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0.655.8 Hotfix 15

Just a quick update today with a handful of fixes to tidy up.

0.655.8 Hotfix 15 Misleading Mech Fix: Fixed an issue where upgrades to large mechs were acting like that would benefit the HUME Titan, which is not a mech that you can gain direct access to in that fashion at any point. This was really misleading.
Tech Unlock Fix: Fixed a really stupid regression in the prior build where I broke a lot of unlocks related to crossovers. If a tech was sometimes related to a crossover, but you didn't have the crossover, then it was incorrectly removing the tech. Simply loading existing saves will fix the problem immediately in the new build. This was also causing Monster Bait to unlock every turn in timelines where it was directly unlocked rather than being unlocked by a crossover.
WW4 Goal Tier: Corrected World War 4 to be a Tier 2 goal rather than a Tier 1 goal. It meets all of the criteria for being a T2 goal, and looks really strange among the other T1 goals. I have been planning on expanding beyond WW4 later, but that's in a T3 sense, so again it still makes sense to be T2.
Ending Turns When Everyone Is Dead: Fixed an issue where you were blocked from using spacebar to end the turn if you had no androids. It was still possible to use the zero key, but the spacebar wouldn't do it. Same goes for the equivalent on-screen buttons.
Timeline Spatial Overlap Fix: Added in extra protections that should prevent one timeline from being created on top of another. I wasn't able to duplicate actually creating a timeline on top of another one, but this should work for those who were able to. Added in code so that if two timelines were already created on top of each other on the same rock, it finds an empty slot for the second timeline and moves it there.
Typo Fixes: Fixed four typos.
"Prepare VR Cradles" Fix: If you somehow get to the "Prepare VR Cradles" project without the "Full Dive VR" tech being unlocked, that is now automatically unlocked based on being at that project.
"People Watching" Fix: In general, the units spawned by the "people watching" project no longer cause the "you're being attacked because of a project" warning to show. That was not correct.
Attacked Because Of Projects Improvement: Clicking the "you're being attacked because of projects" message now does nothing, rather than taking you to the resources window.
Unload Vehicle Window: If you have one vehicle selected, and its unload window is open, then selecting another vehicle will close the unload window rather than leaving it confusingly open.

Full notes here.

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— William Gibson, Neuromancer


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Here is a link to prior recent patches in case you missed them.
https://steamcommunity.com/ogg/2001070/announcements/detail/524217913946669733
https://steamcommunity.com/ogg/2001070/announcements/detail/524216645064853158
https://store.steampowered.com/news/app/2001070/view/502822010104053992