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Hotfix 33

[p]Just a quick update for a few things that needed updates.[/p]

[expand]
[h2]Hotfix 32 Changelog[/h2]
[h3]General Updates[/h3]
  • Honoring Rotations On Building Placement: Improved the way that building placement works when checking for collisions with things like POIs. It no longer blocks you when you're placing long buildings near something that doesn't intersect their short axis.
  • Smoother Freestanding Building Placement: When building freestanding structures, it no longer factors in what buildings your mouse would collide with, which makes moving them around with the mouse a whole lot smoother. This was notably egregious when building over lots of buildings in CCA, but it was a problem in general, turns out.
  • Victorious Timeline Control Lock Removed: Winning a timeline no longer locks you out of any of the interfaces on it. That way if things are desired to continue, they can. This means for either people who just want to play around with things with whatever the state their timeline is in, or for potential (hypothetical) T4 goals someday.
  • Fixed Occasional Endless Angry Dudes When In Simplified Defenses Mode: Fixed an issue where if you were in Simplified Defenses complexity mode, you could accidentally get endless waves of harassers as your territory control flags.
  • Fixed A Naughty Prologue Menu: Fixed an issue where if you were in the prologue, then the escape key would not work for opening the system menu. This was due to the fact that normally this would first deselect the unit you have selected, but deselecting the unit is not allowed at that point for tutorial purposes.
  • Dialog Goal Hints: Dialog options that can end a path to any goal, or which can make progress toward a goal, are now able to show this. Right now the only one where that is relevant that I'm aware of is dealing with the Atca Retail President, and it now shows how that relates to Civil Spycraft. As with other places, it redacts this to a certain extent if you've never done it before, but it does show you that something will be continued or ended, just not what, if you're there the first time.
  • Fix To Warehouse Shopkeepers Getting Sick Of You And Leaving: Fixed a surprising issue where the warehouse shops and a few other things could stop appearing if you had done them a really large number of times in a single timeline.

[/expand][p]Full notes here.

[/p][h3]Connect with the Machine[/h3][hr][/hr][p]Want to stay in the loop or share your thoughts? Join the conversation across these platforms:

šŸ’¬ Discord – Best place to share feedback, get direct responses, and to talk about Heart of the Machine.
šŸ“œ Reddit – Discuss strategies, share ideas, and exchange tips with the community.[/p]

https://steamcommunity.com/ogg/2001070/announcements/detail/497217247660475729 https://steamcommunity.com/ogg/2001070/announcements/detail/497215345380035328 https://steamcommunity.com/ogg/2001070/announcements/detail/497215345380035094