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Patch 1.2.1.1.0 Hot(fixed) Friday News

Hello Realmers,

Like we promised before the team has been working on fixing some issues that resulted from our latest release. We also want to share the login calendar for December.

So let’s not keep you waiting. Here’s what you can expect from today’s patch:
  • Fixed a bug that caused crashes in the game client.
  • Improved performance of Transparency with Dye and Cloth elements.
  • Fixed a bug that caused the FPS to drop significantly on some PCs and Macs.
  • Improved performance of character selection screens.
  • All Dungeon Collection Bonuses are now rewarding the users with their respective fame bonuses.
  • Fixed a bug that caused fame not being awarded after death.


[h3]Login Calendar for December:[/h3]


Excited for Oryxmas? Let it be known that we’ll have a bunch of presents for you! Presents like...Two Character Slot Coupons to complete the ones you will get from the calendar and one Vault Chest Unlocker… among many others!

Not all that glitters is gold


Hello Shiny Realmers,

Happy Thanksgiving to all of our Realmers who celebrate it!
This week has been quite intense, with the release of the Fame Reworks. We can assure you that our team is working around the clock to ensure that the issues that came with it are solved very soon.

We also could not let Thanksgiving and Black Friday go by without showing you some love and appreciation, so here it is:

[h3]Thanksgiving[/h3]
The Free Thanksgiving Pack awaits you in the shop! It contains a delicious Thanksgiving feast: Thanksgiving Turkey, Pumpkin Pie, Sliced Yam, Ear of Corn, and Cranberries.
The pack will be there until 11/30, 8 AM UTC.

[h3]Black Friday[/h3]

Yes, you can buy a pack of 1000 gold for 500 gold. Pretty sweet deal right? It’s only once per account, but you can also get a pack worth 2900 gold for 2200 gold or a pack worth 11000 for only 9600 gold.
All summed up, you can get up to 2600 gold for free. Hurry up!
The promotion ends on the 28th at 12:00 UTC.

But it’s not all: starting Nov 27th at 12 PM UTC, the next 38h there will be some other extra promotions that you’ll be able to catch… by visiting the store.

Enjoy and stay tuned for more news tomorrow. And we may be prepping a “Ask Me Anything” session for you all. We will reveal the day and how it’s going to play out very soon!


Patch notes 1.2.1.0.0



Today it’s all about fame, isn’t it? Well, we couldn’t agree more. The much anticipated Fame rework is finally here.

Fame reworked:

The fame system has been reworked with the goal of creating a system that rewards a character accordingly throughout its life, no matter what kind of playstyle you may have.

[h2]General Changes:[/h2]
The majority of fame bonuses now are separated into categories with 5 main tiers. The last tier can be repeated so you’ll be rewarded even if you’ve achieved the main goal of a category.
Fame bonuses now all grant a flat amount of fame.
Certain fame bonuses that act as milestones (Maxing and Dungeon Collection categories) reward an additional amount of fame based on a % of your base fame.

[h2]Stat Bonuses:[/h2]
Abilities such as spells, shields and quivers should now properly increase the shots fired stats
The potions drunk stats will now properly increment no matter where you drink a potion
We’ve added the potion attribute to a lot more consumables as well, you can find a full list of all consumables that count as potions here. Keep in mind that it uses internal object ids.
Teleport stats is now only incremented via player teleportations. Prisms and other teleporting abilities no longer increment the counter.
Party Level Ups now are granted to any players who participated in the enemy’s death rather than only the one who lands the fatal shot.

[h2]Enemy Kill Bonuses[/h2]
11 new enemy kill stats have been added on top of the existing ones (Cubes, Gods, Oryx):
Lesser Gods: Tough enemies that inhabits the highlands and enemies that are more powerful than the rest within dungeons
  • Encounters: Realm Encounters
  • Heroes: Heroes of Oryx
  • Critters: Insect or small animals
  • Beasts: Big animals
  • Humanoid: Humans or displays human like attributes
  • Undead: Skeletons, Ghosts and the likes
  • Nature: Closely tied to nature or of pure natural origin
  • Construct: Artificial origins
  • Grotesque: Horrific
  • Structure: Breakable walls, decor and the likes.

Those stats have been distributed across all killable enemies in the game! You can find here a full list of all of those, keep in mind that some enemies may appear listed twice (for example a Beast that is also a God)
Enemy kills are now distributed to people who participated rather than only the person who dealt the last hit.

[h2]Dungeon Bonuses:[/h2]
Dungeons stats have been added to almost every dungeon in the game!
Keep in mind that your previous dungeon completion stats have been reset with this update.
We mentioned some bonuses that were being removed in the past. Check them at our previous blog post. Here is the full list of the bonuses from now on, including their rewards.

[h2]Events:[/h2]
[h3]The Arrival update[/h3]
To celebrate the release of Shards of the Advisor, we’ll also make them part of the Arrival event! Until the end of the event, Alien Biff and Commander Calbrik will be dropping a guaranteed 1x Shard of the Advisor, and Wormhole bosses will have the chance to drop 1x Shard of the Advisor. Stay on the lookout for more drop locations coming with later events!

[h3]Agent of Oryx Equipment Update:[/h3]
Rings:
  • Mayhem Medallion
  • Ring of Wrath
  • Autarch Amulet

Along with them, we are releasing Shard of the Advisor, which will stack up to 35 and turn into a random Agent of Oryx Ring upon consumption. Additionally, you can choose to save up 70 and turn them in for a Ring of Choice at the Tinkerer’s.

Similar to other event items, the rings gain power based on the amount of Agent of Oryx equipment you are wearing.

Check the weapons list on our blog post.

[h2]Misc:
[/h2]
  • Replaced Halloween Nexus with Autumn Nexus
  • Added Cheerleading Bard Skin
  • Please take into account that Dungeon Collection bonuses are currently not working properly and it will be fixed with the next update
  • Adding option to turn on shadows for items
  • Improved transparency
  • Improved the laser in High Tech Terror dungeon
  • Other small changes/fixes.

The Arrival


We were wondering: this has been such a peculiar year… what are we missing? Yes, you guessed correctly: Aliens! Aliens are arriving (only to the Realm, hopefully) this Thursday for a 10 day event with plenty of quests and lots of loot to grind. And this event has some peculiar oddities to it that you never seen before in an RotMG event before. You’ll only be able to get the full experience if you play throughout the whole event. As the days will be passing we will be unlocking new rewards in wormholes and rewards that, if combined, will give you the best loot.

Commander Calbrik, the acclaimed leader of his homeworld’s notorious army, is back and he’s trying to take the Realm for himself.

And do you know what’s also back? The Universal Fragments. Here’s how to get them:

Commander Calbrik will spawn once in every Realm as you cut your way through the Heroes of Oryx.
Alien Biff will spawn once in every Realm, once you defeat all the Ghost Kings
Defeating Calbrik and Alien Biff will spawn Wormholes.

[h3]Token drop locations:[/h3]
  • Calbrik aka Alien UFO - Universal Fragment x1
  • Alien Biff - Universal Fragment x1
  • Golden Sphinx (Katalund Boss) - Universal Fragment x2
  • Suesogian (Malogia Boss) - Universal Fragment x2
  • Tarul (Untaris Boss) - Universal Fragment x2
  • Acidus (Forax Boss) - Universal Fragment x2


The Event will run from 11/19 - 12:00 PM UTC until 11/29 - 12:00 PM UTC

Take a look at the quest table at our blog.

And to add to this, there will be x2 XP in all wormholes throughout the whole event!

Enjoy!
And remember... the truth is out there.

Join us on Public Testing


We’re excited to announce that a public testing session is beginning today and throughout the weekend! Please feel free to leave feedback on the thread on the RealmEye Forums!

[h2]What’s up for Public Testing?[/h2]

Fame Rework – The main purpose of this PT session is also the most hotly anticipated! We know you’ve been eager for this promised expansion of fame bonuses, and although it has taken some extra time to prepare, we’re now ready for mass testing!

Agents of Oryx – This is a two-parter! Not only will you get to try out the current versions of the Agents of Oryx accessories to complete the sets at last, but we have also taken the time to make numerous balance changes to the weapons, abilities, and armors to improve usability.

Transparency Improvements – No more black voids! With these changes, overlapping transparent sprites should no longer stack up their opacity and become hard to see through.

[h2]High Tech Terror Fixes[/h2]
  • New laser implementation

[h2]Known Bugs[/h2]
  • The Armors display that the effect will last for 8 seconds. It lasts (properly) for 3 seconds.
  • Some words may display truncated characters in dungeon bonuses.


For a place to write feedback, please see the RealmEye thread!
Happy testing!