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Patch Notes - Aug 08, 2023

GENERAL UPDATES
  • New Feature - Multi-Upgrade: If you have enough resources, Multi-Upgrade allows you to select the Quality you’d like to target and tap the upgrade button once to directly skip to that Quality level! Save your thumbs and save some time!
  • New Feature - Upgrade with Gold: If you are short on Credits and/or Boosters but still want to upgrade a card, you can now upgrade your cards with Gold (up to a limit each day).
  • Improved Avatar Selection Flow: Tapping on the Avatar on the Main Menu will now bring up the Avatar Select screen, allowing you to change the current deck’s avatar quickly.
  • When you view an upgradeable card in your Collection, and choose not to upgrade it, it will be “marked as read” and will no longer increase the red-dot notification count. Note: This went live in our last patch, but we forgot to put it in the patch notes.
 
BALANCE UPDATES
[h2]CARD UPDATES[/h2]
  • Cable
    • [Old] 2/2 - On Reveal: Put the bottom card of your opponent's deck into your hand.
    • [New] 2/2 - On Reveal: Draw the top card of your opponent's deck.
Developer Note: The change to America Chavez starting on the bottom of the deck was predictably damaging to Cable, as drawing your opponent's Chavez was usually good for them, not you. We didn't value that too highly because Cable's play rate was already low, but that was a mistake on our part. Conquest has shown that players really enjoy playing with cards that can give them an information advantage against their opponents. This is a simple enough change, just going to the other end of the deck, but we've also gone ahead and updated the template to reflect the action Cable is actually taking, which is drawing a card.
  • Magik
    • [Old] 3/2 - You can't play this on turn 6. On Reveal: Change this location to 'Limbo'.
    • [New] 3/2 - On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
Developer Note: Our OTA on 7/20 mentioned this was coming, and here it is! This isn't a large change to Magik, mostly just making her a legal card to play on turn 6. However, it's worth noting that the VFX behavior has changed a little bit. She used to light up with fire on the last turn you could play her, but now that corona will indicate whether or not you'll be able to create Limbo based on the turn count.
  • Mister Negative
    • [Old] 4/-1 - On Reveal: Swap the Power and Cost of all cards in your deck.
    • [New] Gameplay Change: Caps Costs at a maximum of 6. (no text change)
Developer Note: This is a minor change to improve players' quality of life by adding consistency to in-game interactions. The Peak location has this cap, which it needs because otherwise many cards would become literally impossible to play when the location appears. Mister Negative doesn't expressly need it, because his decks are built to minimize Power in-deck. However, it's intuitive for that location and this card to function the same, so we're lining them up. Plus, it makes Jane Foster shells a little less risky.
  • Rogue
    • [Old] 3/2 - On Reveal: Steal an Ongoing ability from a random enemy card at this location.
    • [New] Gameplay Change: Now triggers On Reveals if the copied Ongoing card had one. (no text change)
Developer Note: As mentioned when we changed Mystique in the previous patch, Rogue is receiving an update to bring players' expectation around copying card text via On Reveal in line with the outcome. Moving forward, we expect cards that copy text when they Reveal to consistently trigger the On Reveals of cards they copy.
  • Spider-Man
    • [Old] 5/4 - On Reveal: Your opponent can’t play cards at this location next turn.
    • [New] 3/5 - On Reveal: Move to another location and pull an enemy card from here to there.
Developer Note: All right, this is a big one. Let's start on the mechanical angle: the previous Spider-Man incarnation was a polarizing card. It prevented your opponent from playing cards at a location, a frustrating experience. It was most popular following Wave into Galactus or in "lockdown" decks, which are both decks that use combinations of cards to reduce the total play space of the game for your opponent. We want some of that–the game needs a variety of strategies. But we don't want those decks or even one of those cards to be the best in the game. Our best cards should be cool and awesome. But you know who's cool and awesome? Spider-Man!There's an irreconcilable dissonance in having one of the most popular characters in the Marvel canon attached to an effect we don't want to be popular. Discovering Spider-Man in our game should be a great experience. Since launch, we've also added more Spider-Verse to the game and seen players enjoy the theme of movement for those cards. So we're making a change and bringing Peter in line with the rest with a new ability. Will we return the old ability to the game on a new card? Maybe, but for now let's go with no–it's not been adding much fun.We don't take this kind of rework to a card lightly, so we're happy to hear your feedback through all the usual channels. We don't intend to start suddenly remaking tons of cards, but understanding your feelings may help us better understand the appropriate thresholds for this action in the future.
  • "Evolved" The Thing
    • [Old] 4/6 - On Reveal: Afflict a random enemy card here with -1 Power. Repeat this twice more
    • [New] 4/6 - On Reveal: Afflict 3 random enemy cards here with -1 Power.
Developer Note: High Evolutionary has mostly landed in a healthy spot since we made the tweaks to Hulk and Wasp during the last patch, but this is one more small twist of the dial. Cyclops has been really strong still, but we like keeping him strong in High Evolutionary shells based on ensuring a character with his popularity has a solid and satisfying home. The Thing has actually outperformed Scott a bit lately, and this change also makes the afflict curve from Wasp into Cyclops into Thing more elegant, distributing -1 Power to one more card at each stop. It's a slight buff to Abomination, but a slight nerf to The Thing's strength as a single card attacking a location.
 
BUG FIXES
  • Fixed a bug that would cause Mirror Dimension to repeatedly morph into another Mirror Dimension in a loop.
  • Fixed a bug that would cause players to get stuck on an old Season Pass season.
  • Performance improvements and UI/UX bug fixes.
[h2]KNOWN ISSUE LIST[/h2]
  • For Windows: Controller and Arrow Keys are unsupported. This may impact Steam Deck usability as it will only be usable with touch controls.
  • Using Multi-Upgrade only counts as 1 Upgrade for the “Upgrade a Card” Mission.

Patch Notes - Jul 12, 2023

PATCH HIGHLIGHT
  • New Feature: Spotlight Cache
    • Spotlight Cache is a brand new way to acquire newly released cards, Series 4 cards, and Series 5 cards. Spotlight Cache system will appear after you’ve passed Collection Level (CL) 500. A Spotlight Cache will replace Collector’s Caches and Collector’s Reserves every 120CL. This means that one in every 10 Collector’s Reserves are becoming Spotlight Caches. Read more in the Spotlight Cache blog.
 
GENERAL UPDATES
  • Premium Mystery Variants: A new Mystery Variant type that only offers Rare or Super Rare Variants, and cannot contain Pixel Variants. Now available in the Daily Offer section in the Shop for 800 Gold.
  • Daily Offer Rewards: When you make 10 purchases in the Daily Offer Shop, you’re now rewarded with a bonus 2000 Collector's Tokens and one Premium Mystery Variant. (Claimable once per week).
 
AUDIO & ART
  • New visual and sound effects for the following cards:
    • Shuri
    • Infinaut
    • Sabretooth
    • Agent 13
 
BALANCE UPDATES

Other than High Evolutionary over-performing and being a bit too popular for its own good, we don't have a lot of pressing issues to address in the metagame at this time. Many of these changes are to improve clarity and expectations surrounding cards that can have unusual interactions.
 [h2]CARD UPDATES[/h2]
  • High Evolutionary
For the last month, High Evolutionary has proven itself strong enough to support three distinct decks within the metagame. Some are better than others, and none of the three are explicitly problematic in Ranked play on any of our metrics, but we think there's still room to improve diversity at the top of the metagame. Even if each High Evolutionary deck is different, it can feel monotonous to get paired against them in succession. To that end, we're shaving some Power off the two most-played cards in the kit.
  • "Evolved" Wasp
    • [Old] 0/1 - On Reveal: Afflict 2 random enemy cards here with -1 Power.
    • [New] 0/1 - On Reveal: Afflict a random enemy card here with -1 Power.
Developer Note: Pretty simple–Wasp is too good. Wasp is specifically fantastic in conjunction with Lockjaw and Jane Foster, playing a more like a +4 bonus on two Lockjaw rolls than just an 0/3. However, she's also winning more cubes overall than any other High Evolutionary card, so we're weakening her to meaningfully impact all of these decks.
  • "Evolved" Hulk
    • [Old] 6/12 - Ongoing: +2 Power for each turn you ended with unspent Energy.
    • [New] 6/12 - When you end a turn with unspent Energy, +2 Power. (if in hand or in play)
Developer Note: Similarly, Hulk appears in every High Evolutionary shell we've been monitoring, and Hulk strongest there is–even given the unfortunate bug that doesn't count the last turn of the game, should you happen to have an Energy to spare. This adjustment will remove that issue and also reduce the average Power of Hulk, especially in Lockjaw shells where players could often accumulate Energy without ever drawing Hulk at all.
We recognize these adjustments may not be as harsh as some players expected, and we'll continue keeping a close eye on High Evolutionary in the weeks to come.
  • Gambit
    • [Old] 3/1 - On Reveal: Discard a card from your hand. Destroy a random enemy card.
    • [New] 3/3 - On Reveal: Discard a card from your hand. Destroy a random enemy card.
      • Now must discard a card to destroy anything (no text change)
Developer Note: For some time now, players have noted a confusing dissonance between Gambit's effect destroying cards whether you discard a card or not, while Arnim Zola must destroy his target in order to create copies of it. In addition to being inconsistent, Gambit's creative concept is "throwing" cards at your enemies–if you have no cards to throw, why would it work? Since this is a nerf, and Gambit's not a highly-played card, we're compensating him for that loss with +2 Power. The Wong combo decks will suffer a bit, and perhaps need to start including something like Apocalypse or Swarm if they want to blow up the board. However, using Gambit in more traditional decks might be an interesting option.
  • Mystique
    • [New] Gameplay Change: Now triggers On Reveals if the copied Ongoing card had one (no text change).
Developer Note: Similarly, this is a change to better line up players' intuitions with outcomes. Whenever a card in our game copies an ability, it implicitly copies the whole text box. When Absorbing Man copies a card with an On Reveal and an Ongoing ability, like Soul Stone or Electro, he gets both, immediately. But when Mystique does, she gets the On Reveal ability without triggering it–even though she was just played, like Absorbing Man. This doesn't come up often, but we consider it a quality of life improvement. We'll also make this adjustment to Rogue, just trying it here first.
  • Nakia
    • [Old] 3/2 - On Reveal: Give the 2 leftmost cards in your hand +2 Power.
    • [New] 3/3 - On Reveal: Give all cards in your hand +1 Power.
Developer Note: Nakia has been underperforming for a while now, a far cry from her days of dominance during the game's beta period. In addition, her affect was a little complex, especially for a card debuting in Series 2. We're trying to address both of those issues with this change, making Nakia a stronger, simpler card to play with. Maybe she finds a new home in the competitive metagame, maybe not–time will tell.
  • Text-Only Updates
The below adjustments are just to improve how a few cards are worded, to better align with our learnings around what makes SNAP cards clear, consistent, and easy to read. We'll continue making updates in this vein over time.
  • Black Bolt
    • [Old] On Reveal: Your opponent must discard the lowest-Cost card in their hand.
    • [New] On Reveal: Discard the lowest-cost card from your opponent's hand.
Developer Note: There is an unresolved inconsistency present in this text regarding the capitalization of the word "Cost." We're continuing to look into that for other cards.
  • Black Cat
    • [Old] If this is in your hand at the end of your turn, discard it.
    • [New] If you end the turn with this in your hand, discard it.
  • Bucky Barnes
    • [Old] When this is destroyed, create the Winter Soldier in its place.
    • [New] When this is destroyed, replace it with the Winter Soldier.
  • Cerebro
    • [Old] Ongoing: Your highest Power cards get +2 Power.
    • [New] Ongoing: Your highest-Power cards have +2 Power.
Developer Note: This is standard language for passive Power increases.
  • Doctor Strange
    • [Old] On Reveal: Move your highest Power cards to this location.
    • [New] On Reveal: Move your highest-Power card(s) to this location.
  • Kraven
    • [Old] When a card moves here, this gets +2 Power.
    • [New] When a card moves here, this gains +2 Power.
Developer Note: This is standard language for triggered Power increases.
 
Bug Fixes
  • Fixed an issue that was causing matchmaking queue times for the last rounds of Conquests to be excessive.
  • Fixed a number of Conquest UI/UX issues and performance.
  • Fixed an issue that allowed the Weekly Spotlight card to be purchased more than once.
  • Fixed an issue with Mystery Series 3 Card purchases if you have collected all Series 3 cards.
  • Fixed an issue that would see some cards target a specific card in hand/deck rather than at random.
  • Fixed an issue that could cause a crash when Kang interacted with the Atlantis location.
  • Removed a very unexpected third hand from one of Spider-Man's variants.
  • Fixed an issue that prevented new users from getting 3 bonus ranks upon hitting level 10 for the first time.
  • Fixed an issue where Living Tribunal would mishandle the max power cap and show locations with negative power causing the player to lose.
  • Fixed an issue that was causing Living Tribunal to take effect before the card was revealed.
  • Fixed an issue that was causing Black Bolt to always discard the leftmost card in the event that several cards of the same cost were targets.
  • When an opponent's Maria Hill draws a card it now correctly has a card back.
  • Updated Nebula's VFX to trigger before cards are revealed rather than after.
  • Fixed an issue with Lockjaw overlapping with Ongoing cards.

New Season: Rise of the Phoenix

The new MARVEL SNAP season is about to take flight: Rise of the Phoenix! Inspired by one of the most formidable forces in the X-Men comics, get ready for the hottest season yet!  
RISE OF THE PHOENIX SEASON PASS
For fans of X-Men, the MARVEL SNAP universe is about to heat up like never before. This month's Season Pass gives you the opportunity to unlock a brand new card, variants, avatars, and card backs. It all begins with a powerful entity that predates the known universe - the mighty Phoenix Force! [h2]NEW CHARACTER: PHOENIX FORCE[/h2] [5/6] On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.
 [h2]MORE CRISPY SEASONAL REWARDS![/h2][h3][/h3] 
THESE NEW CHARACTERS ARE 🔥
New characters are out in full force! You can find these new cards in the Token Shop, Collector’s Reserves, as well as the all-new Spotlight Cache later this month. [h3]SERIES 5[/h3] Ongoing: Players must play their first card here each turn. (if possible)
  [h3]SERIES 5[/h3] After your opponent plays an Ongoing card here, remove its abilities.
  [h3]SERIES 4[/h3] On Reveal: Replace each other location with this one.
  [h3]SERIES 4[/h3] On Reveal: Copy the lowest-Cost card in your opponent’s hand into your hand. Give it +2 Power.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Ghost-Spider, releasing as a Series 5 card on July 3rd.
  • July 3rd: Ghost-Spider - Series 5 Release
  • July 10th: Jean Grey - Series 5 Release
  • July 17th: Echo - Series 5 Release
  • July 24th: Legion - Series 4 Release
  • July 31st: Mirage - Series 4 Release
New Series 4 and Series 5 card releases appear in the Token Shop and Collector’s Reserves as well as the all-new Spotlight Cache later this month. As you level up your Collection Level, there will be Spotlight Caches that guarantee you a Series 4 or Series 5 card or variant when you open them. If you want to know more, check out the blog in-game or on Marvelsnap.com![h3][/h3][h3][/h3] 
BRAND NEW LOCATIONS
You’re going to need to crank up the Air Conditioner for these all-new blazing locations!
  • White Hot Room: First to fill this gets +3 Max Energy.
  • Lake Hellas: 1-Cost cards here have +2 Power.
[h3][/h3] 
BRAND NEW VARIANTS
  • The Phoenix Force - Horley - Season Pass
  • Magik - Phoenix Force - Season Pass
  • Colossus - Phoenix Force - Season Pass
  • Black Bolt - 3099 - Super Rare
  • Deadpool - Max Grecke - Rare
  • Misty Knight - Sports - Rare
  • Nova - Volmi - Super Rare
  • Adam Warlock - Alex Horley - Ultimate
  • Jean Grey - Artgerm - Super Rare
  • Jean Grey - Phillip Tan - Super Rare
  • Psylocke - Dan Hipp - Rare
  • Agatha - Dan Hipp - Rare
  • Mystique - Elizabeth Torque - Super Rare
  • Red Skull - Giulio - Rare
  • Wong - Band - Super Rare
  • Echo - Peach Momoko - Super Rare
  • Jean Grey - Pixel - Rare
  • Omega Red - 3099 - Super Rare
  • Magneto - Dan Hipp - Rare
  • Red Skull - Venomized - Super Rare
  • Moon Knight - Pixel - Rare
  • Mystique - Artgerm - Ultimate
  • Legion - Dan Hipp - Rare
  • America Chavez - Rian Gonzales - Super Rare
  • Black Widow - Dan Hipp - Rare
  • Mister Sinister - Sinister London - Rare
  • Ghost Rider - Kim Jacinto - Super Rare
  • Mirage - Pixel - Rare
  • Mirage - Peach Momoko - Super Rare
  • Legion - Band - Super Rare
  • Deathlok - Chibi - Rare
  • Mirage - Maria Wolf - Super Rare
  • Mystique - Pixel - Rare
[h3][/h3] 
🌶️SPICY NEW BUNDLES🌶️
These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:[h2]Patriots[/h2]
  • Patriot July 4th Variant & Avatar
  • Cyclops July 4th Variant & Avatar
  • Misty Knight Summer Vacation Variant & Avatar
  • 1700 Credits
  • 600 Gold
  • 155 Patriot Boosters
  • 155 Cyclops Boosters
  • 155 Misty Knight Boosters
[h3]Price: $19.99[/h3][h2][/h2][h2]The Power to Move You[/h2]
  • Falcon Phoenix Force Variant & Avatar
  • Iron First Phoenix Force Variant & Avatar
  • 1500 Credits
  • 500 Tokens
  • 155 Falcon Boosters
  • 155 Iron First Boosters
  • Title: The Weather Here Sucks
[h3]Price: $14.99[/h3][h2][/h2][h2]Don’t Touch the Ocean![/h2]
  • Namor Phoenix Force Variant & Avatar
  • 600 Credits
  • 1000 Gold
  • 465 Namor Boosters
  • Title: Thiccture Perfect
[h3]Price: $9.99[/h3][h2]Cosmic Wildfire[/h2]
  • Black Panther Phoenix Force Variant & Avatar
  • 2000 Credits
  • 6000 Tokens
  • 310 Black Panther Boosters
  • Title: My Abs Have An On-Reveal Effect
[h3]Price: 7500 Gold[/h3][h2][/h2][h2][/h2][h2]Love & Thunder[/h2]
  • Thor Variant & Avatar
  • Lady Sif Variant & Avatar
  • Heimdall Variant & Avatar
  • 2 Cardbacks
  • 155 Thor Boosters
  • 155 Lady Sif Boosters
  • 155 Heimdall Boosters
  • Title: I Survived Nexus Events
[h3]Price: $9.99[/h3][h2]Ring of Fire[/h2]
  • Shang Chi Phoenix Force Variant & Avatar
  • 3500 Credits
  • 1000 Tokens
  • 465 Shang-Chi Boosters
  • Title: Groot’s Chiropractor
[h3]Price: 3500 Gold[/h3][h2][/h2][h2]Artist Showcase: Rian Gonzales[/h2]
  • Rescue Chibi Variant & Avatar
  • Scarlet Witch Chibi Variant & Avatar
  • 3500 Credits
  • 155 Rescue Boosters
  • 155 Scarlet Witch Boosters
[h3]Price: 2500 Gold[/h3]  Join us in celebrating Rise of the Phoenix! With new characters, locations, and surprises waiting around every corner, let’s make this season a scorcher!If you’re planning on attending San Diego Comic Con, make sure to come by and say hello! We’re hosting a panel called ‘Art of MARVEL SNAP: Behind the Scenes’ with a few artists and Second Diners like Dan Hipp, Ryan Benjamin, Jomaro Kindred, and more. See you there!

New Season: Spider-Versus

Swing into action during MARVEL SNAP’s newest season, Spider-Versus! In this thrilling new season, you'll join forces with iconic web-slingers, face off against menacing villains, and unravel the secrets of the Spider-Verse. Are your spider-senses tingling yet?[h3][/h3] 
SPIDER-VERSUS SEASON PASS
Spider-Versus Season Pass features some incredible Spider-People from across the multiverse, including the brand new Ghost-Spider! As you progress through the season, you'll have the opportunity to unlock a brand new card, variants, avatars, and card backs, all inspired by the exhilarating world of the Spider-Verse. [h2]NEW CHARACTER: GHOST-SPIDER[/h2] [2/3] On Reveal: The last card you played moves here.
  [h2]THERE ARE MORE SEASONAL REWARDS![/h2][h3][/h3] 
NEW CARDS & MORE
Spider-Versus is our first ever season with Series 4 direct releases! [h3]SERIES 5[/h3] After ANY card is played here, this moves to another location.
  [h3]SERIES 4[/h3] On Reveal: Transform the highest-cost card in your opponent's hand into a Pig, keeping its Power and Cost.
  [h3]SERIES 4[/h3] The first time this moves to a location, destroy an enemy card there.
  [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Nebula, releasing as a Series 5 card on June 5th.
  • June 5th: Nebula - Series 5 Release
  • June 12th: Silk - Series 5 Release
  • June 19th: Spider-Ham - Series 4 Release
  • June 26th: Spider-Man 2099 - Series 4 Release
New Series 4 and Series 5 card releases appear in the Token Shop and Collector’s Reserves. [h2]Series Drops[/h2]In the patch later this month, we’ll have a few cards dropping to a lower series.
  • Cards dropping from Series 5 to Series 4:
    • Snowguard
    • Stegron
  • Cards dropping from Series 4 to Series 3:
    • Shanna
 [h3][/h3] 
BRAND NEW LOCATIONS
Spider-Verses explores across the multiverse and features all-new locations!
  • Aunt May’s: The first card you play here gets +3 Power and moves.
  • Great Web: After each turn, move one card to the Web for a random player.
[h3][/h3] 
BRAND NEW VARIANTS
  • Ghost-Spider - Venomized - Super Rare
  • Ghost-Spider - Pixel - Rare
  • Ghost-Spider - Rose Besch - Super Rare
  • Mister Negative - Faye - Rare
  • Silk - Skottie Young - Rare
  • Silk - Venomized - Super Rare
  • Silk - Pixel - Rare
  • Vulture - Giulio - Rare
  • Hobgoblin - Pixel - Rare
  • Venom - In-Hyuk Lee - Ultimate
  • Kraven - Davila - Super Rare
  • Spider-Ham - Peter Porker - Rare
  • Spider-Ham - Venomized - Super Rare
  • Spider-Ham - Dan Hipp - Rare
  • Electro - Kim Jacinto - Ultimate
  • Agent 13 - Dan Hipp - Rare
  • Spider-Woman - Rian - Super Rare
  • Debrii - Dan Hipp - Rare
  • Spider-Man 2099 - Dan Hipp - Rare
  • Spider-Man 2099 - Francesco Mattina - Super Rare
  • Spider-Man 2099 - Skottie Young - Rare
  • Spider-Man - Dan Hipp - Rare
  • Iron Man - Alex Garner - Ultimate
  • America Chavez - Venomized - Super Rare
  • Crystal - Pixel - Rare
[h3][/h3] 
BRAND NEW BUNDLES
These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:[h2]Itsy Bitsy Spider[/h2]
  • Baby Miles Morales Variant & Avatar
  • Miles Morales Card Back
  • 3500 Credits
  • 155 Miles Morales Boosters
  • Title:I Kid, Arachnid
[h3]Price: 2500 Gold[/h3][h2][/h2][h2]Hard Eight[/h2]
  • Noir Doctor Octopus Variant & Avatar
  • Noir Black Cat Variant & Avatar
  • 1500 Gold
  • 1000 Credits
  • 500 Tokens
  • 155 Doctor Octopus Boosters
  • 155 Black Cat Boosters
[h3]Price: $19.99[/h3][h2][/h2][h2]Mech-urt Connors[/h2]
  • Mech Lizard Variant & Avatar
  • 5500 Credits
  • 465 Lizard Boosters
[h3]Price: 4500 Gold[/h3][h2]Bring the Pain[/h2]
  • 3099 Hobgoblin Variant & Avatar
  • 3099 Scorpion Variant & Avatar
  • 4000 Gold
  • 155 Hobgoblin Boosters
  • 155 Scorpion Boosters
[h3]Price: $29.99[/h3][h2][/h2][h2]Not Quite A Bird[/h2]
  • Iban Coello Darkhawk Variant & Avatar
  • 1000 Credits
  • 310 Darkhawk Boosters
[h3]Price: $29.99[/h3][h2][/h2][h2]I Don’t Like Sandman[/h2]
  • Salty Sandman Variant & Avatar
  • Title: Kind of a Jerk
  • 2000 Tokens
  • 1000 Credits
  • 155 Sandman Boosters
[h3]Price: 3000 Gold[/h3][h2]Festival of Flight[/h2]
  • Aero Variant & Avatar
  • 500 Credits
  • 500 Gold
  • 155 Aero Boosters
[h3]Price: $4.99[/h3][h2]Artist Showcase: Fiona Hsieh[/h2]
  • Carnage Variant & Avatar
  • Venom Variant & Avatar
  • 2000 Gold
  • 155 Carnage Boosters
  • 155 Venom Boosters
[h3]Price: $19.99[/h3][h2]Spandexcellent[/h2]
  • Kael Spider-Man Variant & Avatar
  • Title: Most Spandexcellent
  • 3500 Tokens
  • 1000 Credits
  • 310 Spider-Man Boosters
[h3]Price: 6000 Gold[/h3][h2][/h2][h2]Atlantis Beach Club[/h2]
  • Wave Variant & Avatar
  • Namor Variant & Avatar
  • Cosmo Variant & Avatar
  • Atlantis Cardback
  • Trident of Namor Cardback
  • 155 Wave Boosters
  • 155 Namor Boosters
  • 155 Cosmo Boosters
[h3]Price: $9.99[/h3]  Join us in the Spider-Versus season and become a part of the ever-expanding world of the Spider-Verse. With new characters, locations, and surprises waiting around every corner, it's time to don your mask and embrace your inner web-slinger!

Conquer the Game with Conquest: A New Way to Play and Win!


Get ready to embark on a thrilling adventure with the all-new Conquest! This exciting mode brings a fresh twist to the game, challenging players to climb the ranks, earn medals, and ultimately unlock exclusive rewards. We're here to guide you through this action-packed mode, breaking down everything you need to know to conquer each tier and claim your victory!
 
Overview of Conquest

Conquest is an adrenaline-pumping journey where players enter a series of competitive runs, each with increasing difficulty. Your objective? Rack up consecutive wins against other players and advance through the tiers: Proving Grounds, Silver, Gold, and the ultimate challenge, Infinity. With each victory, you'll earn medals and secure your spot in the next Conquest. And as you progress, the rewards only get better!
 
Conquest Tiers

Each Conquest tier presents a unique challenge that will put your skills to the test. As you climb the ranks, the difficulty increases, but so do the rewards! Here's a full breakdown of each tier:
[h2][/h2]
The Ultimate Challenge: Infinity Conquest

Unlike the other tiers (which are always available), you can only play the Infinity Conquest during the final week of the season. Save up those Infinity Tickets, and get ready for a wild week of competition. Win, and you'll be awarded an Infinity-Framed copy of your current Avatar – the ultimate symbol of your triumph. This exclusive reward can only be obtained by conquering the Infinity Conquest.
 
The Medal Shop: Your Reward Headquarters

The Medal Shop is your one-stop destination for turning hard-earned medals into fantastic rewards. Offering new items each week, the shop provides a selection of rewards for you to enjoy. Most items can only be purchased once. Rack up enough purchases, and you'll unlock a bonus reward for the season. And with each new season comes a fresh, new Medal Shop.
 
  • Spider-Versus Medal Shop
Each week, the next row of items will unlock. Most items can only be purchased once.
 
  • Spider-Versus Bonus Reward
Each season has a unique reward that is earned by making enough Medal Shop purchases.
 
Battle Mode: The Most-High Skill Way to play MARVEL SNAP

Conquest uses Battle Mode as its format. Battle Mode is different from regular MARVEL SNAP. Battle Mode pits two opponents against each other through multiple rounds. Each player starts with 10 health. Instead of Cubes, what’s at stake is the amount of damage the winner will deal to the loser. If you can deplete your opponent’s health to zero, you win! In Battle Mode, the stakes become front and center. Every SNAP and Retreat takes extra meaning, as every point of health is critical to remaining alive.

Further, each player’s deck is locked for the duration of the Battle. This means you’ll quickly learn what cards are in their deck, and your opponent might be aware of what sneaky tricks you’re hiding. Keeping track of what cards in your deck haven’t been seen by your opponent can make all the difference in whether you can squeeze out an extra SNAP.


 
Do You Have What It Takes?

Conquest offers an exhilarating new way to play, filled with thrilling challenges, enticing rewards, and new strategy. Are you ready to conquer the tiers and claim your place among the champions? Dive into Conquest today and begin your journey to the top!