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RETOOLED News

Hotfix patch #2 for New Tools Of Destruction

Hello everyone! Small hotfix patch.

- Fixed the equipment progression that got broken by the previous patch.
- HUD changes to improve readability.

I'm extremely sorry about the progression being broken, and want to apologize for any inconvenience. Know that I have now changed up my patching process to avoid something like this to happen again.

I wish you all a great weekend,

/Oliver - Swarm Creations

RETOOLED IS NOW 25% OFF! :D Vote for RETOOLED in the 2023 steam awards!

The holidays are fast approaching and it's time for sharing, caring and so RETOOLED is now 25% off!

2023 Steam awards are now so why not cast your vote on any of the smaller titles releasing this year? I would greatly appreciate any votes for RETOOLED :).

Development is continuing to progress well over here in Gothenburg, Sweden on the next big patch, 1.1 untitled so far.

Want a peak behind the curtain? Well then.. development of RETOOLEDs future content happens over on Youtube and Twitch. Feel free to follow along! :)

Keep wrecking those bots!

/Oliver Lagerblad - Swarm Creations

New Tools Of Destruction - Hotfixes

A hotfix patch just released fixing some new bugs introduced in the New Tools Of Destruction build.

  • Level outro menu visibility bug is now fixed. (Was introduced the in latest build)
  • Gatekeepers: Flawless challenge now correctly checks its condition.
  • Equipment presets now have the correct requirements for its equipment.
  • Cluster Grenade explosion sound distance increased.
  • Nano bots boost ability activation sound increased.
  • Omni bot, boss version got a health increase.

The development process is being streamed on Twitch and Youtube, work on the untitled 1.1 patch continues. Have a great weekend!

New Tools Of Destruction update is now OUT!

The New Tools Of Destruction update is out now!

This update massively expands the arsenal in RETOOLED with 9 new abilities and 4 new pieces of equipment. :) Your preference of destruction gets expanded by completing level challenges.

But that is not all!

  • Movement : These adjustments are made to make you feel more in control of your movement.
    • Base top speed increase from 1200 - 1300
    • Acceleration increase from 11250 - 15750
    • Uniformed the air control amount, no longer varies dependent on z velocity. Slightly increased air control in relation to top speed.
    • Perch radius lowered from 70 - 40. This allows you to stand closer to ledges without falling off.
    • Travel mode now also affects your acceleration and deaceleration making you more agile than before.
  • Lv. Parabellum has gotten a reinforcement update.
    • 2 arenas have been reworked
    • Overall art polish
    • Lightning update
    • Boosted jump mark indicators have been added to help new players identify arena pathway options.
  • Speedrunning stats display for each level and overall story completion time for each difficulty.

  • 3 new achievements tied to overall story completion time.

  • Menu updates
    • Visual overhaul, backgrounds/colors.
    • Help menu got several new entries for new abilities and equipment along with a structural overhaul.
    • New loadout menu, accessible in story menu as well as between levels so you can make changes without going back to main menu.
    • New tooltip, visual overhaul and more expansive information display.
    • Weapons tutorial in Awakening got a small highlight update.
    • Level outro menu adjustments, stats display addition and visual update.
    • Objective icons in the world got several changes to their transparency calculation. They are now more visible when looked at and fades in and out more quickly.
    • Challenge icon updates.
  • Sound / Music
    • Jumping SFX pass, now differentiate between Jumping/Boosted Jump/Double jump/Bunny hopping and Jumppack.
    • Level "Cooldown" got several music changes, it is now more varied and in line with the overall tone.
  • Bug fixes
    • Disrupter bot will no longer trigger the end of the jump attack after death.
    • ESD Grenade now requires 2 plasma bolts to be charged. Explosion VFX will now trigger correctly once charged.
    • The level challenge display will now display level names correctly.
    • Wasp tank laser beam attack now stops correctly at death.
    • Wasp tank logic fixes when entering and exiting defensive mode. (Known issue, can in rare cases have it's shield active even if not in defensive mode.)
    • Parabellum, hidden disrupter bot trigger fixes.
  • Multiple grammatical errors fixed.

Developing this update has also meant doing a bunch of prep work for the upcoming 1.1 patch that will be the next larger patch coming to RETOOLED, want to follow along the development and peek behind the curtain? Join our discord or catch the live streams over on Twitch.


For now, bunny hop your way into the action a wreck some bots with your new tools! Will you manage to complete the new achievement STORY: PhD in RETOOLED?

REINFORCEMENT update out now!

Hi everyone!

The REINFORCEMENT update is now live!

Changelog:
- Overwatch arena A-N2 got a overhaul, several additional paths added making the arena flow better.
- The MELTAGUN got a rework, its projectiles now bounce upto 5 times and increases its damage after each enemy hit by 20%. Base damage was lowered to 150.
- Wask tank enemy got an additional attack option while in defensive mode.
- Disrupter bot rage mode VFX pass and animation adjustments.
- Omni bots laser hit VFXs was added.
- Ambience music fixes on RE-Watch and Cooldown levels.
- Orb Launcher VFX timings got tweaked to align more with its functionality.
- Ability cooldown adjustments.
- Omni bot Elite versions got a health increase.
- PAI VFX optimizations, should remove stutter on it's core explosions.

Check out the video patch log [previewyoutube]here[/previewyoutube]!