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Patch Notes - November 12th, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Are you hungry? Well, you better be because Deadpool’s Diner Returns November 21! It’s time to dust off your bubs, because Deadpool’s Diner is back with more high “steaks” action! Make your way all the way up to the (biggest plate) and you’ll unlock the newest Card, King Eitri, and an exclusive Jane Foster - Andrea Guardino Variant! 
GENERAL UPDATES
[h2]Album Quick Preview[/h2]
  • Wishing you could see which Album(s) a new Variant in your shop is for? Well, now you can!
  • Preview Albums from the Daily Offer Shop, Medal Shop, Token Shop, and the Collector’s Vault!
  • Simply touch or click the album icon to preview the Album and see how much progress you’ve made and which rewards you can unlock.
 
ART, VISUAL EFFECTS, & AUDIO
  • Maximus now has VFX and audio.
 
CARD AND LOCATION TEXT UPDATES
The final stage of our development process includes reviewing and improving card and location text before we lock the season. Usually, we do that a full month ahead of time, meaning that even an older version of the game won't have outdated text for upcoming cards. However, for the Nine Realms season that handoff wasn't implemented to our most recent patch–only this new one. For that reason, you may see a few instances of text changes, namely on the following cards and locations.To be clear: These updates are text only. No element of the function is changing.
  • Surtur
    • [Old]3/5 - After you play a card with 10+ Power, this gains +3 Power.
    • [New]3/5 - After you play a card with 10 or more Power, this gains +3 Power.
 
  • Malekith
    • [Old]4/6 - On Reveal: Add a 1, 2, or 3-Cost card from your deck here. It reveals at the end of the game.
    • [New]4/6 - On Reveal: Add a 1, 2, or 3-Cost card from your deck here, but don't reveal it until the game ends.
 
  • Valhalla
    • [Old]After turn 4, repeat the On Reveal abilities of cards here.
    • [New]After turn 4, cards here repeat their On Reveal abilities.
 
Bug Fixes
[h2]Card and Location Art Fixes in 34.x[/h2]
  • Addressed some layering issues in-game with the Activate text overlapping awkwardly with other card assets
  • Silver Sable should no longer occasionally disappear when playing her VFX
  • Addressed issues with the volume for MODOK and Aero VO being inconsistent between languages
  • Fixed an issue with how the transparency effect of various merge VFX (ex: Blob) would display
  • Fixed an issue with Zabu’s VFX not playing correctly
[h2]Other Fixes in 34.x[/h2]
  • Diner - Bub wager text should no longer be occasionally obscured by player names and avatar UI
  • Resolved an issue where some SFX weren’t properly tied to the correct audio sliders in Settings
  • Cleaned up some UI issues related to the locked Custom Card slot for unowned and unseen cards in your collection
  • Fixed a visual issue with the avatar for Silk’s Wooh Na-Young variant
  • Attempting to purchase variants from the Daily Offer Shop while disconnected from the internet should no longer result in those Variants incorrectly appearing as purchased when you’ve reconnected
  • The blur effect in the background of some UI elements should no longer inadvertently disappear
[h2]Alliance Fixes in 34.x[/h2]
  • Fixed an issue that was preventing player names from displaying correctly in some languages on the Point Contributors board
  • The three-dot button in the top-right corner of a member’s profile display from within the Alliance UI should now function
  • Continued broad improvements to the filters and search functions of Alliances
[h2]PC Fixes in 34.x[/h2]
  • [PC] Hoverstate glow effect should no longer extend beyond the buttons or tabs being hovered over
[h2]Existing Known Issues Fixed[/h2]
  • Free Seasonal Series 3 card should no longer temporarily show as claimed if the same card is earned through other means before the next refresh
  • During the custom card tutorial players can click on a deck in the background through other UI elements and this can cause a soft lock

New Season:We Are Venom

Get ready to feel the inferno, because our next “band” of sword and fire loving characters came all the way from Muspelheim and the Nine Realms to melt your face off! And we heard your call for an encore, so let’s crank the speakers up to 11 and dig in to another helping of Deadpool’s Diner!  
SEASON PASS
Our newest character is a fire giant created by the legendary Cosmic Beings and destined to clash with your favorite Asgardians. Will this new Ability bring about Ragnarok? Who knows, but you can definitely use it to crush your opponents![h2]NEW CHARACTER: SURTUR[/h2] After you play a card with 10 or more Power, this gains +3 Power.
[h2]SEASON REWARDS[/h2]  
NEW CHARACTERS!
Surtur may be the leading member of the group, but he’s going to need some help if he’s to conquer all of the fans in the Nine Realms. Let’s welcome the rest of the “band” to the stage! [h3]SERIE 5[/h3]


On Reveal: Add a copy of the last card you played to your hand. (if able) [h3]SERIE 5[/h3]


On Reveal: Add a 1, 2, or 3-Cost card from your deck here, but don't reveal it until the game ends. [h3]SERIE 5[/h3] Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location. [h3]SERIE 5[/h3] Ongoing: +2 Power for EACH On Reveal card in play.
Our next Hammer wielding character is available exclusively through Deadpool’s Diner! From November 21st - December 3rd, King Eitri can be earned by winning a major pile of Bubs. Miss out and you’ll have to find King Eitri in the Token Shop as a Series 4 release starting December 5th.Want more info on Deadpool’s Diner? Keep reading below![h3]SERIE 4[/h3] Activate: Draw a card from your deck that didn't start there.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Agent Venom, releasing as a Series 5 card on November 5th.
  • Nov 5th: Agent Venom - Series 5 Release
  • Nov 5th: Frigga - Series 5 Release
  • Nov 12th: Malekith - Series 5 Release
  • Nov 19th: Fenris Wolf - Series 5 Release
  • Nov 26th: Gorr the God Butcher - Series 5 Release
  • Dec 5th: Eitri - Series 4 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more. [h3][/h3] 
SPOTLIGHT CACHES!
[h2]Nov 5th:[/h2]
  • Frigga
  • Red Guardian
  • Copycat
[h2][/h2][h2]Nov 12th:[/h2]
  • Malekith
  • Valentina
  • Thena
[h2][/h2][h2]Nov 19th:[/h2]
  • Fenris Wolf
  • Werewolf By Night
  • Annihilus
[h2][/h2][h2]Nov 26th:[/h2]
  • Gorr the God Butcher
  • Havok
  • Legion
 [h3][/h3] 
BRAND NEW LOCATIONS
  • Valhalla: After turn 4, cards here repeat their On Reveal abilities.
  • Yggdrasil: After each turn, give ALL cards at another location +1 Power.
 [h3][/h3] 
DEADPOOL’S DINER IS BACK IN BUSINESS!
November 21st - December 3rd!It’s time to dust off your bubs, because Deadpool’s Diner is back with more high “steaks” action!If you’re new to Diner don’t worry, there’s always an open seat at the table and everyone will get  the same amount of Bubs to start playing immediately. Here at Deadpool’s Diner, each table requires a set amount of Bubs to bet before you play. Win at each table, and you’ll keep moving up to bigger plates with more risk and bigger rewards. Make your way all the way up to the (biggest plate) and you’ll unlock the newest Card, King Eitri, and an exclusive Jane Foster - Andrea Guardino Variant!The games inside Deadpool’s Diner will be outside of the typical ladder games, so there’s no risk to your ranking, just to your stack of Bubs, and maybe the risk of your pie exploding… maybe don’t eat the pie.This mode is all about taking big risks, so play it cool and go get your FREE REWARDS! [h3][/h3] 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing four new albums!Grab all of your favorite Thor Variants to fill this thunderous Album and secure a Ragnarok’ing Reaction Set! Album releases on November 5th.
  • Collect 2: Alex Ross Thor Avatar
  • Collect 5: 1x Metallic Gold Border
  • Collect 7: Alex Ross Thor Variant
  • Collect 9: Thor Ragnarok Reaction Set
Get ready to make a statement, the trippy new Vincenzo Riccardi Album is dropping November 12th.
  • Collect 3: Vincenzo Riccardi Silver Surfer Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Silver Surfer Emote
  • Collect 12: Vincenzo Riccardi Silver Surfer Variant
Even Heroes get hungry! Keep them well fed with these amazing new food variants from Wild Blue launching on November 26th.
  • Collect 3: Wild Blue Death Avatar
  • Collect 6: 2000 Credits
  • Collect 9: Wild Blue Death Variant
  • Collect 12: Doom Emote
 [h3][/h3] 
SHOP TAKEOVERS
This season we’re bringing two takeovers with ALL NEW variants! 24 amazing new pieces of art to fill up your new albums.What better way to capture Vincenzo Riccardi’s epic art style than filling the shop with all of their art at once? Don’t get all tripped up racing to get these, you’ll have two days from Nov 12-13th to find the right Variants for you.What better time to fill your plate than the end of November? Show your friends and family the foods you’re thankful for with a Wild Blue Food Variant takeover from November 26-27th. [h3][/h3] 
TWITCH DROPS
There’s a lot of great content coming this month with all new cards and Deadpool’s Diner making a return, so make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a Mystery Variant! Drops will be available from November 19-25th. Don’t miss out!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn:250 Credits
  • Watch 6 hours to earn:Mystery Variant
 
This season is going to be bigger than Ragnarok, so tune in and get ready for some magic. Make sure you check out our Discord and socials, and keep giving us great feedback! We want to see who can rack up the most Bubs!

October 24th - Balance Updates

As we come to the final week of We Are Venom season and turn our attention from High Voltage back to 6-turn games, we’re looking to dial back a few pieces of the metagame that can remove the opponent’s ability to play their cards and open up more room to experiment with a crop of new decks. 
  • Storm
    • [Old]3/2 - On Reveal: Flood this location. Next turn is the last turn cards can be played here.
    • [Change]3/2 -> 4/5
Decks using Storm with War Machine and Legion to cut off all opposing plays on the final turn have remained strong, and while this sort of lockout combo can be novel it can get frustrating to play against repeatedly. We’re happy with lots of other stuff that War Machine is enabling, so just want to make this particular combo come up less frequently and require more setup. This change aims to do that while giving Storm some more Power to contest her own location. 
  • Misery
    • [Old]4/7 - On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
    • [Change]4/7 -> 4/8
While Misery has enabled a lot of cool stuff, she’s fallen a little short of our hopes, in large part because she often removes so much Power from her location. With a little boost to her own Power, the other player should be forced to spend some effort to win Misery’s location, giving the Misery player more room to capitalize on the other advantages she’s generating. 
  • Electro
    • [Old]3/2 - On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
    • [Change]3/2 -> 3/3
Players have been trying out Electro in combination with War Machine and Misery, but overall the card’s had trouble standing up to other Energy generating options. While an Electro deck’s plan is often to weasel its way out of his restriction, that doesn’t always pan out and we’d like playing one card a turn to be a more feasible option. 
  • Rockslide
    • [Old]3/3 - On Reveal: Shuffle 2 Rocks into your opponent’s deck.
    • [Change]3/3 -> 4/5
Darkhawk decks have consistently been among the highest win-rate decks for a long time, even when their play rates don’t catch up. However, drawing rocks can be a frustrating thing to play against, and that’s been happening a lot more recently with new versions of this deck built around Misery or Agent Venom. This change aims to make players actually draw the Rocks less frequently (with fewer turns to draw them), and to make the Darkhawk package require a little more building around rather than slotting seamlessly into tons of shells. 
  • Shadow King
    • [Old]2/2 - On Reveal: Reset all cards here to their original Power.
    • [Change]2/2 -> 2/3
Speaking of Agent Venom, the card has spawned a lot of strong decks! While none of them look so powerful that they require a nerf at the moment, we’ve been concerned by the low degree of counterplay to this suite of strategies. Whenever possible, we want players to have some way to improve their matchups if they’re losing to the same strategy a lot. Since Shadow King is the most direct way to negate Agent Venom’s boost, we want to make him easier to include in a wide range of decks. 
  • Klaw
    • [Old]5/4 - Ongoing: The location to the right has +8 Power.
    • [New]5/4 - Ongoing: The location to the right has +7 Power.
While Klaw hasn’t been dominating the top of the metagame, he has consistently been very strong since this buff, and is having an outsized impact at lower collection levels. As a Series 1 card, this has an outsized impact on newer players, so in the interest of diversifying their metagame, we’re taking Klaw down a notch since we still expect him to remain a reasonable option with wider collections. 
  • Daredevil
    • [Old]2/2 - On turn 5, you get to see your opponent’s plays before you make your own.
    • [Change]2/2 -> 2/3
Daredevil is a beloved character and offers a unique way to play SNAP. We’ve been wary of making this card too strong, especially in lower collection score play, because it can slow games down a lot. But we think Daredevil has room to improve for his fans without being played so often that it makes a big difference to overall game length. 
  • Miek
    • [Old]1/0 - When you discard a card, this gains +1 Power and can move next turn.
    • [Change]1/0 -> 1/1
We’ve been excited to see traditional discard strategies make a resurgence with Scorn’s release! They’ve generally been performing well and using a wide variety of the usual suspects, but Miek’s performance has been lagging. We’ve considered buffing this card for a while, but didn’t want to overshoot on the new discard packages. We feel confident now that Miek has room to get a little stronger and serve as another option in building these decks. 
  • Typhoid Mary
    • [Old]4/10 - Ongoing: Your other cards have -1 Power.
    • [New]4/10 - Ongoing: Your other cards here have -1 Power.
Typhoid Mary has stayed the same for a long while now, but as Sauron decks have fallen out of favor, she hasn’t had many applications. She can look appealing for Skaar lists, but hasn’t really been an option because she brings your other high-Power cards below Skaar’s threshold. We’re making a change to help these cards combine the way many players want them to, and to make Typhoid Mary a more feasible option in decks that play more cards to the board too. — That's all for this week. Until next time, happy snapping!

New Limited Time Mode: High Voltage!

The fastest card battler in the multiverse just got faster! Welcome to High Voltage, a brand new way to play Snap! With more cards, more energy, and faster matches you’ll be making plays you’ve never seen before. Let’s take a look! [h2]What is High Voltage? [/h2]High Voltage takes the core rules of Snap and condenses them into three action-packed turns. Each turn gives you more Max Energy, more cards, and huge combos that you previously only dreamt about.There are no cubes or points to lose in High Voltage, so you should always feel encouraged to try and win! There’s no downside to trying out new decks or fun new strategies, so you can build a deck, jump in, and play immediately. Win matches and complete missions to earn Volts, then redeem those Volts for a TOTALLY FREE card. How great is that?!?!? [h2]How do you play?[/h2]You start the game with two cards in hand, and draw an additional 2 cards at the beginning of each turn.In place of the Cube where you would normally Snap, you'll have an Arc Reactor. Before each turn, the Arc Reactor will generate between 2-5 Max Energy to add to your total which can then be used to play out your master plan. Your opponent will always receive the same amount of Max Energy that you do, so there’s no guessing how much they have.On turn 1, the Arc Reactor will randomly give you and your opponent between 2-5 Max Energy to use on your first turn.On turn 2, you get the 2-5 Energy from the first turn PLUS an extra 2-5 Max Energy from the Reactor, which means you'll have 4-10 total Energy to use this turn.On turn 3, you get the 4-10 Energy from the 2nd turn PLUS an extra 2-5 Max Energy from the Reactor, which means you'll have 6-15 total Energy to use this turn. Shuri + Infinaut + Arnim Zola? It’s possible!At the end of turn 3, whoever controls 2 out of the 3 locations will win!“Wait, you’re saying I can play Galactus on turn two?” Ok, you got me there. Not all of your dastardly plans will be available. To keep the game fun and competitive, we have three cards that will not be allowed inside of High Voltage: Galactus, Black Widow, and Magik. We've also updated the location pool a bit, so don’t be surprised if you never see certain locations like Asgard. [h2]How long will High Voltage be here? [/h2]This limited time mode is playable now, and will be here until October 24th at 12:00 PM PST. And don’t forget, playing High Voltage during the event is the ONLY way to unlock our newest card, Agony, for FREE! Miss out and you’ll need to find Agony in the token shop as a Series 4 card, available on October 31st. [h2]Turning it up to 11. Inside look at designing High Voltage![/h2]We’ve been working on ideas for alternate game modes for a long time now, but only a couple have seen the light of day. We always want to make sure that anything we are going to release is going to add to the fun of Snap while staying true to the core of the game, so we started by mostly changing the systems surrounding the gameplay. Now we're entering a new phase where we'll be bending the core rules further. You all play SNAP for a multitude of reasons, and we want to shine the spotlight on different parts of the game to serve different players.In that spirit, where Battle Mode explored longer matches with lots of information about your opponent’s plays, and Deadpool’s Diner explored making snapping and retreating even more central to the gameplay, High Voltage explores the other ends of each spectrum. You’ll be playing fast-paced games with lots of hidden information, and the focus will be on surprising combinations of cards. And where the first two modes made you reevaluate what it meant to win and lose with the cards playing out the same way, we wanted this game mode to be about different card interactions from normal. [h2]Danger! Danger![/h2]In High Voltage you can make plays you’ve never seen in Marvel SNAP before: Double Giganto’s Power with Shuri and then Taskmaster him! Nerf practically every enemy card by dropping both Scorpion and Cassandra Nova on turn 1! Make a giant Blob, hit it with Arnim Zola, and use Grandmaster to copy it again all on the last turn! Mind you, we didn’t want every play to be completely absurd. That’s awesome the first time, but if your opponents kept dropping the same wild combo it’d get old fast. That’s why the amount of Maximum Energy that both players gain varies unpredictably.When we first started experimenting with this game mode, we tried a 4 turn game, drawing two cards and getting +2 Max Energy per turn. It was immediately obvious there was something fun here, but it wasn’t as high-octane as we’d hoped it would be. We soon condensed down to 3 turns, trying lots of different schemes for gaining predictable amounts of Energy each turn. But no matter the numbers, strong decks ended up with really weird Cost distributions trying to perfect curves as often as they could. The exhilarating feeling we were chasing needed unpredictability.With that switch flipped, combo-y cards like Shuri and Odin needed to pair with different cards game-to-game and the big plays were much more fun to battle against. We can’t wait to see all the awesome plays you find! [h2]No Missed Stakes[/h2]So why no Cube and no snapping? For one thing, this is players’ first opportunity to build decks under a pretty different set of rules. That’s going to involve a lot of trial and error and we didn’t want to penalize that; it’s okay to lose while you figure out how to make your decks shine in this mode. It would be a shame to have your opponent Snap and feel the need to retreat instead of playing all the way through to try and maximize your combos. While some love nothing more than weighing the odds and making smart decisions about when to call it quits, others are more excited about making swingy plays and seeing what happens. No one thing can be everyone’s ideal at once, so instead we want to shift the spotlight from time to time to emphasize some players’ favorite parts and deemphasize others. [h2]Frequently Asked Questions[/h2]
  • When is High Voltage coming to Marvel SNAP?
    • High Voltage is live now! Keep playing until 12:00 PM PST on October 24th.
  • How does High Voltage work?
    • Both players will start with 2 cards in hand, and each turn they’ll draw 2 more and gain the same amount of randomized Max Energy (2-5) instead of the usual 1. There’s no Cube or snapping, just try to win and to complete your Missions. After turn 3, the game ends and whoever controls 2/3 locations is the winner.
  • How do I play?
    • You’ll find High Voltage in the game modes along with Conquest and Friendly Battles. Winning High Voltage games and completing the mode-specific Missions will earn you Volts to unlock all sorts of cool rewards, including a brand new card: Agony.
  • What if I lose?
    • There’s no penalty for losing High Voltage games, and nothing to lose by staying in the game through the final turn. Hopefully that gives you ample opportunity to experiment with deck ideas and find what works for you!
  • What should I play?
    • While you’re free to enter High Voltage with your regular decks, the mode’s rules enable you to spend more energy on a single turn unlocking lots of exciting combinations, or just the chance to play two or three of your favorite 6-Cost cards in the same game! Don’t push your Costs up too high though; you’ll still want plays to make when the Arc Reactor gives out smaller amounts of Energy.
  • Are there any cards that are off limits?
    • Galactus, Black Widow, and Magik will not be allowed inside of High Voltage.

Patch Notes - October 15th, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Starting tomorrow, check out High Voltage: a new limited-time game mode that’s a new way to play SNAP with faster games full of splashy plays! The games are just three turns, but with each one you’ll draw two cards and randomly get 2-5 Max Energy. It’ll only be here until October 24th, so jump in on this electrifying experience to pull off awesome combos and get awesome rewards, including a brand new card: Agony! Check out the High Voltage blog post for more information. 
GENERAL UPDATES
[h3]Boosted Infinity Split Rates (Limited Time):[/h3]
  • As you may have seen in other announcements, the chances to get Ink, Gold, and Krackle are currently boosted up to 35% on eligible splits.
  • This change will be active until our mid-December patch!
  • Check out the full Infinity Split rate table here: LINK
[h3]The Collector's Vault:[/h3]
  • Starting on October 24th, we're introducing a new shop feature that will give you the chance to acquire rare or exclusive bundle Variants that you may have previously missed.
  • Once the Collector's Vault appears in your shop, you’ll see six random, unowned, and unique Variants for base cards that you already possess. The Vault opens for the first time from October 24-29th and will come back periodically.
  • Variants must have been bundle exclusives and released at least one year before the Vault's opening.
[h3]Spotlight banners are now added to Spotlight Variants on sale in the Daily Offer Shop![/h3]
ART, VISUAL EFFECTS, & AUDIO
  • Great Web now has VFX and SFX
  • O.D.O.K and Aero received VO lines.
 
Bug Fixes
[h2]Issues Resolved in 33.x AND 32.x via Server Update[/h2]
  • Fixed duplicated character split+finish combos
  • Shop and Mission refreshes are no longer delayed when viewed by players
  • Ghost-Spider functions correctly now after being returned to hand and then played again
[h2]Card and Location Logic Fixes in 33.x[/h2]
  • Resolved an exception that was occurring when Silver Sable was played that could impact performance or cause a momentary hitch
[h2]Card and Location Art Fixes in 33.x[/h2]
  • Cards generated by Arishem should now properly inherit Arishem’s finishes and flares
  • Resolved an exception related to card effects that was responsible for frequent Aw Snaps and crashes when viewing cards in the detail view
  • Fixed an issue with one of X-23’s recent variants inadvertently showing a black and white background in the rarity preview
  • Fixed an issue with one of Madame Web’s variants inadvertently showing a black and white background when upgraded to certain rarities
  • Cleaned up an edge case that would see Brooklyn Bridge’s VFX still play even if the location had been changed to something else
  • Brooklyn Bridge’s VFX should no longer display after the location has been destroyed by an effect such as Galactus
  • Atuma’s VFX should no longer play for the opposing player when they stage a card at the same location
  • The VFX for White Palace should now play at the appropriate timings
  • Kate Bishop’s Grapple Arrow should no longer play incorrect SFX when hovering other cards over the same location
  • Card Flare effects should no longer persist on-screen across various UI
  • Effects and animations that show cards pulled from your opponent’s deck should now show the correct card back
  • Fixed a visual issue that could occur when Hulkbuster merges with a card but is then moved by an effect like Juggernaut
[h2]Other Fixes in 33.x[/h2]
  • Resolved an issue that was preventing the latest season loading splash from displaying properly
  • Fixed an issue that would cause the shop UI to break for players who purchased all available bundles
  • Fixed an issue that would prevent Vibranium Offers to load for players who purchased all other available bundles
[h2]Alliance Fixes in 33.x[/h2]
  • Reduced the memory impact of scrolling through highly active Alliance chats which previously could cause crashes
  • Icons showing the previous week’s top-3 players in an Alliance should now display correctly
  • Recentered the assets for the Ironman theme
  • Fixed an issue that was preventing Alliance search from handling special characters correctly
  • UI elements should no longer overlap incorrectly when scrolling to the bottom of an Alliance search
[h2]PC Fixes in 33.x[/h2]
  • [PC] Clicking Report a Bug from settings should no longer open two instances of the report window
[h2]Existing Known Issues Fixed[/h2]
  • Zabu’s VFX should no longer continue to display after being played on Isle of Silence
  • [PC] The “Swap this Variant into All Decks” UI modal should always close appropriately now
  • Fixed an issue where tapping on the Effects tab of the Custom Card UI would cause many of the UI elements to briefly flicker