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Placid Plastic Duck Simulator News

The ducks have landed. Placid Plastic Duck Simulator is out now!

Hello my duckies!

A project that was born as an experiment aiming at pushing the boundaries of what can be defined as a game - a tongue-in-cheek experiment - now feels like a project with a lot of potential to me.

For now, though, I'm just happy it made it to the real world!



I hope you'll get some relaxation and good vibes out of this little game. I want to keep working on it, but I'll make up my mind once (or rather, if) people confirm my vision is not just the result of a personal delirium. Can you see rubber ducks float everywhere? I can see them inside a solitary bathtub on top of a mountain, in a Japanese zen pond, in a skyscraper's infinity pool over New York, in a water park, in a golf course, in Roman thermal baths... Everywhere I say!

But let's not get fixed on the future, rather let's enjoy the present moment and focus on what we have right here and right now. Just like our rubber ducks teach us, we can be happy with what we have.



Placid Plastic Duck Simulator is maybe not much, but I am happy with it.

I hope you can be happy too.

turbolento games




It's summertime! The buoyant rubber ducks are almost here

Hello my duckies!

I just wanted to say hi to all the people who started following this weird project of mine.

I say weird because I guess it's not common to make a game where you basically are - though active - a simple spectator.

But I'm sure what is definitely not weird is the aim of the game.



I often find peace in the simplest of things, and many times in the past I found myself enjoying a little part of an MMORPG, an adventure game, or even a shooter, that was there just as a break from the real in-game activities. With enough love and vision, I thought, those breaks could work as a game on their own.

I recently got inspired by new titles that I consider the new wave of relaxing games, and it seems to me that many players are nowadays looking for those nice little breaks between the hustle of more energy-demanding games. I'm thinking of Unpacking, Dorfromantik, or Potion Craft, to name a few.

That's where I come from with Placid Plastic Duck Simulator. I want it to be nice to look at and relaxing. It should generate brief moments of awe in the player thanks to the simplest of things. The same awe of a child pointing at an airplane in the sky.

And yet, I have so many ideas of the things that could be done in such an environment. I hope to be able to work on them once the game is out. I'm counting on your feedback to give the right priority to all of them.

I want to thank the people who wishlisted the game and read this introduction. A special thank you goes to the good people who voluntarily translated the Steam page and the game for now: dashimaru, Elisabet Obradors, Jussetin Tamarre, ゴムあひる, and CAngus.



And that's all for this first post. Let's see how things will evolve eventually.

I'm sure, eventually, everything is going to be all right.

:)

turbolento games