Hotfix 29
[p]The first hotfix of today needed to go out very quickly, so I couldn't put much into it. There were other things I wanted to get done for today's build based on player feedback, so here's a second hotfix that includes the rest of that.[/p]
[expand]
[h2]Hotfix 29 Changelog[/h2]
[h3]General[/h3]
[/expand][p]Full notes here.
[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
š¬ Discord ā Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
š Reddit ā Discuss strategies, share ideas, and exchange tips with the community.[/p]
https://steamcommunity.com/ogg/2001070/announcements/detail/497215345380033936 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910489482
[expand]
[h2]Hotfix 29 Changelog[/h2]
[h3]General[/h3]
- Double Vision In The End Of Time: Fixed an issue that was causing timelines to be "doubled" and then having their location reset to the correct spot only after reloading a save. This was a regression that I introduced on May 26th, when I added some code to prevent timelines from being on top of one another. It accidentally had this side effect as well.
- Lapsed Lethality: If you've sold at least 30 BrainPals, and your deal was called off for some reason (like you failing payment 50 turns in a row), then the game now still allows you to trigger aneurysms in the people you sold it to.
- Beta Feature Save Fix: Added in protections to prevent against errors when saving regional map or space-scene units and locations. Also added in protections so that if one DOES have an error, then it won't corrupt the rest of the savegame. For any existing timelines that were corrupted by this, just load the most recent save from that timeline and save again, and the central data will be corrected.
- Protection From Negative Populations: Further protections against negative world population have been added.
- Sharing Remote Demolish Around: Remote Demolish can now be used by any of the basic androids invented by humans, to avoid confusion.
- Blocked Compulsion: During The Lernaean Compulsion, any managerial types are killed in buildings that: are already destroyed; or have a unit standing on them; or have one of your structures in them. This prevents the compulsion from being really fiddly to finish.
- Text Fix: Corrected text that said "priced-out" where it should have said "priced out."
[/expand][p]Full notes here.
[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:
š¬ Discord ā Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
š Reddit ā Discuss strategies, share ideas, and exchange tips with the community.[/p]
https://steamcommunity.com/ogg/2001070/announcements/detail/497215345380033936 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910489482