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  3. TALES OF DESTRUCTION update is now OUT!

TALES OF DESTRUCTION update is now OUT!

The TALES OF DESTRUCTION update is now out!

This update brings plenty of new content, so let me highlight the major features :)

A high score and rank system have been implemented on each map as well as an overall Story, rank and high score. Learn and earn the score multipliers to go from NOVICE to the rank LORD OF TOOLS.

TALES: A new game mode has come with its first level, Distribution Hub. Experience RETOOLED turn up to 11. :)

Weapon alt fire: Each weapon has received an alternative fire option. Expanding the way you wreck your enemies. With weapon alt fires, new weapon combos have appeared as well as a new crosshair system that will more efficiently display weapon information.

It has been a lot work getting this update ready for release, and I hope you all like it! The full patch notes are below.

As a final note, I just wanted to say thank you all taking a chance on RETOOLED and looking forward I am really excited about what is coming up next for RETOOLED. Update Master Of Destruction is now estimated for late Q3 or early Q4 2024.

Have a great week everyone!

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Patch Notes Tales Of Destruction

NEW
- TALES (New game mode), level DISTRIBUTION HUB: SKY's call for destruction will not go unanswered.
- High score and Rank system. Wreck your enemies in style to achieve your best score and climb the ranks. Implemented on all maps as well as an overall story, rank and high score.
- Alt fire for each weapon. Designed complement your arsenal and giving you more options to dispose of your foes.
-- See the help menu for more info on each weapon alt fire and tips for weapon combinations.
- The golden tool, each story map now contains a hidden "golden tool". Picking it up gives a temporary highscore multiplier.
- Multiple levels have gotten minor changes, mainly layout and lightning updates.
- The help menu now has new entries detailing how the high score system functions, score events and multipliers.
- 7 new achievements.

HUD UPDATE
- New crosshair system that allows for greater information display within each weapon's crosshair as well as new animations.
- High score display widget added, togglable and scalable. Off by default.
-- Weapon state display close to crosshair, togglable with an opacity setting.

CHANGES
- Weapon switching and firing code has been overhauled. This fixed a logic bug that could delay the first shot fired after switching weapons in some cases. The overall weapon switching is now faster.
- AI Utility and Omni bots have received shield changes. Instead of reducing incoming damage they now have a separate shield pool.
- Multiple enemies have now been marked as "High Value Targets" throughout the levels. Destroy them to get a temporary highscore multiplier. (High score display widget needs to be enabled)
- Player robot has received a texture update.
- Distribution hub's level challenges count towards progression unlocks.
- Change default keybindings for zoom, melee and added a new one for weapon alt fire.

OPTIMIZATIONS
- Several VFX impacts have been optimized.

BUG FIXES
- Awakening Boosted jump tutorial will now close if you skip skill check area.