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Patch X.31.8 - Month of the Mad God: Alien Invasion




Hi everyone!


As the past few weeks have gone by, the Nexus has been filled with whispers of strange sightings in the sky. The first few reports were dismissed as nothing more than the crazed ramblings of those who had consumed one too many Magic Mushrooms, but it soon became clear that something sinister is afoot.

Adventurers began to find odd pieces of alien technology, and the most diligent explorers managed to scrounge up fully intact reactors. Even the realm's most seasoned engineers have yet to make any headway in actually opening them, but they did manage to make one horrifying discovery. It turns out that quiet hum heard inside the locked reactors has been emitting an energy signal the whole time, and a hostile alien armada is now hurtling toward the realm to conquer their next target.

Heroes, mad months are ahead of us, the Realm needs you now more than ever!


Happy Month(s) of the Mad God!


MotMG 2019 Event Calendar


 
Alien Invasion Event


Invading aliens have made the realm their next target and it’s up to you to send them back to outer space.

This brand new addition will spice up the realm cycle as any realms could become invaded however it is not a guaranteed occurrence, the more heroes you defeat in the realm, the higher the chance of the event triggering.

Once an invasion has started you will hear from Commander Calbrik and start seeing his army roaming in the mountains. To progress, you will need to defeat more and more aliens until more powerful ones show up until finally Calbrik himself joins the fray in his ship for a final confrontation.


Defeating Calbrik’s UFO will allow you to obtain the following items:

Heavy Protective Matrix

  • Count as Alien Gear
  • +21 defense
  • On Taking damage below 75 hp: Become invulnerable for 2 seconds Become dazed for 5 seconds 240 seconds cooldown


Fitted Protective Matrix

  • Count as Alien Gear
  • +15 defense
  • On Taking damage below 75 hp: Become invulnerable for 2 seconds Become dazed for 5 seconds 240 seconds cooldown


Magic Protective Matrix

  • Count as Alien Gear
  • +10 defense
  • On Taking damage below 75 hp: Become invulnerable for 2 seconds Become dazed for 5 seconds 240 seconds cooldown


Locked Reactor


Metal Scrap
 

Once Calbrik is defeated wormholes will start appearing all around the realm.


Each of those wormholes is a gauntlet style dungeon where you have to fight off waves of enemies as they teleport in. If you are fast enough you will be able to progress further into the waves but if you happen to be too slow then the waves will stop and you will be allowed to return to the realm.

Malogia is behind the red wormhole and a planet with luscious forest, it is not that different from ours however the creatures there are rather aggressive so stay on your toes at all times! In this wormhole you will be able to acquire the following alien gear:



Untaris is behind the blue wormhole and a fractured planet where ice has consumed a majority of the areas. To navigate you will need to use smaller wormholes to teleport across platforms forcing you to keep track of your location. In this wormhole you will be able to acquire the following alien gear:



Forax is behind the green wormhole and a planet covered in acid water, the general environment is dangerous, especially the extremely fast tide you find there. You will need to decide when to cross through and whether or not you can handle the acid river without risking your life. In this wormhole you will be able to acquire the following alien gear:



Katalund is behind the yellow wormhole and a planet covered by unbreathable cloud gas, thankfully there is an air pocket for you to breath but it is constanting shifting. You will need to move alongside it to survive while also keeping track of enemy location as they get more resistant under the gas. In this wormhole you will be able to acquire the following alien gear:



You can also access the four wormholes by using the keys obtained via the First Encounter-campaign or later during the month via the Login Calendar, please note that the keys can only be used in your vault or in a guildhall and that the dungeons have a player limit of 25.


Alien Cores

The Alien Invasion offers Players a chance to get exotic loot. Through their adventure, players will be able to obtain unique Alien gear as well as Alien Cores.

There are 4 Alien Cores that can be found in the different Wormholes and via the Tinkerer. Each of these unique items gets stronger as you wear more Alien Gear.

In addition, Players will be able to open the mysterious Locked Reactor they obtained via the First Encounter-campaign. Doing so will grant them the Entropy Reactor.

Alien Core: Power

  • Count as Alien Gear
  • On Taking Damage: 10% chance to paralyze surrounding enemies in a 3.5 radius for 4 seconds
  • 2 pieces of Alien Gear:
    • +5 attack
    • +5 dexterity


  • 3 pieces of Alien Gear:
    • +7 attack
    • +7 dexterity




Alien Core: Corrosion

  • Count as Alien Gear
  • On Taking Damage: 10% chance to poison surrounding enemies in a 3.5 radius for 4.5 seconds
    • 50 impact damage
    • 1500 damage over time


  • 2 pieces of Alien Gear:
    • +45 HP
    • +9 speed
    • +4 dexterity
  • 3 pieces of Alien Gear:
    • +45 HP
    • +4 attack


Alien Core: Warp

  • Count as Alien Gear
  • On Taking Damage: 10% chance to create a decoy
  • 2 pieces of Alien Gear:
    • +45 MP
    • +5 dexterity
  • 3 pieces of Alien Gear:
    • +45 MP
    • +10 defense


Alien Core: Dark Matter

  • Count as Alien Gear
  • On Taking Damage: 10% chance to Armor Break surrounding enemies in a 2.5 radius for 4.5 seconds
  • 2 pieces of Alien Gear:
    • +65 HP
    • +5 defense
  • 3 pieces of Alien Gear:
    • +65 HP
    • +10 defense


Loaded Core

  • Count as Alien Gear
  • 2 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity
    • +9 speed
  • 3 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity


Entropy Reactor

  • Counts as Alien Gear
  • On Taking Damage: 5% chance to paralyze surrounding enemies in a 3.5 radius for 4 seconds
  • On Taking Damage: 5% chance to poison surrounding enemies in a 3.5 radius for 4.5 seconds
    • 50 impact damage
    • 1500 damage over time
  • On Taking Damage: 5% chance to create a decoy
  • On Taking Damage: 5% chance to Armor Break surrounding enemies in a 2.5 radius for 4.5 seconds
  • 2 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity
    • +9 speed
  • 3 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity


  • Gravestone reskins thanks to Trensient (Supporter Gravestones will remain)
  • The Nexus has been visited by Aliens
     


Lair of Draconis Rework


Dungeon Credits:

  • Lead: Kiddforce
  • Design: MMoas, Xaklor
  • Art: Trensient, Aurum, Piggby, Wunderwafe
  • Special Thanks to: Atrapper, Toastrz, Mrunibro


The Lair of Draconis is about to change in a drastic way, say goodbye to disorganized color calling with no impact and say hello to a brand new inheritance system where each dragon inherits an attribute from the last! Not only that but the distinction between Hard Mode and Normal Mode is completely gone so you will no longer be forced to do Feargus first to access the mighty Ivory Wyvern!

The dungeon has received a giant overhaul altering everything you know while keeping it similar at its core, from the artwork to the gameplay a lot of work was done to make the Lair of Draconis truly stand out from any other dungeon.

The Rock Dragon has also received several changes to accompany the dungeon rework:

  • Immune to Paralyze and Slow
  • Speed is now based on the amount of segments left
  • Phase transitions are now based on HP rather than time
  • Rock Dragon Bats now slow instead of confuse
  • And a brand new second phase!


The Dragon Tamer Warrior ST Set received several improvements as well:

Indomptable:

  • Damage: 566-650 -> 525-575
  • Range: 3.5 -> 4
  • Rate of Fire: 25% -> 33%
  • -10 DEF -> 0 DEF


Helm of Draconic Dominance:

  • No longer paralyzes nearby enemies
  • +250 Max HP for 10 sec -> +125 Max HP for 6 sec (is now stackable)
  • Shoots 3 fireballs at cursor
  • Damage: 500-650
  • Range: 5.6
  • Shots hit multiple targets
  • Cooldown: 10 sec -> 0.5 sec
  • MP Cost: 80 -> 95


Set Bonus:

  • 3 Pieces Bonus: +5 DEX +10 DEF -> +5 DEX +80 MP


Not only that but the Sullen Blade will be turned back into the mythical Celestial Blade, of course its stats have been modernized to fit the faster pace of the game:

  • Name and Descriptions updated to those of the Celestial Blade
  • Shots: 3 -> 1
  • Damage: 40-120 -> 200-220
  • Range: 3.75 -> 5.2
  • Amplitude: 0.5 -> 0.65
  • Frequency: 0.5 -> 0.2
  • Fame Bonus: 4% -> 6%


Lair of Shaitan Rework


Dungeon Credits: * Lead: Kingged * Special Thanks: Toastrz, Tuvior, Artauris

Just like the Lair of Draconis, the Lair of Shaitan has received a major overhaul, while the core elements of the fight remain, the entire fight has been remade from the ground up to make it much more engaging and of course dangerous. Shaitan has a lot of new tricks up his sleeve so don’t underestimate him!

Of course since the difficulty has been increased to be in line with other Court of Oryx dungeons, the rewards should as well. Shaitans drop table now includes Vitality potions in addition to the already existing Attack potions. Their drop rates are more in line with other court dungeons like Puppet Master’s Encore, this is also the case for the tiered drops.

The Skull of Endless Torment has also received an update with a quite unique effect:

  • Updated description
  • Base Damage: 280 -> 120
  • Ignores Def: 60 -> 20
  • Radius: 1.75 -> 2.75
  • Heal: 90 -> 80
  • Hit 2 enemies at once: Removes negative conditions on self
  • Hit 4 enemies at once: Removes negative conditions on group
  • +40 HP -> +50 HP



Paladin ST Rework


As part of our design goal to improve all STs we have created an improved version of the Paladin ST.

The current ST has been removed from dropping from Candyland and has been replaced with the newer version. Players will keep any piece of the legacy set that they have in their possession. In addition, all Legacy piece will still be tradeable.

To reflect this change, the current ST and its pieces have been renamed to:

  • Legacy Swoll Paladin Set
  • Legacy Pixie-Enchanted Sword
  • Legacy Seal of the Enchanted Forest
  • Legacy Fairy Plate
  • Legacy Ring of Pure Wishes


The Legacy Swoll Paladin Set doesn’t provide bonus stats but players can still transform to the 16x16 sprite when wearing the full legacy set. The pieces of the Legacy set do not work with the new Swoll Set.

The new Paladin set will drop from Candyland. It has an improved Seal, Ring and bonus stats.

Pixie-Enchanted Sword

  • New sprite
  • Same stats


Seal of the Enchanted Forest