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Small demo update 0.10.1 released

A small update (0.10.1) to the demo version of Furnish Master has been released. It includes fixes for both critical and minor issues, as well as overall improvements to the quality of the game and resolves problems that may have arisen during gameplay.

If you have any questions about the demo version, or if you find any problems, please write in one of the following places:

On our Discord server in the #demo-discussion channel
https://discord.gg/5H9kMjASKu

On Steam discussions
https://steamcommunity.com/app/2004080/discussions/0/3820780544813557995/


📝 ‼️ After you've tried out the demo, it would be fantastic if you could complete a short survey. Your feedback will greatly assist me in enhancing both the demo and the full game.
https://forms.gle/FQmBFFxePjYJABBi8


[h2]v0.10.1 Change log[/h2]

New feature and changes
  • High-quality shadows should now be unavailable if your system does not support Shader Model 6, which is required for this technology.
  • Text for tasks in the level with wall painting should now be localized.
  • Collision for carpets has been removed, as it interfered with placing them with the collision detection mode enabled.
  • Fixed some errors in localization.
  • Pens and pencils are now placed horizontally by default, instead of being placed vertically.
  • Debug files added. The game's size will increase, but this will make it easier to identify problems in case of critical errors.
  • In the missions for furnishing a kitchen and a store, it is now possible to delete objects, and they will be returned to the list.
  • In the store cleaning mission, collision detection mode is now disabled by default as it hindered the placement of shelves.


Bug fixes and optimizations
  • Slightly rewritten some parts of the code to reduce the number of critical errors in the game.
  • Cabinet doors can no longer be removed.
  • Fixed a bug where deleting an item in your property did not compensate for the cost of the item.
  • Light should no longer penetrate the ceiling on medium graphics settings.
  • Fixed a puzzle lying halfway in a window.
  • Item prices in story mode are now more readable.
  • The game now has a new icon (On MacOS the icon changed to Unreal Engine, it is a known bug and will be fixed later)
  • The credits button now leads to an external page with the up-to-date list.
  • When selecting a color with the dropper, the cursor now changes.
  • In the tutorial level, the places where you need to put a chair are no longer displayed, except for the one needed to complete the tutorial.
  • First bottle in the tutorial level can now be deleted through the options menu (Right mouse button).
  • Object snapping to special spots now works more accurately.
  • Snapping option names should no longer overflow the border.
  • The shadow of the checkmark icon at the end of the mission is no longer cut off.
  • Removed the ability to open the repainting menu on items where this function is not supported. But in case there are such items left, game will not crash when opening this menu
  • The dust effect when placing objects should now display correctly on all items.
  • Added missing collision on some objects to make the non-intersecting items mode work.