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B-17 Flying Fortress : The Mighty 8th Redux News

Release 1.0.9b - 'Shoo Shoo Shoo Baby'

Boy oh boy, second patch in as many days. This one fixes a very serious CTD mid-mission and tweaks the new time bar.

[h2]Major fixes[/h2]
  • Fix for crash to desktop when too many airbases are attacking the squadron


[h2]Minor fixes[/h2]
  • Time bar no longer off the edge of the screen
  • Select time to reset to normal speed
  • No longer able to change speed while paused
  • Icon bar help no longer shows if icons are invisible



B-17 serial 42-32076 was accepted into service in January 1944 arriving in Great Britain on the 2nd of March. It was flown from RAF Bassingbourn by the 401st bombardment squadron of the 91st bombardment group. Dubbed 'Shoo Shoo Baby' by its crew after a popular song by the Andrews Sisters, it flew 24 successful missions, before mechanical problems deep in enemy territory forced the crew to land the Aircraft in neutral Sweden where it was interned. A deal was struck between the US and Sweden to gift several B17's to Sweden for civilian purposes including the (renamed) 'Shoo Shoo Shoo Baby', in return for repatriation of air crew.

Shoo Shoo Shoo Baby is one of a handful of surviving B17's today.

Release 1.0.9a - 'Shoo Shoo Shoo Baby'

This patch fixes a 1.0.9 crash bug and tweaks the fighter behavior, with a little more context on what's changed in this build.

[h2]Gameplay[/h2]

  • Fighters now attack in multiple waves of squadrons (2 waves of 4 aircraft instead of 3 waves of 6) per airbase, instead of single squadrons.
  • Fighters are now a little more aggressive and will pull out of attacks later.


[h2]Major fixes[/h2]
  • Fix for crash to desktop related to fighters in historical missions


B-17 serial 42-32076 was accepted into service in January 1944 arriving in Great Britain on the 2nd of March. It was flown from RAF Bassingbourn by the 401st bombardment squadron of the 91st bombardment group. Dubbed 'Shoo Shoo Baby' by its crew after a popular song by the Andrews Sisters, it flew 24 successful missions, before mechanical problems deep in enemy territory forced the crew to land the Aircraft in neutral Sweden where it was interned. A deal was struck between the US and Sweden to gift several B17's to Sweden for civilian purposes including the (renamed) 'Shoo Shoo Shoo Baby', in return for repatriation of air crew.

Shoo Shoo Shoo Baby is one of a handful of surviving B17's today.

Release 1.0.9 - 'Shoo Shoo Shoo Baby'

This patch updates gameplay and UI with some other minor fixes

[h2]Gameplay[/h2]

  • Reworked fighter attack


[h2]UI Features[/h2]
  • Time can now be controlled from a new UI at the bottom of the screen
  • Bombardier search/rate toggle now has an icon/button at the bottom of the bombardier action screen
  • Compartments and stations are disabled when viewing fighters


[h2]Major fixes[/h2]
  • Fix for crash to desktop when swapping to a fighter and selecting a B17 compartment


[h2]Minor fixes[/h2]
  • Scroll Bar now ties to mouse wheel for menus
  • Training mission typos
  • Fix for inability to quit pilot training mission



B-17 serial 42-32076 was accepted into service in January 1944 arriving in Great Britain on the 2nd of March. It was flown from RAF Bassingbourn by the 401st bombardment squadron of the 91st bombardment group. Dubbed 'Shoo Shoo Baby' by its crew after a popular song by the Andrews Sisters, it flew 24 successful missions, before mechanical problems deep in enemy territory forced the crew to land the Aircraft in neutral Sweden where it was interned. A deal was struck between the US and Sweden to gift several B17's to Sweden for civilian purposes including the (renamed) 'Shoo Shoo Shoo Baby', in return for repatriation of air crew.

Shoo Shoo Shoo Baby is one of a handful of surviving B17's today.

Version 1.0.8 - Stormy Weather

Welcome to the latest Early Access update, Test Pilots!

This patch fixes a Crash and Start Mission Issue.

Serious
Fixed instant return to debriefing room when starting missions
Fixed crash to desktop on Opportunity for the Axis mission start
Removed 4 pass limit on fighter attacks

Please keep the feedback coming and follow the game on social and on the major gaming platforms for the latest updates.

Ensure you follow the game for updates on the roadmap and patch notes.

Update 1.0.7 - Winged Victory

This patch fixes several AI issues and includes some Quick Mission and Front End enhancements.

Bomber Formation AI Catastrophic collisions should be significantly reduced when formations are turning
Bombers will leave formation if they cannot maintain cruise speed

Note: Flak damage severely impacts the aircraft control surfaces, which impacts the bombers' ability to maintain formation positioning currently. We're aware of this and are continuing to work on improvements to this.

Fighter Attack AI Fighter->B17 collisions should be significantly reduced
Fighter AI will avoid bomber formation airspace
Fighters will abort and head home after 4 passes (instead of 15 minutes), absent damage, fuel low, out of ammo
When breaking off an attack, fighters will maintain break off posture until clear of the target
When intercepting the target, fighters will abort if they get too close if that have failed to begin Attacking
Gunners will only announce fighters if the fighter is directly attacking

Attack of the Axis More squadrons, more fighters
Attack wave squadrons are staggered

Front End Controls can be reset with right click (on the control window on the right)
Text windows in the front end will page up/down with mouse wheel

Please keep the feedback coming and follow the game on social and on the major gaming platforms for the latest updates.