1. SeaOrama: World of Shipping
  2. News

SeaOrama: World of Shipping News

Upcoming Patch 2.0

Hello, Seaorama Captains!

We're eager to give you a sneak peek into what's on the horizon for Seaorama: World of Shipping. Our team is hard at work on Patch 2.0, set to bring a tide of updates and enhancements to your gaming experience in the near future!
[hr][/hr]
🌟 User Interface Revolution: Get ready for a completely revamped UI that's more intuitive and streamlined. The integration of operation and chartering windows and a redesigned minimap will make managing your maritime empire easier and more enjoyable.

🚒 Operation and Chartering Evolutions: We're elevating operations to a new level. More detailed crew management, strategic chartering with an expanded map, and automated options for fuel and repair are just a few of the improvements we're fine-tuning.

πŸ‘₯ HR and Crew Management Overhaul: The roles of operation managers and advisors are being expanded for greater strategic depth. Our enhanced HR system will allow for more detailed crew management, including comprehensive histories and salary management.

🌐 Search and Event Enhancements: The search function is getting a major upgrade for a more immersive port discovery experience. Plus, brace yourself for an influx of new ship and global events that will challenge your strategic skills.

πŸ—οΈ Shipyard and Main Map Updates: Selecting shipyards will soon reflect more real-world economic conditions. The main map will feature improved filtering options for better fleet management.

πŸŽ‰ Additional Improvements: We're introducing a revamped auction system, a new fleet reward system, and numerous other enhancements to enrich your gameplay experience. Expect smoother navigation, enhanced information access, and many more features that we're excited for you to explore.
[hr][/hr]
Stay tuned as we finalize these exciting updates. We can't wait for you to set sail in this new era of Seaorama: World of Shipping!

The Seaorama Team πŸš’πŸ’™

Update 1.10.2: Crew Management

Hello, Seaorama Community!

We are excited to bring you version 1.10.2, packed with new features and important fixes to enhance your gameplay experience. Here’s what’s new:
[hr][/hr]
[h3]New Features[/h3]

  • Crew Assign/Unassign Option: Players now have the flexibility to move crew members around without firing them. Crew can remain unassigned but still under contract with your company, providing more strategic crew management options.

  • Instant Ship Upgrades and Facilities: New ships can now be purchased with upgrades and facilities already installed, eliminating the extra waiting time previously required.

  • Global Economy Window: This window now shows the Average Daily Fee, giving players a better insight into the global economic trends.
  • AI Behaviour Adjustments: We've made adjustments to the AI behaviour for a more realistic and challenging gameplay.
[hr][/hr]

[h3]Bug Fixes[/h3]

  • Crash Issue with Australian Contracts: Fixed a rare issue causing crashes when obtaining contracts from Australia.
  • Duplicate Spanish Port Names: Resolved issues with duplicate port names in the Spanish region for better navigation and clarity.
  • Store Purchase Repetition: Addressed a bug in the store that caused repeated purchases of used items.
  • Minor UI Issues: Various small UI issues have been fixed, enhancing the overall user interface.
  • 3D View Lighting Fix: Corrected false lighting effects in the 3D night view for a more realistic experience.

[hr][/hr]
We hope these updates will significantly improve your experience in Seaorama. We are committed to continuously enhancing the game, and your feedback is crucial to us. Thank you for your ongoing support and enjoy sailing!


The Seaorama Team



1.09.4: Stability and Enhancements

[h3]Hello, Seaorama Players! [/h3]

We are rolling out version 1.09.4 with a sense of commitment to our dedicated players. We apologize for the recent challenges and appreciate your patience. After thorough investigation, we discovered a bug in our game engine that was affecting stability. This update is our response to that, where we've not only fixed the bug but also converted key elements to enhance overall performance and stability.

Here's what you can expect in this revised update:

[hr][/hr]
[h3]Stability and Performance[/h3]

  • Crash Fixes: Implemented solutions to address stability issues and reduce game crashing.
  • UI Performance Boost: Enhanced performance of the UI for a smoother experience.
[hr][/hr]
[h3]Improvements[/h3]

  • Charterers and Contracts Fixes: Adjustments and fixes to charterers and charter contracts for better management.
  • Trip Report and Contract History: Trip Report History and Contract Completed per ship are now limited to the last 20 entries for clarity.
  • Save System Adjustment: Improvements made to the save system for reliability and efficiency.
  • AI Ships Transparency: AI ships now have added transparency to draw less attention, enhancing focus on player-controlled ships.
  • Ship Selection Memory: When switching windows, the same ship will remain selected for consistency.
  • 5-Star CV Generation Adjustments: Fine-tuned the generation of 5-Star CVs for balance.
  • Decimal Formatting: Decimals will not appear on large numbers, commonly seen in payments, for better readability.
  • Rank Position in UI: Added a feature to show rank position in the bottom bar of the UI.
[hr][/hr]
[h3]Bug Fixes[/h3]

  • Event Auto-Close: Fixed an issue where auto-close events were not functioning as expected.
  • Scroll List Behavior: Corrected the scroll list behavior for smoother navigation.
  • Translation Fixes: Addressed various translation inaccuracies across the game.
  • NaN Reputation Issue: Resolved the 'NaN' problem in the reputation system for accuracy and clarity.

[hr][/hr]
This update is part of our ongoing commitment to providing a stable, enjoyable, and continuously improving Seaorama experience. Your feedback is invaluable to us, so please let us know your thoughts on these latest changes.

Thank you for your continued support and happy sailing!


The Seaorama Team


Navigate Profits πŸ“ˆπŸ’² – Smooth Sailing Ahead βš“πŸŒŠ

[h3]Ahoy there!
We've got exciting news for you – SeaOrama: World of Shipping 🚒 is setting sail into the Steam Capitalism πŸ’° and Economy Fest from January 8 to 15!


It's not just about navigating the waves; it's all about that sweet, sweet cash flow. Join the fest featuring discounts and demos for games focused on capitalism, economy, and, of course, making that moolah.πŸ”₯

SeaOrama is your indie game ticket🎫 to a maritime economic adventure where the goal is clear – make money, spend money, and dominate the seas. Get ready to make your way to prosperity!

In case you were on the fence during our launch due to a few pesky bugs πŸžπŸ›, worry not!

Our dedicated devs πŸ±β€πŸ‘€πŸ‘©πŸ»β€πŸ’» have been hard at work, releasing multiple patch notesπŸ› οΈ over the past two weeks βŒ› to ensure a smoother gaming experience.

If you've encountered any hiccups, our Discord is the place to be – not only for bug reports but also for sharing your suggestions directly with the responsive development team.[/h3]

Indie Dev's personal note: For those whose concerns have been addressed, feel free to update your reviews and let others know about your positive experiences. Your support not only helps SeaOrama thrive but also allows us to introduce exciting new features. We appreciate each one of you for being part of our game's journey!
βš“πŸ’™

https://store.steampowered.com/app/2002570/SeaOrama_World_of_Shipping/

Patch 1.09

Get ready for Seaorama version 1.09!

We're bringing you a host of updates to enhance your gaming experience. Here's what's new in this version:

[h3]GameLogic[/h3]
  • Reputation System Overhaul: Reputation now is based on the total affiliation you have with charterers, adding more depth to your interactions.
  • LNG Contracts DWT Calculation: Adjusted to ensure DWT for LNG contracts are now correctly calculated.
[h3]3D Enhancements[/h3]
  • New Camera Views: Added different view cameras, including a bridge view, during trips for a more immersive experience.
  • Light Adjustments: Improved ship lighting to make them visible at night, enhancing the realism of sea travel.
[h3]Quality of Life[/h3]
  • Upgrades and Facilities Count: Added a feature to show the number of upgrades and facilities.
  • Ship Availability Indicator: Included a count of used and available ships for better fleet management.
  • Assign All Upgrades Button: Added a button to assign all upgrades for ease of use.
  • Event Handling Update: Changed events to auto-close and not stop gameplay if no user input is required.
  • Formatting Monetary Values: Removed decimals from large amounts and replaced periods with commas for clarity.
[h3]Economy[/h3]
  • Charter Contract Price Adjustment: Updated charter contract prices for a balanced economic experience.
[h3]Bug Fixes[/h3]
  • Bank Loan Ship Vanish Issue: Fixed a problem where bank loans were causing ships to vanish.
  • Bank Loan Charges: Rectified issues related to bank loan charges.
  • LNG Contracts DWT Calculation: Addressed the previously mentioned issue with LNG contract DWT calculations for accuracy.
  • Monthly costs: Fix the prices of monthly expenses.

We're committed to continually improving Seaorama, and version 1.09 is a big step in that direction. We're excited for you to try out these new features and enhancements. Your feedback is always welcome and appreciated.

Thank you for being a part of our Seaorama community!

The Seaorama Team