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MARVEL SNAP News

New Infinity Split Rates

We currently have boosted Ink, Gold, and Krackle rates. These will be accurate until our mid-December patch, at which time we will update this information: (note that these exact rates fluctuate slightly based on the state of your existing Splits for a character, since you can not receive duplicate Splits.)
  • 1st Split
    • Finish
      • 50% chance for Foil
      • 50% chance for Prism
    • Flare
      • No Flare
  • 2nd & 3rd Split
    • Finish
      • 50% chance for Foil
      • 50% chance for Prism
    • Flare
      • 50% chance for Glimmer
      • 50% chance for Tone
  • 4th Split
    • Finish
      • 32.5% chance for Foil
      • 32.5% chance for Prism
      • 35% chance for Ink
    • Flare
      • 33.3% chance for Glimmer
      • 33.3% chance for Tone
      • 33.3% chance for Stardust
  • 5th Split
    • Finish
      • 15% chance for Foil
      • 15% chance for Prism
      • 35% chance for Ink
      • 35% chance for Gold
    • Flare
      • 33.3% chance for Glimmer
      • 33.3% chance for Tone
      • 33.3% chance for Stardust
  • 6th Split and beyond
    • Finish
      • 15% chance for Foil
      • 15% chance for Prism
      • 35% chance for Ink
      • 35% chance for Gold
    • Flare
      • 21.6% chance for Glimmer
      • 21.6% chance for Tone
      • 21.6% chance for Stardust
      • 35% chance for Krackle

LIMITED TIME LOGIN REWARDS & MORE!

It’s our Anniversary month! To kick it off, we're partnering with Apple to send you some some buffed up rewards. If you’re logging in on an iOS device, you’re going to notice a sweet new Card Back in your inbox!To be eligible for the Card Back, simply login on an iOS device between October 7-13th to redeem your exclusive Wolverine ‘Celebr8bit’ Card Back! (The 'Celebr8bit' Card Back will be available for other platforms at a later date!) [h2]Anniversary League Event![/h2]As part of our month-long anniversary party, we’ll be launching a special League event with super awesome rewards on October 11th! Joining Leagues is automatic and free, simply play a ranked match during the event to enter. All participants will receive a free Deadpool ‘Celebr8bitpool’ Card Back and the top 3 players in each League will win two new exclusive ‘Games!’ variants featuring Moon Girl and Devil Dinosaur! [h2]Anniversary Bundles![/h2]A Bit Tongue-Tied Bundle 
  • Venom Nicola Saviori Variant
  • Venom Nicola Saviori Avatar
  • 155 Venom Boosters
  • 1 Black Web Border
  • 2000 Credits
Price - 2000 Gold Caught Red-Handed Bundle 
  • Carnage Nicola Saviori Variant
  • Carnage Nicola Saviori Avatar
  • 155 Carnage Boosters
  • 1 Red Web Border
  • 1500 Gold
Price = $14.99

October 10th - Balance Updates

Today we have some nerfs to a couple of top decks in the interest of diversifying more of the metagame, along with a handful of Power buffs. Oh, and the return of Zabu! 
  • Zabu
    • [Old] 2/3 - On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
    • [New] 1/2 - On Reveal: On Reveal: Give each 4-Cost card in your deck -1 Cost.
We know it's been a long wait to see an update to Zabu, and we hope you find this one satisfying. For quite some time our intent was to use Activate to land on a new Zabu, but we couldn't find a design that hit the right mark between too weak and too strong with that ability. This version fueled some novel strategies internally, and we like how a 1-Cost Zabu paired thematically with Shanna and Ka-Zar, so we're looking forward to seeing it in the wild. 
  • Hellcow
    • [Old] 4/6 - Activate: Discard 2 cards from your hand.
    • [New] 4/7 - Activate: Discard a card from your hand.
The change from On Reveal to Activate for Hellcow accomplished our goal of adding life to a card that had fallen out of use, but we overshot the mark with regard to its strength in Hela decks. Those decks have persisted at a play rate higher than we'd like, even though the winrates have been flat. To add further pressure in the interest of a diverse metagame, we're tweaking Hellcow to be less effective in the deck. 
  • Widow's Kiss (White Widow)
    • [Old] 0/0 - Ongoing: This has -3 Power. Disable this ability if your side of this location is full.
    • [New] 0/-4 - Destroy this when your side of this location is full.
An archetype we've learned a lot about over the last year is the "clog" deck, a broad term describing decks that aim to win by filling up enemy locations before turn 6. These decks were weak for a long time, but as we explored the design space they've become a consistent mainstay. Clog decks do provide a meaningful metagame pressure that we want to retain, but our current suite of clog cards has proven too strong. The decks are overperforming, but we're also challenged as designers because we want to make new cards for every archetype, but don't want to have more clog cards on par with White Widow.Moving forward, we're going to aim for more of our clog cards to have "out" clauses that let the opponent adjust their play to free up a location. This will make them more fun to play against, and also allow us to create more cards in the space. This particular change is a solid knock to White Widow, and we'll monitor her performance in its wake in case it merits more compensation. One thing we do like about it is that Red Guardian is now a combo with Yelena! 
  • Viper
    • [Old] 3/5 - On Reveal: One of your other cards here with the lowest Power switches sides.
    • [Change] 3/5 -> 3/4
Similarly, our change to Viper has created a card that's very effective at its job–so effective that we think it could stand to lose a point of Power. We could've reverted to the old effect that gave away a random card, but we think this design has ended up more fun for the Viper player by enough to justify solving with an adjustment to the Power instead. 
  • Kingpin, Scream, and Fisk Tower
    • [Change] No longer affects unrevealed cards.
We generally don’t let things afflict unrevealed cards unless otherwise stated, but these cards and location weren’t consistent with that philosophy. While Juggernaut specifies that he can move unrevealed cards, these don’t in turn state that they can afflict unrevealed cards. It’s important that we keep interactions consistent and predictable. If Kingpin can afflict unrevealed cards, then it gets confusing if Hazmat can’t.While we could have maintained these as exceptions or even added more exceptions, that's a slippery slope that burdens players. We've been happy with holding a line on the game ignoring unrevealed cards unless necessary for a specific function, such as Juggernaut. One reason is that it's much easier to visually track what happens to them and more consistent for implementing elements like VFX. We hope this will help keep interactions in the game intuitive and consistent. 
  • Scream
    • [Old] 2/2 - When an enemy card moves, steal 2 Power from it. (once per turn)
    • [Change] 2/2 -> 2/3
We're aware that losing the interaction with Juggernaut is a knock to Scream's strength, and many players may even have been specifically excited to acquire Scream based on this combination of effects. To compensate, we’re giving Scream a small buff. 
  • Grand Master
    • [Old] 2/2 - On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
    • [Change] 2/2 -> 2/3
Grand Master is a really fun card to brew decks with, and it's been underperforming. This extra Power shouldn't put it over the top, but removes some of the downside of leaning into a card that has some situational hurdles to climb already. 
  • Emperor Hulkling
    • [Old] 6/11 - At the start of the game, copy the text of a random 6-Cost card.
    • [Change] 6/11 -> 6/12
Our internal testing yielded some very powerful Hulklings, but we overcorrected on those balance results and released this card weaker than we'd have preferred to target. We know 5-Cost is a popular request, but that version of the card was in particular too strong. We're going to stick at 6-Cost and find more fun with more Power. 
  • Okoye
    • [Old] 2/2 - On Reveal: Give every card in your deck +1 Power.
    • [Change] 2/2 -> 2/3
Last but not least, a classic card from early Series play. Okoye has been left behind by some stronger scaling 2-Cost cards lately, but Okoye also does some solid work alongside cards like Scarlet Spider. Like Grand Master, this is a fun card that's seeing less play than we'd prefer, so we're adding some Power. — That's all for this week. Until next time, happy snapping!

New Season:We Are Venom

Welcome to the chaos! It’s time for our Venom’s newest season to be unleashed into Marvel Snap. This symbiote is hungry. Good thing we have a month full of Second Anniversary celebrations, a BRAND NEW limited-time game mode, and amazing art to keep it satiated all month. Join us, or be consumed. We... are... Venom!  
SEASON PASS
After losing his legs in the line of duty, Flash Thompson teamed up with the government to bond with the Symbiote to continue his fight for justice. This high-octane, Symbiote-powered government agent uses his abilities to power up those around him. It’s time to bring out your low-powered cards like Iron Man and Wasp to make some high-powered combos.[h2]NEW CHARACTER: Agent Venom[/h2] On Reveal: Set the Power of all cards in your deck to 4.
[h2]SEASON REWARDS[/h2]  
NEW CHARACTERS!
It appears as though the Symbiote and its influence is spreading! A whole month full of Symbiote powered characters are headed your way. Let’s check it out! [h3]SERIE 5[/h3] When an enemy card moves, steal 2 Power from it. (once per turn) [h3]SERIE 5[/h3] On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them. [h3]SERIE 5[/h3] When you discard this, return it to your hand and give +2 Power to itself and one of your cards in play. [h3]SERIE 5[/h3] On Reveal: Return your other cards here to your hand. +2 Power for each returned. [h3]SERIE 5[/h3] On Reveal: Set the Cost and Power of your deck's top card to 0.
All of these loose Symbiotes must have triggered something. Sound the alarms, the electricity is off the charts! Starting on October 16th, Agony is available exclusively in High Voltage, a brand new limited time event that will have you spending TONS of energy and playing lightning fast games. Miss out and you’ll have to find Agony in the Token Shop as a Series 4 release starting October 31st.Want more info on High Voltage? Keep reading below![h3]SERIE 4[/h3] After you play a card here, merge this with it.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Symbiote Spider-Man, releasing as a Series 5 card on October 1st.
  • Oct 1st: Symbiote Spider-Man - Series 5 Release
  • Oct 1st: Scream - Series 5 Release
  • Oct 8th: Misery - Series 5 Release
  • Oct 15th: Scorn - Series 5 Release
  • Oct 22nd: Toxin - Series 5 Release
  • Oct 29th: Anti-Venom - Series 5 Release
  • Oct 31st: Agony - Series 4 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more.[h3][/h3]
SPOTLIGHT CACHES!
[h2]Oct 1st:[/h2]
  • Scream
  • Man-Thing
  • Mobius M Mobius
[h2][/h2][h2]Oct 8th:[/h2]
  • Misery
  • Namora
  • War Machine
[h2][/h2][h2]Oct 15th:[/h2]
  • Scorn
  • Jean Grey
  • Sebastian Shaw
[h2][/h2][h2]Oct 22nd:[/h2]
  • Toxin
  • Elsa Bloodstone
  • Zabu
[h2][/h2][h2]Oct 29th:[/h2]
  • Anti-Venom
  • Supergiant
  • Ghost Spider
[h3][/h3]
BRAND NEW LOCATIONS
  • E.A.S.T.: After you play a card here, ALL players get +1 Energy next turn.
  • Our Lady of Saints: When your revealed cards fill this, merge them into a Symbiote.
 [h3][/h3] 
HIGH VOLTAGE
October 16th-24th!High Voltage is a limited time mode that makes the world’s fastest collectible card game even faster! In this mode there’s no snapping, just 3 turns with more energy and more cards to make even BIGGER power swings.In High Voltage, you will start the game with 2 cards, and draw 2 new cards each round. On each of the 3 turns, you and your opponent will gain the same amount of randomized energy to try and play out your best strategies. And to make sure it stays fast, certain locations and characters will be restricted, so no playing Magik to slow things down!And don’t forget, playing High Voltage during the event is the ONLY way to unlock our newest card, Agony, for FREE! Miss out and you’ll need to find Agony in the token shop as a Series 4 card, available on October 31st. [h3][/h3] 
SECOND ANNIVERSARY
Two years! We could not have made it this far without YOU! In an effort to thank our amazing community, we wanted to throw a party for our Second Anniversary. Boosters, Credits, Variants, Borders and more are all up for grabs just by logging in daily starting on our anniversary, October 18th. Check it out![h3]Login Rewards (October 18-26th)[/h3]Login for seven days between October 18-26th to make sure you get these great free rewards. Play and get free stuff, it’s that easy!
  • Day 1: 65 Random Boosters
  • Day 2: 250 Credits
  • Day 3: Title: Live, Love Snap
  • Day 4: 2 Neon White Card Borders
  • Day 5: Premium Mystery Variant
  • Day 6: 155 Random Boosters
  • Day 7: 1 Cosmic Orange Card Border
[h3]Community Vote for FREE Variant[/h3]
To give back to the community, we’re letting YOU pick a free Variant. Head to the website at marvelsnap.com to cast your vote for your favorite Variant. The Variant with the most votes will be delivered to EVERYONE for FREE in their inbox, so make sure you tell your friends to vote![h3]Toonpool Deadpool Bundle[/h3]Everyone’s favorite Merc is back and feeling loose! You’ll be able to catch this special bundle from October 22-27th.
  • Toonpool Deadpool Variant
  • 1 Matte Red Border
  • 1200 Gold
  • 500 Credits
Price = $9.99 [h3][/h3] 
BRAND NEW: COLLECTOR’S VAULT
[h3]TNew Shop Feature: Collector's Vault[/h3]Starting on October 24th, we're introducing a new shop feature that will give you the chance to acquire rare or exclusive bundle Variants that you may have previously missed.Once the Collector's Vault appears in your shop, you’ll see six random, unowned, and unique Variants for base cards that you already possess. The Vault opens for the first time from October 24-29th and will come back periodically.To be eligible for the Vault, Variants must have been bundle exclusives and released at least one year before the Vault's opening. [h3][/h3] 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing four new albums!So many Venomized Variants in one spot, what could go wrong? Check out the new album now!
  • Collect 3: Wolverine Avatar
  • Collect 6: 1000 Collector’s Tokens
  • Collect 9: Wolverine Variant
  • Collect 12: Venom Emote
Instill fear in your enemies with the new and fearsome Peach Momoko Nightmare Variants! Coming to you October 9th.
  • Collect 3: Ghost Spider Avatar
  • Collect 6: Ghost Spider Variant
  • Collect 9: 1 Spotlight Cache Key
  • Collect 12: Carnage Emote
Become one with Carnage in this awesome new album! Check out the Carnage themed Album on October 15th.
  • Collect 3: Carnage Avatar
  • Collect 6: 1x Matte Red Border
  • Collect 8: Carnage Variant
  • Collect 9: Cletus Kasady Reaction Set
Hungry for a snack... or two... or a dozen? Complete the Venom Album launching October 21st, and become one with everybody's favorite symbiote!
  • Collect 3: Venom Avatar
  • Collect 5: 1x Matte Black Border
  • Collect 7: Venom Variant
  • Collect 8: Eddie Brock Reaction Set
 [h3][/h3] 
SHOP TAKEOVERS
Get your fill of terrifying Variants with this seasons’ latest Shop Takeovers. All of your favorite Venomized Variants, plus 12 new Peach Momoko Nightmare Variants are debuting to fill your spooky season needs!Finally, A chance to grab all of your favorite Venomized Variants, including a brand new X-23 Venomized Variant! October 1st will be a full shop takeover and you will continue to see multiple Venomized Variants in the shop until October 9th.Give your opponents a fright with 12 BRAND NEW Peach Momoko Nightmare Variants. Look for them in the shop from October 9th! This is your best chance to fill up the brand new Peach Momoko Nightmare Album! [h3][/h3] 
TWITCH DROPS
Spider-Man 2099 thought he would swing by and drop off this super cool new Variant just for you! Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and the all-new Spider-Man 2099! Drops will be available from October 3rd-10th. Don’t miss out!
  • Watch 2 hours to earn: 65 Spider-Man 2099 Boosters
  • Watch 4 hours to earn:250 Credits
  • Watch 6 hours to earn:Spider-Man 2099 Variant
We take Seconds very seriously around here, so we’re going big with a Second Twitch Drop for the Marvel SNAP Second Anniversary. Drops will be available from October 18th-24th. Don’t miss out!
  • Watch 2 hours to earn: 155 Random Boosters
  • Watch 4 hours to earn:350 Credits
  • Watch 6 hours to earn:Premium Mystery Variant
Head over to marvelsnap.com/twitchdrops to link your accounts today. [h3][/h3]With all of these great events, a new limited-time game mode, new cards, and new art happening this month we can only hope that the Symbiotes will be too busy to turn their attention to us. Get out there and play while we have them distracted, and make sure you share your favorite moments with us on Discord and social channels!

September 26th - Balance Updates

While today's update is "all numbers," we expect it to give the metagame a little shake-up as we wind down the latest Spidey season. I'm sure the symbiote suit will work out just fine for Pete this time around! Things really seem to have settled down as we head into a nice, mellow October–just another easy Halloween for the webhead. 
  • Hela
    • [Old]6/6 - On Reveal: Resurrect all cards you discarded to random locations with -2 Power.
    • [New]6/7 - On Reveal: Resurrect all cards you discarded to random locations with -3 Power.
Hela’s seen a resurgence in popularity with Hellcow’s change to Activate and Black Cat’s buff to 10 Power. While her win and cube rates haven’t been out of line, this change has strengthened the deck by making it easier to resurrect more Power with less risk than before, which can feel frustratingly difficult to contest for many decks. We’re taking some additional Power away from the resurrected cards as a bit of compensation for this added strength, but balancing it a touch with more Power for Hela. 
  • Marvel Boy
    • [Old]3/2 - After each turn, give 3 of your 1-Cost cards +1 Power.
    • [Change]3/2 -> 3/1
Ever since Marvel Boy’s release, Zoo decks with tons of 1-Cost cost cards have been riding high. We’re glad to see this deck back in contention at the top of the metagame, but the games with an early Marvel Boy tend to put up some particularly strong numbers. We’re making a slight ding here to make it a little bit easier to challenge the Zoo deck for multiple locations, given how often Gilgamesh can win them one.. 
  • War Machine
    • [Old]4/7 - Ongoing: Nothing can stop you from playing cards anywhere.
    • [Change]4/7 -> 4/6
With the recent change from an On Reveal ability to an Ongoing one, War Machine has really taken off. We’re excited to see the decks with Ebony Maw and The Infinaut that players have been perfecting for a long time finally get their day in the sun. However, War Machine’s win rate has been among the highest in the game, and a lot of that has been in decks focusing on using Storm and Legion to deny the opponent any turn 6 plays. Those decks have a place, but because they can be frustrating to play against repeatedly, we don't want them headlining the metagame. We're taking War Machine down a peg by removing Power, since that recent buff turned out a bit stronger than expected. 
  • Symbiote Spider-Man
    • [Old]4/6 - Activate: Merge your lowest-Cost card here with this. Copy its text like it just revealed.
    • [Change]4/6 -> 4/7
You’ve all found a ton of awesome things to do with Symbiote Spider-Man, from retriggering Doctor Doom to safeguarding the Power of Human Torch. But a lot of those strategies have been a bit inconsistent, and when they don’t pan out, Symbiote Spider-Man has been underdelivering on board presence. To ensure those cool things are less risky, we want to raise the floor so that Symbiote Spider-Man contributes a meaningful amount of Power the rest of the time. 
  • Galactus
    • [Old]6/5 - On Reveal: If you’re winning this location and this is your only card here, destroy all other locations.
    • [Change]6/5 -> 6/6
Galactus’s stats have been lagging as we’ve added more 3/5s to the game, and we’ve been looking at buffing him for a while. One reason we waited was that we were wary of his interaction with Symbiote Spider-Man–our internal testing didn't reveal this to be problematic, but we can't ever know we've "solved" a deck for sure. Now that we’ve seen the potential to create a higher-Powered Galactus hasn’t proven too frequent and frustrating in the real world, we’re comfortable boosting Galactus up as we’d hoped to. 
  • Negasonic Teenage Warhead
    • [Old]3/2 - After an enemy card is played here, destroy it. (once per game)
    • [Change]3/2 -> 3/3
Negasonic Teenage Warhead has been in a similar boat, to a smaller degree. Resetting her ability with Symbiote Spider-Man has the potential to blow up a lot of Power, but it's proved easy enough to adapt to Symbiote Spider-Man’s looming combos. So we're giving Negasonic the Power she needs to perform better on her own. 
  • Black Panther
    • [Old]5/4 - On Reveal: Double this card’s Power.
    • [Change]5/4 -> 5/5
Black Panther has long been one of the most exciting "combo cards" in Marvel SNAP. The combo is awesome and has the potential to take over games with the likes of Wong and Arnim Zola. We think that’s a cool deck as long as there’s enough counterplay to it, so buffing Black Panther should help the deck compete when it doesn’t draw enough of the full combo, albeit making the combo easier to stop preemptively with Shang-Chi. That's good, on the off chance this buff makes such a deck too prevalent. 
  • Kraven
    • [Old]2/2 - When a card moves here, this gains +2 Power.
    • [Change]2/2 -> 2/3
We’ve been glad to see all the experimentation around new move decklists with Madame Web and Araña, but the rising tide hasn’t lifted all boats. Kraven has struggled to compete with Madame Web asking to be played on the same turn, so we wanted to give him a little extra Power to keep the decision interesting and hopefully prompt even more diversity among move builds. 
  • Hercules
    • [Old]3/4 - The first time another card moves here each turn, move it to another location.
    • [Change]3/4 -> 3/5
Hercules has similarly been struggling to make a major contribution to move decks. When the setup is just right he does amazing things, knocking cards like Human Torch and Vulture back and forth between his location and Madame Web’s. But when that doesn’t pan out, he’s not contributing enough. Given we've just introduced some fun new movement cards to the mix that have room for more strength, we’re happy to give Herc some extra Power. — That's all for this week. Until next time, happy snapping!