1. Naheulbeuk's Dungeon Master
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  3. [UPDATE] Patch 1.5 is now LIVE!

[UPDATE] Patch 1.5 is now LIVE!



H-Hey Master.

As you asked (and to avoid more deadly accidents at work), we fixed some stuff around in the dungeon! Check out the details below!


  • Added gamepad controls (we still recommend playing with a mouse and a keyboard).
  • Added an “unlock all” option when creating a new sandbox dungeon.
  • Fixed a bug that prevented salary payment while the camera was focused on another floor.
  • Zangdar will no longer fire you for no reason.


  • Fixed a bug where minions would freeze since version 1.3.
  • Fixed a bug where minions would freeze after a spellcaster teleport.
  • Fixed a bug where minions would freeze after starting an incursion.
  • Fixed corrupted saves since version 1.4.
  • Fixed objective 8.2 which blocks progress if the player hasn't built a PayPalantír.
  • Fixed a bug preventing objects from being built inside rooms.
  • Fixed a bug that blocked progress in mission 5.4 when a strike was in progress.
  • Fixed a bug that prevented players from sending minions into raids.
  • Fixed a bug that prevented the player from sacrificing or firing some minions.
  • Fixed a bug where the game would crash if the player clicked on a raid button REALLY fast.
  • Fixed a hard-lock that randomly locked the game when sacrificing a minion.
  • Fixed a bug that prevented the player from recruiting a cook during the tutorial.
  • Fixed random crashes when saving the game.
  • Fixed random crashes during incursions.


  • Fixed tutorial on freeing prisoners.
  • Fixed texts about the elf faction's raids.
  • Fixed game-over screen.
  • Fixed some texts overflowing from windows.
  • Fixed text of objective 3.3.
  • Fixed raid appraisal window not showing every minion initially assigned to the mission.
  • Fixed typos on several texts.
  • Carpets and Dividing Walls effects corrected.
  • Text colors in market window corrected.
  • Updated stairs icons.
  • Updated teleportation window.
  • Updated the tavern’s window to clarify its inner workings.
  • Added a new help text on the recycling button (undead invocation).
  • Added a new help text clarifying the inner workings of meal preparation/consumption (kitchen room).
  • Added a new help text clarifying the inner workings of the tavern (tavern room).
  • Added a text indicating when the maximum amount of a resource is reached.
  • Added a new emote when prisoners reach their tipping point.
  • Added an indication of current dungeon stocks in every stock object’s window.
  • Removed a superfluous notification linked to the compost resource gauge.
  • Rewrote traits indicating food preferences for clarification (added new ones when missing).


  • Updated difficulty options in sandbox mode.
  • Changed unique minions unlock conditions in sandbox mode.
  • Guards spend more time in their room when they have nothing else to do.
  • Dirtiness propagates less quickly in corridors.
  • Vampires eat less often.
  • Elves fall into traps less often.
  • Minions select in priority rooms on their floor.
  • Fixed the domestics' behavior.
  • Raised the amount of gold rewarded by raids.
  • Raised damages dealt by status effects.
  • Raised the amount of intel resource generated by torturing adventurers.
  • Lowered the amount of resource stocked by storage units (50 > 20, except for compost, which remains at 50 per grave).
  • Lowered the rate of propagation of the “dynamo” status effect.
  • Lowered patience gained by Zangdar from having a prestigious room.
  • Stopped the moral loss of minions when they discuss.
  • Stopped the moral loss of minions when they request healing.


  • Fixed a bug that allowed objects to be placed on reserved spaces.
  • Removed a lot of reserved spaces on decorative objects.
  • Fixed a lot of soft-locks and crashes when constructing.
  • The Anti-Prophetic Containment Cupboard is now a specific decoration.


  • Fixed many visual glitches.
  • Fixed door placement.
  • The Grade 10 VFX is now only displayed on Grade 10 minions.
  • Added missing animation on spies.
  • Fixed invisible clients in tavern.


  • Fixed plenty of bugs linked to the spell casters’ teleportation.
  • Necromancers cannot collect bodies while a fight is in progress anymore.
  • Fixed numerous bugs linked to minions waiting for their salary.
  • Fixed cultists’ behavior when the player asks for a sacrifice.
  • Fixed duplicate trait on minions returning from raids.
  • Fixed demons born of the sacrifice of dwarves.
  • Fixed a bug teleporting guards at the dungeon’s entrance at the start of an incursion.
  • Fixed a bug that caused artisans to become dirty quickly.
  • Fixed a bug preventing minions returning from raid to benefit from relic effects.
  • Fixed pharmagicians’ behavior: if they're all requesting for healing, they'll heal each other.
  • Global optimization.
  • Updated credits.


  • Some occasional cases of saves not loading properly.
  • Some occasional cases of rooms staying “under construction” indefinitely.
  • The game can crash when moving a room and its props if the player is on a save made before this patch. A hotfix for this issue should be released in the next few days, but until then, we recommend to avoid moving rooms in the Dungeon.


We thank you kindly for your patience (and your restraint in inflicting whiplashes).

Your humble servants.

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/