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Update: 5.3.0.0 – Aliens and QoL



Hello, skeptical Realmers!

The Halloween Event has come to an end, and it's time to jump in the second part of Season 17. The second part of the battlepass is going live today, together with a new batch of missions to help you completing it. Also, we have a bunch of improvements for the Spectral Penitentiary, and Quality of Life changes!

[h3]Alien Event[/h3]

The visitors are back! You can find them strolling around the Realm, searching for samples.

[h3]Realm Events[/h3]

You will be able to encounter the upgraded Commander Calbrik in New Realms in the Abandoned City region. The alien event will start after the Realm Score reaches 65 000!

[h3]Dungeon Events[/h3]

During the whole event starting on the 5th of November until November 19 we will have events in the:

  • Malogia - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Untaris - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Katalund - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Forax - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1


During the first week of the event starting on November 5th until November 12th we will have events in the following dungeons:

  • Snake Pit - 1.5x Loot and EXP
  • The Third Dimension - Chest Event + 50% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Moonlight Village - Chest Event + 85% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x3



During the second week of the event starting on November 12th until November 19th we will have events in the following dungeons:

  • Ancient Ruins - 1.5x Loot and EXP
  • Mountain Temple - Chest Event + 50% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • The Nest - Chest Event + 70% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x2



[h3]New Alien Shinies[/h3]

  • Shiny Fire Blade
  • Shiny Blazon Bow
  • Shiny Foramite Staff
  • Shiny Dueling Daggers



[h3]Rat Minigame[/h3]

UGC veteran contributor Mizumi has brought you another addition to the Realm Rework! After liberating the beacon in the Abandoned City, a quirky fellow named Herman will recruit you on an endeavor for rat hunting!

[previewyoutube][/previewyoutube]

[h3]Season 17 Part 2[/h3]

The first part of this season is coming to a close, and it’s time start with the second one! You can continue using your current seasonal characters and complete new Missions, progress in a fresh Battle Pass, and hunt for new shiny.

[h3]Item Fixes[/h3]

  • Kogbold Multitool Blueprint now counts as a Realm White for forge.
  • Skull of Corrupted Souls shiny now counts as a Cult White for forge.
  • Plague Poison Shiny now has the correct damage value.


[h3]Spectral Penitentiary Revisions[/h3]

  • UGC designer Marshmalla has been reading all the player feedback and has brought another wave of game feel and balance revisions to the Penitentiary.


[h3]Item Changes[/h3]

  • Fixed Command Cornea reducing player weapon damage to 0%.
  • Reduced MP cost of Overwhelming Axehead from 200 > 150
  • Changed Cackling Straitjacket's Generalized Insanity proc to an On Shoot, proc chance nerfed to 1% (activates much more consistently)
  • Sinister Syringes VIT reduction reduced from -100 > -50
  • Damnation VIT reduction reduced from -100 > -50
  • Ocular Entrapment slow AoE and Eyebawl detection range increased from 1.5 > 3 tiles
  • Pandemic Poison MP cost reduced from 100 > 90 to match Plague Poison (this was an oversight, my bad)
  • Increased Boundless Vessel's WIS bonus from 15 > 20
  • Completely reworked Jailer's Scythe, fixed XP bonus, and now counts as a Realm White


[h3]Balance Changes[/h3]

  • Changed hardmode HP multiplier from 1.5x > 1.35x
  • Slightly increased Administration Branch (North) hardmode timer
  • Nerfed some large and medium enemies across all branches to be less mean (Wandering Wailer no longer petrifies, Elite Skeletal Guard is less lethal, etc.)
  • Standardized decoy deletion ranges and cooldowns across all bosses and phases to be more reasonable (decoys are easier to use, normal mode only)
  • Lobotomik is no longer immune to being slowed
  • Reduced sicken duration on Lobotomik's cauldron phase outer turret projectiles (3s > 1.6s)
  • Oculon no longer starts rotating at the same point every time during her clones (red) phase
  • Removed unintuitive melee-range sicken AoEs from Oculon's radar (green) phase
  • Oculon can no longer roll into double walls in normal mode during her chomp (brown) phase
  • Lowered base HP on Oculon's green counter eyeball during her absorb (red) phase
  • Nerfed damage on Oculon's green star projectiles (from minions) in her traffic (green) phase
  • Doubled lifetime of initial indicator shapes during Oculon's memory (brown) phase so they are easier to memorize
  • Murcian and his keys now move slightly faster depending on their rotation radius
  • Murcian now slows down when a player is within 5 tiles of him for more accessible damage uptime (pre-50% only)
  • Murcian's petrify projectiles no longer deal damage
  • Murcian's clones in his Skuld mirror phase are now damageable and explode into their usual AoE when killed
  • Murcian no longer shoots during his roulette phase
  • Updated Murcian's movement in some phases where it was difficult to follow him (padlock clock, roulette)
  • Murcian now transitions into his final phase immediately upon reaching his 10% threshold
  • Murcian no longer forces you to wait another full light cycle after killing all the keys during Afraid of the Dark
  • Reduced shot density in HM Afraid of the Dark
  • Murcian now has a 50% chance to provide an additional Attack exaltation in hardmode
  • Murcian now drops greater potions in both normal and hardmode
  • All bosses have received tiered drop rate increases


[h3]QoL Fixes[/h3]

  • Spectral Jailer now has a unique minimap icon for easier hunting
  • Spectral Penitentiary now drops from Skeletal Centipede (replaces Crawling Depths drop)
  • Rations can now be shared and traded between fellow inmates (Spectral Prison Ration is now tradeable)
  • Boss teleporters now teleport you 2 tiles below the center of the room to prevent unintended deaths
  • Moved cowardice portal a couple tiles north to prevent accidentally entering it when spamming the return teleporter (my bad y'all)
  • Torture Branch (West) slimes now have a 5s timer upon leaving their detection radius before disappearing
  • Torture Branch (West) slimes now spawn 0.2s faster
  • Enemies now enter a new retreat state after entering a switch's range to prevent enemies from crowding in front of hallways (particularly the first room of a branch)
  • Lowered size of Gretch's shovel phase indicators and increased visibility of AoE
  • Lowered opacity of red floor indicators to be easier on the eyes


[h3]Bug Fixes[/h3]

  • Added Penitent Frog Pet Skin to Murcian's drop table (oops, it was on the quest chest at least)
  • Fixed an incorrect description on the Vial of Soul Extract
  • The Vial of Soul Extract can no longer be stored in pet saddlebags
  • Fixed a particular NPC's room to now be normally accessible
  • Hardmode Murcian now grants dust
  • Fixed a walkable black tile in a Garden Branch (South) room
  • Fixed an Administration Branch (North) room to no longer have chairs spawning on turrets
  • Lobotomik and Oculon now properly delete objective minimap icons in their boss room upon activation
  • Added a failsafe to Lobotomik to prevent him from dying in the wrong spot in some instances
  • Known Issues
  • Turrets may sometimes not spawn in Administration Branch (North) end rooms. Still investigating this issue.