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Void Scrappers News

Hotfix 1.18

Updated Prismatrix prism colouring for improved clarity

Further tweaks to end game (additional new destroyer type)

Restarting game or exiting to main menu now stores credits gained during run

End Game Update

Changed end game, introducing new enemy type and restricting to one final boss kill.

Tweaked visual feedback from defeating final boss.

Fix: Applied a failsafe for player damage, with the intent to prevent “ghost hits” (where the player is damaged even when nothing is nearby). PLEASE REPORT IF THIS STILL HAPPENS!

Buffed Prismatrix orbiting prism (increased range, trigger frequency, hitbox size)

Fix: Gamepad Start now pauses the game

Fix: Restrict certain types of input from being mapped

Scaled up damage numbers to better illustrate changes in damage

Prismatrix

Implemented new character - say hello to Prismatrix!

Fix: Pausing now disabled during game intro animation

Targeted lasers will now fire even when out of range

Fix: French translation error for weapon variety damage bonus skill unlock requirement

New pilot sighted...

A new pilot has been spotted! The new pilot will be released soon, but is already available on the experimental branch. An announcement will be made when the pilot is live for everyone.

Feedback and bug reports are welcome!

Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing.

it is also advised that you switch back to the default branch when you are done testing, as new unstable builds can be uploaded to the experimental branch without prior notice.

HOW TO BACKUP YOUR SAVE FILE
Your save files should be stored here:
Win: %appdata%\Roaming\8bitskull_void_scrappers\
Mac: ~/Library/Application Support/8bitskull_void_scrappers/
Linux: ~/.config/8bitskull_void_scrappers/

Copy void_scrappers_save to another folder before launching the experimental branch.

HOW TO ACCESS THE EXPERIMENTAL BRANCH
Right click the the game in your Steam library
Select Properties
Select Betas
Opt in to the experimental branch

Your game will now be updated.

New Skill

New skill implemented - damage boost on full shields. Unlock it now!

Tweaked engine resource limits, to better handle extreme runs (threat >50)