Massive Demo Update
The update is now live, here are the highlights!
New enemy: Wasp tank
The most complex and advanced enemy I've designed so far. Beware of this mobile hover tank.
Updated the new player experience
- The order and locations of the abilities you unlocked has changed, improving the progression.
- Made several level design changes to Awakening and Parabellum to improve flow and add complexity to some arenas.
- New and improved tutorials.
The HUD has been cleaned up and changed to increase the readability.
Graphical Improvements
- Every enemy has received texture reworks. Some even received new meshes and new animations.
- Every weapon have received updated meshes and textures. The railgun got updated animations and changes to it's SFX and VFXs.
- Jumppads, lights and several other objects have received new meshes and textures.
- New lightning pass on every level, improving readability and immersion.
The Great Rebalancing
With all of the enemies now complete for the release I decided to do a complete rebalance of the combat values. Nothing has been left untouched. To summarize everyone is now more deadly, including you :).
Enjoy and take care,
/Oliver Lagerblad
Swarm Creations
New enemy: Wasp tank
The most complex and advanced enemy I've designed so far. Beware of this mobile hover tank.
Updated the new player experience
- The order and locations of the abilities you unlocked has changed, improving the progression.
- Made several level design changes to Awakening and Parabellum to improve flow and add complexity to some arenas.
- New and improved tutorials.
The HUD has been cleaned up and changed to increase the readability.
Graphical Improvements
- Every enemy has received texture reworks. Some even received new meshes and new animations.
- Every weapon have received updated meshes and textures. The railgun got updated animations and changes to it's SFX and VFXs.
- Jumppads, lights and several other objects have received new meshes and textures.
- New lightning pass on every level, improving readability and immersion.
The Great Rebalancing
With all of the enemies now complete for the release I decided to do a complete rebalance of the combat values. Nothing has been left untouched. To summarize everyone is now more deadly, including you :).
Enjoy and take care,
/Oliver Lagerblad
Swarm Creations