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MARVEL SNAP News

🎉A YEAR OF MARVEL SNAP!🎉

Marvel Snap is celebrating our one year anniversary, and we wouldn’t be here without our amazing players. To celebrate, we’ll be giving away some great rewards just for logging in starting on October 18th!
LOGIN REWARDS!

Log into MARVEL SNAP to earn cool rewards that are only available for a limited time - including a Community-Voted Anniversary Variant!

  • Title: GOTY Edition [Starts October 18th at 9 AM PT]
  • 65 Random Boosters [Starts October 19th at 9 AM PT]
  • 500 Credits [Starts October 20th at 9 AM PT]
  • 3 Gold Conquest Tickets [Starts October 21st at 9 AM PT]
  • 300 Gold [Starts October 22nd at 9 AM PT]
  • Community-Voted Anniversary Variant [Starts Oct 23rd at 9 AM PT]

Login Rewards end 24 Hours after they become available, except the variant which will be available for 30 Days. For these rewards, make sure to login on MARVEL SNAP wherever you play, Mobile or Steam. If you already have an account, they’ll be sent to your in-game inbox. If you’re a new player, they’ll be waiting for you in your inbox once you pass the new player experience. Make sure to login and claim them before they’re gone!

COMMUNITY-VOTED VARIANT!

Make your choice! Will it be Human Torch, Shang-Chi, or Ghost Rider?! Vote for your favorite variant starting October 18th until October 20th and we’ll send the winner to all players! Collect the winning variant from Oct 23rd until Nov 22nd.

TWITCH DROPS!

Starting on October 18th, you can earn a new Shocker Variant Avatar, Boosters, Credits, and an awesome new Shocker Variant Card. Watch your favorite creators in the MARVEL SNAP category with Drops Enabled through October 31st!
Start: October 18th at 9AM PT
End: October 31st at 11:59PM PT

  • Watch 2 Hours to Earn: Shocker Variant Avatar
  • Watch 4 Hours to Earn: 155 Shocker Boosters and 500 Credits
  • Watch 6 Hours to Earn: Shocker Variant Card
DOUBLE BOOSTERS!

Get ready to upgrade, because Fogwell’s Gym is coming as the featured location on October 18th at 12PM PT and will run for 24 hours!


Fogwell’s Gym: Both players get double boosters this game.

MAXIMUM EFFORT BUNDLING!

A YEAR OF MARVEL SNAP

  • Deadpool (Penny Arcade) Variant
  • 1000 Gold
  • Title: This Dating App Blows
Price: $4.99



Thank you to all of our fantastic players, we love our community and can’t wait for year two!

Patch Notes - Oct 03, 2023

PATCH HIGHLIGHTS
  • New Refresh Time: Daily and Weekly Refresh Times are being moved from 3AM UTC to 7PM UTC (+16HRS). Please note, it’s likely that you’ll see a one-time extension on countdown timers when updating to this patch.
 
GENERAL UPDATES
  • Card Quality Preview: When previewing cards in the Shop (Bundles, Daily Offer, and Token Shop), players will be able to view a card at any Quality Level (Epic, Legendary, Ultra, etc).
  • Earn Rare & Super Rare Avatars: Collector’s Reserves can now reward Rare Avatars with art from Rare Variants–including Avatars for Variants you do not yet own! Additionally, once you own all Card Variants for a Rarity (ex: you own all Super Rare Variants), you will be able to earn those Variant Avatars from the Premium Mystery Variant. We plan to add additional ways to acquire Rare and Super Rare Avatars in the future.
FEATURES
  • Location Emoji Reactions: Show your feelings about Locations the same way you’ve been able to express them on Cards with Emoji Reactions. In the Location detail view (accessed by tapping on a Location), tap on the Emoji to bring up the Emoji selector. Currently, there are three options: Starry-eyed, Shocked, and Angry.
  • News Feed Notification Pip: You will now see a red notification “pip” on the News Feed icon in the Main Menu when there’s a new item listed in the News Feed.
 
AUDIO
  • Added SFX to Morbius
 
ART & VISUAL EFFECTS
  • Added VFX to Morbius
  • Updated Cable’s VFX to draw the card from the top of the deck instead of the bottom.
BALANCE UPDATES
[h2]CARD UPDATES[/h2]
  • Mojo
    • [Old] 2/2 - Ongoing: If both players have 4 cards at this location, +6 Power.
    • [New] 2/2 - Ongoing: If both sides here are full, +6 Power.
Developer Note: This is just a minor consistency adjustment, bringing Mojo in line with Dazzler and the way she cares about full locations vs. a specific number of cards at those locations. We'll continue exploring exactly where and how to draw that line. For example, Ant-Man requiring his teammates to get his buff feels slightly more resonant, but it's more likely than not he'll get this treatment next.
  • Uatu
    • [Old] 1/2 - Once this is in your hand, you can see the unrevealed locations
    • [New] 1/1 - At the start of the game, shows the right location to you.
Developer Note: The combination of Uatu's effect being significant very early in the game but also dependent on drawing him has left this card in a tough spot. We've decided to start adjusting him by exploring a remedy that functions regardless of whether you draw him or not. We have some particular philosophies around this space, as it disrupts some of the tension we value in locations and we're not looking to make Uatu a staple of Series 1/2 play. This is definitely an overly safe adjustment, and we may return to the card again based on how it goes.
  • Mantis
    • [Old] 1/2 - On Reveal: If your opponent played a card here this turn, draw a card from their deck.
    • [Change] 1/2 -> 2/3
  • Cable
    • [Old] 2/2 - On Reveal: Draw the top card of your opponent's deck
    • [Change] 2/2 -> 3/4
  • Maria Hill
    • [Old] 2/3 - On Reveal: Add a random 1 or 2-Cost card to your hand.
    • [New] 1/2 - On Reveal:Add a random 2-Cost card to your hand.
Developer Note: These adjustments are all related, so we'll go over them as a group. These three cards, along with Agent 13, Sentinel, and Snowguard, make up a cadre of characters that all add a card to your hand for a cheap cost under different circumstances. However, they're also all overlapping one another a fair bit, existing in a tight range of Cost and Power combinations. We'd like to break that up a little bit to build in some differentiation as to how they're used and where they might be played. It's unlikely that this is the last tweak to this group we'll make, but it should get the ball rolling and let us see more clearly how the live game values what each card is uniquely capable of bringing.
 
BUG FIXES
[h2]Bugs from previous notes fixed in 20.x[/h2]
  • Using the search function in your collection should no longer clear other existing filters you've set
  • Thanos' card art should now display correctly after all infinity stones have been played
  • Several instances of unlocalized text have been resolved, most notably for some card variant names
  • The multi-upgrade UI is no longer briefly visible when using the Fast Upgrade system
  • Claimed credits shown on the client should no longer display incorrectly and result in a server error if at Credit cap
  • [Conquest] “NEW” should now be properly localized for non-English
  • The red pip for daily credits should now be visible when appropriate
  • Fixed and issue that would in rare circumstances cause a conquest match to crash resulting in a loss
  • [PC] Artist detail information should no longer be visible for unowned cards in your collection
  • [PC] SFX should no longer continue to play when the game is no longer in focus.
[h2]New Bug Fixes in 20.x not caught in 19.x Patch Notes[/h2]
  • Loki should no longer copy transformed cards such as Pig, but instead receive copies of their original forms
  • Fixed an issue that occasionally saw the Premium Mystery Variant icon overlapping other assets and text
  • Swiping between cards should now show both credits and booster costs to upgrade
  • Fixed an issue that would result in the Infinity Split VFX persisting on-screen throughout the Collection view
  • Fixed an issue that was causing flares and finishes for split cards to appear multiple times
  • The tutorial prompt for Infinity splitting a card should properly display again for a player’s first split
  • Cleaned up a text spacing issue for “Coming Soon” that could display next to the Daily Offer Punchcard reward
  • Using Fast Upgrade should now show the proper card upgrade VFX
  • Cleaned up and removed a few instances of the SNAP Points UI displaying for non-infinite players
  • The most recently selected deck should be stored appropriately and defaulted to upon next startup
  • Playing Wong+Spider-Ham at Onslaught’s Citadel should no longer cause an exception that could crash the game
  • Playing Wong, Spider-Ham, and Mystique should also no longer cause an exception that could occasionally crash the game
  • Realigned some banners and other assets that were out of place for some bundles
  • Mobile clients should no longer occasionally see the PC landscape keyart at startup
  • Fixed an issue that would cause the Incomplete Deck warning to appear in the set cardback screen
  • Cleaned up some localization issues in bundles for September and October
  • Fixed an issue that would see Lady Deathstrike fly off screen during her animation
  • Pinning cards in the shop should no longer cause the other assets to flicker
  • Cards should no longer be removed from a deck when editing and pressing the Android Back or PC ESC buttons
  • The Daily Offer Punchcard reward view should no longer display super narrow
  • Fixed an issue that would occasionally result in the Shop UI breaking after purchasing multiple Premium Mystery Variants in rapid succession
  • Fixed some asset and text overlap issues for various bundles running in September while playing in some languages
  • Fixed some text overlap issues for the Spotlight Cache while playing in some languages
  • Adjusted how the UI behaves for players who complete the Daily Offer Punchcard but have not unlocked the Token Shop yet
  • Fixed an issue that caused cards with power adjustments to not show those adjustments in the card detail view
  • Clicking on the ? icon on the Medal Shop page should now show the correct information rather than the general Conquest info
  • Evolved Hulk’s VFX should now play appropriately when buffed
  • High Evolutionary’s evolved cards should now properly count towards On Reveal missions
  • Fixed an occasional issue between Hazmat and Kitty Pryde that would result in the Can’t Do text to display repeatedly once Kitty returned to hand
  • Fixed several issues where reference cards would show the wrong power and cost values
    • Howard the Duck should now show the proper cost and power of the cards he reveals
    • Fixed an issue that caused The Hood’s Demon to show with The Hood’s cost and power values
    • Daken and Muramasa Blade show each other’s power and cost when viewed in-game
  • Fixed an issue with the rarity label of Ultimate variants occasionally displaying black
  • UI elements such as costs and timers should no longer be briefly blank when transitioning between screens
  • Fixed an issue where various assets in the background would glow or illuminate when editing a deck name
  • Fixed an issue where some assets in the shop wouldn’t display properly immediately after the shop refreshed
  • In-game volume should no longer reset when swapping between audio devices
[h2]PC Specific Bug Fixes in 20.x[/h2]
  • Fixed an issue where Agent 13’s VFX would play off-screen
  • Japanese players should once again be able to purchase the Season Pass in PC Widescreen
  • The text string for the mission refresh timer should no longer extend over other text in Vietnamese
  • The shop should now be accessible when clicking Gold and Credit icons from the Missions page
  • Upgrading and then Swiping in Collection should no longer cause a blank Upgrade button to appear
  • Fixed an issue with favoriting cards that was causing an Aw Snap to occur
  • Repeatedly toggling between portrait and landscape should no longer cause an aspect ratio issue to occur
  • Using Alt+Enter to toggle between windowed and fullscreen should no longer cause issues with UI background assets
  • Long deck names should no longer overlap on the Deck Edit screen
  • The game should no longer go to full screen if windowed when tapping the Sign Out button in settings
  • Fixed an issue where swiping between variants on the variant select screen would cycle between other cards instead
  • Fixed an issue that would occasionally result in a softlock during the deck edit tutorial
  • Fixed an issue that prevented the health bar VFX in friendly battle and Conquest to not display correctly
  • Cleaned up an issue where the borders of some UI elements would have a gap
  • Clicking on Mission progress from the Main Menu should now take you to the appropriate section of the Mission page
  • Conquest Result screen text should no longer be overlapping when played in Simplified Chinese
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
 
Known Issues List
[h2]New Known Issues in 20.x[/h2]
  • The Anime Storm variant’s frame break obscures cost and energy
  • If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
  • Some FTUE and informational popups are displaying incorrectly for some devices with a notch
  • Some of the FTUE popups are not properly localized in all languages
  • Occasionally while viewing booster rewards the asset can be slow to load and a white block will briefly display instead
  • Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
  • The missiong reward animation fails to play when you tap to complete missions from the main menu carousel
  • Booster logos don't always display correctly when viewed in the Conquest rewards screens
  • Sometimes newly upgraded infinity variants will have some z-fighting and other visual artifacts occur on the upgrade screen
  • The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
[h2]PC New Known Issues in 20.x[/h2]
  • After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
  • The season missions tab isn't properly highlighted when accessing the missions UI from the Main Menu
  • Some UI elements on the main menu are missing their hoverstate SFX
  • Hovering over the emojis in card detail view while in a match highlights the base emoji as well
[h2]Existing Known Issues[/h2]
  • The SOLD text after purchasing a bundle is too large in some languages
  • Swiping while looking at a card back from the card details view can cause the card's ability text to display mirrored
  • Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
  • Evolved cards occasionally have High Evolutionary's VFX visible before they're revealed
  • When a card is returned to hand and then replayed at a location where it should be hidden, tapping on the card will show its detail view
  • Lady Deathstrike's thumb is partially obscured at the base and framebreak rarity levels
  • Mysterio's VFX are not displaying correctly on some Android devices
  • Distorted SFX can occur when scrolling through the CLTR after upgrading a card
  • Living Tribunal's VFX can repeat if played with certain other cards
  • Card flare effects aren't playing to full effect
  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
  • Friendly battle’s victory/defeat screen is missing it’s banners
  • The infinity split prompt extends out of frame in Japanese
  • The pin button persists on the token shop after you’ve claimed that card but does not function
  • Evolved Shocker’s VFX initially target nothing
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
  • Intro animations can overlap between Thanos and High Evolutionary
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • [Conquest] Some oddities with asset layering
  • [Conquest] Sometimes when entering the conquest menu the UI isn’t centered
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
  • The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
  • SFX do not play when retreating on turn 1
  • It can be difficult to interact with the emotes in-match on some devices.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • Some elements of the splash screen may be visible across adjacent screens
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
  • Corners of cards can appear cut off when tilted during the card detail view
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Infinity Stone card descriptions overlap the art assets in Korean
  • Collection Level Trophy Road assets are occasionally slow to load
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
  • Mission packs don't refresh if you're looking at them (need to change screens to see them update)
  • Friendly Battle Mode results screen is empty
  • Luke Cage's VFX play briefly every time that player plays a card
[h2]PC Specific Existing Known Issues[/h2]
  • [PC] Multiple tabs can be highlighted at once if using a touchscreen device
  • [PC] The "Never Seen Before" UI can overlap the Retreat UI in Friendly Battles
  • [PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
  • [PC] Some UI artifacting can occur at different PC resolutions

New Season: Bloodstone

[previewyoutube][/previewyoutube]

Greetings, Monster Hunters, Vampires, Werewolves, Demons, and Cute Cuddly BFF Sharks (Jeff, you’re the bestest boy. Yes you are!). Brace yourselves for a dark and perilous journey, not for the faint of heart. This Hallow’s month we venture into a world where, occasionally, the hunters become the hunted. Muah-ha-ha-ha-ha-ha...






 
BLOODSTONE SEASON PASS

As we prepare together for a new, haunting season, let’s check in on our new leader, Elsa Bloodstone. This new character is at her best when she’s commanding the battlefield. Join her, and rid this mortal realm of its fiercest foes.


 
[h2]NEW CHARACTER: ELSA BLOODSTONE[/h2]


[2/2] If you play another card to fill a location, give it +3 Power.



[h2][/h2]
[h2]UNEARTH THIS SEASON’S UNDYING REWARDS!![/h2]

[h3][/h3]



 
NEW CHARACTERS & MORE!

As whispers of impending doom echo through the night, Elsa extends a call to arms to those who share her unrelenting commitment to vanquish the shadows.


Let’s take a look at our newest characters!


 
[h3]SERIES 4[/h3]


Ongoing: 1, 2, or 3-Cost cards here get -2 Power.

 





 
[h3]SERIES 5[/h3]


After you discard a card, add the Ebony Blade to your hand with that card’s Power. (once per game)

 


“The black blade blazes.”

 





 

[h3]SERIES 5[/h3]


On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)




 
[h3]SERIES 5[/h3]


After you play an On Reveal card at another location, move there and gain +2 Power.




[h2]When can Elsa expect her reinforcements to arrive?[/h2]
You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Loki, releasing as a Series 5 card on October 3rd.

  • October 3rd: Loki - Series 5 Release
  • October 10th: Man-Thing - Series 4 Release
  • October 17th: Black Knight - Series 5 Release
  • October 24th: Nico Minoru - Series 5 Release
  • October 31st: Werewolf By Night - Series 5 Release

New Series 4 and Series 5 cards appear in the Spotlight Cache and the Token Shop. As you level up your Collection Level, there will be Spotlight Caches where you can open a Series 4, Series 5 card, or variant. If you want to know more, check out the Spotlight Cache blog on Marvelsnap.com!
[h3][/h3]
[h3][/h3]
 

SPOOKY SPOTLIGHT CACHES!

[h2]October 3rd:[/h2]

  • Thanos
  • X-23
  • Echo

 
[h2][/h2]
 
[h2]October 10th:[/h2]

  • Man-Thing
  • Silver Samurai
  • Lady Deathstrike

 
[h2][/h2]
 
[h2]October 17th:[/h2]

  • Black Knight
  • Stature
  • Modok

 
[h2][/h2]
 
[h2]October 24th:[/h2]

  • Nico Minoru
  • Kitty Pryde
  • The Phoenix Force

 
[h2][/h2]
 
[h2]October 31st:[/h2]

  • Werewolf by Night
  • Silk
  • Ghost Spider


 

[h3][/h3]
 
BRAND NEW LOCATIONS

The moon casts its pallid glow upon the twisted architecture of a dark structure.


  • Hotel Inferno: After you play a card here this turn, destroy the top card of your opponent's deck.

 


The Abbey, a sanctuary cloaked in ancient mystique, stands as a bastion against the encroaching night.

  • The Abbey: First to put exactly 2 cards here draws a card.

[h3][/h3]



 
BRAND NEW VARIANTS



There’s 40+ New Art Variants coming to the game this season.



  • Angela - Rendered

  • Armor - Venomized

  • Arnim Zola by Karg

  • Black Knight by Max Grecke

  • Blade by Dan Hipp

  • Blade - Darksiders

  • Cable - Post Apocalyptic

  • Elsa Bloodstone - Variant

  • Elsa Bloodstone by Dan hipp

  • Elsa Bloodstone - Darksiders

  • Galactus - Pixel

  • Gambit - Venomized

  • Ghost - Steampunk

  • Ghost Rider - Darksiders

  • Ghost Rider - Pixel

  • Goose - Venomized

  • Hawkeye - 3099

  • Hazmat by Giulio

  • Hulk by Alex Horley

  • Hulkbuster by Eric

  • Iron Fist - Heart of the Dragon

  • Iron Man - Retro-y

  • Ironheart by Max Grecke

  • Jessica Jones by Dan Hipp

  • Jubilee - Pixel

  • Juggernaut - Pixel

  • Ka-Zar - Pixel

  • Leader by Dan Hipp

  • Magik by Tim Tsang

  • Man-Thing - Venomized

  • Morbius - Pixel

  • Nico Minoru - Variant

  • Psylocke by Mark Brooks

  • Punisher - Noir

  • Quicksilver - Venomized

  • Sabretooth - Variant

  • Sentinel by Eric

  • Sera by Flaviano

  • Sunspot by Dan Hipp

  • Taskmaster by Alex Garland

  • The Hood - Pixel

  • The Thing - Knullified

  • Werewolf by Night - Variant



 





 


Well Boils & Ghouls, as the darkness approaches it’s time to bid adieu. We look forward to seeing you join forces with Elsa Bloodstone as she hunts some of the multiverse’s scariest monsters. Unless of course you’re a monster… Then this is just awkward.


As we previously mentioned, this month features our darkest collaboration ever with Marvel’s Midnight Suns. We hope you enjoy all of the new artwork coming to the game as much as we do!




Marvel’s Midnight Sun’s Licensed Assets Courtesy of 2K Games, Inc and Marvel Brands LLC. © 2023 MARVEL

Shop Takeover: Dan Hipp Variants

Colorful: âś…
Fun: âś…
Adorable: âś…
Funky Fresh: âś…

We all love Dan Hipp’s art style… and even more, we love MARVEL SNAP Dan Hipp variants! GOOD NEWS: For a limited time, the MARVEL SNAP Daily Offer Shop will be filled to the brim with Dan Hipp variants!
[h2][/h2]

[h2]All Dan Hipp. All the Time. Well… for 48 hours at least![/h2]
Login on Day 1 to check all nine slots in the Daily Offer shop for incredible Dan Hipp variants… and don’t forget to check back on Day 2 to see a whole new set!

  • Day 1 Start Time: September 19th @ 8PM PT (September 20th @ 3AM UTC)
  • Day 2 Refresh Time: September 20th @ 8PM PT (September 21st @ 3AM UTC)
  • Event End Time: September 21st @ 8PM PT (September 22nd @ 3AM UTC)

Normal shop rules still apply! You must own the base card before you’re offered a variant card in the Daily Offer Shop.

[h2]15 Brand New Variant Releases[/h2]
In addition to the 89 previously released Dan Hipp variants, we are releasing fifteen brand new variants during the two-day event.



 

It’s hip to be Hipp… we can’t wait to see what Dan Hipp variants you add to your deck. Let’s get a round of applause for Dan Hipp!

Hipp, Hipp, Hooray! 🎉

Patch Notes - Sep 05, 2023

GENERAL UPDATES

[h2]New Feature: Infinite Rank Revamp[/h2]



  • Infinite Rank Leaderboard: When reaching Infinite, rank will be replaced by your leaderboard standing
  • Snap Points: Your standing is determined by your Snap Points (SP) - the more cubes you win, the more SP you get!

[h2]Conquest Mode Improvements[/h2]

  • Improved UI/UX experience after completing a Conquest run to remove extra screens
  • Mute now saved across multiple battles in the same match
  • New improved visuals for Infinite Avatar border!

 
AUDIO

  • Seasonal Audio: We love our in-game menu music, but we’ve been hoping for some more variety in our lives. Starting this season, we’ll be changing our in-game menu music to match the vibe of each new season.
  • Agatha SFX added.

 
BALANCE UPDATES

We have another handful of card updates with this patch! We also wanted to clarify expectations around patch changes to cards. Our goal on "patch day" is to make the adjustments we can't make via OTA. That often includes changes with balance impacts, but it just as often includes interesting changes we want to try out. When they intersect, such as last patch's Spider-Man update, that's great too! Our OTA releases remain our primary tool for balance, as we lock patch changes to cards at least two OTAs ahead of the patch's release. This gives us the most flexibility to react, and keeps things as fresh as possible for all of you.
[h2]CARD UPDATES[/h2]




  • Blade

    • [Old] 1/3 - On Reveal: Discard a card from your hand.
    • [New] 1/3 - On Reveal: Discard the rightmost card from your hand.




Developer Note: A solid card in early discard strategies, Blade has dropped off in both popularity and win percentage. As we examined weaker cards that could use a little love, we'd also been thinking about ways we could give a little push to some discard synergy cards, like Hela, Ghost Rider, Swarm, and of course Apocalypse. Because Blade is a card players acquire early on, a change accomplishing both of these goals needed to be clean and simple, and we think this fits the bill. It might not be enough to breathe new life into the daywalker, but we like to find opportunities for small changes with the potential to make some interesting waves.


  • Soul Stone

    • [Old] 1/1 - On Reveal: Draw a card. Ongoing: Enemy cards here have -1 Power.
    • [New] 1/1 - Ongoing: Enemy cards here have -1 Power.




Developer Note: It took players a few months to fully grasp the might of Thanos, but since then he's been a metagame mainstay with multiple stints at the top of the heap. We love Thanos, but his combination of flexibility and powerful synergy enablers has proven to be a bit dangerous over time. We decided we wanted to shave a piece of strength out of the kit, and decided to hit two birds with one stone by simplifying the only card in the kit with two abilities. We understand this is a bit ironic, considering the recent changes to Mystique and Rogue to copy the Soul Stone's draw effect, but oh well. While a meaningful loss of Power, we don't expect Thanos to fall out of favor once the dust settles.


  • Spider-Ham

    • [Old] 2/2 - On Reveal: Transform the highest-Cost card in your opponent's hand into a Pig, keeping its Power and Cost.
    • [New] 2/2 - On Reveal: Transform the leftmost card in your opponent's hand into a Pig, keeping its Power and Cost.




Developer Note: As we mentioned in the OTA that adjusted Spider-Ham from 1/1 to 2/2, we weren't happy with how damaging his effect was to a few of our cooler 6-Cost cards, especially Apocalypse. However, we liked that Spider-Ham hit a solid sweet spot of disruption without fully denying you the card, and even had some risk due to Destroyer and Infinaut. This change aims to retain those positive elements without applying it exclusively to higher-Cost cards, and also makes the effect a lot easier to play around if you suspect Peter Porker might be paying you a visit. The trigger will still hit 6-Cost cards slightly more often, since they'll tend to migrate leftward in your hand as you wait to play them, but Apocalypse will safely hide on the right if you can keep discarding him.


  • Snowguard

    • [Old] 1/2 - While in your hand, this transforms each turn into a Hawk or a Bear.
    • [Old] Hawk: 1/2 - On Reveal: Ignore all location abilities next turn.
    • [Old] Bear: 1/2 - On Reveal: Trigger the effect of this location.
    • [New] 1/2 - On Reveal: Add the Hawk and Bear auroras to your hand.
    • [New] Hawk: 2/3 - On Reveal: Ignore all location abilities until the end of next turn (or the game).
    • [New] Bear: 2/3 - On Reveal: Trigger the effect of this location.




Developer Note: It feels like every patch includes at least one wacky, unexpected card change these days, so here's one for today! Snowguard has turned out to be a largely unsatisfying card for players, posting poor stats on both popularity and actual wins. Our goals for Snowguard were to create a novel tool for Hot and Featured locations that might also see some play in Conquest decks looking to surprise the enemy, but we fell short. In revising the design, we aimed to:

1. Make her stronger. Granting both the Hawk and the Bear is more total Power on-curve, and decreases the variance around whether either is useful.

2. Give her deckbuilding identity. A few decks (and more to come) already care about adding material from outside your starting deck to your hand.

3. Reduce confusion. Results weren't matching intuition around the Hawk, so we extended the window to start after it resolves. We also added text clarifying the effect won't last through the end of the game, even if you Hawk on the final turn.

4. If possible, let her variants stay in play. Leaning into summoning instead of transforming cleanly solved this.


  • Absorbing Man

    • [Old] 4/5 - On Reveal: If the last card you played has an On Reveal, copy its text. (if it’s in play)
    • [Change] 4/5 -> 4/4




Developer Note: What is this, an OTA patch? After last week's balance updates were locked, but before they went live, we saw a huge surge in the strength and popularity of decks based on the Forge + Brood + Absorbing Man curve. We knew our changes weakened other top decks, and that the new kid was already becoming a Big Deal in ranked and Conquest. We're often happy to let things breathe for a minute when a new deck appears, but this case was unique because it risked an especially dull metagame to let it ride until our next OTA. We decided to make a change now, and we'll evaluate it again with the data gathered from the most recent weekend post-OTA.

BUG FIXES

[h2]Previous Release Bugs Fixed (Not Caught in 18.x Notes)[/h2]


  • Fixed an issue that prevented some inbox assets from displaying correctly.
  • Fixed an issue that prevented the Conquest reward conversion screen from displaying when the season rolled over
  • Fixed an issue that allowed some players to purchase expired Conquest rewards for a short time
  • Cleaned up some issues where Conquest assets would display incorrectly in various languages
  • Resolved a UI hitch that would occur when scrolling between Conquest towers in some languages
  • When at the power cap, The Nexus will no longer cause other locations to wrap around to a negative value
  • Maria Hill's card art should once again be visible players who play in Vietnamese
  • Fixed an issue that was causing some navigation buttons to disappear within the carousel for PC
  • Resolved a flicker that would occur for PC clients in Conquest during matchmaking
  • Cards in the token shop should no longer appear purchasable after already being owned by the player
  • Matchmaking should no longer briefly fade to black!
  • Fixed an issue with text occasionally overlapping the Daily Offer punch card
  • Featured Cards in the Spotlight Cache should now actively update when acquired elsewhere throughout the app
  • Fixed an issue where an error was occurring upon closing the PC client
  • High Evolutionary’s VFX should no longer persist after Attilan activates
  • The name of your chosen deck should once again display during the matchmaking screen
  • Mission reward icons should no longer be missing
  • Fixed an issue that prevented Mister Negative from capping costs at 6
  • Resolved an issue that resulted in a blurry overlay when accessing the shop from the post-match upgrade screen
  • UI elements behind the retreat confirmation prompt should no longer be interactable

[h2]New Bug Fixes (19.x)[/h2]

  • Deck carousel feels less sticky now.
  • Collecting Mission Rewards without loading delay.
  • Sandman and Electro and Daredevil SFX now fade out, rather than looping until turn end.
  • Fixed bug blocking Space Stone trigger SFX.
  • Should no longer be able to navigate between menus while the Settings window is open
  • Fixed an issue that sometimes caused Sandman and Electro from displaying the power of a locked down location
  • Cards that changed abilities such as Mystique should now show the updated ability text if returned to hand
  • Omega Red's copy should no longer spam its VFX on Sinister London
  • Fixed an issue that prevented Time Stone from incrementing the displayed energy number
  • The carousel should be a bit easier to scroll on PC
  • Fixed an issue that would sometimes cause the "Next" button in Friendly Battles to be missing its asset
  • Gold and Season XP assets should no longer be missing when viewed in the mission details
  • Snowguard's VFX should turn off appropriately when the game ends and not persist to the post-match screen
  • VFX for the Mystery Premium Variant icon should no longer display weirdly while scrolling
  • Fixed an issue that could cause the Daily Offer Punchcard progression pips to display weirdly
  • Resolved an issue where claiming a card off of a Season Pass could cause the claim screen to display incorrectly
  • Fixed an issue that caused users in some languages to hang at the initial loading screen
  • Carousel images should no longer be cropped along the top on some iPhones
  • Season Pass rewards should no longer clip through the assets along the top of the screen when scrolling
  • Fixed an issue where tapping on the Gold icon in the Conquest shop could lock users out of the game mode
  • Cleaned up some font sizing issues with the multi-upgrade feature in Vietnamese and Japanese
  • Multi-upgrade should now count appropriately for mission progress
  • Fixed a small asset sizing issue with the Free Credits claim button
  • Fixed an issue where the claim button for Season Pass items wasn't properly localized in most languages
  • Resolved an issue where certain devices could try to resize the game which could lead to many UI issues

 
Known Issues List

[h2]Newly added Known Issues in 19.x[/h2]

  • The SOLD text after purchasing a bundle is too large in some languages
  • Swiping while looking at a card back from the card details view can cause the card's ability text to display mirrored
  • Using the search function in your collection clears any other existing filters you've set
  • Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
  • Evolved cards occasionally have High Evolutionary's VFX visible before they're revealed
  • When a card is returned to hand and then replayed at a location where it should be hidden, tapping on the card will show its detail view
  • Thanos' card art may not display correctly after all infinity stones have been played
  • Several instances of unlocalized text, most notably for some card variant names
  • Lady Deathstrike's thumb is partially obscured at the base and framebreak rarity levels
  • Mysterio's VFX are not displaying correctly on some Android devices
  • The multi-upgrade UI is briefly visible when using the Fast Upgrade system
  • Claimed credits shown on the client may display incorrectly and result in a server error if at Credit cap
  • Distorted SFX can occur when scrolling through the CLTR after upgrading a card
  • Living Tribunal's VFX can repeat if played with certain other cards
  • Card flare effects aren't playing to full effect

[h2]PC Known Issues[/h2]

  • Multiple tabs can be highlighted at once if using a touchscreen device
  • Artist detail information can occasionally be seen for unowned cards in your collection

[h2]Existing Known Issues List from 18.x[/h2]

  • Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
  • VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
  • Friendly battle’s victory/defeat screen is missing it’s banners
  • The infinity split prompt extends out of frame in Japanese
  • The pin button persists on the token shop after you’ve claimed that card but does not function
  • Evolved Shocker’s VFX initially target nothing
  • [Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
  • Intro animations can overlap between Thanos and High Evolutionary
  • Missions may not visually update properly when on the missions screen as the timer rolls over
  • [Conquest] Some oddities with asset layering
  • Can navigate between menus when the settings window is open
  • [Conquest] The infinity tower’s VFX glow can persist to other screens
  • [Conquest] Sometimes when entering the conquest menu the UI isn’t centered
  • [Conquest] “NEW” isn’t properly localized for non-English
  • Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
  • The order of certain new user tutorials can change unexpectedly if that user immediately jumps into friendly battles
  • SFX do not play when retreating on turn 1
  • It can be difficult to interact with the emotes in-match on some devices.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • The new player flow can be bypassed in some situations and cause the client to break until restarting.
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • Time Stone doesn’t visually grant energy on the orb.
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Certain SFX continue to play when the game is no longer in focus.
  • Some elements of the splash screen may be visible across adjacent screens
  • The “Next” button in Friendly Battle may be missing its asset on some iOS devices
  • Kang’s Rewind button no longer completely covers the End Turn button visually
  • If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
  • Notification pips can sometimes be visible beneath the card detail view
  • Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
  • When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
  • The red pip for daily credits isn’t always visible
  • Corners of cards can appear cut off when tilted during the card detail view
  • Colleen Wing’s VFX play more than once when discarding a card
  • A long delay can occur an indestructible card such as colossus is played on Murderworld
  • Gold and Season XP assets are missing in the expanded mission details view
  • Snowguard’s VFX can persist to the reward collection screen
  • Infinity Stone card descriptions overlap the art assets in Korean
  • The Spanish language option displays incorrectly in language selection
  • Collection Level Trophy Road assets are occasionally slow to load
  • Player and Opponent text emotes occasionally overlap on some devices
  • Upgrade button not greyed out when the player doesn’t have enough credits
  • [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
  • In rare circumstances a conquest match can crash resulting in a loss
  • If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
  • Mission packs don't refresh if you're looking at them (need to change screens to see them update)
  • The VFX for the Mystery Premium Variant icon display weirdly when scrolling
  • The pips for Daily Offer Punchcard can occasionally display incorrectly
  • Claiming a card back off of the season or recruit pass may cause the claim screen to not display properly
  • Friendly Battle Mode results screen is empty
  • Luke Cage's VFX play briefly every time that player plays a card