1. MARVEL SNAP
  2. News

MARVEL SNAP News

August 15th - Balance Updates

We have a bevy of balance changes in a diverse set of directions today. While the metagame has overall been fairly healthy, we've seen a little too much strength isolated in a small number of decks, so we're shaking things up a bit to provide some opportunity for decks on the fringe to see more play. 
  • Arishem
    • [Old] 7/7 - At the start of the game, +1 Max Energy. Shuffle 12 random cards into your deck.
    • [New] 7/7 - At the start of the game, +1 Max Energy. Shuffle 15 random cards into your deck.
"The Judge" to his peers, Arishem has certainly presided over SNAP for the last month. The play rate on release was unprecedented in the game's history, and we're happy to see a card we aimed to be fun and strong clearly hit for so many players. We gave Arishem some time to see how things would settle and whether Cassandra Nova would impact his performance, and things did even out a little bit. However, the play rate is still a bit higher than we'd like for any particular archetype, even given the inherent randomness of Arishem, so we're taking a step to reduce how often the deck can access its strongest cards, like Loki and Blob, and better challenge players to improvise with the cards Arishem generates. 
  • Cassandra Nova
    • [Old] 3/1 - On Reveal: Steal 1 Power from each card in your opponent's deck.
    • [Change] 3/1 -> 3/0
Speaking of Cassandra Nova, we loved seeing how many of you enjoyed Deadpool's Diner! It was a fun way to tie-in with an awesome movie, and we were excited to debut Cassandra in a totally new way. In fact, that debut led to Cassandra becoming the most-played card in the game for a week among multiple player groups we analyze for balance–that's right, more than Shang-Chi. However, unlike Shang-Chi, Cassandra's play rate accompanied one of the highest winrate and cube rates in the game as well, and that's a combination of factors that would be inappropriate to let stand for too long. This was the latest we could make a change to impact Young Avengers season, so we're tuning the card down a touch now to ensure a more robust metagame can develop. 
  • Mind Stone
    • [Old] 2/1 - On Reveal: Draw 2 Stones from your deck.
    • [Change] 2/1 -> 1/1
Other than Arishem, Thanos was another archetype heavily impacted by Cassandra Nova. We've been happy with the new "Thanos-centric" design of the stones, and we're ready to start returning strength to it in the wake of Mockingbird moving to 6-Cost. Welcome back to 1-Cost, Mind Stone. 
  • Thena
    • [Old] 2/1 - After each turn, +3 Power if you played (exactly) 2 cards.
    • [Change] 2/1 -> 2/0
The existing and already powerful Angela shells quickly incorporated Thena, and have remained strong ever since. In fact, while Arishem was perceived to be the best deck for many weeks, Thena was often the best card in the actual best deck during this time. So we're making a small tweak to bring the 2-Cost powerhouse more in line with an appropriate amount of Power for the Cost. 
  • Sandman
    • [Old] 5/7 - On Reveal: Players can only play 1 card next turn.
    • [Change] 5/7 -> 5/6
As often happens, the rise in prominence of the Angela shell led to a surge in Sandman recently. While that's generally expected and fine, this was the first time it had really happened with the new and improved Big Sandy. To our surprise, these multi-play Angela decks weren't even among the best matchups for Sandman decks, and it has maintained a very robust presence in the metagame ever since, with few vulnerabilities. We're never targeting Sandman to be a key player in the #1 deck, so this nerf is something of a slap on the wrist to make the deck's strongest draws more beatable. 
  • Lady Deathstrike
    • [Old] 5/6 - On Reveal: Destroy each card here with 3 or less Power.
    • [Change] 5/6 -> 5/7
Another way we're grinding the edges off Sandman is by sharpening an analogous option. Lady Deathstrike can also be a reasonable way to attack swarm strategies without restricting their ability to actually play the game, so we're returning some Power here to create more competition among the options for these 5-Cost "control" slots in decks. 
  • Man-Thing
    • [Old] 4/5 - Ongoing: 1, 2, and 3-Cost cards here have -2 Power.
    • [Change] 4/5 -> 4/7
A similar case can be made for Man-Thing. This card has languished as a fringe option for most of its life, but we think now might be an ideal time to give ita shot at becoming a meaningful player within the metagame. It's a reasonable counter to lean on against decks like Silver Surfer as well as Angela, and the 4-Cost slot is often hard to fill for decks wanting some strong but simple roleplayers. 
  • Nocturne
    • [Old] 3/5 - You can move this once. When this moves, replace its location with a random new one.
    • [Change] 3/5 -> 3/4
We gave Nocturne a lot of rope, but in the end we needed to make a change to preserve healthy competition among the 3-Cost cards in the game. Nocturne was just becoming the default best card in too many decks, and warping the strength we started to position other cards at in future seasons. There's also something to be said for preserving the way location variance impacts the game here, as Nocturne could throw some real curveballs. 
  • Angel
    • [Old] 1/2 - When one of your cards is destroyed, this flies out of your hand or deck to replace it.
    • [Change] 1/2 -> 2/3
Last but not least, we're trying a little tweak to Angel. We're not sure how much this will move the needle–it might even be considered a nerf for a small number of decks aiming to use Killmonger to get an extra destroyed card for Death. But what's become clear is that the 1/2 Angel isn't cutting it for competitive decks, so we're making this small adjustment to observe the impact and potentially inform a later change. — That's all for this week. Until next time, happy snapping!

Deadpool League

 Deadpool has put out a call-to-arms! The very first League event has arrived. Leagues are limited-time events where you compete with similarly skilled players and earn bonus rewards based upon your performance.Much like guacamole on a chimichanga, Leagues are the perfect topping to pair with your usual SNAP gameplay. Ready to compete? Just login from August 8th to 10th and play!

  
WHAT ARE LEAGUES?
Leagues match you with 30 players of similar skill levels in a competitive leaderboard format. From August 8th to 10th, join our first-ever event, the Deadpool League, and show off your skills! Simply play your regular games, rack up League Points through victories, and watch your ranking climb. 
  • Event Duration: August 8th-10th
  • Entry Fee: None
  • Top 3 Prize: Exclusive Deadpool emote
 Joining is easy! The Deadpool League is open to all players, with no entry fee required for the Standard League. Just hop into your standard games, and your League Points will adjust based on your performance. The more cubes you win, the more points you earn.If you’d like to join a Heroic League, you can pay to compete for increased rewards. For this first Deadpool League event we’re not including Heroic Leagues. However, we hope to bring this feature in future editions.  
EARN REWARDS, BRAGGING RIGHTS
Everyone participating in the Deadpool League will earn rewards, but the top spots on the leaderboard will get the best loot. For our inaugural event, the top three players per League will win an exclusive Deadpool emote, alongside other great prizes like Mystery Variants, Borders, and Deadpool boosters. 
  • 1st - Deadpool Emote, Premium Mystery Variant, 2x Matte Black Borders, 310 Boosters
  • 2nd - Deadpool Emote, Mystery Variant, Matte Black Border, 310 Boosters
  • 3rd - Deadpool Emote, Mystery Variant, Neon Blue Border, 310 Boosters
  • 4th-5th - Mystery Variant, Neon Blue Border, 310 Boosters
  • 6th-10th - Mystery Variant, Neon Blue Border, 155 Boosters
  • 11th-15th - Neon Blue Border, 105 Boosters
  • 16th-20th - 65 Boosters
  • 21st-25th - 35 Boosters
  • 26th-30th - 15 Boosters
 [h3][/h3]
GET READY TO COMPETE
Mark your calendars and get ready to climb the ranks in the Deadpool League. Play hard, win big, and compete to earn the coveted Deadpool emote. Let the games begin!Good luck, and may the best bubs win!

New Season: Young Avengers

The next generation of Avengers is here! This month, we welcome the Young Avengers into the fold. They bring their unique vibes and powers, ready to tackle anything that comes their way. Kind of makes you question what YOU were doing with your awkward teenage years, huh?  
SEASON PASS
Who needs superpowers when you have a quiver full of trick arrows? Kate Bishop, our newest Young Avenger, proves that determination and skill can outshine any superpower. Get ready for a whole new level of sharpshooting![h2]NEW CHARACTER: Kate Bishop[/h2] On Reveal: Add 2 Arrows to your hand.
  On Reveal: Switch sides. On Reveal: If you play a card at this location next turn, +3 Power. On Reveal: After you play your next card, move it to this location. Ongoing: If your side of this location is full, +3 Power.
 [h2]SEASON REWARDS[/h2]  
NEW CHARACTERS!
The Young Avengers bring a BIG pop of energy to the scene. Check out these amazing new abilities! [h3]SERIE 5[/h3] After each turn, give 3 of your 1-Cost cards +1 Power. [h3]SERIE 5[/h3] On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy. [h3]SERIE 5[/h3] Ongoing: +1 Power for each turn in which you spent all your Energy. [h3]SERIE 5[/h3] At the start of the game, copy the text of a random 6-Cost card.
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Gwenpool, releasing as a Series 5 card on Aug 6th.
  • Aug 6th: Gwenpool - Series 5 Release
  • Aug 6th: Marvel Boy - Series 5 Release
  • Aug 13th: Wiccan - Series 5 Release
  • Aug 20th: Speed - Series 5 Release
  • Aug 27th: Hulkling - Series 5 Release
New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, Spotlight Caches become available for you to unlock a Series 4, Series 5 card, Spotlight Variants, or more. [h3][/h3] 
SPOTLIGHT CACHES!
[h2]Aug 6th:[/h2]
  • Marvel Boy
  • Blob
  • Red Hulk
[h2]Aug 13th:[/h2]
  • Wiccan
  • Pixie
  • Loki
[h2][/h2][h2]Aug 20th:[/h2]
  • Speed
  • Jeff The Baby Land Shark
  • Iron Lad
[h2][/h2][h2]Aug 27th:[/h2]
  • Hulkling
  • Cannonball
  • Nimrod
 [h3][/h3] 
BRAND NEW LOCATIONS
  • Destroyed Mansion: Add a Rock here and a Vibranium to your hand.
 
  • Clubhouse: Fill this to give your cards at other locations +1 Power.
 [h3][/h3] 
BRAND NEW ALBUMS
Get all new Avatars, Variants, and Emotes by completing three new albums!Make sure everyone knows it’s all going to be OK, with your very own Galactus Emote. You can collect your favorite Flaviano pieces and earn an exclusive Galactus emote starting August 8th!
  • Collect 3: Negasonic Teenage Warhead Avatar
  • Collect 6: 2000 Collector’s Tokens
  • Collect 9: Negasonic Teenage Warhead Variant
  • Collect 12: Galactus OK Emote
The best star-spangled variants can be found in the new Miss America album. Dropping August 15th!
  • Collect 1: America Chavez Avatar
  • Collect 3: Cosmic Pink Border
  • Collect 5: America Chavez Variant
  • Collect 7: America Chavez Reactions
No problem is so big that you can’t blow it up with some fireworks! Luca this new Jubilee Variant that you can grab on August 21st!
  • Collect 3: Jubilee Avatar
  • Collect 6: 2000 Credits
  • Collect 9: Jubilee Variant
  • Collect 12: Jubilee Pogchamp Emote
 [h3][/h3] 
SHOP TAKEOVERS
A brand new Flaviano album deserves a brand new shop takeover!Flaviano produces some of the most ICONIC pieces, and for two straight days, those variants will be taking over the shop! From August 8-9th, you will see Flaviano all over the shop, including FOUR brand new variants! We’ll be introducing a new Patriot, Storm, Negasonic Teenage Warhead, and Havok! [h3][/h3] 
TWITCH DROPS
Watch your favorite MARVEL SNAP Twitch streamers to earn Boosters, Credits, and a special Jeff Week bonus of a Storm Variant featuring Jeff the Baby Land Shark! Drops will be available from August 19th-27th. Don’t miss out!
  • Watch 2 hours to earn: 65 Storm Boosters
  • Watch 4 hours to earn: 350 Credits
  • Watch 6 hours to earn: Storm Variant featuring Jeff the Baby Land Shark!
Head over to marvelsnap.com/twitchdrops to link your accounts today. [h3][/h3] Kate Bishop’s new trick arrows and the rest of the Young Avengers are going to create a lot of fun new ways to play, and we can’t wait to see all the new clips and creative ways you use them to defeat your opponents. See you out there!

August 1st - Balance Updates

No preamble today, let’s dive right into the updates!
  • Loki
    • [Old] 4/5 - On Reveal: Transform your hand into cards from your opponent’s starting deck and give them -1 Cost.
    • [New] 3/5 - On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost and draw a card.
It took a few shots to land Loki in the right spot, but the goal had been accomplished. However, as time has passed, our preference for using Loki as a buildaround for decks that generate extra cards has shifted. It's proven too stifling to cards like Snowguard and Agent Coulson, who can't really stand on their own anywhere, as well as future designs we've worked on internally.Given Loki's recent resurgence alongside Arishem, it felt like the right time to try capturing that fantasy without diminishing those other cards. We don't want to "banish Loki from Asgard" with this change, so we're erring stronger to avoid that. If we need to come back for a buff or nerf, or if this rework doesn't succeed for other reasons, we'll consider something else. 
  • Leech
    • [Old] 5/5 - On Reveal: Remove the text from cards with On Reveal abilities in your opponent’s hand.
    • [New] 4/4 - On Reveal: Remove the text from 6-Cost cards in your opponent’s hand.
This has been a tricky card for us to land where we want it. The last change proved we had enough overlap from other effects to avoid leaning on Leech as an all-purpose answer. However, the function has primarily been a tool for letting decks brute force their strongest stuff through defenses, rather than answering otherwise overpowering strategies.We're going to try narrowing it further and targeting a more specific scope of threats. We're also going to aim weak, in case we're underestimating the effect, to give most honest folk a break from getting Leeched. 
  • Doctor Octopus
    • [Old] 5/10 - On Reveal: Pull 4 cards from your opponent’s hand to their side of this location.
    • [New] 4/8 - On Reveal: Pull the lowest-Power card from your opponent’s hand to their side of this location.
The good Doctor had settled into a career as a niche player in the SNAP metagame for quite a while, until Arishem showed up. While Arishem is enabling more aggressive Ock plays, the true lesson has been that when Ock is seeing a lot of play . . . that can get fairly frustrating. Given we find ourselves in a spot where we have a card we kind of don't want people playing in volume, that makes it a solid candidate for a rework. Our goal here isn't specifically a nerf, but rather to continue capturing the fantasy of the card with an implementation that's more fun and will be a healthier addition to the metagame.Plus, 4/8 is a pretty great statline for creative reasons. 
  • Widow's Kiss (White Widow)
    • [Old] 0/0 - Ongoing: This has -4 Power. Disable this ability if your side of this location is full.
    • [New] 0/0 - Ongoing: This has -3 Power. Disable this ability if your side of this location is full.
Enough time has passed for White Widow to see the breadth of the card's impact, and it's showing up more often than we aimed for, and in a wider variety of decks. The strength doesn't feel especially far off, so this small tweak down on the effect should help balance things out. 
  • Blob
    • [Old] 6/0 - On Reveal: Merge cards from your deck into this until it gains 15 or more Power.
    • [New] 6/0 - On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
One of the winningest cards in Arishem decks has continued to be Blob. The specifics of that gameplay aren't very satisfying, because Blob tends to wind up fairly close to a 6/17 or better without a drawback in these decks. Our goal with Blob is to encourage some meaningful deckbuilding differences or charge a steeper price for the strength, so that's not working out. Turning the knob down will weaken Blob in Arishem while leaving some strength to build around in 12-card decks. 
  • War Machine
    • [Old] 4/6 - On Reveal: Until the end of next turn, nothing can stop you from playing cards anywhere.
    • [Change] 4/6 -> 4/7
War Machine hasn't found a consistent home, indicating there's room to add extra Power. A larger contributor to the low play rate may be our revision to Professor X leaving players without enough incentive to find a slot for War Machine, but either way this buff carries fairly little risk. 
  • Apocalypse
    • [Old] 6/6 - When you discard this, put it back with +4 Power.
    • [Change] 6/6 -> 6/8
We took some Power away from Apocalypse a while ago, when Discard had reached perhaps the peak of its all-time strength. Since then the metagame has continued to evolve, and Discard has slid backwards. This won't fully reverse the trend, but it's a solid step and we'd like to monitor the results before making additional updates. — That's all for this week. Until next time, happy snapping! 

Patch Notes - July 30, 2024

PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store![h2]PATCH HIGHLIGHTS[/h2]Alliances, assemble! Alliances will enhance the social experience, allowing players to create or join communities within the game while working together to complete Bounties and earn rewards. [h2]FEATURES[/h2]
  • Alliances have arrived!
    • Create or join an Alliance of up to 30 players and work together to complete Bounties and earn more rewards!
    • Work on up to three Bounties at once to complete while playing.
    • Earn points for your Alliance by winning Cubes and completing Bounties!
    • At the end of the week, earn both individual and Alliance-wide rewards.
    • Check out our Alliances blog to learn more
 
  • Deadpool League
    • August 8th-10th is the global launch of our first Leagues event!
    • Leagues are limited-time events where you’ll be matched into groups of 30 similar players to compete on a short-term leaderboard for prizes.
    • Players will join a Standard League with no cost of entry. There will be no Premium League for this iteration of Deadpool League.
    • During the event, just play games as normal and your League Points will adjust based on your game outcomes.
    • More cubes means more Points! At the end of the League, everyone gets rewards… but, the top spots on the leaderboard will receive the best rewards!
 [h2]GAMEPLAY[/h2]
  • The FREE Credits offering in the Shop is increasing to 75 Credits per day in 25 Credit increments refreshing every 8 hours.
 [h2]ART, VISUAL EFFECTS, AND AUDIO[/h2]
  • Moon Knight has VFX and SFX to complement his updated ability. Spoiler alert.
 [h2]BALANCE UPDATES[/h2]
  • Uatu
    • [Old] 1/2 - At the start of the game, shows the right location to you.
    • [New] 1/2 - At the start of the game, shows unrevealed locations to you.
We were reluctant to limit Uatu's vision when we first changed the effect to work from the deck, but it felt needlessly risky to remove a lot of the tension and mystery from locations for players earning Uatu early on. However, we've grown comfortable with the idea and hope fans enjoy Watching the whole field on turn 1 in the future. 
  • Shadow King
    • No text change; setting no longer considered raising or lowering Power.
The interaction of Luke Cage “stopping” Shadow King and various other corner cases which result in Shadow King adding negative or positive modifiers have proven confusing for players. We’ve decided to adjust Shadow King because this effect specifically feels like it should be “cleansing” modifiers, not adding more to counterbalance what’s already there.We’re keeping this distinct from Valkyrie because that effect does specifically add a modifier to other cards, and feels like fair game for Luke Cage to prevent it. 
  • Moon Knight
    • [Old] 3/3 - On Reveal: Discard a card from each player’s hand.
    • [New] 3/3 - On Reveal: Discard a card with an even Cost from each player's hand.
Moon Knight's a great character, but has struggled to find a good home even when discard is popular. We've kept "improve Moon Knight" on the whiteboard for a while, and today we're crossing that off. We did debate redesigning the card, but we've also heard your feedback when we do that in a way that fundamentally changes the card for fans it already has, as we did with Adam Warlock. This tweak aims to make the card a more suitable pairing with Stature, one of the most popular ways to play Moon Knight already, as well as Swarm and Apocalypse. It may also make Moon Knight a useful threat against decks that rely on single 6-Cost threats, like Red Hulk. 
  • Blink
    • [Old] 5/7 - On Reveal: Swap the last card you played with a higher-Cost card from your deck.
    • [New] 5/7 - On Reveal: Swap the last card you played with a card that costs more from your deck.
We've made two changes to Blink. The first is functional: we've adjusted the ability to check the cards in your deck based on what they currently cost, not their original Cost. This means that she'll see cards the same way that Jane Foster sees them. It's not an inconsistency that came up much in gameplay, but it didn't make sense that Jane and Blink could both grab a Negative Iron Man that's a 0/5. However, like all cards already do, Blink will still care about the original Cost of the card in play to determine the one from the deck. The second change is just how we're handling the card text, and is detailed more generally below:

Text Change: cost vs. CostWe currently use "Cost" as a shorthand within the game to identify the "printed Energy Cost" of a card, as opposed to whatever it might currently cost. For example, Silver Surfer buffs 3-Cost cards, but won't buff Mockingbird while there are three Squirrels out and will buff an Ironheart that's been flipped by Mister Negative.However, some of our text was using "Cost" in places where the card's mechanical function actually was paying attention to the modified cost. It didn't come up much, but it's the sort of thing we like to correct as we run into it. Perhaps the most prominent place this occurred was Jane Foster, where she was often used to grab cards that cost 0 thanks to a modifier even though her text said "Cost." Below, you'll find a list of the cards and locations impacted by this text adjustment. Again, this is not a functional change to any of these–they all work today the same way they worked yesterday, they just line up a little better to communicate how they see a card's Cost. 
  • Yondu
    • [Old] 1/2 - On Reveal: Destroy the lowest-Cost card in your opponent's deck.
    • [New] 1/2 - On Reveal: Destroy the card that costs the least in your opponent's deck.
 
  • Colleen Wing
    • [Old] 2/4 - On Reveal: Discard the lowest-cost card from your hand.
    • [New] 2/4 - On Reveal: Discard the card that costs the least from your hand.
 
  • Black Bolt
    • [Old] 5/7 - On Reveal: Discard the lowest-cost card from your opponent's hand.
    • [New] 5/7 - On Reveal: Discard the card that costs the least from your opponent's hand.
 
  • Lady Sif
    • [Old] 3/5 - On Reveal: Discard the highest-cost card from your hand.
    • [New] 3/5 - On Reveal: Discard the card that costs the most from your hand.
 
  • White Queen
    • [Old] 4/6 - On Reveal: Copy the highest-Cost card in your opponent's hand into your hand.
    • [New] 4/6 - On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
 
  • Jane Foster
    • [Old] 5/9 - On Reveal: Draw all cards that Cost 0 from your deck.
    • [New] 5/9 - On Reveal: Draw all cards that cost 0 from your deck.
 
  • Mirage
    • [Old] 2/2 - On Reveal: Copy the lowest-Cost card in your opponent's hand into your hand. Give it +2 Power.
    • [New] 2/2 - On Reveal: Copy the card that costs the least from your opponent's hand into your hand. Give it +2 Power.
Note: We are aware that our Moon Knight change uses the capitalized "Cost" in a way that's not consistent with the above–Moon Knight will be able to discard cards with a modified Cost, like copies of Swarm. This inconsistency was a result of the changes flying separately through localization, and we'll correct it in a future update. 
  • Text Change: Throne Room
    • [Old] Card(s) here with the highest Power have their Power doubled.
    • [New] The highest-Power card(s) here have their Power doubled.
One of our excellent interns for the summer pointed out that the grammar on Throne Room was odd, so we fixed it. This is just a minor change for readability and has no functional impact. 
Bug Fixes
[h2]Card and Location Logic Fixes in 30.x[/h2]
  • Fixed an issue that was occasionally causing copies of Jean Grey to have their ability text disabled
  • Cleaned up an interaction between Asteroid M and Quantum Tunnel that could result in moved cards snapping back to Quantum Tunnel after being swapped
  • Castle Zemo
    • Playing Spider-Man on Castle Zemo no longer causes the location’s current power to display incorrectly
    • Cleaned up an interaction between Multiple Man, Iron Fist, Castle Zemo, and the displayed power of the location
    • Cleaned up an interaction between Deadpool, Nico Minoru, and Castle Zemo
    • Cleaned up an interaction between Doctor Octopus, Shang-Chi, and Castle Zemo
  • Fixed an issue that would prevent a location’s winning power from being highlighted if it was swapped from Cancun
  • Evolved Abomination’s cost is now restored upon Shadow King reverting reduced power cards back to their base
  • Titania now properly swaps sides on Altar of Death when X-23 is played at the location
  • Cleaned up an interaction between Juggernaut moving cards merged with Hulkbuster
[h2]Card Art Fixes in 30.x[/h2]
  • Fixed an issue with some cards that was causing them to appear blurry at higher rarity levels
[h2]Other Fixes in 30.x[/h2]
  • Blue Cosmic Border re-added to the shop
  • Fixed an edge case that could result in two of the same avatars becoming available in the Cosmetic Shop
  • Resolved an issue that could cause claimed inbox rewards to appear as if they’re unclaimed
  • Adjusted the timer of Vibranium Offers to no longer be pushed off-screen on some devices
  • Clicking on a different album right as an Album Completion animation plays no longer plays the wrong animation
  • Fixed an issue with Main Menu UI elements appearing during the transition sequence post-match
  • English characters displayed while the client is set to Japanese should no longer display in an incorrect, weird font style
  • Fixed an issue where Conquest and Friendly Battle health bars were visible in a Ranked match
  • In cases where a player disconnects or is disconnected from a match, it no longer appears as if they can change their deck prior to reconnecting to the match