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January 16th - Balance Updates

We're back! Welcome to the first OTA of 2025. Since we know it's been a minute, we have a solid set of changes today aimed at shaking up the metagame you've all been enjoying over the last month. We've got a few nerfs, a few buffs, and a rework for one of SNAP's most dangerous divas. Check it out! 
  • Scream
    • [Old] 2/3 - When an enemy card moves, steal 2 Power from it. (once per turn)
    • [Change] 2/3 -> 2/2
    • [Bugfix] Scream will no longer gain Power if it can't be taken, such as due to Luke Cage.
Let's hit the bugfix first: our intent for the "steal" game action is that if Power isn't taken, it also isn't gained. That's a clean line to draw, and brings Scream in line with cards like Rocket & Groot.The sonic symbiote here has quietly dominated our internal winrate metrics for a few months now. That might be surprising to hear as the deck isn't perceived as being dominant, but that's because Scream is kind of like Mister Negative–drawing Scream gives you a massive advantage, while games without Scream are a struggle. Given the deck's position we decided to let Scream run wild for a little bit, but now we'd like to try and distribute a little of that strength more uniformly among the deck's other cards to create a more balanced play experience. To that end… 
  • Spider-Man
    • [Old] 3/5 - On Reveal: Move to another location and pull an enemy card from here to there.
    • [Change] 3/5 -> 2/4

This is a simple buff for the Scream decks to counterbalance some lost Power, but it also makes Spidey a stronger potential option for some other decks that could use the buff, like more traditional Move decks. As one of our most popular characters, we also want to keep Spidey positioned at an exciting rate for gameplay.
 
  • Luke Cage
    • [Old] 3/3 - Ongoing: Your cards can’t have their Power reduced.
    • [Change] 3/3 -> 3/2

Luke is in an interesting spot, serving as a release valve against cards like Hazmat, a precaution for decks like Cerebro, and a combo piece for cards like Anti-Venom. That's a lot of hats, and Luke's frankly very good at wearing all of them. This has the added side-effect of making decks that want to play with afflict or Power-stealing abilities weaker, because Luke Cage just happens to be in some decks using the effect for their own reasons. We're going to work toward finding a better division of labor for some of these roles in the future, but until then we'd like to weaken Luke Cage a little bit and see how the metagame shifts in the wake of that change.
 
  • U.S. Agent
    • [Old] 2/3 - Ongoing: 4, 5, and 6-Cost cards here have -4 Power.
    • [New] 2/3 - Ongoing: 4, 5, and 6-Cost cards here have -3 Power.

With Luke Cage losing a point of Power, we perused some of the stronger cards doing Power reduction to see if any stood out as potentially needing a nerf in a world with less Lukes. U.S. Agent has been one of the strongest cards in that category, and it's also contributed to a general reduction in the play rate of higher-Cost cards. Beyond that, we've had plenty of great decks that could easily play U.S. Agent without directly aiming to leverage the effect, just as a free card, and we're expecting more to start showing up. Given all of the above, weakening the effect is appropriate.
 
  • Ka-Zar
    • [Old] 4/4 - Ongoing: Your 1-Cost cards have +1 Power.
    • [Change] 4/4 -> 4/5

Classic strategies like the "Zoo" deck that floods the board are strategies we always want to support. In addition to being fun, many of these decks give players aspirational goals to pursue for new gameplay, helping players grow their collections and transition towards higher-Series play. However, we've seen the winrates of these decks wane over the last few months. As a lynchpin of these decks that's available early on, Ka-Zar's a good option for a buff.
 
  • Hydra Bob
    • [Old] 1/5 - After each turn, this moves if a player Snapped.
    • [Change] 1/5 -> 1/4

Speaking of 1-Cost cards, we've decided to try reverting Hydration Robert back to 1/4. This statline landed lukewarm on release, but we believe part of that may have been players taking some time to see how strong Bob could be, whether a deck was leveraging the snap effect or not. Bob hasn't been as problematic as Silver Sable was, but still did also represent a "default strong" 1-Cost for a lot of decks, so this change will also create a little more diversity within the metagame among 1-Cost cards. Generally, we're most happy when different decks want different cards at each Cost.
 
  • Sentry
    • [Old] 4/8 - You can't play this at the right location. On Reveal: Add a -8 Power Void to the right location.
    • [New] 4/9 - You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location
  • The Void
    • [Old] 4/-8
    • [Change] 4/-8 -> 4/-9

Speaking of Roberts, we're also buffing Sentry. The days of Annihilus terrorizing your rightmost location have long passed, and Sentry has a few solid applications outside of that combo as well. We're not particularly keen on increasing the options for Surtur, so trying Sentry at 4/9 will create a large card that's immune to Shang-Chi while also having some different hooks for synergy thanks to the Void.
 
  • Onslaught
    • [Old] 6/7 - Ongoing: Double your other Ongoing effects here.
    • [Change] 6/7 -> 6/8

Nothing much to see here–Onslaught is just a fun, exciting card that's fallen on some hard times. An extra point of Power is often welcome under such circumstances, and given Onslaught's express use in the Living Tribunal deck it's even more important.
 
  • Mister Fantastic
    • [Old]3/2 - Ongoing: Adjacent locations have +2 Power.
    • [New] 3/1 - Ongoing: Adjacent locations have +3 Power.

Mister Fantastic is a classic card in early collections, one of the few that can threaten multiple locations. However, as players' collections grew and the game's diversity of effects widened, Reed has simply been outclassed. This is a small buff overall–just 1 Power net–but it has enough small gains that we didn't want to push much more. That 3 Power is good at beating Nightcrawler in early Series play, gets doubled by Onslaught, and we're still talking about a 3-Cost that has some synergy with Silver Surfer's swarming strategy.
 
  • Hela
    • [Old] 6/7 - On Reveal: Resurrect all cards you discarded to random locations with -3 Power.
    • [New] 6/9 - On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.

Last, but certainly not least, this might turn a few heads. While Hela had found an appropriate balance point with the previous design, as a team we weren't thrilled with it. The -3 debuff wasn't an elegant solution to the one-sided gameplay, and as we continue to create strong cards it would likely inevitably merit change again. We decided to approach the Hela from the angle of making an "interesting" reanimator deck, where the challenge wasn't necessarily how to best discard the biggest cards but rather which cards you were trying to discard. This quest has proven fairly difficult in playtesting, so we're starting from a generous position. We expect Hela's own Power has likely become a meaningful dial with this effect, which is the ideal outcome.



That's all for this week. Until next time, happy snapping!
 

Patch Notes - Jan 14, 2025

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2][/h2]
PATCH HIGHLIGHTS
[h2]Card Acquisition Changes[/h2]
  • Doubling the drop rate of Series 3 cards in Collector's Reserves, from 2 out of every 9 to 4 out of every 9.
    • This will substantially reduce the time newer players need to acquire all S3 cards.
    • NOTE: You must update your game BEFORE opening Collector’s Reserves or else you will not receive the increased Series 3 rate.
  • Increasing the Token payout from Spotlight Cache duplicates from 1000 Tokens to 2000 Tokens.
    • We know there are multiple issues with the Spotlight Cache system, but one of the biggest complaints is pulling a duplicate from the fourth slot with a hard-earned Spotlight Key.
    • NOTE: You must update your game BEFORE opening Spotlight Caches or else you will not receive the increased Tokens for a duplicate.
 
CARD UPDATES
None of these are functional changes. We’re updating the text of cards that trigger as the game begins for brevity using our new “Game Start:” ability you saw previewed in the last Arishem update.[h2]Agatha Harkness[/h2]
  • [Old] 6/14 - At the start of the game, draw Agatha. She controls your cards on even turns.
  • [New] 6/14 - Game Start: Draw Agatha. She controls your cards on even turns.
[h2]Thanos[/h2]
  • [Old] 6/10 - At the start of the game, draw Thanos and shuffle the six Infinity Stones into your deck.
  • [New] 6/10 - Game Start: Draw Thanos and shuffle the six Infinity Stones into your deck.
[h2]Uatu the Watcher[/h2]
  • [Old] 1/2 - At the start of the game, shows unrevealed locations to you.
  • [New] 1/2 - Game Start: You can see the unrevealed locations.
[h2]High Evolutionary[/h2]
  • [Old] 4/6 - At the start of the game, unlock the potential of your cards with no abilities.
  • [New] 4/6 - Game Start: Unlock the potential of your cards with no abilities.
[h2]Emperor Hulkling[/h2]
  • [Old] 6/12 - At the start of the game, copy the text of a random 6-Cost card.
  • [New] 6/12 - Game Start: Copy the text of a random 6-Cost card.
 
Bug Fixes
[h2]Card & Location Fixes in 36.x[/h2]
  • Symbiote Spider-Man merging with a card revived by Phoenix Force should no longer remove that card’s ability to Move
  • Addressed an issue that was allowing some players to see the facedown card an opposing Malekith added to a location
  • Playing Kate Bishop on certain locations (ex: Shuri’s Lab) should no longer cause a long hang to occur
  • Playing Kate Bishop with 6+ cards in your hand should no longer cause a long hang to occur
[h2]Card and Location Art Fixes in 36.x[/h2]
  • Lasher should have associated VFX hooked up
  • Fixed an issue that caused Sp//dr’s VFX to be mispositioned when played on your opponent’s side
  • Fixed an issue that caused Peni Parker and Sp//dr’s VFX to occasionally not play at all on your opponent’s side
  • Venom’s Skan Variant should now display split finishes properly
  • Black Flare particle effects should no longer display as oversized ovals
[h2]Other Fixes in 36.x[/h2]
  • Fixed an issue with copyright marks on a couple of season loading splashes
[h2]Localization Fixes in 36.x[/h2]
  • Cleaned up some instances where localization strings related to Super Premium season pass weren’t implemented properly
[h2]Backend/Server Fixes in 36.x[/h2]
  • Deployed a fix that should address a rare occurrence of duplicate variants being awarded in cases where multiple Mystery Variants are claimed at the same time.
 

New Season: Dark Avengers

Some people would get a new haircut or update their wardrobe to reinvent themself, but this season, we’ve got to go bigger. Like… replace the Avengers level of big. We’re talking about fresh new abilities, new suits, and an all-new group of superheroes. This isn’t just roleplay, these former villains are suiting up to be the new good guys 
SEASON PASS
Fresh off his victory over the Skrulls, Norman Osborn is strapping on his shiniest suit of armor to play the good guy. Introducing… Iron Patriot![h2]NEW CHARACTER: Iron Patriot[/h2]
On Reveal: Add a random 4, 5, or 6-Cost card to your hand. If you’re winning here after next turn, give it -4 Cost.
 [h2]SEASON REWARDS[/h2]
 
NEW CHARACTERS!
Fake it until you make it. This new group of characters are doing their best “Hero” impersonation to gain the trust of the world as the new Avengers. It’s time to see what they’ve got.[h3]SERIES 5[[/h3] Ongoing: Your cards that were created in your hand have +2 Power.
[h3]SERIES 5[[/h3] Ongoing: Has the Ongoing effects of your 1, 2, and 3-Cost cards here.
[h3]SERIES 5[[/h3]


Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
[h3]SERIES 5[[/h3] On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
 [h2]So, when can you expect new cards in the Token Shop?[/h2]You can expect new cards to be released weekly - the previous month’s Season Pass Card, Galacta, will be released as a Series 5 card on January 14th.
  • Jan 7th: Victoria Hand - Series 5 Release
  • Jan 14th: Galacta - Series 5 Release
  • Jan 14th: Moonstone - Series 5 Release
  • Jan 21st: Bullseye - Series 5 Release
  • Jan 28th: Ares - Series 5 Release
New Series 4 and Series 5 cards appear in the Token Shop and the Spotlight Cache. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, and more. 
SPOTLIGHT CACHES!
[h2]Jan 7th:[/h2]
  • Victoria Hand
  • Grand Master
  • Kate Bishop
[h2][/h2][h2]Jan 14th:[/h2]
  • Moonstone
  • Black Swan
  • Nocturne
[h2][/h2][h2]Jan 21st:[/h2]
  • Bullseye
  • Marvel Boy
  • Caiera
[h2][/h2][h2]Jan 28th:[/h2]
  • Ares
  • Misery
  • Ms. Marvel
  
ONE NEW LOCATION, ONE NEW EFFECT
  • Asgard Besieged: After turn 3, add The Destroyer to the winning side.
  • The Peak: Steal the leftmost card from your opponent's hand.
 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing two new albums!Vibrant, dynamic, and instantly recognizable. The Rose Besch album drops on January 7th.
  • Collect 3: White Widow - Rose Besch Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Nightcrawler Emote
  • Collect 12: White Widow - Rose Besch Variant
 A Pantheon of Pantheon Variants! Collect them all on Jan 28-29th.
  • Collect 3: Hela - Pantheon Avatar
  • Collect 6: Premium Mystery Variant
  • Collect 9: 2 Distressed Blue Card Borders
  • Collect 12: Hela - Pantheon Variant
  
SHOP TAKEOVERS
This season we’re bringing two takeovers with some incredible NEW Variants!FOUR new Rose Besch Variants will be featured over two days, Jan 7-8th. If you love Pantheon Variants like we do, this is the time to collect them all! Pantheon Variants will be taking over the shop from Jan 28-29th. 
TWITCH DROPS
Make sure you watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a Premium Mystery Variant! Drops will be available from January 14-20th. Don’t miss out!
  • Watch 2 hours to earn: 65 Random Boosters
  • Watch 4 hours to earn: 250 Credits
  • Watch 6 hours to earn: Premium Mystery Variant
 Will these new Heroes step up and be the new Avengers that the world needs? Or will they stick to their roots, as the Dark Avengers? Let us know what new ways you find to use them, and we’ll see you out on the battlefield! 

December 12th - Balance Updates

Similar to last month, December features time off for our staff, so we're only planning one OTA for the month again. The metagame is in healthy shape–there's a clear best deck in Surtur, but tons of other viable strategies can win at the highest level. Today's OTA will shave a little strength from the top dog, and shake up a few other things along the way. 
  • Arishem
    • [Old] 7/7 - At the start of the game, +1 Max Energy. Shuffle 15 random cards into your deck.
    • [New]7/7 - Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
Since release, Arishem has been among the most played and discussed cards in the game. After some early balance, the archetype's winrate and cube rate both settled into a competitive but acceptable range. However, its play rate has continued to crest above our preferred threshold for metagame diversity. That band is a little more lax in Arishem's case–the deck itself adds a lot of variety to the gameplay experience–but we've reached its limit. So, we're adjusting Arishem to start giving additional Energy on turn 3. In addition to removing two Energy overall, this changes how aggressively the deck can deploy pressure. Since this is a solid nerf, we're also reverting to 12 random cards.However, in reading through frustrations around Arishem, one element that came up often was playing against cards created randomly that were also in Arishem's starting deck. Predicting Arishem is already hard, but accounting for "doubles" tends to make it even harder. That aspect isn't crucial to Arishem, so we've adjusted the effect to only add cards that didn't start in your deck.Lastly, you'll see above that we updated the text's structure. We'd planned to make this change in 2025, shortening "start of game" triggers into a keyword, but we're previewing it a bit early since Arishem's change was ready to go. 
  • Typhoid Mary
    • [Old] 4/10 - Ongoing: Your other cards here have -1 Power.
    • [New] 4/10 - Ongoing: Your other cards here have -2 Power.
Since we shifted Typhoid Mary to focus the drawback on one location, Mary's seen a big surge in play and winrate, fueling variations of the Surtur shell. Surtur is still the clear best deck, so we want to weaken some of its core slightly–but many of the cards don't have "wiggle room" given the significance of 10 Power and specifics of their effects. We could revert Typhoid Mary, but chose to pursue this middle ground instead given the new design was more fun to play with. 
  • Alioth
    • [Old] 6/10 - On Reveal: Remove the text from all unrevealed enemy cards here.
    • [Change] 6/10 -> 6/9
Similarly, Alioth is unnecessarily providing some extra tools to a strong Surtur strategy. We use Alioth as a fairly specific kind of tool, and churning its strength is one of the ways we can create fluctuation within the metagame. It doesn't need any special help to earn the right slots. 
  • Enchantress
    • [Old] 4/5 - On Reveal: Remove the abilities from all Ongoing cards here.
    • [Change]4/5 - 4/6
Since the last time we experimented with this improvement to Enchantress, a fair bit has changed–including how often people play Enchantress. That's noteworthy because several strong Ongoing cards are current pillars of the metagame: U.S. Agent, Darkhawk, Quinjet, Gorr, and Morbius, at least. Rogue has been doing a lot of heavy lifting lately, and we do want Enchantress to also serve as an effective dial, so more Power is warranted. 
  • Black Widow
    • [Old] 3/4 - Activate: Add a Widow's Bite to your opponent's hand.
    • [Change]3/4 -> 3/3
Shifting Black Widow to Activate didn't weaken her as much as we expected–it's possible the Grand Master shenanigans were a distraction, and these decks are better when they're more focused. Since we did still want to wind up with a Black Widow nerf, we're reverting the stats back to 3/3. 
  • Frigga
    • [Old] 3/3 - On Reveal: Add a copy of the last card you played to your hand. (if able)
    • [Change]3/3 -> 3/4
We were conservative with Frigga, because cards that copy other cards can multiply other buffs in unpredictable ways. Given Frigga has turned out to need some more strength, some extra Power may help Frigga find a more consistent home. 
  • Shuri
    • [Old] 4/1 - On Reveal: If you play your next card at this location, double its Power.
    • [Change]4/1 -> 4/3
How the times have changed! Once a metagame tyrant, Shuri fell to the bottom range of our winrates for individual cards last week. Given the card supports unique gameplay flows, we wanted to restore a bit of glory to it now that a range of archetypes are capable of competing with its Power output. 
  • Lockjaw
    • [Old] 4/4 - After you play a card here, swap it with a card in your deck.
    • [Change]4/4 -> 4/5
Uncapping Lockjaw's swaps brought Lockjaw back to life, but there's room for a little more. One major element holding Lockjaw back has been the continued success of Darkhawk decks, which threaten to incidentally shut Lockjaw down, but that's not the only bad matchup. A point of Power will help Lockjaw more often hold its own. 
  • Stormbreaker
    • [Old] 0/1 - On Reveal: Double Beta Ray Bill's Power.
    • [Change] 0/1 -> 0/3
The "Asgard deck" that leans on Jane Foster to consistently buff Thor and Beta Ray Bill to new heights is one of our more novel and creatively satisfying decks. As such, we want it to be a solid contender in competitive metagames. However, the deck has fallen on hard times, and Beta Ray Bill was one of the weaker pieces. A 7th Power for Bill would buff the base rate while also being doubled alongside Stormbreaker, which is a bit more strength than we want to add right now. Distributing some Power to the axe is a nice middle ground. 
  • Cerebro
    • [Old] 3/0 - Ongoing: Your highest-Power cards have +2 Power.
    • [Change] 3/0 -> 2/0
We love Cerebro–it's a novel deck that challenges deckbuilding prowess. But with the recent uptick in strategies using strong Ongoing cards, it's suffered a bit of splash damage along the way. OTA changes also often impact Cerebro, forcing the deck to adapt constantly. This is a pretty big change, but it might be just what Cerebro needs. 
  • Elsa Bloodstone
    • [Old] 3/3 - Each card you play to fill your side of a location gains +2 Power.
    • [Change] 3/3 -> 3/4
Last but not least, we're giving Elsa Bloodstone an additional point of Power. There's a lot of competition among 3-Cost buildarounds right now, and we want Elsa fighting on even ground. Happy Winterverse to all! —That's all for this week. Until next time, happy snapping!

Patch Notes - December 10th, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store!
PATCH HIGHLIGHTS
[h2]Introducing Super Premium Season Pass[/h2]
  • Launch with the upcoming Dark Avengers Season
  • Renamed from Premium+ to Super Premium
  • Updated Purchase Screen
  • Increased Price from 14.99 to 19.99
  • Includes:
    • Instant 10x Season Pass Levels (already included in current Premium+)
    • 3x Borders
    • 1x exclusive Super Rare Variant
[h2]Series Drops[/h2]
  • While these Series Drops will help many players along their journey, it’s not intended to fix the core issues we are all feeling around Card acquisition. The team remains focused on a larger, long-term solution. We’re planning for an even bigger Series Drop in the first quarter of 2025 which is faster than our previous Series Drop schedule.
  •  To Series 4:
    • X-23
    • Iron Lad
    • Sasquatch
    • Beta Ray Bill
    • Grand Master
    • Phastos
    • Pixie
    • Supergiant
    • Valentina
  •  To Series 3:
    • Jean Grey
    • Kitty Pryde
    • Snowguard
  
GENERAL UPDATES
[h2]Season Pass Caches are now capped at Season Pass level 100[/h2]
  • Having unlimited Season Pass levels caused a niche issue that encouraged exploitative behavior.
  • Over 99% of players won’t be impacted by this change.
  • This change was implemented in a previous patch but was missed in the Patch Notes.
[h2]Return to “Normal” Infinity Split Rates[/h2]
  • When Character Mastery debuts (date TBA), Split rates will again be changing alongside a slew of updates to how you can better customize your favorite cards, including many new Finishes and Flares.
  
Bug Fixes
[h2]Card & Location Fixes in 35.x[/h2]
  • Fixed an issue that prevented cards added by Malekith from revealing if Malekith were played in a way that caused him to reveal when the game ended (ex: Dark Dimension)
    • Note: This was fixed server-side for previous versions as well but required us to disabled his VFX, just wanted to call this out officially in the notes and we’ll note when the VFX have been re-enabled in the future!
  • The F.E.A.S.T location should no longer hitch and throw an exception when revealed
  • Madame Web should no longer hitch and throw an exception when triggering her VFX
  • Super Skrull when copying Jean Grey’s ability should no longer throw exceptions and potentially crash the client
[h2]Card and Location Art Fixes in 35.x[/h2]
  • Nico Minoru’s VFX and SFX should no longer repeatedly trigger while in-hand
  • Kim Jacinto’s Dr. Doom variant should no longer be missing split finishes at Common and Uncommon rarities
  • The logo for Demon should no longer briefly overlap with and clip through cards currently in hand
  • Arnim Zola’s Chibi variant should now display splits properly
  • Resolved some asset clipping issues that was occurring for Cards & Locations that show multiple reference cards
  • The Evolved VFX should no longer repeatedly trigger off and on after High Evolutionary is played on Deep Space
[h2]Other Fixes in 35.x[/h2]
  • Fixed an issue that was causing Custom Cards to occasionally show incorrect Album progress
  • Addressed an issue that was causing News items to occasionally crash the game on some Android devices and OS versions
  • Album icons should now appropriately display for variants shown on the main menu carousel
  • Fixed an issue that was causing High Voltage assets to display through different carousel images when the event is live
  • Resolved an issue that was causing some assets to not display correctly on the Collection Track
  • Fixed some font size discrepancies between Custom Card UI elements
  • Continued cleanup on ensuring different SFX are associated with the correct volume sliders in Settings
[h2]Alliance Fixes in 35.x[/h2]
  • Bounty rarity text should no longer perpetually display on the bounty card itself
  • Continued improvements to how card assets are loaded in order to reduce or prevent crashes when scrolling through chat that is populated with many deck lists
[h2]PC Fixes in 35.x[/h2]
  • Carousel images should no longer be blurry
  • The backgrounds of cards and variants shown on the carousel should properly render no
[h2]Localization Fixes[/h2]
  • In Vietnamese the“New Avatar” tag should no longer clip into the avatar UI frame in the Cosmetics shop
  • Tooltip strings for Activate should be properly translated to all languages once again
  • Deadpool’s VO in Deadpool Diner should be properly restored for a variety of languages in future Diner events