Access-Ability Summer Showcase!

[h3]ACCESSIBILITY FEATURES SHOWCASED[/h3]
Hey everyone! We were super excited to take part in the first ever Access-Ability Summer Showcase recently. It's a brand new event to highlight the accessibility settings and features of upcoming games.
One of our mantras at Polygon Treehouse is ‘Adventure for All’, so we’ve been putting a lot of effort into accessibility, building on our experience with Röki to make sure as many folks can enjoy our new game as possible.
Here’s a list of the accessibility features we showcased:-
- High-contrast text / backgrounds with text presented in a readable sans-serif font by default for greater visual clarity
- Dark and light mode text display options
- Several dialogue scrolling options, including dialogue speed settings, no dialogue scrolling, and dialogue auto-play
- Visual, audio, and haptic feedback to alert players as they solve puzzles and explore
- Dynamic tracking camera
- Sprint toggle
- Full button/key remapping
- Haptics toggle
- Non-Dialogue Captions for ambient and environmental sound effects
[h3]WATCH THE SHOWCASE[/h3]
You can watch the Mythwrecked segment (voiced by accessibility guru Britt Dye, who we’ve been collaborating with on the game) here and the full showcase can be enjoyed here.
[h3]FOLLOW THE ADVENTURE[/h3]
That’s all for now, but don’t forget you can keep up to date on Mythwrecked: Ambrosia Island by following our Twitter, joining our Discord or subscribing to the Polygon Treehouse Newsletter.
Until next time,
Alex & Team