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Post Launch Feature Wrap-up & Patch Note

[h2]Post Launch Feature Wrap-up[/h2]

Thanks to the continuous support from our community,
we kept updating the game with new features & improvements.
The game has grown a lot since launch, with features below and more:

  • Play without VR in desktop mode with just a webcam
  • In-Game avatar + Custom avatar import
  • 70+ community beatmaps available directly in-game with even more out there
  • Reactive floor & light animations for all beatmaps
  • Improved controller binding, supporting more headsets


We have more features & content coming this year. Be sure to follow/wishlist and join our amazing community!
Official Discord

A demo is also available, feel FREE to try it out!
For how-to and compatibility questions, check our wiki page
Game Wiki



[h2]Patch Note: Hotfix for Avatar & Desktop[/h2]

[h3]VR 0.4.0.4589:[/h3]
  • Tweaked grip sensitivity on index controller to avoid unintentional triggering.
  • Disabled bloom effect on avatar skin so it's no longer overly bright.
  • Fixed an issue that custom avatar body not rendered in LIV camera.
  • Fixed an issue that BGM stops playing after UI popup windows shown.
  • Fixed an issue that traps getting pushed sideways near the end of the stage.
  • Fixed an issue that ACE rating icon turns white on song end UI.


[h3]Desktop 0.3.8.4549:[/h3]
  • Supports 60fps feed on more camera models.
  • Fixed an issue that hit-detection breaks after re-calibrating mid-game and restarting level.
  • Fixed an issue that some mid-air obstacles may block camera view.