Producer’s Letter: Anniversary Edition

Hello Realmers!
It has been a while since our last Producer’s Letter, and what better occasion to do it than the anniversary of Realm Exalt Open Beta. Yes! It already has been a year since everyone is able to enjoy our new Unity Client. Not sure about you, but for us this year passed very fast. With everything going on in the world we needed to adjust a lot of how we work, but we strived to never slow down improving the game and delivering new content.
A lot has happened in the last year. We had a lot of issues at the beginning with Exalt Client. While our development team was working on its stability, our design team was delivering new content for the game. The first thing that we released was the 16th class for the game - the Bard. A new support class, which is able to inspire other characters and extend the range of their attacks.
Finally, on July 22 we decided to make it our official client but, at the same time, still enabling playing on Flash. With this big change another huge thing has been released in the realm, namely a certain 32x32 boss. Of course we are talking about Oryx 3. Sanctuary brought the endgame to a new level and provided some unique items.
After these two things were out, we concentrated on delivering MotMG 2020. And it was a big one! Exaltations, Vital Combat, new Vault UI, Potion Vault, four reconstructed dungeons, High Tech Terror, Fame rework, and more. Definitely the biggest MotMG in history. But we did not stop with the big releases there. Next stop for us was Oryxmas 2020 and another big drop of content: three more dungeons were reconstructed, reworked quick slots, and finally the long anticipated Item Forge was introduced. This was a strong end of the year for us and we didn’t want the beginning of 2021 to be any different.
The recent release of the Summoner and the two new reconstructions are a good proof of it. And let's not forget all the other small changes that have happened in the meantime: adding transparency, making countless balancing changes, reworking some seasonal encounters, adding a new notification system, and much more.
What is even more impressive is the work that our UGC members did in the past year:
- Ancient Ruins dungeon made by Sturky
- Third Dimension dungeon made by Aurum
- All the new ST sets
- All of the new Agent of Oryx items
- Massive amounts of art for cosmetics, items, and, of course, their own dungeons.
All of these were possible only because of the amazing work that the UGC members (testers, artists, XML creators, music creators) are putting into this game. And for this we are grateful to them.
One especially exciting internal event we had with UGC was DunJam! Our participating UGC designers and artists were split into three teams (along with a handful of testers exclusive to each project for feedback) and were given two weeks to conceptualize and develop a dungeon. Of course, no dungeon gets completely done in such a short time frame, but like a GameJam, the real test is in which team can make the most fun, creative, and well-realized concept within the time frame. We have also allowed our unbelievably passionate UGC members to continue working from what was made during the DunJam after it ended. Who knows, sometime in the not-too-distant future, you might see one or more of these entries released as an official dungeon in a fully finished state!
But that's enough about the past. Let's move to the much more interesting part - the future. Starting with the near one (continue reading here)