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Realm of the Mad God Exalt News

Open Testing: Oryxmania



Realmers!

It is time for another Testing Session. This time we are focusing all of our eyes on one of our new, upcoming events!

Oryx, in a fit of drunken nostalgia, is reliving his gladiator days. He has organized a championship for the most feisty fighters among his subordinates. They don’t even have to win - they just have to show that they have gusto worthy of the Mad God. So it’s not those that prevail in the most fights that will win his gladiatorial championship, but those that throw themselves into the most fights! The heroes of the Nexus are the lions of the arena, getting into the gladiatorial spirit themselves and on the quest to defeat the to-be champs.

[h3]Oryxmania[/h3]

After the Cyclops Gods have been defeated and after the Ent Ancients and Liches have been slayed, Keyper will spawn in his role as the Arena Announcer. He is going to drop eight mysterious Arena portals. You will not know which Arena you are entering until you have loaded into it. There are four options.

  • Backstage Arena - You will face the gladiatorial persona of the Puppet Master.
  • Pirate Arena - Calamity Crab will be your enemy in this arena.
  • Underwater Arena - You will face Thessal.
  • Jungle Arena - Xolotl will bring the thunder to you.


The bosses from these Arenas will be dropping their usual loot as well as 8x8 action figures pet skins of themselves in costume.

At the end of the event we will see which gladiators threw themselves into the most fights to win Oryx’s Gusto Prize! The prizes will be announced with the upcoming release notes for the event. Their dungeon will become the host of a generous Chest Event, and they will become celebrated as the theme of a free pack containing a 16x16 pet skin of themselves, as well as many other rewards. Heroes of the Nexus will not be so able to influence the winner, but their job is to beat 'em all up.

Dungeon Events

In the Ocean Trench, Deadwater Docks, Secluded Thicket and Puppet Master’s Encore, a random Arena portal will drop after defeating the boss. These dungeons also grant 1.5x loot and XP.

Update 2.3.2 - Remnants of the Void



Realmers!

The time has come for a new update to Realm of the Mad God Exalt. The Nexus has changed and is now in its void phase during our upcoming Void Event. We promise it's just a phase! But there are more amazing things coming to Realm. The Item Forge is getting an update and we are introducing ST crafting! A fan favorite, UT Trading gets an extension with more items. We did not forget about Events. While the Void Events run, you are able to complete the Horror STory as well.

Let's have a look at some changes but this is not everything. You can find the full Release Notes on our blog.


[h2]Remnants of the Void
[/h2]

The Void Entity has found a new, unlikely host - a theater director gone deranged with dreams of influence and fame. An admirer of the Puppet Master, this backstage tyrant has gained new powers from his infestation by the Void, and the fruits of his imagination now roam the Realm. A man-spawned evil, a manifestation of violence, haunts the forests of the Realm; a twisted creation of a deranged scientist prowls about for revenge.

As dreams and nightmares invade the Realm's reality, the Void Entity itself is stronger than usual, and portals to The Void can be found in more and more places. The bravest of the heroes of the Nexus must now help to beat back the infestation, or give in to the whispers of the beyond and become empowered actors on this stage of horror.

The Void Event will start on June 7th at 12 PM UTC and end on June 21st at the same time.
The Void will give you 1.5x loot and EXP like usual in these events plus a guaranteed drop of Void Catalyst x2

In the Realm, you will find the Void Heralds who have allied with the Void Entity, alongside them two Remnants of the Void portals will spawn.

Remnant of the Void is the same Void you know and love but with a twist! Since it’s just a remnant, it’s weaker than the real thing, so it always spawns with the following dungeon modifiers:

Weak Boss III : Boss has 45% less HP.
Tame Boss IV : Boss inflicts 32% less damage.
Weak Minions III: Minions have 40% less HP.
Tame Minions III: Minions inflict 32% less damage.

By defeating the boss you will have a guaranteed drop of Void Catalyst x1

[h3]From June 7th to June 14th[/h3]

Ice Cave will have 1.5x Loot Drop and EXP enabled. It will also have a 15% chance to drop a Remnant of the Void Portal
Ocean Trench will have 1.5x Loot Drop and EXP enabled. It will also have a 10% chance to drop a Remnant of the Void Portal

[h3]From June 14th to June 21st[/h3]

The Third Dimension will have 1.5x Loot Drop and EXP enabled. It will also have a 25% chance to drop a Remnant of the Void Portal
Parasite Chambers will have 1.5x Loot Drop and EXP enabled. It will also have a 10% chance to drop a Remnant of the Void Portal

[h2]Item Forge[/h2]

[h3]Tabs[/h3]
  • We have added new filtering options to the Blacksmith menu.
  • There are now different tabs that make navigating your crafting options easier:
  • “All” lists all craftable items available to you, same as before.
  • “UT” will show only all craftable UTs you have available.
  • “ST” will show craftable ST (more on this later).
  • “Misc” will show other objects which are not gear or don’t fit the other categories, like Ores and Nildrops.
  • We have also added a sorting function that will arrange the current tab in order of Forgefire cost.
  • When you select an item to craft, it will show only your relevant items in the Dismantle panel.
  • When you select an item the selected dismantled items will deselect.
  • Finally, the Search button will help you quickly find items by name.


Certain UTs now require you to dismantle 1 or more UT’s from the same dungeon/set of dungeons as part of the costs. This will be clearly indicated in the forge requirements.
  • Fungal Cavern and Crystal Cavern items can be used interchangeably.
  • Lost Halls, Cultist Hideout, and Void items can be used interchangeably.
  • Some items can also require additional Marks of their specific dungeon.


  • You can see the valid items as they have icons that appear in their tooltip to easily identify them. For now, the only items that have icons are top-tier items that have a “characteristic” dungeon they are found in, so not all items have this icon.

We have way more new things and changes for you! So don't forget to check out our blog.

Coming June 7th!



Realmers,

The date is closing in on us and we wanted to give you a preview of what’s next for the Realm. We have been showing you some features during the open testing sessions (And there will be one tomorrow, 27th May) but this is the first time we put it all together:
  • Realm Speedup
  • UT trading extension
  • 3rd Generation craftable STs
  • Horror STory Campaign
  • Solo Keys
  • Bleeding projectiles
  • Forge Changes
  • Void Event
  • And More!


Check it all out on the blog!

New Weapon Types! Part 2



Realmers!

We got a lot of messages asking us when we will release the next showcase for our upcoming weapons. That time has now come!
Last time we showed you the Dual Blades, Tachi and tthe Flail. We are following this up with the Longbow, Spellblade and the Morning Star! Once again we have some small videos for you all to enjoy. Let us know what you think, but keep in mind that the weapon types are a work in progress and always up for changes.

Check the blog for all the details!

Release Notes for 2.3.1.2




Realmers.

After showing all of you the new Weapon Types we are working on, it is time for another update in Realm. This one is all about fixes to some pesky problems in the game. From fixes for our dungeon modifiers in certain situations to The Killer Bee Queen losing her favorite Aprils Fools Sprite. We got you covered.

You can also have a look at our upcoming events, with the Reconstruction Event running wild now!

What changes:

[h3]Dungeon Modifiers
[/h3]
  • We have fixed an edge case in the game files where some enemies didn’t apply some dungeon mods correctly, like XP modifiers. This bug affected only minions and only some of them.
  • We have fixed a bug where some dungeon mods had problems when rerolled and they would appear with a lot less frequency than intended when the key was rerolled, even if being compatible with the key.


[h3]Fixes:
[/h3]
  • The Killer Bee Queen has still had her April fools sprite active. She is now back to her original beauty.
  • The Tidal Wave Kensei skin’s dye mask is no longer showing black squares.
  • The Playful Bunny Pet Skin now has its shadow directly under itself when attacking.
  • Fixed an issue that caused an effect to linger indefinitely if a user got hit by an AoE status effect while invulnerable
  • Fixed a bug that caused vault rollback when vaulting multiple modded keys
  • Removed the delay that happened when a player selected Knight, equipped Crystal Shield, and held the ability button to trigger "Invulnerability on self".
  • Fixed a visual bug that gave the impression to the player that if he bought a pack that had a purchase limit and immediately reopened the shop, the limit would be reset.
  • Other changes:
  • The Spring Nexus is active but this time around with Reconstruction decorations.
  • Class Mystery Skins no longer show a list of possible drops, which was inaccurate. They now show: "Grants a random Skin for this class when used".