Update 40: The Annexes Of Your Mind
[p]There's another big update that is currently being localized, but this is not that update. This one is a lot smaller, but will have a notable impact on the balance for people in chapter 3 and onward.
This wasn't a build I was planning to do, actually, but enough people are affected by this that I figured I'd better get this out today!
If you’ve spent time with Heart of the Machine and want to leave a review, that’d be appreciated. No need to say more than you mean, but if you’ve been meaning to write one, I’d be grateful. Steam reviews carry weight. For a project like this — developed by a single person over many years, every review makes a difference.[/p][p]Honest thoughts are what matter. Whatever your experience has been, sharing it helps. It’s a powerful way to have your voice heard and contributes to how future patches are prioritized and addressed.[/p][p]Thanks for reading and for playing.
[/p]
[expand]
[h2]Update 40 Changelog[/h2]
[h3]Quality Of Life[/h3]
[/expand][p]Full notes here.
[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.[/p]
This wasn't a build I was planning to do, actually, but enough people are affected by this that I figured I'd better get this out today!
If you’ve spent time with Heart of the Machine and want to leave a review, that’d be appreciated. No need to say more than you mean, but if you’ve been meaning to write one, I’d be grateful. Steam reviews carry weight. For a project like this — developed by a single person over many years, every review makes a difference.[/p][p]Honest thoughts are what matter. Whatever your experience has been, sharing it helps. It’s a powerful way to have your voice heard and contributes to how future patches are prioritized and addressed.[/p][p]Thanks for reading and for playing.
[/p]
[expand]
[h2]Update 40 Changelog[/h2]
[h3]Quality Of Life[/h3]
- Personnel Advice: On the various science buildings, it now says if you need to manually hire for them (in red text), or if hiring and firing is automated (in blue text), and it also has a special note if they need to be paid in Meal Kits rather than wealth (also in red text). This will only be available in English for another several weeks.
- Organized Kidnapping: If the project you are doing involves actively kidnapping people, then there is now a task stack item about that. It lets you left-click to cycle through kidnapping targets, and you can right-click to jump to the Kidnap Targets filter of the Forces lens.
- Nix "Mind Annex" Gatcha: Mind Annexes are no longer able to be pulled from the Computing Optimization upgrade group. This is powerful enough that it feels not-great in terms of being at the mercy of the RNG for it. This was actually in the prior update, but I forgot to mention it. Sorry!
- Maximized Space For Expanded Minds: The maximum number of times that Mind Annexes can be upgraded has been increased to 18 from its prior maximum of 10.
- Shrinking The Load Of Temples Of Minds: Altered the Temple Of Minds to only cost 2 Mind Annexes, rather than 9.
- Outbreak Mental Expansion: You now gain a mind annex for completing the Full Outbreak project of The Executive Tomb. This won't be back-granted, unfortunately, but it will be granted if you have yet to do it in a timeline.
- Another Reason For Housing Agencies: Previously, the "Solve Homelessness" project would give you 1 each of Structural Improvement and Android Optimization inspiration, but it now gives you a Mind Annex upgrade, instead. This also isn't back-granted.
- Exceptions Protection : Added in protections in MarkAsBlockedUntilNextTurn so that if a building or other spot is being removed right as it is being called, it won't cause any exceptions.
- Exception Fix: Fixed a rare exception that could happen in RecalculateSubCells on game load.
- Premature Ziggurats: Fixed an issue where all existing profiles were being grandfathered into building on Ziggurats right away, rather than just those that had actually built on them.
- Neural Expansion Display Doubling: Fixed a display issue in the neural expansions window where it was showing the count and amount from "other timelines" as instead being the "total amount" rather than "other amount." This did not affect balance.
- Schrödinger's Mech Pilot: If you demoralize a mech pilot into leaving the battlefield, it no longer acts like you killed them and thus no longer gives you cruelty from killing them, etc. It previously acted as if you had killed them from this one perspective, but as if you had not killed them from all other perspectives (no-murders runs, etc).
[/expand][p]Full notes here.
[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
💬 Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
📜 Reddit – Discuss strategies, share ideas, and exchange tips with the community.[/p]