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Realm of the Mad God Exalt News

Prismimic Events

Hello Realmers,

While constructing the Prismimic, the Crystal Entity sought to encode the deathly talents of some of the strongest evils in and outside of the Realm. The next step was to send the creation into the darkest of places for further research. This week’s stops: The Killer Bee Queen, Oryx 2 and the Tomb of the Ancients bosses. Can you defeat them all and overcome the Prismimic’s trickery? As if these bosses needed backup...

Prismimic Events:


[h2]Prismimic in The Nest[/h2]
  • The Event will run from 03/04 - 12:00 PM UTC until 03/08 - 12:00 PM UTC.
  • The Nest Enchanted Keys will be available in the in-game shop!


[h2]Prismimic in Wine Cellar[/h2]
  • The Event will run from 03/04 - 12:00 PM UTC until 03/10 - 12:00 PM UTC.


[h2]Prismimic in Tomb of the Ancients[/h2]


All drops - infographic!

[h3]Prismimic Attacker Drops:[/h3]

  • Candy-Coated Armor
  • Cloak of Refraction
  • Doku No Ken
  • Echoes Prism
  • Leaf Bow
  • Mimicry Trap
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Pirate King's Cutlass
  • Spirit Staff
  • Staff of Extreme Prejudice
  • Tezcacoatl's Tail


[h3]Prismimic Defender Drops:[/h3]

  • Demon Blade
  • Doom Bow
  • Fractured Gemstone Wakizashi
  • Murky Toxin
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Stat Pot
  • Prism of Dancing Swords
  • Prismimic
  • Shard of the Doorwarden x1
  • Skullish Remains of Esben
  • Star of Enlightenment
  • Tome of Purification
  • Wand of the Bulwark


Enchanted Keys


As we already mentioned above, we have new additions in the Enchanted Keys family: The Nest and Tomb of the Ancients Enchanted Keys! Check ‘em out in the in-game shop! Once popped, the key popper will get a chest which upon defeating will spawn the Mystery ST Crate. It drops the recently released Acidified Assassin, Magmatic Mystic and Crystal Kunoichi (Ninja) ST sets among other items:

Explosive, Excited, EXALT is coming!

[previewyoutube][/previewyoutube]

Patch X.31.8 - Month of the Mad God: Alien Invasion




Hi everyone!


As the past few weeks have gone by, the Nexus has been filled with whispers of strange sightings in the sky. The first few reports were dismissed as nothing more than the crazed ramblings of those who had consumed one too many Magic Mushrooms, but it soon became clear that something sinister is afoot.

Adventurers began to find odd pieces of alien technology, and the most diligent explorers managed to scrounge up fully intact reactors. Even the realm's most seasoned engineers have yet to make any headway in actually opening them, but they did manage to make one horrifying discovery. It turns out that quiet hum heard inside the locked reactors has been emitting an energy signal the whole time, and a hostile alien armada is now hurtling toward the realm to conquer their next target.

Heroes, mad months are ahead of us, the Realm needs you now more than ever!


Happy Month(s) of the Mad God!


MotMG 2019 Event Calendar


 
Alien Invasion Event


Invading aliens have made the realm their next target and it’s up to you to send them back to outer space.

This brand new addition will spice up the realm cycle as any realms could become invaded however it is not a guaranteed occurrence, the more heroes you defeat in the realm, the higher the chance of the event triggering.

Once an invasion has started you will hear from Commander Calbrik and start seeing his army roaming in the mountains. To progress, you will need to defeat more and more aliens until more powerful ones show up until finally Calbrik himself joins the fray in his ship for a final confrontation.


Defeating Calbrik’s UFO will allow you to obtain the following items:

Heavy Protective Matrix

  • Count as Alien Gear
  • +21 defense
  • On Taking damage below 75 hp: Become invulnerable for 2 seconds Become dazed for 5 seconds 240 seconds cooldown


Fitted Protective Matrix

  • Count as Alien Gear
  • +15 defense
  • On Taking damage below 75 hp: Become invulnerable for 2 seconds Become dazed for 5 seconds 240 seconds cooldown


Magic Protective Matrix

  • Count as Alien Gear
  • +10 defense
  • On Taking damage below 75 hp: Become invulnerable for 2 seconds Become dazed for 5 seconds 240 seconds cooldown


Locked Reactor


Metal Scrap
 

Once Calbrik is defeated wormholes will start appearing all around the realm.


Each of those wormholes is a gauntlet style dungeon where you have to fight off waves of enemies as they teleport in. If you are fast enough you will be able to progress further into the waves but if you happen to be too slow then the waves will stop and you will be allowed to return to the realm.

Malogia is behind the red wormhole and a planet with luscious forest, it is not that different from ours however the creatures there are rather aggressive so stay on your toes at all times! In this wormhole you will be able to acquire the following alien gear:



Untaris is behind the blue wormhole and a fractured planet where ice has consumed a majority of the areas. To navigate you will need to use smaller wormholes to teleport across platforms forcing you to keep track of your location. In this wormhole you will be able to acquire the following alien gear:



Forax is behind the green wormhole and a planet covered in acid water, the general environment is dangerous, especially the extremely fast tide you find there. You will need to decide when to cross through and whether or not you can handle the acid river without risking your life. In this wormhole you will be able to acquire the following alien gear:



Katalund is behind the yellow wormhole and a planet covered by unbreathable cloud gas, thankfully there is an air pocket for you to breath but it is constanting shifting. You will need to move alongside it to survive while also keeping track of enemy location as they get more resistant under the gas. In this wormhole you will be able to acquire the following alien gear:



You can also access the four wormholes by using the keys obtained via the First Encounter-campaign or later during the month via the Login Calendar, please note that the keys can only be used in your vault or in a guildhall and that the dungeons have a player limit of 25.


Alien Cores

The Alien Invasion offers Players a chance to get exotic loot. Through their adventure, players will be able to obtain unique Alien gear as well as Alien Cores.

There are 4 Alien Cores that can be found in the different Wormholes and via the Tinkerer. Each of these unique items gets stronger as you wear more Alien Gear.

In addition, Players will be able to open the mysterious Locked Reactor they obtained via the First Encounter-campaign. Doing so will grant them the Entropy Reactor.

Alien Core: Power

  • Count as Alien Gear
  • On Taking Damage: 10% chance to paralyze surrounding enemies in a 3.5 radius for 4 seconds
  • 2 pieces of Alien Gear:
    • +5 attack
    • +5 dexterity


  • 3 pieces of Alien Gear:
    • +7 attack
    • +7 dexterity




Alien Core: Corrosion

  • Count as Alien Gear
  • On Taking Damage: 10% chance to poison surrounding enemies in a 3.5 radius for 4.5 seconds
    • 50 impact damage
    • 1500 damage over time


  • 2 pieces of Alien Gear:
    • +45 HP
    • +9 speed
    • +4 dexterity
  • 3 pieces of Alien Gear:
    • +45 HP
    • +4 attack


Alien Core: Warp

  • Count as Alien Gear
  • On Taking Damage: 10% chance to create a decoy
  • 2 pieces of Alien Gear:
    • +45 MP
    • +5 dexterity
  • 3 pieces of Alien Gear:
    • +45 MP
    • +10 defense


Alien Core: Dark Matter

  • Count as Alien Gear
  • On Taking Damage: 10% chance to Armor Break surrounding enemies in a 2.5 radius for 4.5 seconds
  • 2 pieces of Alien Gear:
    • +65 HP
    • +5 defense
  • 3 pieces of Alien Gear:
    • +65 HP
    • +10 defense


Loaded Core

  • Count as Alien Gear
  • 2 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity
    • +9 speed
  • 3 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity


Entropy Reactor

  • Counts as Alien Gear
  • On Taking Damage: 5% chance to paralyze surrounding enemies in a 3.5 radius for 4 seconds
  • On Taking Damage: 5% chance to poison surrounding enemies in a 3.5 radius for 4.5 seconds
    • 50 impact damage
    • 1500 damage over time
  • On Taking Damage: 5% chance to create a decoy
  • On Taking Damage: 5% chance to Armor Break surrounding enemies in a 2.5 radius for 4.5 seconds
  • 2 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity
    • +9 speed
  • 3 pieces of Alien Gear:
    • +60 HP
    • +45 MP
    • +5 defense
    • +5 attack
    • +5 dexterity


  • Gravestone reskins thanks to Trensient (Supporter Gravestones will remain)
  • The Nexus has been visited by Aliens
     


Lair of Draconis Rework


Dungeon Credits:

  • Lead: Kiddforce
  • Design: MMoas, Xaklor
  • Art: Trensient, Aurum, Piggby, Wunderwafe
  • Special Thanks to: Atrapper, Toastrz, Mrunibro


The Lair of Draconis is about to change in a drastic way, say goodbye to disorganized color calling with no impact and say hello to a brand new inheritance system where each dragon inherits an attribute from the last! Not only that but the distinction between Hard Mode and Normal Mode is completely gone so you will no longer be forced to do Feargus first to access the mighty Ivory Wyvern!

The dungeon has received a giant overhaul altering everything you know while keeping it similar at its core, from the artwork to the gameplay a lot of work was done to make the Lair of Draconis truly stand out from any other dungeon.

The Rock Dragon has also received several changes to accompany the dungeon rework:

  • Immune to Paralyze and Slow
  • Speed is now based on the amount of segments left
  • Phase transitions are now based on HP rather than time
  • Rock Dragon Bats now slow instead of confuse
  • And a brand new second phase!


The Dragon Tamer Warrior ST Set received several improvements as well:

Indomptable:

  • Damage: 566-650 -> 525-575
  • Range: 3.5 -> 4
  • Rate of Fire: 25% -> 33%
  • -10 DEF -> 0 DEF


Helm of Draconic Dominance:

  • No longer paralyzes nearby enemies
  • +250 Max HP for 10 sec -> +125 Max HP for 6 sec (is now stackable)
  • Shoots 3 fireballs at cursor
  • Damage: 500-650
  • Range: 5.6
  • Shots hit multiple targets
  • Cooldown: 10 sec -> 0.5 sec
  • MP Cost: 80 -> 95


Set Bonus:

  • 3 Pieces Bonus: +5 DEX +10 DEF -> +5 DEX +80 MP


Not only that but the Sullen Blade will be turned back into the mythical Celestial Blade, of course its stats have been modernized to fit the faster pace of the game:

  • Name and Descriptions updated to those of the Celestial Blade
  • Shots: 3 -> 1
  • Damage: 40-120 -> 200-220
  • Range: 3.75 -> 5.2
  • Amplitude: 0.5 -> 0.65
  • Frequency: 0.5 -> 0.2
  • Fame Bonus: 4% -> 6%


Lair of Shaitan Rework


Dungeon Credits: * Lead: Kingged * Special Thanks: Toastrz, Tuvior, Artauris

Just like the Lair of Draconis, the Lair of Shaitan has received a major overhaul, while the core elements of the fight remain, the entire fight has been remade from the ground up to make it much more engaging and of course dangerous. Shaitan has a lot of new tricks up his sleeve so don’t underestimate him!

Of course since the difficulty has been increased to be in line with other Court of Oryx dungeons, the rewards should as well. Shaitans drop table now includes Vitality potions in addition to the already existing Attack potions. Their drop rates are more in line with other court dungeons like Puppet Master’s Encore, this is also the case for the tiered drops.

The Skull of Endless Torment has also received an update with a quite unique effect:

  • Updated description
  • Base Damage: 280 -> 120
  • Ignores Def: 60 -> 20
  • Radius: 1.75 -> 2.75
  • Heal: 90 -> 80
  • Hit 2 enemies at once: Removes negative conditions on self
  • Hit 4 enemies at once: Removes negative conditions on group
  • +40 HP -> +50 HP



Paladin ST Rework


As part of our design goal to improve all STs we have created an improved version of the Paladin ST.

The current ST has been removed from dropping from Candyland and has been replaced with the newer version. Players will keep any piece of the legacy set that they have in their possession. In addition, all Legacy piece will still be tradeable.

To reflect this change, the current ST and its pieces have been renamed to:

  • Legacy Swoll Paladin Set
  • Legacy Pixie-Enchanted Sword
  • Legacy Seal of the Enchanted Forest
  • Legacy Fairy Plate
  • Legacy Ring of Pure Wishes


The Legacy Swoll Paladin Set doesn’t provide bonus stats but players can still transform to the 16x16 sprite when wearing the full legacy set. The pieces of the Legacy set do not work with the new Swoll Set.

The new Paladin set will drop from Candyland. It has an improved Seal, Ring and bonus stats.

Pixie-Enchanted Sword

  • New sprite
  • Same stats


Seal of the Enchanted Forest

Producer's Letter: Realm Remaster - new website and developer's update on the new game client!

Hello everyone,
 
The trees outside are in full bloom, and it is time for us to give you another update about our Unity project, “Realm of the Mad God Remaster". We are also thrilled to announce that we have released a new website entirely dedicated to the project!

The Realm Remaster page features a dev blog where you will be able to follow the development and get regular progress updates.



We have put together a new video showing the progress we have been making (although this one is now already lagging several weeks behind our current progress). If you just came here for the show, then go ahead and click right here.

If you are interested in getting a few more details and the most recent change log, check it out.

Internally, we have already released a version that finally allowed us to play the core game loop of going from the Nexus all the way to Oryx, killing the big bad himself, and then back to the Nexus. This marks an important milestone, as it should enable us to start testing all game dungeons in quick succession.

“But when will it finally come out?" we can almost hear you asking - and we feel the same way. Based on our most recent scoping of the work we still have left, we can tell you that we are definitely planning to release it this year still. As discussed in our recent producer letter, we are separating it from Month of the Mad God to give both projects the focus they require and deserve.

“But why is it taking so long?" we hear you shout out next. Fair point. When we set out to tackle this project, we wanted to make a point of not doing a hack job. We could have focused on visual eye candy to always keep up appearances of making meaningful headway. Instead we made sure that we approached it from a clean technical perspective, rebuilding everything that wasn’t implemented properly from scratch, and getting rid of that fabled "spaghetti code." Our hard requirements are to offer you a game experience that is as close as possible to the current one, while adding some improvements and setting us up for a long and productive road of future changes after we get the initial launch version out the door.

To shorten the waiting time, we would like to offer you a way to make a direct contribution to the work that is being done on the Unity Client of the game. We have put together a survey to get a feeling for the features that you would be most happy to eventually see in a Unity version of the game - and yes, we are aware that there will likely be more options.

Click here and participate now!

In other news, we have added a dedicated game artist to our team to both give our old game UI a few strokes of paint and help us build a brand new version as well, that way you can have different options in the final product. We look forward to sharing some more of that in the near future. And while we bid you farewell, you should really check out our new Realm of the Mad God Remaster page.

The Realm Remaster website will be expanded as development moves on, and we aim at giving you those small blog posts on a more frequent basis going forward. You are supporting us, you deserve to know what is up. :)
 
All the best,

The Deca Team

Producer's Letter: Updates on the Game Patch X.31.7.0 [The Cursed Library] notes



Hello everyone,

It is about time for us to give you another update about the Realm, the Unity project, and what to expect in future months. It has been a while since the last letter, and we have been postponing the writing for a number of reasons, but here it is!

Since we last talked about RotMG Remastered, significant progress was made on the new client. We have dedicated a separate update to that, which we will release along with a new RotMG Remastered homepage next week. On this page, you will be able to follow development better thanks to a dev blog and get more regular status updates. Stay tuned!

While waiting for that, we want to give you more insights on what has been happening, what is to come with the current game, and take the opportunity to answer some of the questions we have seen asked on the sub and on Discord.

  • First of all, when is the new client to be expected to enter beta?


Without spoiling the other update we intend to give specifically on the subject too much, we already know that we will not meet our initial target of releasing the new client for MotMG this year. Even if we progress much faster between now and then, it will not be ready to enter beta by that point. More importantly, we made that decision to make sure that we are not stretching ourselves too thin and to ensure we can deliver on both the new client and MotMG with the quality level that we want and you expect.

  • Second, when is MotMG happening?


We are working hard and are excited to bring some cool events to the game and celebrate the Month of the Mad God together with the community. The specific plans and content are being mapped out and developed as we speak. We want MotMG to start as early as July this year, so stay tuned for more info on the event calendar!

  • Third, what’s happening with all the features that were discussed in the roadmap a while ago?


It has been a while indeed, and back then we wanted to give more regular updates on those subjects. While some of the items discussed in our previous updates have been released, others have not. The best way to approach this is to give you a point-by-point update.



RotMG Development Roadmap Update:


Fame and Achievements Rework:

This project was set up in three phases, two of which have been completed and already released with the implementation of the new backend XP formulas and preliminary rebalancing of XP across various bosses and monsters in the game. The last phase, which is also the biggest, is the implementation of the new achievements and overhauled bonuses to more appropriately reward the many accomplishments of a character. While everything is designed on paper, we have not yet started the implementation. However, this is still on the roadmap.


Dungeon Rush & Heroic Dungeons:

We discontinued the idea of replacing the Arena with a Dungeon Rush feature after having invested some work, as we couldn’t harmonize the concept with the rest of the game. It didn’t feel fun to play and was too distant for the ultra-coop/multiplayer core of the game. The Dungeon Rush was one concept we explored as a solution to make older content more enjoyable and worth playing through again. Instead, we moved on to the idea of Heroic Dungeons: An easier to implement, event based, higher risk vs. higher reward formula for classic dungeons.

The first iteration (HUDL) went out as part of the Easter event and will be disabled soon (keys can still be used but will not drop nor be purchasable). The execution of our first experiment did not go as well as we had hoped, but we did get a lot of feedback on how to improve the concept. People were confused as to what this is for and whether it will replace work on new dungeons on top of the release missing some crucial features, such as a proper way to find the portal in the wild, easy access to keys, and above all, unique loot. We have taken all the feedback into account and are planning another iteration in the future, with better communication around the intent. This of course doesn’t mean that we have discontinued work on new dungeons. We have one big dungeon in the works internally that you may have already experienced in early public testing recently.


Class and Gameplay Changes:

Month of the Mad God last year was all about the Samurai, and this year we want to put some of the other classes in the spotlight and give them a meaningful rebalance. This doesn’t mean just tweaking a few values up or down, we want to try to also enhance elements of their actual gameplay.

We are introducing new items properties: Reactive procs. You might have acquired one of those already during the Easter Events and noticed that the Tiara of Eggscellent Sturdiness has a chance to summon an Easter Rabbit when getting hit! This is a brand new function, and we are designing a whole bunch of effects and “procs” that will have a chance to trigger when getting hit, using an ability item, or shooting at enemies. Automatic retaliatory attacks, passive bonus activations, and other previously unavailable types of equipment functions are now possible, massively expanding the possibilities for future loot. The Tiara was just the tip of the iceberg!

Additionally, we are currently working on making changes to the Realms to make them more interesting to play in and where more actions count towards closing the Realm than just defeating Heroes. We are also looking forward to making Event farming more dynamic and the overall Realm experience more rewarding/challenging. The details for this are still tentative, but we have already experimented with some interesting and promising systems that greatly shake up the rather outdated current mechanics.


Seasonal Game Modes:

This is the main feature we are currently pushing through and getting a working prototype for. We see a lot of demand for a classic mode and players wishing that they could feel the excitement of the early days. Our seasonal game modes concept is based on the popular player-made NPE mode: Everyone starts fresh and will be able to join Seasonal/Challenger servers for the duration of the season to complete objectives and claim exclusive rewards for their main account. We are looking forward to adding special game rules on the seasonal servers to spice things up. These tweaks can include - among some visual touch ups - stronger enemies, more restrictions on player numbers, weakened or absent pets, new skills and effects, new enemies and shot patterns, and of course more loot, especially stuff you don’t have yet! The duration of a season will vary, but our first iterations will most likely be short and not half-year long like you might have experienced in other games. This will allow us more flexibility for experimenting with different approaches efficiently, rather than committing to a system for a lengthy period of time that may not end up being very popular.


Bug Fixes & QoL Updates:

With every update we release, we continue to push for more fixes and QoL additions (e.g. Hotkey inventory item swapping, dungeon owner kicking rights, etc.). However, like we explained in previous communications, we have now entered the phase where adding new fixes or QoL changes does not make sense anymore from a cost benefit point of view since they will be fixed and improved in the new client. Same goes with a wide range of smaller improvements that could be made but will need to be either replaced or ported later. In general, do not expect the same level of updates in that category in the future than the one we used to have.

---

Thank you for your continued support and passion for the game!

As mentioned in the opening, keep an eye out for the new RotMG Remastered homepage to stay up to date with detailed Unity news in the very near future. We're excited to open this new line of communication as the project advances!

r4ndomSXD


And now onto the patch notes for the new update!

Update X.31.7.0 - The Cursed Library


The Cursed Library:


Dungeon credits:
  • Lead: Toastrz
  • Art: Beige, Piggby, Trensient and Aurum
  • Special Thanks to: Dappertron, Mrunibro, Kiddforce, and Tuvior


Beholders in Godlands have a chance to drop a portal to the Cursed Library

UT loot:



Archer ST loot:



Skin loot:



"In the golden age of the realm before Oryx’s reign, this great library hosted a wealth of literature, research, and historical documentation. Eager students studied, esteemed scholars taught, and the realm’s greatest philosophers helped advance their society. When Oryx began his tyranny, he recognized the threat posed by such a capital of learning and intellect. Enlisting the aid of Lord Ruthven’s proficiency in black magic, Oryx unleashed a vicious curse upon the library.

All was corrupted in an instant, transforming those inside into soulless husks of who they once were. Some were lucky enough to retain a humanoid form, while others morphed into eldritch horrors hopelessly beyond recognition. Once a great hub of knowledge, these forsaken archives now hold something far more sinister. Centuries of ancient wisdom, all lost in the blink of an eye. None have set foot on this decrepit site since.

Those who dare tread its cursed grounds may find themselves wiser for it, but at what cost?"


For additional information on the Cursed Library, check out this thread!

Portal & Key


End of Easter Events
  • Magic Eggs no longer drop
  • Egg baskets & Easter Eggs no longer spawn in the Realm
  • Mini-Biff Godland Enemies (Mini Easter God) no longer spawn in the Realm
  • Oryx the Mad God 2 no longer drops a Portal to Heroic Undead Lair
  • Septavius the Ghost God no longer drops the Heroic Undead Lair Incantation
  • Heroic Undead Lair Incantations remain usable but can no longer be purchased from the Nexus



Archer ST added to Davy Jones:


 
Miscellaneous
  • All skins worth 2000 FP have been removed from the Nexus/Bazaars
  • Cursed Library Key added to the Nexus Store (200g)
  • Cursed Library Key has not been added in any of the Mystery Key items yet and will be added in the coming months
  • Archer ST set has been added to the Mystery ST Chest when it was released (on May 7th)
  • New Skins
  • Updated the description of the Legendary Mystery Key to show that it can grant Secluded Thicket Keys
  • Fixed a typo in the Wraith's Brigandine description
  • Fixed various issues related to server instability