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MARVEL SNAP News

New Season: Visions of the Future

This month, Viv Vision leads a new wave of synthezoids into MARVEL SNAP, shaping a robotic tomorrow where emotions are as real as any circuit board. But be careful… Just because it’s the future doesn’t mean your dog won’t phase shift through a wall to steal your breakfast when you’re deep into the game. We’re watching you Sparky.

 



 
SEASON PASS
We got a lot of feedback from the community and we understand that putting a card solely behind the Super Premium Pass felt restricting. This season, Sparky will be released on day one in the Seasonal Series 5 Snap Pack. A premium Variant for Sparky will be offered in the Super Premium Pass, so if you choose to buy the Super Premium Pass, you will also unlock the base version of Sparky.



 
[h2]VIV VISION[/h2]

PREMIUM SEASON PASS - SERIES 5At the start of each turn, give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.

 
[h2]SPARKY[/h2]

SUPER PREMIUM SEASON PASS - SERIES 5Activate: Give your card that last moved +3 Power and move it back to its previous location.

 



 
NEW CHARACTERS!
This roster of synthezoids is here to give you a glimpse of the future. Let’s check out our new Series 4 and 5 Characters!



 

SERIES 5When this is destroyed, get a copy of your opening hand.

 

SERIES 5On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.

 

SERIES 5At the start of each turn, +1 Power for each bonus Energy you have.

 

SERIES 5Activate: For each unspent Energy, give a card in your hand -1 Cost.

 

SERIES 5Activate: Immediately Activate your other cards here. (without using up their Activate abilities)

 



 



 

SERIES 4Activate: Give one of your cards at each other location +2 Power.

 

SERIES 4Activate: Afflict the highest-Power enemy card with -7 Power.

 

SERIES 4On Reveal: Steal the text from an enemy Activate card here.

 

LIMITED TIME EVENT / SERIES 4Activate: Destroy an enemy card here with less Power.

 



 
NEW TO SNAP PACKS

  • Sep 2nd: Galactus First Steps - Seasonal Series 5
  • Sep 2nd: Silver Surfer First Steps - Seasonal Series 4
  • Sep 21st: Air-Walker - Seasonal Series 4

 



 
NEW LOCATIONS

  • Kvch: Add a random Activate card here for each player.
  • Stark Industries: After turn 4, split +8 Power among ALL cards here.

 



 
LIMITED TIME GAME MODES


Deadpool’s Diner is back from Sep 18-25th at server reset. And this time, the menu is stacked with player-friendly upgrades! We’ve taken the pressure off so you can focus on the fun: now, you only ever risk what you raise, with no more auto-doubling on turns 5 and 6. Stakes are truly on the Diner. Your opponent’s Snaps raise only their side, your Snaps raise only yours—so you can still hit sizzling payouts by Snapping up to three times, or keep it cool with one or two. You’ll always see when your opponent raises, giving you the intel to decide whether to push or play it safe. Plus, with fewer tables, losing at the top won’t send you tumbling to the bottom, making for a smoother climb. And win or lose, your matches fuel progress on Plate Missions, which can be completed by SNAPPING! Plate Missions will earn you Nachos which is the currency for the new shop. The Plate Missions will also refresh automatically as you complete them. It’s big steaks without the big flameouts, and a much tastier path to victory. Win matches, complete missions, progress on the Maximum Effort Reward Track, and take all of your Nachos to the shop where you’ll be able to cash in on new rewards like the new Red Fire Borders, Gold Chain Borders, and the new Series 4 Card, Danger!

High Voltage is coming back for another weekend edition. This four day event will be another purely cosmetic event, with no unlockable cards. There will be a new BANNED list though that is sure to mix things up! Check it out from October 2nd-6th at server reset. 

 



 
BRAND NEW ALBUMS
Get all new Variants, Emotes and other Rewards by completing two new albums!

Check out the amazing new album from Alex Maleev on Sep 16th. 

  • Collect 3: 1500 Credits
  • Collect 6: 3 Mystery Borders
  • Collect 9: Dr Doom - Toots As He Pleases Emote
  • Collect 12: Khonshu - Alex Maleev Variant

 

A brand new album featuring the adorable miniature chibi art of Rodgon drops on Sep 23rd. 

  • Collect 3: Premium Mystery Variant
  • Collect 6: 3 Mystery Borders
  • Collect 9: 3 Premium Mystery Borders
  • Collect 12: Strange Supreme - Rodgon Chibi Variant

 

Bold and dynamic, this album is full of amazing art. Check it out on Sep 30th. 

  • Collect 3: 2000 Credits
  • Collect 6: 3 Premium Mystery Borders
  • Collect 9: Dormammu - James Ryman Variant
  • Collect 12: Collector’s Tokens - 5000

 



 
SHOP TAKEOVERS
Stop by the shop on Sep 16 - 17th and you’ll find some brand new art by Alex Maleev. 

 

More Rodgon Chibis are here in the shop from Sep 23 - 24th.

There’s no Ryman reason why you wouldn’t visit the shop from Sep30 - Oct1st to fill up your new Ryman album.

 



 
FEATURED SETS
Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. These are more expensive than your standard Series packs, but allow you to focus on a much smaller pool of cards. Get more of what you want!

  • The Discard archetype can be found in the Featured Set from Sep 16-22nd.
  • The Activate archetype can be found in the Featured Set from Sep 23-29th.

 



Whether you’re here for the new tech, or just to pet a certain green pupper, this season is a future worth fighting for. So will your decks evolve with the times? Have a great season and we’ll see you out there!

MARVEL SNAP just got faster. Try High Voltage for a limited time!

The fastest card battler in the multiverse just got faster! Welcome to High Voltage, a brand new way to play Snap! With more cards, more energy, and faster matches you’ll be making plays you’ve never seen before. Let’s take a look! [h2]What is High Voltage? [/h2]High Voltage takes the core rules of Snap and condenses them into three action-packed turns. Each turn gives you more Max Energy, more cards, and huge combos that you previously only dreamt about.There are no cubes or points to lose in High Voltage, so you should always feel encouraged to try and win! There’s no downside to trying out new decks or fun new strategies, so you can build a deck, jump in, and play immediately. Win matches and complete missions to earn Volts, then redeem those Volts for a TOTALLY FREE card. How great is that?!?!? 

Patch Notes: August 19, 2025

[p]PLEASE NOTE: If you haven’t updated your game yet, get the latest in the App Store! [/p][p][/p]
FEATURES
[p]Spotlight Variants and Series 3 cards added to the Cards Shop.[/p]
  • [p]Since the removal of the Spotlight Cache feature, we’ve been trying to find a home for Spotlight variants. Going forward, you will find Spotlight Variants in rotation in the Daily Cards section of Cards Shop alongside Ultimate Variants.[/p]
  • [p]Additionally, we’ve added individual Series 3 cards alongside Series 4 and Series 5 to the Daily Cards section.[/p]
[p]Two new Featured Sets in the Cards Shop are releasing later this season:[/p]
  • [p]X-Men cards[/p]
  • [p]Destroy cards[/p][p][/p]
[h2]New Conditional Bundles[/h2][p]Season Infinite Bundle[/p]
  • [p]Only available for players once they hit Infinite in a season.[/p]
  • [p]Will include 3 Rainbow Fire Card Borders OR 3 Gold Fire Borders. (Random)[/p]
  • [p]Borders are launching exclusive to this bundle [/p]
  • [p]Price: $14.99 USD (will vary based on your region)[/p]
  • [p]Purchasable once per season[/p]
[p]Season Pass Complete Bundles[/p]
  • [p]Only available for players once they complete Level 50 of the Season Pass.[/p]
  • [p]Will include a Mystery Variant and Gold at a value price.[/p]
  • [p]Purchasable once per season & Pricing will vary.[/p]
[p]New Card Exclusive Variant[/p]
  • [p]A featured Variant for the newest Series 5 card of the week[/p]
  • [p]Only available for players who have acquired the new card within 7 days of its launch[/p]
  • [p]Price: $9.99 to $19.99 (Higher priced bundles will include an additional Boosters, and the $19.99 sku will also include 1 Premium Mystery Border)[/p]
  • [p]The exclusive Variant will become widely available in the future. That timeframe has not been determined yet.[/p]
[p]Top 5000[/p]
  • [p]Only available for players who reach Top 5000 in post-infinite, ranked play during a season.[/p]
  • [p]Will include 4 White Fire Card Borders (Borders are launching exclusive to this bundle)[/p]
  • [p]Purchasable once per season[/p]
  • [p]Price: $19.99 USD (will vary based on your region)[/p]
[p]Snap Pack Bundles[/p]
  • [p]These bundles will be available for new or low Collection Level players. They’ll become available for players at the following CL levels: 214 (End of Series 1), 486 (End of Series 2), or Collection Level 1000.[/p]
  • [p]The bundles are not retroactive for players who are already beyond those milestones.[/p]
  • [p]Pricing will vary.[/p]
[p] [/p]
Bug Fixes
[p]Gameplay Fixes in 44.x[/p]
  • [p]Select cards that aren’t "End of Turn" should no longer gain power from Fantasticar's ability[/p]
  • [p]Silver Surfer First Step's ability should no longer repeat twice when played after Wong[/p]
[p]Card and Location Art Fixes in 44.x[/p]
  • [p]When a Herald merges, the VFX should now be center aligned[/p]
  • [p]Border rarities should now appear correctly in Artist view (no longer just showing pink fallback borders)[/p]
  • [p]VFX should no longer appear under the retreat button after Frankie Raye is revealed[/p]
  • [p]Herald card VFX should no longer persist when destroyed by Arnim Zola[/p]
  • [p]Alex Maleev Khonshu variant reference tokens' artwork should now appear correctly[/p]
  • [p]Merlin's Polymorph skill card should no longer cause overlap issues when in hand[/p]
  • [p]Jim Hammond Human Torch VFX should no longer play at the start of each turn even when player has no bonus Energy[/p]
  • [p]Added card should no longer cut off momentarily when RedShift is played on Kamar-Taj[/p]
  • [p]Location art should no longer change to Ruins temporarily when 'The Seventh Cosmos' is triggered[/p]
  • [p]Sakaar Grand Prix VFX should no longer extend outside of the screen when triggered on location 1 or 3[/p]
  • [p]The game should no longer crash when the end turn button is pressed before Jeff's VFX finishes[/p]
  • [p]Nightmare should now create ghost versions of the card whose ability is being copied on the in-hand cards[/p]
  • [p]Thanos VFX should now appear correctly after playing all infinity stones[/p]
  • [p]SFX should no longer play after VFX deactivates if Fantasticar is returned to hand quickly[/p]
  • [p]The Herald Reference card should now be added in the detailed card view[/p]
[p]Cards Shop Fixes in 44.x[/p]
  • [p]Daily Cards info popup has been updated to display more appropriate information[/p]
  • [p]Free Series 3 module should no longer appear after purchasing the final Series 3 card in your collection[/p]
  • [p]Free Card module should no longer appear for Series 3 Complete players[/p]
[p]Other Fixes in 44.x[/p]
  • [p]Bundle card art assets in the Offers shop should no longer disappear[/p]
  • [p]Ping ring VFX should no longer overlap with the navigation bar while in the shop[/p]
  • [p]Bundle and variant names should no longer overlap each other in the carousel[/p]
  • [p]Awkward visuals issues should no longer appear when tapping items in the Cosmetics Shop[/p]
  • [p]Issues when equipping newly unlocked reactions for the first time should be resolved[/p]
  • [p]Event Timers should now update appropriately when Game Mode Events end with extended Shop Time remaining[/p]
  • [p]Download progress bar should now clear appropriately on login screen for players in Japan[/p]
  • [p]Momentary visual issues should no longer occur after claiming season pass rewards[/p]
[p]PC Fixes in 44.x[/p]
  • [p]Main menu should no longer be intractable when the new season pop up is observed[/p]
  • [p]Loading Bar should no longer extend off screen[/p]
  • [p]Event badge buttons SFX should play appropriately[/p]
[p]Localization Fixes in 44.x[/p]
  • [p]Tooltips in the top left corner of the Cards Shop no longer cut off in various languages[/p]

New Season: Heralds of Galactus

When the Heralds arrive, Galactus is never far behind. The cosmos trembles as the Devourer of Worlds stirs from his endless hunger. His heralds blaze across the stars, scouring planets to feed their master’s insatiable appetite. This season, you’re getting a new way to play with the Power Cosmic. 

 



 
SEASON PASS
When Galactus sets his sights on a world, few things can stop him. This season introduces Galactus First Steps and Silver Surfer First Steps, Inspired by Marvel Studios’ The Fantastic Four: First Steps. Their arrival reshapes the cosmos… and your decks.

 

PREMIUM SEASON PASS - SERIES 5My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)

 

SUPER PREMIUM SEASON PASS - SERIES 4End of Turn: If you're winning this location with an On Reveal card, copy its text.

 



 
NEW CHARACTERS
Galactus must REALLY have his eyes set on Earth, because he’s sending a whole host of Heralds our way!



 

SERIES 5Ongoing: Cards can’t be added to locations except by playing or moving them.

 

SERIES 5After the next time you play a 6-Cost card, double this card's Power.

 

SERIES 5On Reveal: Set your Max Energy equal to this card's Power.

 

SERIES 5On Reveal: Remove the text from front-row enemy cards here.

 



 

SERIES 4On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.

 

SERIES 4On Reveal: For each location, shuffle a Rock into the losing player's deck.

 

SERIES 4On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.

 

LIMITED TIME MODE - SERIES 4When this is destroyed, replace it with a 4-Cost card from your hand or deck.

 



 
NEW TO SNAP PACKS

  • Aug 5th: Mister Fantastic First Steps - Seasonal Series 5
  • Aug 5th: Fantasticar - Seasonal Series 4
  • Aug 21st: Mole Man - Seasonal Series 4
  • Aug 21st: The Mad Thinker - Seasonal Series 4 

 



 
NEW LOCATIONS

  • The Seventh Cosmos: Replace ALL locations.
  • Zenn-La: Add a 3-Cost card from your deck here.

 



 
LIMITED TIME MODE
Welcome back to High Voltage! This mode will be back for a full week from August 21st - 28th at server reset. This is where you’ll find our latest Herald, Air-Walker! If you miss out on Air-Walker in High Voltage, you’ll be able to find him in the Seasonal Series 4 packs next season!

 



 
BRAND NEW ALBUMS
Get all new Variants, Emotes and other Rewards by completing two new albums!



Casually dropping these casual variants into a casual album. The new InHyuk Lee album is coming Aug 12th. Casually. 

  • Collect 3: Gamora Deadliest Emote
  • Collect 6: 2 Premium Mystery Borders
  • Collect 9: 4000 Collector’s Tokens
  • Collect 11: Hope Summers - InHyuk Lee Casual Variant

 



Comics are read a PANel at a time. Now build your decks with comic-styled art from Pan! Coming Aug 26th.

  • Collect 3: 3 Premium Mystery Borders
  • Collect 6: Shang Chi Rings Ready Emote
  • Collect 9: 4000 Collector’s Tokens
  • Collect 12: Arishem - Pan Comic Variant

 



 
SHOP TAKEOVERS


Check the fresh drop of InHyuk Lee Casual pieces in the shop on Aug 12-13th. 



Comic style Pan pieces are coming to a shop near you from Jul 29-30th.

 

FEATURED SETS
Featured Sets are our way of delivering uniquely curated sets of cards and variants. The smaller reward pools allow you to target specific themes or archetypes. These are more expensive than your standard Series packs, but allow for a much higher level of targeting. Get more of what you want!

 

From Aug 19-25th, you’ll be able to find X-Men themed SNAP Packs in the Card Shop.



It’s time to Destroy. Pick up the Destroy cards you need for your favorite Deadpool deck from Aug 28 - Sep 1st.

 



This season, the stars themselves quake as Galactus makes his move. Will you embrace the Power Cosmic and join his heralds, or fight to save the universe from his boundless hunger? The fate of worlds lies in your hands, and your decks. Choose wisely and let us know your favorite part of the new season!

New Limited Time Game Mode: Grand Arena

[p]Welcome to the Grand Arena! The brand new game mode where we let YOU pick your Champion to go out and conquer your foes. For the first time ever, we've included prebuilt decks, so even if this is your first time playing MARVEL SNAP, you can jump straight in and play.

 

 
[/p]
What is the Grand Arena?
[p]Grand Arena is an exciting new way to approach deck building and game play. In this mode, you'll be able to select one of the eight powerful champions to go to battle. Each champion has their own unique Skill card, and you start with them both in your hand at the beginning of the game.

 

You can either use one of the 8 prebuilt decks, or you can build your own decks around these new champions and surprise your opponents with super cool new strategies.

 

 
[/p]
How do you play?
[p]Before you jump straight into the Grand Arena, you'll get to pick your Champion! Grand Arena is unique in that you can either use the prebuilt deck, or you can build a custom deck in the game mode for that Champion! These 8 new custom deck slots are tied to the individual Champion and won't take any space away from your ranked decks.

 

Once you start, the game is played over your standard 6 turns, but you'll start at 2 energy instead of 1, and increase up to 7 by the end of the game. The REALLY exciting part is that you start with your Champion and their Skill card in your hand, so it opens up a lot of different play patterns and strategies. When the game starts, you will get to see who your opponent's Champion is, and can click on their banner to reveal both the Champion card and the associated skill card that starts in their hand.

 

The player controlling 2 of the 3 locations after 6 rounds wins the game. Winning will reward you with another ticket for entry as well as 10 XP to progress on the new reward track and 10 Glory to spend in the shop. If you lose, it's not all bad - you still get 5 XP and 5 Glory.

 

 
[/p]
Designing Grand Arena
[p]Grand Arena came out of a desire to have a game mode that would let us put the focus squarely on some of the most famous faces of the Marvel Universe, and give our players the ability to really feel like they are playing a deck based around one of these personalities. The card starting in your hand, as well as not being able to be discarded or removed from there was important, but we found that alone wasn't enough to make the decks feel that different from traditional Ranked mode. This is when we landed on creating a new skill card for each character, which could start in your hand and help push decks to really have a unique identity that felt different than the same collection of cards in Ranked mode.

 

One of the intended strengths of the mode was that we could keep the rules pretty close to regular Snap, which we know is fun, and use our lean on our experience designing new cards to create a new experience that both that we could also heavily update by changing which Champions were available, and what their cards skill did. Setting the mode in Sakaar's Grand Arena let us have an in-universe location that would make sense to include characters from all over the Marvel universe, but it also gave the art team the ability to create a new Gladiatorial inspired art style that they truly knocked out of the park.

 

When we looked at the timeline for development, it became clear this would be the perfect mode to line up with Marvel Studios' Fantastic Four: First Steps. After that, it was just a matter of deciding on which characters to include in the mode. The core Fantastic Four were obvious, but we also wanted to include some characters that were normally associated with them as villains like Doctor Doom, and we wanted to make sure to make one of the Champions a brand new card that players could earn within the mode, so we included Mole Man. When looking for a final character, we decided to play into the strengths of the mode, and highlight its strength of being flexible and expandable, and went with one of the most popular villainous characters in the game with Carnage.

 

Prebuilt decks came out of the desire to make sure that everyone had the ability not only to play the mode, but to really experience the fundamental flavor of how each character and their new skill card play together. We wanted to make these decks feel fun and aspirational to new and returning players, but also not limit existing players' ability to brew their own decks for the format. I'm hoping you all enjoy playing this mode as much as we have when developing it.

 

 
[/p]
How long will the Grand Arena be here?
[p]Grand Arena will start at 12 PM PST (daily reset) on July 24th and will end on August 7th at the daily reset. The two new Cards that we've included in the Grand Arena will of course be available to earn during this time, but If you miss out, you'll be able to find them in Snap Packs starting on August 21st.  [/p][p]  
[/p]
Grand Arena Economy
[p]Battling your Champions in Grand Arena always leads to Glory and Event XP! Climb the ranks of the Arena Pass and claim a variety of rewards. Bring all the Glory you've earned to the Arena Shop and choose from a selection of prizes, including new Cards and Fantastic Cosmetics. [/p][p]Here are all the details:
[/p][h2]Rewards Per Match[/h2]
  • [p]Win = 10 Glory + 10 XP + 1 Arena Ticket[/p]
  • [p]Loss = 5 Glory + 5 XP[/p]
  • [p]Tie = 5 Glory + 5 XP  [/p]
[h2]Arena Tickets[/h2][p]Each match of Grand Arena requires one Ticket to enter. Every player will start with 8 tickets when the Grand Arena opens. Every 8 hours, 3 additional tickets will be added to your total up to the soft cap of 12. This means that if you have 12 Tickets, there will be no additional Tickets added every 8 hours. The timer for the 8 hour ticket reset starts on the first time you enter the Grand Arena. If for some reason you choose to test the limits of how many Tickets you can buy and hold at one time, you will be hard capped at 99.[/p]
  • [p]One match: One Arena Ticket[/p]
  • [p]Starting Tickets: 8[/p]
  • [p]Tickets regeneration: 3 every 8 hours[/p]
  • [p]Ticket soft cap: 12[/p]
  • [p]Ticket hard cap: 99[/p]
  • [p]Cost per ticket: 10 Gold  [/p]
[h2]Introducing the Grand Arena Event Pass Reward Track![/h2][p]Grand Arena features an Event Pass with two reward tracks: Free and Premium. Progress on both tracks occurs simultaneously, serving as the main way to earn Glory, which you can spend in the Grand Arena Shop. Purchasing the Premium Pass significantly increases your rewards and accelerates your progression along the track. In addition to Glory, claiming rewards grants Event Pass XP. The only exclusive item available through the Premium Pass is "The Thing Clobberin' Time" Emote. The Premium Pass costs 1,200 Gold and can be purchased at any point during the active event.

 
[/p][h2]Event Pass Rewards and Levels[/h2][p][/p]
[p]Level[/p]
[p]XP[/p]
[p]Free Event Pass Rewards[/p]
[p]#[/p]
[p]Premium Event Pass Rewards[/p]
[p]#[/p]
[p]1[/p]
[p]5[/p]
[p]Mr Fantastic Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]500[/p]
[p]2[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Tokens[/p]
[p]25[/p]
[p]3[/p]
[p]50[/p]
[p]Credits[/p]
[p]25[/p]
[p]Mr Fantastic Boosters[/p]
[p]90[/p]
[p]4[/p]
[p]75[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]5[/p]
[p]225[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]6[/p]
[p]250[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]7[/p]
[p]275[/p]
[p]Human Torch First Steps Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]8[/p]
[p]300[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]9[/p]
[p]425[/p]
[p]Credits[/p]
[p]25[/p]
[p]Human Torch First Steps Boosters[/p]
[p]90[/p]
[p]10[/p]
[p]450[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]11[/p]
[p]475[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]12[/p]
[p]525[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]13[/p]
[p]600[/p]
[p]The Thing First Steps Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]14[/p]
[p]650[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]15[/p]
[p]775[/p]
[p]Credits[/p]
[p]25[/p]
[p]The Thing First Steps Boosters[/p]
[p]90[/p]
[p]16[/p]
[p]825[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]17[/p]
[p]900[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]18[/p]
[p]975[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]19[/p]
[p]1,050[/p]
[p]Invisible Woman Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]200[/p]
[p]20[/p]
[p]1,125[/p]
[p]Glory + XP[/p]
[p]200[/p]
[p]Tokens[/p]
[p]25[/p]
[p]21[/p]
[p]1,250[/p]
[p]Credits[/p]
[p]25[/p]
[p]Invisible Woman Boosters[/p]
[p]90[/p]
[p]22[/p]
[p]1,325[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]23[/p]
[p]1,400[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]24[/p]
[p]1,475[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]25[/p]
[p]1,550[/p]
[p]Mole Man Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]26[/p]
[p]1,625[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]27[/p]
[p]1,750[/p]
[p]Credits[/p]
[p]25[/p]
[p]Mole Man Boosters[/p]
[p]90[/p]
[p]28[/p]
[p]1,825[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]29[/p]
[p]1,900[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]30[/p]
[p]1,975[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]31[/p]
[p]2,050[/p]
[p]Dr. Doom Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]32[/p]
[p]2,125[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]33[/p]
[p]2,250[/p]
[p]Credits[/p]
[p]25[/p]
[p]Dr. Doom Boosters[/p]
[p]90[/p]
[p]34[/p]
[p]2,325[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]35[/p]
[p]2,400[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]36[/p]
[p]2,475[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]37[/p]
[p]2,550[/p]
[p]H.E.R.B.I.E. Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]38[/p]
[p]2,625[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]39[/p]
[p]2,750[/p]
[p]Credits[/p]
[p]25[/p]
[p]H.E.R.B.I.E. Boosters[/p]
[p]90[/p]
[p]40[/p]
[p]2,800[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]41[/p]
[p]2,850[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]42[/p]
[p]2,925[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]43[/p]
[p]3,000[/p]
[p]The Mad Thinker Boosters[/p]
[p]60[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]44[/p]
[p]3,125[/p]
[p]Glory + XP[/p]
[p]100[/p]
[p]Tokens[/p]
[p]25[/p]
[p]45[/p]
[p]3,200[/p]
[p]Credits[/p]
[p]25[/p]
[p]The Mad Thinker Boosters[/p]
[p]90[/p]
[p]46[/p]
[p]3,250[/p]
[p]Tickets[/p]
[p]2[/p]
[p]Random Boosters[/p]
[p]60[/p]
[p]47[/p]
[p]3,300[/p]
[p]Random Boosters[/p]
[p]30[/p]
[p]Credits[/p]
[p]25[/p]
[p]48[/p]
[p]3,350[/p]
[p]Tokens[/p]
[p]25[/p]
[p]Tickets[/p]
[p]2[/p]
[p]49[/p]
[p]3,425[/p]
[p]The Thing - Greg & Tim Hildebrandt Masterpiece Variant[/p]
[p]1[/p]
[p]Glory + XP[/p]
[p]500[/p]
[p]50[/p]
[p]3,500[/p]
[p]Glory[/p]
[p]500[/p]
[p]Emote - The Thing First Steps[/p]
[p]1[/p]
[p][/p][p]Based on previous LTGMs, we expect the average Free Event Pass player to earn enough Glory for one new Series 4 card. We also expect ~10% of Free Event Pass players to earn enough Glory for both new Series 4 cards while supplementing their progress with 930 Gold in extra Tickets OR having an elite win rate. This cst can be as low as 465 Gold if the Daily Offers Ticket bundles are utilized effectively.[/p][p][/p][p]If you're a true Champion of the Grand Arena you can absolutely get both Mole Man and Mad Thinker for free - but you may have to be FANTASTIC![/p][p][/p][p]As for Premium Event Pass players, ~75% can expect to earn enough Glory for one new Series 4 card while ~50% can earn both new Series 4 cards without needing any extra Tickets while maintaining an average win rate.  [/p][p][/p][p] 
[/p]
The Grand Arena Event Shop
[h2]New addition to the Event Shop: Daily Offers![/h2]
  • [p]Check in daily to see a rotating set of Cosmetic items, including Variants, Avatars, Emotes, and Borders [/p]
  • [p]A discounted bundle of 10 Arena Tickets for 50 Gold is available with every refresh   [/p]
[h2]The Grand Arena Portal Pull[/h2][p]Three brand new Grand Arena Champion Variants are available in this event's Portal Pull: [/p]
  • [p]Invisible Woman Champion Variant[/p]
  • [p]Mister Fantastic Champion Variant[/p]
  • [p]Doctor Doom Champion Variant[/p]
[p]Each Portal Pull is priced at 1,800 Glory or 1440 Gold.   [/p][h2]All Offers Section[/h2][p]The All Offers section of the shop is loaded up with Champion sized Cards and Cosmetics. Here is a highlight of some of the new items:

Two Series 4 cards are featured in the Grand Arena Shop: [/p]
  • [p]The Mad Thinker[/p]
  • [p]Mole Man[/p]
    • [p]Mole Man comes with a BONUS Champion Variant for no extra cost![/p]
  • [p]Each card is priced at 2,000 Glory or 3,800 Gold[/p]
[p][/p][p]Two new Fantastic variants: [/p]
  • [p]Human Torch - Vincenzo Riccardi variant[/p]
    • [p]Priced at 1,200 Glory or 1,176 Gold[/p]
  • [p]Mister Fantastic - Greg & Tim Hildebrandt Masterpiece Variant[/p]
    • [p]Priced at 1,000 Glory or 700 Gold[/p]
[p][/p][p]Two new Fantastic Emotes:[/p]
  • [p]Human Torch Flame On! Emote is priced at 3,000 Glory or 2,130 Gold[/p]
  • [p]Mister Fantastic Feeling Fantastic Emote is priced at 3,000 Glory 2,130 Gold[/p]
[p][/p][p]Four new Borders are entering the Arena:[/p]
  • [p]Fire, Blue Fire, Rainbow Refraction, and Cosmic Purple make their Marvel Snap debut[/p]
  • [p]Each border is priced at 800 Glory or 744 Gold[/p]
[p][/p][p]Additional items include Avatars, Credits, PMVs, and more!

 
[/p][h2]Extended Shop Hours[/h2][p]We've had a lot of positive feedback from the extended shop duration in other modes, so we will continue leaving the shop open after the Grand Arena has ended. You'll be able to spend your Glory in the shop until August 9th at the daily reset.

 

 
[/p]
NEW CHARACTERS!
[h2]SERIES 4[/h2][p]
On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card's Cost. [/p][p] [/p][h2]SERIES 4[/h2][p]
At the start of each turn (after drawing), +2 Power if your hand is full.

 

 
[/p]
Frequently Asked Questions
[p]When is Grand Arena coming to Marvel SNAP? [/p]
  • [p]The Grand Arena opens up on July 24th at 11:00 AM PDT, and will run through August 7th at 11:59 am PDT.[/p]
[p][/p][p]How do I play? [/p]
  • [p]Once you have selected Grand Arena under game modes, it's just a matter of selecting which of the Champions you want to play, and entering the Arena. You will start with your Champion in your hand, along with a brand new skill card that is unique to them.[/p][p][/p]
[p]What should I play? [/p]
  • [p]Each Champion comes with a default prebuilt deck you can start off with to get a feel of how they interact with their skill card, even if you don't own all the cards. Once you have a feel, you can choose to keep playing it, or use cards from your own collection to construct a new deck to take advantage of the Champion and try out new and interesting strategies.[/p][p][/p]
[p]Are there any cards that are off limits? [/p]
  • [p]The first cards that are off limits are playing any of the Champions in a deck other than their own - so no Human Torch First Steps in a H.E.R.B.I.E. deck. You can use other versions of the cards, however, so Mister Fantastic and Mister Fantastic First Steps will play together in the same deck.[/p]
  • [p]Beyond that, we banned a few cards that either interacted poorly with the game's mode's mechanics or seemed to take a lot of the fun out of the extra energy. To that end, the following cards are also banned:[/p]
    • [p]Gorgon[/p]
    • [p]Spider Ham[/p]
    • [p]Galactus[/p]
    • [p]Mr. Negative[/p]
    • [p]Black Bolt[/p]
    • [p]Nimrod[/p]
    • [p]Living Tribunal[/p]
    • [p]Mobius M. Mobius[/p]
    • [p]Professor X[/p]
    • [p]Wiccan[/p]
    • [p]Kang[/p]
[p][/p][p][/p][p][/p]