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Furnish Master News

Minor update - 0.14.1

Furnish Master just got a small update (0.14.1), which fix fixes various of bugs and minor issues with the game.

If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. ❤️

If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h2]0.14.1 Change list[/h2]
[h3]General changes[/h3]

  • Weather and light settings now gets saved with sandbox level
  • Fixed a game crash which sometimes happen when you pick up an object
  • Globe object now has proper texture
  • Fixed sandbox list scrollbar now showing up when many rooms
  • Fixed a 2px line showing in sandbox list when scrolling it
  • Sun light from windows does not disappear now when moving a wall
  • Window for a new sandbox room is now attached to a wall by default
  • Lamps can now be repainted
  • Door now saves a scale when snapped to a wall
  • Buttons in lists now do not blink when partially hovered by mouse cursor
  • Fixed a bug where you couldn’t interact with objects in main menu
  • FPS in settings show correct number first second when entering graphics settings screen
  • Fixed weather sounds, which stop after a weather change


[h2]Follow and discuss Furnish Master![/h2]

Discord server
https://discord.gg/5H9kMjASKu


X (Twitter)
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https://steamcommunity.com/app/2004080/discussions/


Reddit
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Youtube
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Furnish Master Update - 0.14.0

Furnish Master just got an update (0.14), which includes new content, such as bunk beds, ceiling lights, new food objects and more! This update also introduces a weather and day/night slider that allows players to give the room extra coziness. Some hotkeys were added to make placing objects more convenient. Another cool feature is that you can share sandbox rooms, as they are now saved into separate files.

💰The update is being released on the same day as the Steam Summer Sale, which means that Furnish Master is available at a 15% discount for two weeks. Be sure to buy it before the sale ends!

If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. ❤️

If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h2]0.14. Change list[/h2]
[h3]General changes[/h3]
  • It is now possible to change weather outside the window in Sandbox mode (Clear, Rain, Fog, Snow)
  • Time of the day and sun/moon angle can be changed in Sandbox mode (in Environment settings)
  • A new type of light has been added - ceiling lights. There are 15 of them; they are repaintable and some of them have toggleable fans.
  • Added some temperature and air control objects. All of them are repaintable. Fans can be toggled.
  • Added 23 food objects
  • Added bunk beds. They are repaintable and lower bed can be hidden.
  • Added 30 new tools objects. Most of them are repaintable
  • Added 19 new character fugures. Also all character figures now have a base, which is repaintable.
  • New flags
  • It is now possible to duplicate an object by clicking on it while holding Shift
  • You can temporarily disable snapping options by holding Left Alt
  • Added key inputs for rotating a camera (Q and E)
  • Save files now backup every launch (but maximum once per hour)
  • Sandbox rooms are now get saved into separate files, which allows you to share them and backup. It also optimizes the save process. Keep in mind, that sandbox rooms DO NOT backup every launch. This will be added in future updates. For now you can manually backup them.
  • You can now duplicate and rename sandbox rooms
  • Puzzle mission now has night outside the window

[h3]Bugs and Fixes[/h3]
  • Game should now work on Intel-based Mac systems.
  • Game now includes prerequirements, so there should be fewer issues launching the game
  • Cabinets should now snap to each other as expected
  • Images applied to walls are not mirrored
  • Modded models loading crashes fix and other issues with UGC.
  • Remove light switch from car mission.


[h2]Follow and discuss Furnish Master![/h2]

Discord server
https://discord.gg/5H9kMjASKu


X (Twitter)
https://twitter.com/AlFlakky


Steam discussions
https://steamcommunity.com/app/2004080/discussions/


Reddit
https://www.reddit.com/r/FurnishMaster/


Youtube
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Small update 0.13.1

Furnish Master just got a small update (0.13.1), which enhances modding capabilities, improves kitchen counter placement, fixes some bugs and improves performance in room editor.

If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. ❤️

If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h2]0.13.1 Change list[/h2]
[h3]General changes[/h3]
  • Modders can now specify multiple textures for one model and one texture for multiple objects.
  • It is now possible to import models with repaintable materials.
    Refer to updated modding docs
  • Kitchen counters now have snapping points and are more convenient to place alongside each other.

[h3]Bugs and Fixes[/h3]
  • Removed upipeline file on startup to prevent black screen issue (temporary fix).
  • Background color and room underlight are now saved to the save file.
  • Some objects now have the correct icon.
  • Fixed an issue where a door could not be placed on any object, even if it was a rug or a basic shape.
  • Removing the cashier (in shop cleaning mission) by action now resets the task progress.
  • The mission where you need to fix the car now does not allow you to place new objects.
  • Fixed a wall plant stand not being able to be placed on the wall without free placing mode.
  • Room editor now generates proper geometry, causing fewer errors.
  • Disabled the update of the room’s underlight while moving corners, as it caused a significant performance drop.


[h2]Follow and discuss Furnish Master![/h2]

Discord server
https://discord.gg/5H9kMjASKu


X (Twitter)
https://twitter.com/AlFlakky


Steam discussions
https://steamcommunity.com/app/2004080/discussions/


Reddit
https://www.reddit.com/r/FurnishMaster/


Youtube
https://www.youtube.com/@FurnishMaster

Furnish Master Update - 0.13.0

The latest update (0.13.0) for Furnish Master is out!

The update introduces new content, including new customizable cosmetics items, wall shelf objects, and a new corner kitchen cabinets. It also adds support for mods and the Steam Workshop, alongside 29 new achievements, enriching the gameplay experience. The update also addresses numerous bug fixes and performance optimizations.

💰In honor of the update, a 15% discount on the game is being offered for two weeks. Be sure to buy it before the sale ends!

If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. ❤️

If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h2]0.13.0 Change list[/h2]
[h3]General changes[/h3]
  • 47 new cosmetic items. All support color changes.
  • 24 new models of wall shelves. All support color changes.
  • Added a corner kitchen set.
  • 29 achievements.
  • Support for mods and Steam Workshop. Refer to the modding docs on how to create mods.
  • Control tips on the right side of the screen (they can be hidden by clicking the arrow button under them).
  • Photo mode now automatically adds photos to Steam, and screenshots taken using the Steam hotkey are saved in the game's screenshot folder.
  • Now you can interact with light sources, screens, curtains, and cats by clicking. An appropriate icon will be displayed next to the cursor when interaction is possible.
  • In photo mode, objects should no longer highlight when hovered over, which interfered with taking screenshots.
  • In the main menu, you can now interact with some objects by clicking on them.
  • Rebalanced the income of your establishments in story mode.
  • Changed the purchase price of some items in story mode.
  • Windows are now hidden by default on the other side.
  • Doors now automatically align with the wall when hovered over.
  • Slightly improved the display of the grid by which objects align.
  • In the dinner table setting mission, grid snap is now disabled by default.
  • When grid snap is enabled in the room editor mode, lines are now displayed along which points will align.
  • Now you can change the settings for snap and placement of objects while moving an item.
  • The map screen now displays the income of your establishments. The income of a specific place is also shown on the real estate description screen.
  • In the room editor, it is now impossible for walls to intersect, which could break the shape of the room and cause related errors. Also, you cannot move a point too close to a neighboring one.
  • If there is not enough money or reputation to purchase real estate, this is indicated by a corresponding animation.
  • The toy train in the mission now emits smoke when it is on.


[h3]Bugs and Fixes[/h3]
  • The object duplication function now also copies the rotation and size of the object.
  • Rotation and size of objects should no longer reset when picking up an object after re-entering the room.
  • Progress in picking up items should not be displayed if the item is locked or cannot be picked up due to game conditions.
  • Fixed some localization errors in Thai, Russian, French, German, Japanese, and Spanish.
  • Fixed a crash when moving a point in the editor too close to a neighboring point.
  • The mission of delivering goods to the store has been slightly simplified, as it was very challenging.
  • Images are now displayed at the correct angle on walls.
  • Removed collision from carpets that interfered with their placement in the room.
  • The speed of camera movement and rotation now does not depend on frame rate.
  • The movement of the toy car and cart in missions with them now moves at the correct speed regardless of the frame rate.
  • Sound setting sliders should now not significantly reduce game performance when moved.
  • The light under the room should now update correctly when changing the shape of the room.
  • In the bedroom cleaning mission, progress is now counted if items are placed in drawers.
  • In some missions, paintings on the walls now have different images, not the same ones.
  • Buttons should no longer remain highlighted after exiting to another screen, which was accessed by pressing that button.
  • Fixed an error where adding a window sill changes the window model.
  • Removed collision model from windows, which interfered with correctly embedding windows in walls.
  • Objects in the kitchen mission can now be removed and then reinstalled.
  • In some missions, fixed objects remaining in the air when moving the item they are on.
  • The pipe mission should now not be counted as completed when the pipes are connected incorrectly.
  • In the train mission, the wire material has been slightly improved, and the path in the corner of the game has been aligned. Also, in this mission, you can now remove objects that obstruct the train's path.
  • In the training mission for painting, tasks should now not be counted on orange or pink colors.
  • In some missions, the direction of the sun has been changed so that it enters the room (relevant for medium and high graphics settings).
  • Fixed some wall objects that do not install on the wall.
  • Stickers should no longer cast shadows on some graphics settings.
  • Fixed looping animation in cats.
  • In the object lifting training text, the object's name should now be displayed correctly.
  • Fixed an error where painting one wall in the bedroom setup mission was counted as two, and another wall was not counted at all.
  • Fixed the color on one of the screens.
  • Fixed the possibility of painting some monitors.
  • The pull-up bar has been moved to the Sports category, where it should be.
  • Improved collisions on some objects.
  • In the mission to set up a children's room, fixed the ceiling that was larger than the room itself.
  • Walls between rooms should now always be displayed on the screen of the purchased property.


[h3]Optimization[/h3]
  • Now game content will load as needed, not at game start. This should reduce game startup time and memory consumption.
  • Background rendering behind windows has been slightly optimized, which should reduce memory consumption and fix some errors.


[h2]Follow and discuss Furnish Master![/h2]

Discord server
https://discord.gg/5H9kMjASKu


X (Twitter)
https://twitter.com/AlFlakky


Steam discussions
https://steamcommunity.com/app/2004080/discussions/


Reddit
https://www.reddit.com/r/FurnishMaster/


Youtube
https://www.youtube.com/@FurnishMaster

Furnish Master Update - 0.12.0

The first Furnish Master update, version 0.12.0, is now available!

Players can now skip and replay missions in story mode. In addition to that, many bugs have been fixed, including issues with some missions and a sandbox mode.

If you find anything that doesn't work as expected, please let us know about it in Furnish Master Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu
Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h3]0.12.0 change logs[/h3]

General
  • It is now possible to skip levels and puzzles in story mode.
  • A journal screen has been added to the map in story mode, where you can find a list of available, completed and skipped missions.
  • You can now replay completed and skipped missions via Journal screen
  • One puzzle has been moved to a different location to make it easier to find and ensure it doesn't get lost.
  • In the Domino mission, points are now shown where dominos need to be placed.
  • An additional 2 seconds have been added to the mission with the RC car.
  • Improved the task text in the bedroom cleaning mission for better understanding of what needs to be done.
Bugs and Fixes
  • Fixed the locked duplication button in sandbox mode.
  • It is no longer possible to delete all walls in sandbox mode. The minimum number of corners is now 3.
  • Fixed a bug that allowed random completion of the domino level.
  • In the domino level, the size of the dominos can no longer be changed. They can now only be rotated on one axis.
  • Fixed an issue where it was not possible to enter some rooms in purchased properties.
  • Objects from the bathroom should no longer appear in the main room in small apartments (only applicable if you haven't bought them yet).
  • Now, when canceling a purchase through the “Undo” button, the money is refunded.
  • When canceling the installation of an item through the button, the object returns to the list in room furnishing missions.
  • Cabinet doors on objects should no longer disappear when selecting a new item without deselecting the door.
  • Cabinet doors on objects should no longer break after rotating the object.
  • The item search should now work correctly after the first use.
  • In huge apartment, the camera is now positioned further away and centered.
  • Icons of wall cabinets should now show them at the correct angle.
  • The color of lamps in sandbox mode and purchased properties should now be saved and loaded.
  • Item icons no longer exceed the list boundaries in modes with multiple columns.
  • Now rooms in sandbox mode can be deleted.
  • The eyedropper cursor should not remain after completing a mission.
  • Fixed some errors in Thai, Spanish, Portuguese, Japanese, and Chinese languages.
Optimization
  • The background in windows will no longer render if we are looking from the other side, which should slightly improve optimization and possibly fix a critical error related to background display.
  • The size of the mask for cutting out a window hole is no longer recreated every time when changing the size of a wall. This should slightly improve performance in room editor and possibly fix a critical error when exiting sandbox mode.