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Placid Plastic Duck Simulator News

Trading Cards, Badges, Backgrounds: all Ducky goods are here!

How are you my duckies?

With a bit of delay but with great pleasure, I'm here to announce the arrival of Community Items!

Placid Plastic Duck Simulator now really feels like possesses all the features needed to help you achieve ultimate relaxation. It's no coincidence the ultimate badge is called "Ascended duck".

Time to celebrate!


Honestly, it was fun making all these items and we hope you like them too.


No really, you MUST like them. You know what happens if you don't?


Just kidding.


Now that this is done, we can really focus on the actual gameplay and plan an even more relaxing and fun future for the ducks. Exciting times ahead!

In fact, we started already. Want to see something? We can't show you, it must be a surprise. But to prove that we are actually on the move here's a little reworking we have in store for the piping hot "molten duck":




Ok, that's enough already, I'm not allowed to spoil too much yet. So, I thank you all again for sticking with us and floating gently with all the ducks. You are really the best players we could possibly hope for.


More news soon. Just not too soon, we are off to the beach for the month of August.


turbolento games



PPDuck Update 1.0.1 - Hotfix and Overwhelmingly Positive result!

Dear Duckies,

First of all, thank you! This many downloads and good reviews are as welcome as unexpected :).

It's now almost 10 days since release day; it's amazing to watch so many people playing and streaming and to read so many comments, reviews, and feedback.





We haven't been idle though, because we wanted to address the most common issues as soon as possible. This is just the first of many updates to come!

Before we get to the list of what we added and fixed, allow me to announce that you asked for trading cards and trading cards you'll get next week!

Enjoy this sneak peek:





Now, on to a more serious topic: the infamous GPU usage. Many people noticed this issue and rightfully complained. This week we investigated the problem and eventually managed to considerably reduce GPU usage and temperature, though we are still working on optimization.

We want to do more and add video settings in another future update. This requires a bit more work, but rest assured it will be implemented, this way players will be able to adjust everything according to their setup.

[h3]FIXED[/h3]
  • Helicopter cap duck getting stuck on the floor
  • Occlusion culling making the camera go through objects
  • Ducks ending too often stranded out of the pool
  • Golf ball achievement triggering randomly
  • Fps and GPU usage
  • Korean and Japanese languages


[h3]ADDED[/h3]
  • Simplified Chinese and Turkish languages


Brace yourself my duckies, for the best is yet to come.

turbolento games





The ducks have landed. Placid Plastic Duck Simulator is out now!

Hello my duckies!

A project that was born as an experiment aiming at pushing the boundaries of what can be defined as a game - a tongue-in-cheek experiment - now feels like a project with a lot of potential to me.

For now, though, I'm just happy it made it to the real world!



I hope you'll get some relaxation and good vibes out of this little game. I want to keep working on it, but I'll make up my mind once (or rather, if) people confirm my vision is not just the result of a personal delirium. Can you see rubber ducks float everywhere? I can see them inside a solitary bathtub on top of a mountain, in a Japanese zen pond, in a skyscraper's infinity pool over New York, in a water park, in a golf course, in Roman thermal baths... Everywhere I say!

But let's not get fixed on the future, rather let's enjoy the present moment and focus on what we have right here and right now. Just like our rubber ducks teach us, we can be happy with what we have.



Placid Plastic Duck Simulator is maybe not much, but I am happy with it.

I hope you can be happy too.

turbolento games




It's summertime! The buoyant rubber ducks are almost here

Hello my duckies!

I just wanted to say hi to all the people who started following this weird project of mine.

I say weird because I guess it's not common to make a game where you basically are - though active - a simple spectator.

But I'm sure what is definitely not weird is the aim of the game.



I often find peace in the simplest of things, and many times in the past I found myself enjoying a little part of an MMORPG, an adventure game, or even a shooter, that was there just as a break from the real in-game activities. With enough love and vision, I thought, those breaks could work as a game on their own.

I recently got inspired by new titles that I consider the new wave of relaxing games, and it seems to me that many players are nowadays looking for those nice little breaks between the hustle of more energy-demanding games. I'm thinking of Unpacking, Dorfromantik, or Potion Craft, to name a few.

That's where I come from with Placid Plastic Duck Simulator. I want it to be nice to look at and relaxing. It should generate brief moments of awe in the player thanks to the simplest of things. The same awe of a child pointing at an airplane in the sky.

And yet, I have so many ideas of the things that could be done in such an environment. I hope to be able to work on them once the game is out. I'm counting on your feedback to give the right priority to all of them.

I want to thank the people who wishlisted the game and read this introduction. A special thank you goes to the good people who voluntarily translated the Steam page and the game for now: dashimaru, Elisabet Obradors, Jussetin Tamarre, ゴムあひる, and CAngus.



And that's all for this first post. Let's see how things will evolve eventually.

I'm sure, eventually, everything is going to be all right.

:)

turbolento games