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Furnish Master News

Furnish Master Early Access is out now!

šŸŽ‰ I am happy to announce that Furnish Master has finally been released in Early Access! The game is available on Windows, Linux, and Mac.

šŸ’° The game will be sold at a base price of $15 in the USA, and will also have regional pricing.

The game will be sold with a 10% discount for the first 7 days. Be sure to buy it in time!

šŸ“I would also be very grateful if you leave a review on Steam about the game. Reviews are very important, and they will greatly help in the development of the game.



šŸ›‹ The current version of the game offers a small story mode with various missions, puzzles, and properties that you can buy and furnish. There is also a sandbox mode with a room editor, where you can set up a room without any restrictions.

Thanks to Early Access, I will be able to receive feedback from the community, find out what players want and thus make Furnish Master even better and of higher quality. I plan for the game to be in Early Access for 12 to 18 months. If you find anything that doesn't work as expected, please let me know about it in Furnish Master Discord server or Steam Discussions.

Discord server: https://discord.gg/5H9kMjASKu
Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h3]Demo > EA change logs (version 0.11)[/h3]

General
  • 15 new missions
  • 6 new properties to purchase
  • Over 1300 objects
  • Room editing mode
  • Photo mode with effects and free camera
  • The shop mission no longer requires placing items individually
  • Training is now required to unlock sandbox mode
  • Slightly redesigned the item coloring screen for more convenience
  • Now you can rotate textures


Bugs and Fixes
  • Chinese and Japanese languages should now display correctly, without missing words or characters.
  • Fixed cursor disappearance when switching between levels on Linux
  • It is now impossible to duplicate items for free in story mode
  • Flags should now display textures correctly
  • Fixed some grammatical errors in dialogues
  • Fixed the disappearance of some objects when loading a level
  • It is now impossible to delete items with the hotkey (R) that should not be deleted
  • Fixed an issue where it was possible to move the camera or pick up items on the dialogue screen or at the end of a mission
  • Added missing materials on some items
  • Fixed the size of the news block

Early Access Information

I'm pleased to announce that there's just one week left until the release of Furnish Master!

However, I have a small announcement regarding the game's release. Since I am developing the game alone, I didn't manage to implement many ideas and concepts by the release day. However, Furnish Master is currently in a playable state with a large set of features, so I decided not to delay the release and instead launch the game in Early Access.

Thanks to Early Access, I will be able to receive feedback from the community, find out what players want and thus make Furnish Master even better and of higher quality.

Approximately how long will this game be in Early Access?
I plan for the game to be in Early Access for 12 to 18 months.

How is the full version planned to differ from the Early Access version?
I plan to update and improve the game throughout the Early Access period. Here are some of the things I plan to implement for 1.0 release:

  • Enhance the story mode with more content and cutscenes about our character's story
  • Add a lot of new furniture and decorations, as well as functional items
  • Add mod support to the game
  • Improve controls convenience and user interface, as well as enhance gamepad support
  • Enhance the room editor with new features
  • Fix various bugs and issues in the game


What is the current state of the Early Access version?
The current version of the game offers a small story mode with various missions, puzzles, and properties that you can buy and furnish. There is also a sandbox mode with a room editor, where you can set up a room without any restrictions.

Will the game be priced differently during and after Early Access?
I am not yet ready to talk about a price increase after Early Access, but there is a chance that the price will rise. It all depends on the amount of content and new features that I will add to the game for the full release.

How am I planning on involving the Community in the development process?
I always listen to the community and try to implement the most in-demand things that players would like to see. The game has already undergone significant changes compared to the original idea, all thanks to feedback from the community on our Discord server, discussions on Steam, and social networks.

Discord server: https://discord.gg/5H9kMjASKu
Steam discussions: https://steamcommunity.com/app/2004080/discussions/

Small demo update 0.10.1 released

A small update (0.10.1) to the demo version of Furnish Master has been released. It includes fixes for both critical and minor issues, as well as overall improvements to the quality of the game and resolves problems that may have arisen during gameplay.

If you have any questions about the demo version, or if you find any problems, please write in one of the following places:

On our Discord server in the #demo-discussion channel
https://discord.gg/5H9kMjASKu

On Steam discussions
https://steamcommunity.com/app/2004080/discussions/0/3820780544813557995/


šŸ“ ā€¼ļø After you've tried out the demo, it would be fantastic if you could complete a short survey. Your feedback will greatly assist me in enhancing both the demo and the full game.
https://forms.gle/FQmBFFxePjYJABBi8


[h2]v0.10.1 Change log[/h2]

New feature and changes
  • High-quality shadows should now be unavailable if your system does not support Shader Model 6, which is required for this technology.
  • Text for tasks in the level with wall painting should now be localized.
  • Collision for carpets has been removed, as it interfered with placing them with the collision detection mode enabled.
  • Fixed some errors in localization.
  • Pens and pencils are now placed horizontally by default, instead of being placed vertically.
  • Debug files added. The game's size will increase, but this will make it easier to identify problems in case of critical errors.
  • In the missions for furnishing a kitchen and a store, it is now possible to delete objects, and they will be returned to the list.
  • In the store cleaning mission, collision detection mode is now disabled by default as it hindered the placement of shelves.


Bug fixes and optimizations
  • Slightly rewritten some parts of the code to reduce the number of critical errors in the game.
  • Cabinet doors can no longer be removed.
  • Fixed a bug where deleting an item in your property did not compensate for the cost of the item.
  • Light should no longer penetrate the ceiling on medium graphics settings.
  • Fixed a puzzle lying halfway in a window.
  • Item prices in story mode are now more readable.
  • The game now has a new icon (On MacOS the icon changed to Unreal Engine, it is a known bug and will be fixed later)
  • The credits button now leads to an external page with the up-to-date list.
  • When selecting a color with the dropper, the cursor now changes.
  • In the tutorial level, the places where you need to put a chair are no longer displayed, except for the one needed to complete the tutorial.
  • First bottle in the tutorial level can now be deleted through the options menu (Right mouse button).
  • Object snapping to special spots now works more accurately.
  • Snapping option names should no longer overflow the border.
  • The shadow of the checkmark icon at the end of the mission is no longer cut off.
  • Removed the ability to open the repainting menu on items where this function is not supported. But in case there are such items left, game will not crash when opening this menu
  • The dust effect when placing objects should now display correctly on all items.
  • Added missing collision on some objects to make the non-intersecting items mode work.

Next Fest Gameplay Stream!

Watch Furnish Master gameplay stream during Next Fest even, which will be during whole week starting from February 5th and ending February 12th.


Link to the stream
https://steamcommunity.com/broadcast/watch/76561199555984116


Join our Discord server
https://discord.gg/5H9kMjASKu


Download and play our demo!
https://store.steampowered.com/app/2004080/Furnish_Master/

Next Fest Gameplay Stream!

Watch Furnish Master gameplay stream during Next Fest even, which will be during whole week starting from February 5th and ending February 12th.


Link to the stream
https://steamcommunity.com/broadcast/watch/76561199555984116


Join our Discord server
https://discord.gg/5H9kMjASKu


Download and play our demo!
https://store.steampowered.com/app/2004080/Furnish_Master/