal Series 5 Release
  • Jul 15th: Human Torch First Steps - Seasonal Series 5 Release
  • Jul 16th: Kid Omega - Seasonal Series 5 Release
  • Jul 16th: Cobra - Seasonal Series 4 Release
  • Jul 22nd: The Thing First Steps - Seasonal Series 5 Release
  • Jul 24th: Mole Man - Limited Time Event Release
  • Jul 24th: The Mad Thinker - Limited Time Event Release
  • Jul 29th: Invisible Woman First Steps - Seasonal Series 5 Release

 



 
Limited Time Game Modes


Welcome back to High Voltage! This time we're trying something a little different. High Voltage will only be available from July 17-21st at the daily reset, but don't worry there's plenty of time to unlock some great new cosmetics!

 



Enter the Grand Arena, a brand-new limited time game mode that introduces even more ways to play. Choose your Champion from a roster of eight iconic characters, then battle using unique decks and powerful skill cards tailored to each hero. For the first time, we're introducing prebuilt decks for the game mode that will allow anyone to jump in and start playing, even if you don't have the cards! Grand Arena is your chance to master new cards and prove your power in an all-new battlefield. This mode will be available from July 24th to August 7th at the daily reset.

 



 
NEW LOCATIONS

  • Rocket Pad: After turn 4, give cards on the winning side here +1 Power.

  • Reed's Lab: +1 Energy each turn if your side here is full.

 



 
BRAND NEW ALBUMS
Get all new Variants, Emotes and other Rewards by completing two new albums!



Like my new album? It has Pockets! And these Pockets have Stickers! Available July 15th.

  • Collect 3: 2 Mystery Borders
  • Collect 6: Black Cat Unbothered Emote
  • Collect 8: Blink - Pocket Variant
  • Collect 10: 2000 Collector's Tokens

 



One small step for man, one First Steps for completing this album. Launching into orbit on Jul 29th.

  • Collect 3: Human Torch Fired Up Emote
  • Collect 6: 2 Premium Mystery Borders
  • Collect 9: 4000 Collector's Tokens
  • Collect 12: Invisible Woman First Steps - Paul Mafayon Variant

 



 
SHOP TAKEOVERS


Take a look at these awesome new Pocket "Sticker" style variants on Jul 15-16th.

 



It's not a stretch to say these new variants are Fantastic. Jul 29-30th.

 



 
TWITCH DROPS


Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, a Premium Mystery Border, and a Premium Mystery Variant! Drops will be available from Jul 24th to August 1st at the daily reset. Don't miss out!

  • Watch 2 hours to earn: 65 Boosters
  • Watch 4 hours to earn: Premium Mystery Border
  • Watch 6 hours to earn: Premium Mystery Variant

 



If you do one thing this summer, watch Marvel's The Fantastic Four: First Steps. If you do two things, enjoy this awesome new season of SNAP! See you out there!

Patch Notes - June 24th, 2025



PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!

 
FEATURES

[h3]Collection Level Tracker[/h3]

  • We’ve added a track at the top of Collection Level that will let players more easily see how much more CL they’ll need to earn their next batch of 3,000 Collector’s Tokens.

[h3]Event Badges[/h3]

  • We’ve added new badges to the play screen when special events are happening to make sure players know when they’re happening

[h3] Loading Improvements[/h3]

  • We’ve improved the process of downloading and loading content data to help get players into the game faster.

 
CARD UPDATES

[h3]Spider-Ham[/h3]
[Old] 1/1 - On Reveal: Transform the leftmost card in your opponent’s hand into a Pig, keeping its Power and Cost.

[New] 1/2 - Activate: Replace the text of a random character in your opponent's hand with "oink!"

Spider-Ham has had a lot of weird interactions that we’ve been looking at resolving for a while. Most notably, the base Cost and Power of the Pig always had the same value, so behaved unintuitively for many players with cards like Shadow King and Mobius M. Mobius. It targeted the leftmost card in hand to avoid being too strong and frustrating to reuse with Beast and the like. That mostly worked well, but meant that build-around cards that start in hand like Thanos got disabled every time, which many found frustrating to play against. Finally, Spider-Ham was intended to partially disable cards, but with the introduction of skills it was suddenly making cards useless much more often.

A few of these factors came to a head with Dormammu’s release, so we prioritized the behind the scenes work to allow us to replace card art during gameplay without fully transforming the card and took the opportunity to iron out some other issues. We also hope the new shape will give Spider-Ham players a bit more ability to influence which plays they aim to stop.
[h3]Nonfunctional Changes[/h3]
We’re rewording these cards to be more consistent with other card text, but their gameplay isn’t changing. Note: analogous rewordings may not show up immediately in non-English languages.
[h3]Silk[/h3]
[Old] 2/5 - After ANY card is played here, this moves to another location.

[New] 2/5 - After ANY card is played here, move this to another location.
[h3]
Moon Girl
[/h3]
[Old] 4/5 - On Reveal: Duplicate your hand.

[New] 4/5 - On Reveal: Copy your hand.

 
BUG FIXES

Card and Location Art Fixes in 42.x

  • Omega Red’s VFX should no longer reapply or replay awkwardly with certain card combinations
  • Copycat should now display appropriate spell VFX when copying Nico Minoru
  • Redwing’s VFX should no longer briefly display beneath the retreat button when staging the card
  • Khonshu should now display a “Location Full” whiff VFX when appropriate
  • Nico Minoru’s VFX should no longer display in the bottom right corner beneath the End Turn button when her spells target skill cards
  • Visual artifacts should no longer display when Thanos' VFX trigger under certain circumstances
  • Great Portal’s VFX should no longer distort when played
  • Nicholas Scratch’s VFX should properly target and anchor to cards being staged
  • Nightmare’s VFX should no long briefly display when other cards are revealed on the same turn
  • Nightmare’s VFX and SFX should play more than once for opponents when appropriate
  • The VFX for Merlin’s Once and Future skill should no longer be awkwardly placed or cut off under certain circumstances
  • Dormammu’s VFX should no longer briefly display as a white tile
  • Dormammu’s token cards should no longer be low resolution at higher upgrade levels
  • Dormammu’s VFX should no longer persist on screen at various points during the summoning ritual
  • Dormammu’s Winking Studios variant should display correctly at certain upgrade levels
  • Merlin’s Polymorph should no longer be incorrectly positioned when targeting certain cards and returning to hand
  • Cull Obsidian’s Dan Hipp variant should no longer break at higher upgrade levels
  • Copycat’s VFX should no longer cause an Aw Snap and should be re-enabled
  • Death’s Domain VFX should no longer be distorted under certain circumstances
  • Skill cards should no longer display inconsistently upon reveal
  • Skill card UI should no longer display on unrevealed cards on the board
  • Skill cards should no longer overlap other UI elements on reveal

Cards Shop Fixes in 42.x

  • The seasonal Free Series 3 module in the Cards Shop should collapse appropriately upon claiming
  • A duplicate, non-functional claim flow should no longer display when opening a Series Pack that also triggers a Mastery level up
  • Particle effects from bundles should no longer persist on the Cards Shop
  • Series Packs should be properly available for Japanese players

Other Fixes in 42.x

  • Fixed a rare issue that could occur that would prevent the Daily Offer shop from displaying
  • Fixed an issue that could result in a softlock in between various tutorial and FTUE segments
  • Android back buttons should properly function on pop-up modals
  • Addressed some issues with UI scaling on certain carousel types
  • Placeholder reactions and emotes should no longer be the default under certain circumstances
  • Errant UI should no longer display on the Alliance member’s list
  • Super Premium Season Pass carousel button should now link appropriately to the right section of the shop
  • Fixed an issue that prevented multiple Series Packs from being awarded and opened at the same time

PC Fixes in 42.x

  • Overdrive Missions buttons should have appropriate Hover States

Localization Fixes in 42.x

  • Rhino’s ability text in Portuguese should no longer display in Korean…
  • Titles UI should no longer display as
  • Multiple unlocalized strings in Vietnamese should now be properly translated
  • Addressed some unlocalized strings that were displaying on several new player and tutorial screens