0.655.6 Hotfix 14
Just a quick update today with two fixes to keep things tidy.
0.655.6 Hotfix 14 Suggested Tab Fix: Fixed a regression in the prior build where if you had a building that wanted to show in your build menu suggestions list, but you were at cap on that or otherwise had it not yet unlocked, then your build menu would constantly flip back to the suggested tab.
Building Over Broken Things: Fixed a generalized bug where if you could build something because another version of it was broken somewhere in the world, that there was a strong chance it would delete your new thing that you're trying to build, rather than the old broken version. As an example, if you have an old broken decoy tower, and try to put up a new one. The game now goes through the following lists, deleting only from the first one it finds until it's under cap: stuff that's broken and not rebuilding, stuff that's rebuilding, stuff that's being freshly built, anything else. Previously, stuff that was broken and being built was lumped into one pass of this, which could lead to unexpected results.
Update 16 Preview Senior Technician Rebalance: Lower intelligence, but higher combat stats.
Fog Updates: All of the existing fogs have been updated for better visibility when you are zoomed out, and in general to be more polished. There are also four new fog styles now included, making for more variety.
Worldbuilding Statistics: There are a variety of statistics you can now see in the City Statistics tab about the number of people in the world and region, and so on. The cohort statistics are not yet visible in this preview, and the new city statistics are only in English until Update 16.
Full notes here.
[h3]New Minds, Start Here[/h3][hr][/hr]For those just stepping into the Machine’s world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection.
[h3]Connect with the Machine[/h3][hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.
Here is a link to prior recent patches in case you missed them.
https://steamcommunity.com/ogg/2001070/announcements/detail/524216645064853158
https://store.steampowered.com/news/app/2001070/view/502822010104053992
https://steamcommunity.com/games/2001070/announcements/detail/524212840420081803
0.655.6 Hotfix 14 Suggested Tab Fix: Fixed a regression in the prior build where if you had a building that wanted to show in your build menu suggestions list, but you were at cap on that or otherwise had it not yet unlocked, then your build menu would constantly flip back to the suggested tab.
Building Over Broken Things: Fixed a generalized bug where if you could build something because another version of it was broken somewhere in the world, that there was a strong chance it would delete your new thing that you're trying to build, rather than the old broken version. As an example, if you have an old broken decoy tower, and try to put up a new one. The game now goes through the following lists, deleting only from the first one it finds until it's under cap: stuff that's broken and not rebuilding, stuff that's rebuilding, stuff that's being freshly built, anything else. Previously, stuff that was broken and being built was lumped into one pass of this, which could lead to unexpected results.
Update 16 Preview Senior Technician Rebalance: Lower intelligence, but higher combat stats.
Fog Updates: All of the existing fogs have been updated for better visibility when you are zoomed out, and in general to be more polished. There are also four new fog styles now included, making for more variety.
Worldbuilding Statistics: There are a variety of statistics you can now see in the City Statistics tab about the number of people in the world and region, and so on. The cohort statistics are not yet visible in this preview, and the new city statistics are only in English until Update 16.
Full notes here.
“Does the machine speak for us, or do we now speak for the machine?”
— William Gibson, Neuromancer
[h3]New Minds, Start Here[/h3][hr][/hr]For those just stepping into the Machine’s world, take a moment to familiarize yourself with the basics. The Heart of the Machine Beginner's Guide is your gateway to understanding the systems at play and building your foundation. After all, every complex network starts with a single connection.
[h3]Connect with the Machine[/h3][hr][/hr]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.
Here is a link to prior recent patches in case you missed them.
https://steamcommunity.com/ogg/2001070/announcements/detail/524216645064853158
https://store.steampowered.com/news/app/2001070/view/502822010104053992
https://steamcommunity.com/games/2001070/announcements/detail/524212840420081803