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Deep dive #1 - The vision

Hi everyone! Today is the first post in a series of deep dives on RETOOLED and we are starting it off with the vision for RETOOLED.

The vision for RETOOLED is to build a momentum based FPS that emphasizes quick thinking and strategy in high stake combat puzzles fought in race track like arenas. Each arena in the single player is designed to test and challenge you and be reactive to your actions and position to keep it dynamic each time you fight in it.


Each player action in RETOOLED is designed to interplay with others with the goal of nudging the player into using the entire assortment of weapons, abilities and movement actions without forcing a specific playstyle.

All of this while facing a wide roster of enemies, each one taking on a specific role like a chess piece.


RETOOLED isn’t an imitation of past experiences but meant to deliver something new and stand longside its peers in the arena FPS genre. What are you waiting for? Bunnyhop, dash or boost jump of enemies into the action, RETOOLED is easy to pick up but hard to master.

Follow along as I will delve deeper on each aspect leading up to the release in the very near future.

And remember, join the Discord to discuss the game and find out about the latest updates:
https://store.steampowered.com/app/1997590/RETOOLED/