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Extraneum News

Update 0.10.0 and new developments

A new update has just been released (0.10.0)!

This update brings a handful of bug fixes and a couple new features;

  • Enemies can now go through doors with locks when they're unlocked
  • The music has been updated
  • Waterfalls (water, sludge, lava) have been redesigned
  • Rain and waterfalls now have appropriate sound effects
  • Slightly changed grenade physics to keep them in the air longer
  • Controller vibrations have been added


Regarding the planned levels for episodes 2 and 3, things have been very slow because of my total lack of inspiration. With that said, I've had the change to talk to Noah, developer of the awesome old-school fps Viscerafest, and he agreed to join me in designing new levels for the game! Hopefully this means we'll be able to pick up the pace and release new maps soon.

Go check out Noah's game Viscerafest on Steam if you haven't done so yet; https://store.steampowered.com/app/1406780/Viscerafest/

As always, thank you so much for your support, and stay awesome! :)

- David

Update 0.9.0

A new update has just been released (0.9.0)!

This update introduces the first map of episode 2, and a new enemy type; the Grenadier!

In addition, it includes the following bug fixes and improvements;

  • The priority of weapons when switching from an empty slot has been revised. The grenade launcher is not selected automatically anymore, preventing accidental explosions.
  • The settings now save properly when starting a new game.
  • Explosions caused by the player's own weapon will only damage the player by 50%.
  • The automap now shows security doors in their respective color.


Also, I said in the last update that I would cut the planned level count from 24 to 16, but I think it's still too early to jump the proverbial gun and cut on content. I've been exceedingly stressed out lately and anxiety took the better of me when I wrote that post. Development will continue as initially planned, with 3 episodes of 8 levels each. Sorry for the unnecessary scare!

As always, thank you so much for your support, and stay awesome! :)

- David

Progress update - Autumn 2022

Hi all! It's been a while and I figured it was time for a small update on what's been going on with the development of Extraneum.

Ever since the Realms Deep event on September 15th, I've been in a depressive slump and development has slowed to a crawl. I'll get better soon I'm sure, but I believe I owed it to you to be completely transparent about it.

Also, I've been thinking about it, and if I want to be able to release v1.0 in a timely manner, I'll be forced to cut down on the number of maps I initially wanted to do, going from 24 to 16. As a solo dev, I have to do everything by myself, and level design is particularly time consuming. I thought of hiring a level designer, but I just can't afford it right now. And I'd rather give you quality content, than a bunch of subpar level that only serve to fill the gaps.

This also means that the episodic structure will have to go, and instead of having 3 episodes of 8 levels, the game will have one single unnamed episode of 16 levels. This shouldn't have an impact on your save file, however.

The next update, v0.9.0, will be released in November, and include what is technically the first level of episode 2, along with a handful of minor features and bug fixes.

As always, thank you so much for your support, and stay awesome! :)

- David

Realms Deep 2022 Discount

As announced previously, Extraneum will be 25% off for one week, starting... right now!!

Don't forget to check out realmsdeep.game for the Realms Deep 2022 online event, which will showcase a plethora of retro first person shooters like Extraneum, from Friday to Sunday, September 16-18 2022!

In addition, an update has just been released for Extraneum (v0.8.7). It includes the following changes;

- Fixed UI sounds not playing
- Made the Flayer Spawns sometimes move around when hit instead of making a bee line for the player
- The automap saves its settings between levels
- You can't buy stuff when your inventory is full anymore
- Added new difficulty options in between the hard and easy difficulties
- Made the secrets appear orange on the automap when you previously found them
- Money drops are now a single item that is worth an arbitrary amount
- The item icons on the store UI no longer block the mouse cursor

Episode 2 is still being worked on, but life is getting in the way and so is my mental health, so I might have to keep it on hold for a little while in order to recharge myself. Rest assured that work will resume very soon however.

As always, thank you for your support, and stay awesome! :)

David

Coming soon; Realms Deep 2022

I'm happy to announce that Extraneum will be present at Realms Deep 2022, a digital event hosted by 3D Realms, featuring world premieres, special guests, and interviews from different retro and old-school first person shooters! The event will run from Friday, September 16, at 12:00 PM PT, to Sunday, September 18. More info can be obtained at realmsdeep.game ːsteamhappyː

During the week surrounding the event (September 15 to 22), the game will be discounted at 25% off, so if you haven't grabbed it yet, it will be a great opportunity to do so!

The game will also receive a small update, featuring the first level of episode 2, and a few improvements which will be listed when the update goes live.

As always, thank you for your support!

David

EDIT 2022-09-09: Because I'm unhappy with the current layout of E2M1, I'm going to have to redo parts of it, so I don't know if I'll be able to release it in time for the 16th. With that said, rest assured that I'm doing my best to release it soon.