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Hotfix 28

[p]Good grief, I really messed things up in the prior update. It was all one calculation (are all the civilians dead?) that was based on some data that it turns out had a time delay before it was correct, and that had never been relevant until the last update. I didn't notice in my own testing. Major apologies for that, it's not the sort of thing I usually let slip past.

Thank you to everyone for the patience with this, and also for reporting it. This is part of why I have an older_but_stable beta branch (just in case I make a mistake like this) for the game, but I try not to make it the sort of thing where anyone ever needs to use that.[/p]

[expand]
[h2]Hotfix 28 Changelog[/h2]
[h3]Bugfixes[/h3]
  • Realizing Everyone Isn't Dead: Fixed an issue where the game was incorrectly detecting the entire human population as being dead, and then disabling a ton of things like StreetSense and ambient flying vehicles. This was also wrongly giving the "population zero" achievement. And also stopping shelter coordinators from doing their work.
  • Number Correction: Fixed an issue in the tooltips for bulk and captured unit capacity overages where in the body of the tooltip it was stating the excess you had as if it was the total you had.

[/expand][p]Full notes here.

[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:

šŸ’¬ Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
šŸ“œ Reddit – Discuss strategies, share ideas, and exchange tips with the community.[/p]

https://steamcommunity.com/ogg/2001070/announcements/detail/497215345380033936 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910489482