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Hotfix 30

[p]If you have a sense of deja-vu about these two fixes, it's because I thought I fixed them yesterday, but they were still recurring under some circumstances for some players. Hopefully this smashes those two bugs for good, but please let me know if you see them again![/p]

[expand]
[h2]Hotfix 30 Changelog[/h2]
[h3]Bugfixes[/h3]
  • Still Thought Everyone Died: Further fixes to ensure that the "population zero" and "city is barren, so no streetsense, etc" stuff can not kick in. Two hotfixes ago, I made it a lot less common, and not something that could happen before chapter 3. But it was still firing wrong. The new solution involves only calculating the gone population on the turn change, not during a turn. And it does a full inventory of all the buildings just to make sure that it's not running across something that was temporarily cached wrong. This should be the end of this bug for good now, but if it happens again for anyone, let me know.
  • And Thought A Different Group Of People Died: Fixed what seems to have been a JIT compiler confusion entry where the worldwide population basis could overflow as an int32, rather than properly being an int64. This should hopefully solve the mysterious negative worldwide population, unless I'm wrong about what is happening. At the moment I can't fully tell, so let me know if you see it again.

[/expand][p]Full notes here.

[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:

šŸ’¬ Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
šŸ“œ Reddit – Discuss strategies, share ideas, and exchange tips with the community.[/p]

https://steamcommunity.com/ogg/2001070/announcements/detail/497215345380033936 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910489482