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  3. Hotfix 25

Hotfix 25

[p]A few fixes, and also an increase to the max zoom level![/p]

[expand]
[h2]Hotfix 25 Changelog[/h2]
[h3]General[/h3]
  • Attacking Big Boys: Fixed an issue where units could not attack targets if the target had a really big collision radius relative to the attack range of the attacker. This meant that, for example, raptors could not damage giant mechs.
  • Increased Zoom: The amount of zoom you can use in the main map view is now 50% more than it used to be. This is something players have been asking for for a while, and I wasn't thinking it was a good idea, but it turns out to be needed, especially with the new scenario that I'm working on for T3s.
  • Defogger: The default fog intensity is now Reduced rather than Normal. I would set it to be even more reduced by default, but that wouldn't work well on older machines.
  • Syndicate Sharpshooter Buff: Their attack ranges have been tripled, to be more in line with their name and role.
  • Debates Fix: Fixed a regression in Update 47 that was causing the after-debate screens to not appear properly, and which then was therefore also not giving you progress on debates like they should have
  • People Watching Repair: If you got stuck in the People Watching project in the prior build because of the bug with debates, that now is auto-corrected in your savegame so that you can continue.

[/expand][p]Full notes here.

[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:

šŸ’¬ Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
šŸ“œ Reddit – Discuss strategies, share ideas, and exchange tips with the community.[/p]

https://steamcommunity.com/ogg/2001070/announcements/detail/497213442478833834