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Event: Sub Zero





Realmers!

It's freezing outside! At least in some parts of the world. The Sub Zero Event is back! Fight Bosses in the Ice Cave and Ice Tomb, collect Sub Zero Tokens, and turn them in at the Tinkerer. Take part in a Snowball Rolling Speed Run and win some COOL prizes!

[h2]Dungeon Events[/h2]

Starting on the 3rd of December until the 17th of December, you will be able to take part in our returning event Sub – Zero!

The Ice Cave and Ice Tomb will have a chest event running. You will also be able to collect Sub Zero Tokens here.

Additionally, during the first week of the event the Cursed Library and Magic Woods also drop Sub Zero Tokens. They also have a 1.5x Loot and XP Event active.

During the second week, the Abyss of Demons and Undead Lair will drop Sub Zero Tokens. They also have a 1.5x Loot and XP Event active.
[h2]
Quests[/h2]
You will be able to turn your Sub Zero Tokens into Items from our two Chest Event Dungeons! The Frozen Cache Quest is repeatable and gives you a chance at the following items:


Emotes:


Brain Freeze Forgotten King
Jolly Frimar

Skins:

Ice Cube Knight Skin
Ice Cube Frozen Crown Pet Skin

Titles:

“Chill”
“Ice Breaker”


[h2]Snowball Rolling Speed Run[/h2]

By now you should be a master at snowball rolling. Right? Collect new Keys to a brand new Snowball Rolling Map and compete against other players on the Leaderboard. You can get Keys from the Chest Events, Tinkerer Quest in exchange for 25 tokens or for gold in our Shop. Each week will have its own unique race course and leaderboard, if you’re quick and lucky you may come across some special loot !
Snowball Racing Speed Run Rewards

Participation Reward
“Snowball Roller” Title
Top 1000 reward:
“Snowball Roller” Title
Sisyphus Knight pushing a snowball pet skin (T3)

Top 3 reward:
“Snowball Roller” Title
Knight pushing a snowball pet skin (T3)
Thumbs Up Wizard Emote
Expert “Snowball Roller” title

Top 2 reward:
“Snowball Roller” Title
Knight pushing a snowball pet skin (T3)
Thumbs Up Wizard Emote
Expert “Snowball Roller” title
Master “Snowball Roller” title

Top 1 reward:
“Snowball Roller” Title
Knight pushing a snowball pet skin (T3)
Thumbs Up Wizard Emote
“Expert Snowball Roller” title
“Master “Snowball Roller” title
“Legendary Snowball Roller” title

[h2]Paladin and Samurai ST Sets[/h2]

The Frost Harbinger Paladin and Frost Advisor Samurai ST sets are here! These two sets will only be available through a paid campaign for a limited period of time, and will drop in the game in a future release. Unlike previous paid campaigns for generation 3 sets, this campaign will be more similar to the past generation 2 campaigns. If you’re lucky you may be able to acquire pieces of other Generation 3 sets via the new gen three mystery chest! Additionally, during the duration of this campaign, Gen 1 and Gen 2 STs can be purchased in the shop directly rather than through a mystery box!

Q What is a Bonus Program/Rewards?

A: A Bonus Program/Rewards is a time-limited event that can be accessed in the Shop. It allows players to collect Bonus Points (BP) with gold they spend in the Shop and claim Bonus rewards.

Q: How do I participate?

A: Whenever a Bonus Program/Rewards starts, you will be able to access the feature directly in the Shop. In order to participate and to start collecting points, you will first have to “unlock” the campaign. A Story of War is FREE to unlock!


[h2]The Frost Harbinger[/h2]

The Frost Harbinger Paladin commands the battlefield with icy authority, wielding the Heartsteel Claymore to unleash devastating strikes and summoning a Frostborn Crystal to blanket foes in a relentless blizzard. Encased in the Hull of the Tundra, the Paladin retaliates against every blow, creating shards of frost that punish attackers. Empowered by the Frozen Heart, this champion of frost becomes an immovable force, buffing allies while slowing the advance of any who dare oppose the Eternal Frost. When the cold claims you, there’s no turning back.

[h2]The Frost Advisor[/h2]

The Frost Advisor Samurai strikes with precision and cunning, unleashing the Iceborne Arsenal in elegant yet brutal combos to sap the strength of enemies. Clad in the Retainer's Battlesuit, every ability press turns the tide, gaining potent offensive boosts to overwhelm the unprepared. The Legacy’s Pendant ignites a fiery counterassault, granting Berserk when struck and ensuring every battle is fought to its bitter, frozen end. With silence and frost as their weapons, the Samurai carves through foes with chilling efficiency—loyal to the cause, but with motives as cold as the ice they command.



Black Friday & Steam Sales




Realmers!

The Black Friday Deals are upon us! Get some extra gold to spend during the start of Season 18! Once again, just like last year we have prepared 3 different gold packs for you. Additionally, for our Steam Players, several packs are discounted and some will be replaced with new packs soon! So make sure to check them out.

[h2]Gold Promo[/h2]

Buy the Super Gold Pack to receive 500 gold extra. Purchase the Superb Gold Pack and receive 700 Gold extra or go for the Supreme Gold Pack and gain 1400 Gold extra. That’s up to 100% extra Gold!
Summed up, you will be able to get up to 2600 gold extra (that’s around 20 USD)

All three packs will be available from 11/28, 8:00 UTC until 12/01, 8:00 UTC

All three packs are limited to 1 per player each.



[h2]Special sales[/h2]

During the Black Friday Sales all Skins and Pet Skins in the Shop and “Customise Character” in the Wardrobe will be discounted by 35%.

Additionally, every 8 hours a special sale will take place in our shop. Those special sales will always be available for 24 hours. During that time new sales will start simultaneously.

We won't tell you about every single pack in advance, but some of the things you can expect to appear are, Character Slot Unlockers, Vault Bundles, and a lot of Food, Forge, and Utility Bundles for both seasonal and non-seasonal.

[h2]Ample Pack[/h2]

During our sales a special "Black Friday Ample Pack" will be available for purchase.

This pack contains the following items:
  • 2x Character Slot Unlocker
  • 2x Vault Slot Unlocker


This Bundle is available for 1799 Realm Gold and can be purchased once per account.


[h2]Steam Sales[/h2]

Black Friday is here on Steam! Don’t miss the chance to grab some of our discounted Packs, including two that will disappear from the Steam Shop once the sale ends. These special offers are available from November 28th to December 4th—get them while you can!

The Realm of the Mad God: Free Welcome Pack will be replaced with a new and updated version, get this one while you can and enjoy even more free rewards!

Save 40% on the “Realm of the Mad God: Halloween Pack”. It contains the following Items:
  • 10x Haunted Cemetery Key
  • 1x Jack O'Lantern (pet skin)
  • 1x Frankensteins Monster Skin
  • 1x Witch Skin
  • 1x Halloween Candy


The “Realm of the Mad God: Exalt Pack” will be discounted for 50%. So grab it while it's still hot and get the following items in this bundle:
  • 1x Char Slot Unlocker
  • 1x Vault Chest Unlocker
  • 1x Ambrosia
  • 3x Golden Lucky Clover
  • 3x Legendary Mystery Key
  • 3x Epic Mystery Key
  • 1x Mystery ST Chest


During the Sale you will be able to claim the “Realm of the Mad God: Super Adventurer Pack” for 70% off! This Pack contains:
  • 1x Ambrosia
  • 2x Double Cheeseburger Deluxe
  • 2x Backpack
  • 2x Loot Tier Potion
  • 2x Loot Drop Potion
  • 1x Puppet Master's Encore Key
  • 1x Toxic Sewers Key
  • 1x The Hive Key
  • 1x Shatters Key
  • 1x Draconis Key
  • 1x Tomb of the Ancients Key
  • 1x Ocean Trench Key
  • 1x Candy Key
  • 1x Large Ivory Dragon Scale Cloth
  • 1x Large Midnight Dragon Scale Cloth
  • 1x Large Alchemist Cloth
  • 1x Black Accessory Dye
  • 1x Dark Orange Accessory Dye
  • 1x Dark Turquoise Accessory Dye
  • 1x Dark Violet Accessory Dye


As a reminder. When the Sale ends on the 4th of December the Super Adventurer Pack discounted by 70% and the Exalt Pack discounted by 50% will be removed from the Steam Shop.



Events: Thanksgiving



Realmers!

Soon some parts of the world will enjoy some tasty turkey and to celebrate this day we have prepared some events! Dive down into several dungeons, collect tokens, and redeem them for some nice rewards at the Tinkerer!

Don't forget to claim your Free Pack from the Shop starting on the 27th of November.

The Event starts on the 22nd of November and ends on the 2nd of December.

[h2]Dungeon Events[/h2]

Jump into various Dungeons and collect Golden Leaves for our Tinkerer Quests.
The Dungeons are split into two different waves.

Wave 1 (Friday 22. November - Wednesday 27. November)

Forbidden Jungle - 50% chance for 1 Token. (1.5x XP and Loot)
Undead Lair - Guaranteed 1 Token and 50% chance at an additional one. (1.5x XP and Loot)
Parasite Chambers - Guaranteed 4 Tokens. (1.5x XP and Loot)
Fungal Cavern - Guaranteed 5 Tokens. (Chest Event)

Wave 2 (Wednesday 27. November - Monday 02. December)

Snake Pit - 50% chance for 1 Token. (1.5x XP and Loot)
Abyss of Demons - Guaranteed 2 Tokens. (1.5x XP and Loot)
Woodland Labyrinth - Guaranteed 3 Tokens. (1.5x XP and Loot)
Cultist Hideout - Guaranteed 6 Tokens. (Chest Event)

Both Chest Events will have a chance to get you the “George the Turkey Pet Skin” as well as 3 Thanksgiving emotes.

All dungeons will have the “Not Thankful Turkeys” Mod active. This will spawn Turkeys after killing minions in the dungeon. They have a high chance of dropping Golden Leaves.

[h3]Realm Events[/h3]

Fight of the Gobble God which will be available from the start of the event - It will have a chance to drop the “George the Turkey Pet Skin” and the “Giving Pixie Pet Skin”.

The Thanksgiving Banquet will be available from the 27th onwards. It will spawn at 95% Realm Score and drop various food items as well as mystery stat potions, Event Tokens and a chance at the “George the Turkey Pet Skin”.

Update: 5.4.0.0 – Season 18



Realmers!

S18 is finally here bringing loads of QoL and an Eternal Frost with it With a brand new battle pass filled with holiday goodies and 2 new class reworks!

But that’s not all throughout the season we will have the return of some fan-favorite events such as Sub Zero, Oryxmas, and the Oryxmania Rumble all with brand-new twists! Continue reading below to find out what’s available RIGHT NOW:

[h2]Season 18 - The Eternal Frost[/h2]

Millennia ago, an unforgiving ice age nearly consumed the realm, erasing countless ancient tribes and leaving only a few to endure the frozen desolation. Though the frost mysteriously receded, its shadow looms again with the return of the Harbinger of Frost, his hollow, icy heart untouched by mercy. Flanked by his devious advisor and chilling allies like the Permafrost Lord and Jack Frost, the Harbinger seeks to plunge the world into an Eternal Frost, commanding a relentless legion of cold.

Now, only the players can rise as the realm's final hope, battling through frostbitten legions and unyielding commanders to shatter the Harbinger’s icy grip and prevent the world from succumbing to a frozen eternity.


These patch notes are very long so we’ve summarized everything into a quick overview below:

  • Class reworks: Both the Huntress and the Samurai received overhauls to their abilities to improve their game feel and have them feel as powerful as our other more modern classes.
  • QoL: More quality of life improvements than can be counted! But to name a few; Greater Potions now only count as 1 slot in the potion rack, a new button has been added to the potion rack to auto consume all potions of a stat type until maxed, improvements to the visibility of locked doors and keys in Davy Jones’ Locker.
  • New Realms: We say goodbye to the old realms and now all realms that spawn will be new realms! Additionally, a new feature to have some control over which encounters spawn has been introduced.
  • Holiday Cheer: Oryxmas Nexus and a Frozen Castle have made their return.
  • Splash: New holiday-themed splash art has been added to the game.


[h2]Battle Pass[/h2]

As always, a new season means a new Battle Pass. Start your journey on a fresh new seasonal character, finish Missions, and gain some tasty Battle Pass EXP.


[h2]Missions[/h2]

New Season means new Missions! It’s time for you to collect all those rewards and finish your Battle Pass on the way.


Additionally, we have added a new tab for you to more easily see your active missions as well as which missions you’re able to claim!


[h2]Crucible[/h2]

A new Crucible appears with this Season. Like last season, this crucible can not be removed once active, so choose wisely!

  • Reduced healing by 25% from pets, potions, and external sources.
  • Reduced defense by 5
  • 10% BXP boost
  • 10% EXP boost
  • 20% loot boost


Additionally, Crucible Rings have made a return and can be acquired every 18 hours by completing the last mission on the crucible branch of the mission tree!

[h2]Nexus[/h2]

While Christmas is still a bit away, the Nexus is already overflowing with holiday cheer!

[h2]The Realms[/h2]

When we released the Realm Rework to open beta in April of this year, we continued to keep the old realms open for the players who wanted to stick with the more polished and less buggy realms (at the time). From all the feedback the players have given us over the past 8 months, we were able to continually improve upon the Beta Realms to the point where we now feel comfortable with the Beta Realms being the definitive Realm of the Mad God experience. Starting in Season 18: The Eternal Frost, we will be sunsetting the Old Realms and have a minimum of 2 of the Reworked Realms.

While we are taking the Realm Rework out of beta, we are not done making improvements either! Here are a few of them that are available with this release:

Reworked Encounter Spawning Mechanism

  • Encounters will now have a 25% chance of spawning when reaching a certain amount of score within a biome.
  • If players are looking to fight Cube Gods, for example, they should go to the Sprite Forest to guarantee that a Sprite Forest encounter will spawn.
  • Only 1 Encounter of a given type can be active at once, see what strategies you can make!
  • New Fame bonuses have been added for killing enemies within a given biome.
  • The “Cavalry Lance” biome UT has had its effect activated.


Additionally, for the Eternal Frost Season beacon guardians have received some festive reskins! If you’re lucky, you may find yourself looting an Oryxmas Ornament from the Veteran beacon encounters 👀.
[h2]
Class Reworks[/h2]

Next up are our class reworks of the Huntress and Samurai! When it comes to the Huntress we wanted to make its AoE / Trapping capabilities feel more impactful in the current era. To do this we have made two major changes to the way her abilities work:

  • Like all of our previous class reworks, we have added StatMod scaling to the Trap ability, allowing it to scale any part of its effects with a chosen stat.
  • Secondly, when an enemy activates a trap, it will cause an AoE explosion like it currently does on prod. Additionally, a number of enemies (dependent on the trap type and player stats) closest to the epicenter of the explosion will have a “Sticky Bomb” attached to them. This sticky bomb will grow in size and then shortly deal damage in an AoE around the enemy.
  • Finally, we have buffed a handful of bows that we felt were underperforming
  1. Warmonger: 10Dex while in-combat→ -5 Dex while in-combat
  2. Warmonger (Rehearsal): 10Dex while in-combat→ -5 Dex while in-combat
  3. Thousand Shot: Now ignores enemies defense.
  4. Bow of the Void: 5.6 range, wiggly → 6 range, less wiggly
  5. Resplendent Bow: No longer removes 10 dex from player when hit + 50 min damage
  6. Coral Bow: Increased min and max damage by 5.


For the Samurai, while we did feel that this class left a little to be desired, we also did not feel that it needed a complete overhaul of the Wakizashi ability. For this reason, the Samurai class ability received what we will now be called a Class Modernization.

A class Modernization aims to improve classes that we feel need just a small bump in order to increase their enjoyability. In the case of the Samurai, we have added statMod scaling to its ability which will allow the player to increase the abilities strength and the number of projectiles that the Wakizashi will fire.

Lastly, for all tiered Wakizashi’s we have changed the angle at which the projectiles fire in order to improve the game feel when using this ability

[h2]Quality of Life[/h2]

For this holiday season, one of our core aims is to give ourselves the proper time to add a lot of well-needed Quality of Life to improve different areas of the game.

  • The maximum number of equipable emotes has been increased to 8.
  • In the potion vault, a new button has been added to consume all pots of a given type until the character is maxed.
  • Greater potions now only take up 1 inventory slot instead of two.
  • The “Favorite” feature has been expanded to titles and entrance effects.
  • When favoriting a title or an entrance effect, all newly created characters will automatically have these cosmetics equipped.
  • A new “Blank” prefix and suffix titles have been added for players who don’t want to use both kinds of titles when customizing their characters.
  • A new “The” prefix title has been added for a similar reason.
  • In Davy Jones’s locker, locked doors that have been found will have an icon on the Mini Map until the door gets unlocked.
  • Each Key in Davy Jones’ Locker has been given a unique shape that matches its associated lock icon to assist colorblind users.
  • Davy Jones’ can now have Curse applied by Mystic orbs.
  • You can now gift friends skins when purchasing in the shop.
  • Portals of Cowardice will now spawn after the first or second boss of the Secluded Thicket is completed for cases where the player would like to leave early.
  • Dazed Effect has been removed from El Dorado’s grenade attacks.
  • All tiered armors have had their tiers reduced by one to make Weapon and Armor tiers consistent.
  • For instance, previously the Tier 1 “Robe of the Neophyte” is now Tier 0.
  • All items will continue to drop from where they previously dropped.
  • All newly created characters will start with a T0 armor.
  • Seasonal Spoils Chest sprite has been revamped.
  • Seasonal Character Converter has been given a unique sprite.
  • High Tech Terror:
  • In High Tech Terror when there is only 1 switch left, F.E.R.A.L. will no longer move to that pool and prevent players from progressing.
  • A.E.G.I.S. Shields are now prevented from targetting the southwest switch on initial spawn.
  • M.E.R.V. now fires an indicator on his path before moving.
  • Fungal / Crystal Caerns:
  • Dwarf Miner Encounter now properly always shows a minimap icon.
  • Crystal Cavern Crystals have had their projectile speeds reduced by 40 to match those of the ones in Fungal Caverns.
  • Reduced the Stun Duration of Large Red Mushrooms.
  • Reduced the Weak Duration of Large Purple Mushrooms.
  • Fixed stacked shots when fighting against the Crystalized Fish.
  • Increased the size of the Crystallized Scorpion while in his clone phase.
  • When getting teleported to the Crystallized Entity, all players are Invulnerable.
  • Reduced the length of Ocean Trench, Sulfurous Wetlands Third Dimension, and Abyss of Demons.
  • Reduce enemy density and damage of Stinky tiles in Wetlands.
  • Reduced invulnerability times of both bosses in Wetlands.
  • Lowered the number of phases per fight of Heart of the Wetlands to 6 from 7.
  • Increased the chance for a treasure room spawn in Abyss of Demons.
  • Readded Shadow Cube Serpent bite animation.
  • Stasising Anti-Spectors just before Oryx Dies should no longer cause them to stay alive longer.
  • Key Fairies drop a random key instead of a Mystery Key item.
  • Key Fairy key drops are now guaranteed, there is also an additional chance for 2 more players to receive a key.
  • Key fairies now grant players dust, amount, and kind depending on tier.
  • Completing Advance Nest or Advanced Steamworks grants players an additional Exaltation.
  • A class bias has been added to Oryx 3 to make it more likely you receive an ability for your class.

Update: 5.3.0.0 – Aliens and QoL



Hello, skeptical Realmers!

The Halloween Event has come to an end, and it's time to jump in the second part of Season 17. The second part of the battlepass is going live today, together with a new batch of missions to help you completing it. Also, we have a bunch of improvements for the Spectral Penitentiary, and Quality of Life changes!

[h3]Alien Event[/h3]

The visitors are back! You can find them strolling around the Realm, searching for samples.

[h3]Realm Events[/h3]

You will be able to encounter the upgraded Commander Calbrik in New Realms in the Abandoned City region. The alien event will start after the Realm Score reaches 65 000!

[h3]Dungeon Events[/h3]

During the whole event starting on the 5th of November until November 19 we will have events in the:

  • Malogia - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Untaris - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Katalund - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Forax - Chest Events + 25% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1


During the first week of the event starting on November 5th until November 12th we will have events in the following dungeons:

  • Snake Pit - 1.5x Loot and EXP
  • The Third Dimension - Chest Event + 50% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • Moonlight Village - Chest Event + 85% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x3



During the second week of the event starting on November 12th until November 19th we will have events in the following dungeons:

  • Ancient Ruins - 1.5x Loot and EXP
  • Mountain Temple - Chest Event + 50% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x1
  • The Nest - Chest Event + 70% Chance to spawn another Alien Wormhole Mod + Guaranteed Uranium Shard x2



[h3]New Alien Shinies[/h3]

  • Shiny Fire Blade
  • Shiny Blazon Bow
  • Shiny Foramite Staff
  • Shiny Dueling Daggers



[h3]Rat Minigame[/h3]

UGC veteran contributor Mizumi has brought you another addition to the Realm Rework! After liberating the beacon in the Abandoned City, a quirky fellow named Herman will recruit you on an endeavor for rat hunting!

[previewyoutube][/previewyoutube]

[h3]Season 17 Part 2[/h3]

The first part of this season is coming to a close, and it’s time start with the second one! You can continue using your current seasonal characters and complete new Missions, progress in a fresh Battle Pass, and hunt for new shiny.

[h3]Item Fixes[/h3]

  • Kogbold Multitool Blueprint now counts as a Realm White for forge.
  • Skull of Corrupted Souls shiny now counts as a Cult White for forge.
  • Plague Poison Shiny now has the correct damage value.


[h3]Spectral Penitentiary Revisions[/h3]

  • UGC designer Marshmalla has been reading all the player feedback and has brought another wave of game feel and balance revisions to the Penitentiary.


[h3]Item Changes[/h3]

  • Fixed Command Cornea reducing player weapon damage to 0%.
  • Reduced MP cost of Overwhelming Axehead from 200 > 150
  • Changed Cackling Straitjacket's Generalized Insanity proc to an On Shoot, proc chance nerfed to 1% (activates much more consistently)
  • Sinister Syringes VIT reduction reduced from -100 > -50
  • Damnation VIT reduction reduced from -100 > -50
  • Ocular Entrapment slow AoE and Eyebawl detection range increased from 1.5 > 3 tiles
  • Pandemic Poison MP cost reduced from 100 > 90 to match Plague Poison (this was an oversight, my bad)
  • Increased Boundless Vessel's WIS bonus from 15 > 20
  • Completely reworked Jailer's Scythe, fixed XP bonus, and now counts as a Realm White


[h3]Balance Changes[/h3]

  • Changed hardmode HP multiplier from 1.5x > 1.35x
  • Slightly increased Administration Branch (North) hardmode timer
  • Nerfed some large and medium enemies across all branches to be less mean (Wandering Wailer no longer petrifies, Elite Skeletal Guard is less lethal, etc.)
  • Standardized decoy deletion ranges and cooldowns across all bosses and phases to be more reasonable (decoys are easier to use, normal mode only)
  • Lobotomik is no longer immune to being slowed
  • Reduced sicken duration on Lobotomik's cauldron phase outer turret projectiles (3s > 1.6s)
  • Oculon no longer starts rotating at the same point every time during her clones (red) phase
  • Removed unintuitive melee-range sicken AoEs from Oculon's radar (green) phase
  • Oculon can no longer roll into double walls in normal mode during her chomp (brown) phase
  • Lowered base HP on Oculon's green counter eyeball during her absorb (red) phase
  • Nerfed damage on Oculon's green star projectiles (from minions) in her traffic (green) phase
  • Doubled lifetime of initial indicator shapes during Oculon's memory (brown) phase so they are easier to memorize
  • Murcian and his keys now move slightly faster depending on their rotation radius
  • Murcian now slows down when a player is within 5 tiles of him for more accessible damage uptime (pre-50% only)
  • Murcian's petrify projectiles no longer deal damage
  • Murcian's clones in his Skuld mirror phase are now damageable and explode into their usual AoE when killed
  • Murcian no longer shoots during his roulette phase
  • Updated Murcian's movement in some phases where it was difficult to follow him (padlock clock, roulette)
  • Murcian now transitions into his final phase immediately upon reaching his 10% threshold
  • Murcian no longer forces you to wait another full light cycle after killing all the keys during Afraid of the Dark
  • Reduced shot density in HM Afraid of the Dark
  • Murcian now has a 50% chance to provide an additional Attack exaltation in hardmode
  • Murcian now drops greater potions in both normal and hardmode
  • All bosses have received tiered drop rate increases


[h3]QoL Fixes[/h3]

  • Spectral Jailer now has a unique minimap icon for easier hunting
  • Spectral Penitentiary now drops from Skeletal Centipede (replaces Crawling Depths drop)
  • Rations can now be shared and traded between fellow inmates (Spectral Prison Ration is now tradeable)
  • Boss teleporters now teleport you 2 tiles below the center of the room to prevent unintended deaths
  • Moved cowardice portal a couple tiles north to prevent accidentally entering it when spamming the return teleporter (my bad y'all)
  • Torture Branch (West) slimes now have a 5s timer upon leaving their detection radius before disappearing
  • Torture Branch (West) slimes now spawn 0.2s faster
  • Enemies now enter a new retreat state after entering a switch's range to prevent enemies from crowding in front of hallways (particularly the first room of a branch)
  • Lowered size of Gretch's shovel phase indicators and increased visibility of AoE
  • Lowered opacity of red floor indicators to be easier on the eyes


[h3]Bug Fixes[/h3]

  • Added Penitent Frog Pet Skin to Murcian's drop table (oops, it was on the quest chest at least)
  • Fixed an incorrect description on the Vial of Soul Extract
  • The Vial of Soul Extract can no longer be stored in pet saddlebags
  • Fixed a particular NPC's room to now be normally accessible
  • Hardmode Murcian now grants dust
  • Fixed a walkable black tile in a Garden Branch (South) room
  • Fixed an Administration Branch (North) room to no longer have chairs spawning on turrets
  • Lobotomik and Oculon now properly delete objective minimap icons in their boss room upon activation
  • Added a failsafe to Lobotomik to prevent him from dying in the wrong spot in some instances
  • Known Issues
  • Turrets may sometimes not spawn in Administration Branch (North) end rooms. Still investigating this issue.