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GreedFall: The Dying World News

⚔️ Steel or Smoke: Choose Your New Weapon 🔥

In our latest update, we’ve added not one, but two brand-new weapons for you to try out—and they couldn’t be more different.

Are you the kind of fighter who thrives on agility, finesse, and close-range flair? Then the new sword might just become your weapon of choice. Master its swift strikes and elegant footwork to outmaneuver your enemies and deliver the final blow with style.



Or perhaps you prefer to keep your distance, picking off threats before they even get close? In that case, the new rifle will speak to your tactical side. Powerful, precise, and deadly from afar, it’s perfect for those who like to make a statement from a safe distance.



Whichever path you choose, these new tools of destruction are now waiting for you in GreedFall 2. Test them in battle, refine your playstyle, and discover which suits you best.

Update your game now and jump back into the fight!

Greedfall 2 aims to turn around a disastrous early access launch with a combat overhaul and a big new boat




PC Gamer's Fraser Brown wrote in his September 2024 preview of Greedfall 2 that the decision to completely overhaul the combat system of the original game and release it in a rough, early access state, was a "risky gamble" for developer Spiders. Prophetic words, as it turns out. While Greedfall is quite well regarded, especially among fans of ye olde Eurojank, Greedfall 2 is struggling badly...
Read more.

PATCH: Update 0.2 is live!

Hi carants,

We've deployed a major update which brings the continuation of the main quest, a new region, a new companion, new features, improvements to the combat system, and more. Here's the complete list of what awaits you.

[previewyoutube][/previewyoutube]
A new region: Olima, City of Stars


With this update, we’re introducing a new area for you to explore! The streets of Olima have opened for you to visit, with plenty to see and do. Take a tour around the port, illegally enter homes, and stumble through the city’s pubs – you might find some interesting information in them if you look close enough.


You’ll also have access to a various number of quests in these new areas. Will you solve them through diplomacy, force your way through with violence, or find another way? The choice is yours.

A new companion: Safia


We’re also introducing a new companion. Safia, a renowned explorer, will join your party after completing a portion of the main story. A member of the Bridge Alliance, she’ll shoot into battle with bullets galore and provide your team with invaluable buffs.


The only thing sharper than her intellect are Sybille’s blades. We suggest not getting on the wrong side of either.

You can read more about Olima and Safia here.

The Hub


The new update will introduce the Hub. You will acquire your own ship (not a boat!) where you can prepare your journey, talk to your companions, and more. Good thing Alvida is there to help you set sail for your adventure’s next destination.

You can read more about the Hub here.


Improved Combat System


Following your feedback, we’ve also improved the combat system. With this update, you’ll be able to experience a more dynamic version of the combat. It will now feel more responsive, with snappier reactions and animations, clearer visual feedback, new ways of handling different situations, and more.

With the new weapons (rifle and sword) and skill trees at your disposal, your foes had better behave!

You can read more about the improved combat system here.

And more!


But that’s not it. The new update also brings various additions and fixes, such as:
  • The Disguise system – Take advantage of your new cover to infiltrate the enemy lines.
  • New regional quests and events – Learn more about the world and discover more secrets.
  • Beginning of the companion quests – Get to know your companions and help them achieve their goals.
  • New level cap – Your max level is now 30.
  • Respec consumable – Feeling like trying a new playstyle? It is now possible with this new consumable.
  • Improved interface – See the game in a new light with new icons and better UI.
  • Bugs fixing – No more miners missing their pickaxes!
    • Fixed various issues with the companion's behaviors in combat.
    • Fixed issue with Nilan being inactive in combat in certain instances when the Autonomous Party is on.
    • Fixed issue with the skills or attributes not being properly retained by the companions.
    • Fixed various issues with the Monkeys in the trees in combat.
    • Fixed issue with the compromising document which could be found before going to the Inkmistress and triggered the wrong dialogue.
    • Fixed issue in the Treasure Island quest with the Last letter which wasn't added properly to the Notes section.
    • Fixed issue with some dialogues not triggering as intended after opening the chests during the treasure hunt.
    • Fixed issue during the trial where the Shipyard Master and Emissary Zahide’s lines overlapped with each other when presenting the evidence.
    • Fixed issue with Admiral Cabral’s head during the cutscene when arriving in Uxantis.
    • Fixed issue with one of Telmo’s lines missing audio during Like Father, like son quest.
    • Fixed issue with the grenade’s impact following the player's character during battle.
    • Fixed issue with the unusual spawn of a hostile naut group near the Inn in Uxantis at night.
    • Fixed issue after finding Diogo where there was an infinite loop when talking to the Naut Guard.
    • Fixed issue where it was possible to buy a shovel from the Merchant or Blacksmith before finding it in the fortune camp.
    • Fixed LOD issue on Uxantis level.
    • Fixed issue with Safia’s head during the cutscene when you first meet her.
    • Fixed issue in the Journal entry where the time left before the ship is ready to leave Uxantis wasn’t properly displayed.
    • Fixed issue in Find the gold scales quest which prevented it from progressing if the statue was crafted after obtaining the quest from Armal.
    • Fixed issue with The missing scales quest which couldn’t be completed when creating the statue for Armal while having golden scales and miners loot in the inventory.
    • Fixed issue with the main character behaving unusually during the dialogue with the Fort Captain when asking help with interrogating the Woodcutters.
    • Fixed LOD issue on Teer Fradee level.
    • Fixed issue in tutorial popup which displayed the wrong keybinds after leaving Minan’s house.
    • Fixed issue with the tutorial popup for the Journal lacking a prompt button when using a gamepad controller.
    • Fixed issue with floating wooden rafts colliding with rocks in the native village.
    • Fixed issue with the NPC’s animations in the Bridge Alliance’s Fort.
    • Fixed issue with the missing keyhole on the mine’s doors.
    • Fixed issue with Armal’s teeth when talking to him.
    • Fixed issue with certain hairstyles floating unusually.
    • Fixed issue during the Ritual Arena combat tutorial which caused the popup windows to disappear when entering the Pause Menu.
    • Fixed issue during the Ritual Arena tutorial where activating the Autonomous Party option during the fight will halt it.
    • Fixed issue with the harassed miner who doesn’t do anything if the party attacks the offenders.
    • Fixed issue during A new evil quest which displayed unusual behaviors from one of the miners before triggering the cutscene.
    • Fixed various localization issues.
    • Fixed various descriptions and UI issues.
    • Fixed various issues with animations and collisions.
    • Fixed other various issues.
  • And more!

As previously mentioned, with this patch and its large amount of new content added, your old save files won't be compatible with the updated version of the game. You'll need to restart from the beginning to experience this new adventure.

So are you ready to hop back on the game? New mysteries and choices await you, carants!

Follow @greedfall and join the discussion: DISCORD X REDDIT FACEBOOK INSTAGRAM

Update 0.2 | Improved Combat System

Since the launch of GreedFall 2’s Early Access, many of you have shared your thoughts on the combat system. You’ve expressed clear expectations: more fluidity, responsiveness, and clarity. We’ve heard you and improving the combat is one of our priorities.


The upcoming update marks a major step in that direction. It improves the overall feel of combat, enhances visual clarity, and reinforcing the tactical aspect of the system.

[h3]More Responsive and Dynamic Combat[/h3]

The reactivity and close-quarters combat in real-time have been significantly improved. Attacks now trigger sooner and chain together more quickly, with snappier animations and smoother transitions — there’s no more returning to idle poses between strikes. Your character keeps their momentum more effectively, and micro-movements are better handled, especially when using abilities or when changing directions – the start of attack’s movement blending with the change of direction to be more reactive and dynamic.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Movement has also become more fluid with the addition of strafe mechanics, faster 90° and 180° rotations, and gap-closing mechanics that help reduce downtime between actions.

[previewyoutube][/previewyoutube]

The Lock Target system has also been reworked. It now allows you to have a closer use of the camera in real-time combat, improved target-switching, and smoother transitions between enemies. Unlocking the target, attempting to flee or repositioning during the fight can be triggered by naturally sprinting on the battlefield. The result: your locked target stays in focus as long as you want, without compromising clarity or control for the rest of your actions.

[previewyoutube][/previewyoutube]

[h3]A Clearer Interface for More Informed Decisions[/h3]

Visual feedback has been improved across the board: damage, critical damage, status effects, and positioning bonuses (like flanking or verticality) are now much easier to identify. Afflictions (and their active/inactive state) are more readable on characters, and enemy immunities are clearly displayed. You’ll always know what’s happening — and why.


The UI has also been redesigned to better support gameplay: new icons for abilities, effects, and loot; clearer health and armor indicators; and improved visibility for Action Point gains. The skill tree now directly displays weapon abilities unlocked through each branch, and shortcut descriptions have been refined for better understanding.

[h3]A Deeper Tactical Approach[/h3]


For those who prefer a more strategic style, the tactical mode has also received significant improvements. New tactical skills now allow you to issue group commands such as hold position, rally, heal, or revive. You can also order your allies to disengage when in difficulty, making it easier for them to immediately dodge any spicy situations – for example when your ranged fighters need to avoid melee people coming at them.

Allies in danger are more clearly highlighted, and the play/pause buttons are now more visible to help you manage decisions in the heat of battle.

We've also improved enemy behaviour to allow a more balanced spread of targets at the start of combat, as well as more logical reasoning from the AI towards actions taken during battle.

Another key improvement: knockbacks or movement-altering effects no longer wipe a character’s action queue. This allows for finer strategic control, even when the situation starts to spiral.

[h3]And This is Just the Beginning[/h3]

These improvements mark an important milestone — but we know that combat is a core pillar of your experience. Our goal is to make the real-time experience more engaging and fun, both for players who are used to action RPGs and for those who want to discover the tactical aspect offered in GreedFall 2. We’ll continue refining it throughout Early Access. More changes are already in the works: balance tweaks, new animations, community-driven adjustments… You'll see the combat system evolve with every update, right up to the final release.


Thank you for your feedback, your patience, and your continued support. GreedFall 2 is growing with you — and we can’t wait to see you dive back into the action on March 27th!

Follow @greedfall and join the discussion: DISCORD X REDDIT FACEBOOK INSTAGRAM

Update 0.2 | The Hub

Carants,

The next update is set to release on the 27th of March. Before you get to experience it, we would like to introduce one of its many additions to the game: the Hub!



[h3]What is the Hub?[/h3]

In simple terms, the Hub is your own ship (not a boat!) which is accessible from any level via your World map, except when you’re in a dungeon.


[h3]What can you do with the Hub?[/h3]

Once you’ve acquired your ship, you will be able to access this specific level anytime and it will allow you to properly prepare your journey. There, in the next update, you will be able to:
  • Rest
  • Manage your party
  • Manage your party’s equipment
  • Access your Workshop
  • Access your Chest
  • Teleport to any visited levels
In the future, we plan to add other things like:
  • Buying materials from a Merchant
  • Accessing romance scenes
  • Accessing your Messages
  • Welcoming some NPCs you rescued on board

You can also encounter your companions on board. Watch Sybille and Ludwig play cards, Nilan carve stone, and Fausta write letters. You might even be able to get to know them better if you so choose...


Of course, if being at the helm of the ship is not your cup of tea, you can always ask Alvida for a little help. After all, one can’t deny the value of a Naut’s knowledge when it comes to ships!


Ready to set sail?

Follow @greedfall and join the discussion: DISCORD X REDDIT FACEBOOK INSTAGRAM