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Withering Realms: The Sequel to Withering Rooms

Withering Realms
Withering Rooms is getting a sequel, and you can try out the demo during Steam Next Fest on Feb 23![previewyoutube][/previewyoutube]

The Occult Event

It is 1926, ten years after an immense “occult event” halted the Great War and transformed the world overnight. The dead walk, spirits roam, and a gifted few can even cast spells.

9-year-old Clover awakens alone in a decaying mansion just miles from the epicenter of the occult event, and soon discovers that she is a ghost.

Her only companion is a strange and powerful doll constructed from wood, metal, and human remains.

Join Clover and her doll guardian as they explore the mysterious town of Penwyll and the sprawling graveyards, tombs, caves and rotting estates that surround it.

A New Perspective
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Withering Rooms was a 2.5D game, but in practice the action unfolded in 1D. Withering Realms expands this into a full 2D field, featuring a variety of perspectives - 3/4 top-down, fixed camera, and side-scrolling.

To support the expanded playfield, the combat system has been overhauled. The doll’s right hand is missing, and in its place a host of tools can be slotted, each with both a primary and secondary attack. Clover can cast spells at any time - even while her doll is mid-swing. Build crafting has been deepened with a rich talisman system. Each arm can be fitted with a talisman to boost damage or reduce resource usage. Additionally, four body talismans provide protective effects or “retrigger” arm talismans when certain conditions are met. Beloved stats like Luck return, but with a few new twists.

When the doll takes too much damage, Clover hauls it to the nearest “ichor fountain” to heal it. All items are retained. However, the surrounding area resets - enemies return to life, and the layout changes. In the early sections of the game, death is a minor inconvenience. But once Clover begins descending into large, procedurally generated tombs or mines containing “fragile” keys - broken upon use or death - she will need to proceed carefully to avoid having to re-explore the area from scratch.

Old Friends
Withering Realms takes place ten years after the dream from Withering Rooms collides violently with reality, leaving the hill where Mostyn House once stood reduced to a haunted crater.

Of course, nothing so powerful could disappear without consequence. The cult of the Night Mother endures and is hatching something sinister in churches throughout the occult frontier. Nightingale, who founded a school for witches after the "occult event", has suddenly gone missing. Others from the first game, such as Rakesh(who can upgrade Clover's doll), have tried and failed to forget what happened.

Do I need to have played or finished Withering Rooms to enjoy this new game?

You don't need to have played or finished Withering Rooms to fully enjoy Withering Realms. You can play them in either order and discover new story aspects in both directions.

Next Fest Demo

The demo consists of the opening hours of the game. You’ll explore Beynon House (an introductory dungeon) before heading out into the Saintswood (the game’s first field area). Keep your eyes peeled for secrets, discover weapons and talismans, and begin filling out your bestiary by defeating the first two bosses.

You can report bugs and submit feedback through the in-game menu, which will help shape the game’s Early Access launch coming in May.

v1.25 - French & Spanish added, Demo

Demo

You can now try a demo of the game, which will let you play up until you defeat the first boss. Your save carries directly into the full game(it's saved into the same location on your hard drive).

French & Spanish Translations

The game now has French & Spanish translations! These have been requested since launch, thank you for your patience!

Other New Features

* Two new items are for sale in the "flipped" world

Polish

* Can now buy/sell/craft multiple items at once
* Increased text size on several elements and screens

Balance Changes

* Each level of Violence now additionally gives +1 to Poise
* Increased the amount of extra durability from Poise added to shields
* Golden Armor adds +25% Poise instead of +10 Poise
* Unlucky Dress now also adds +10 Poise
* Unlucky Dress and Silver Bear Ring protection now also applies to any hits that take Nightingale below the required health threshold, not just those after
* Guard Codex, Gold Bear Ring, Flesh Ring, Cursed Flesh Ring have been buffed
* The random "Eerie" stat for rings is now + Perception instead of + % Perception

Bug Fixes

* Fix "Danger" status persisting under some rare circumstances
* Fix Nightingale's Creature's Healing Chime healing enemies
* Fix Nightingale's Creature sometimes not reappearing, or taking a long time to reappear, after entering the Church of Burdens
* Fix Nightingale's Creature upgrades not being applied immediately if already summoned
* Fix not being able to get the pistol in Chapter 3 when fulfilling all required quests without talking to the king - talking to the king in this patch will fix this condition if you're currently in it
* Fix several inaccuracies in the "Total Time" stat
* Fix Unlucky Dress not properly protecting against physical, curse, and poise damage
* Fix Nightingale teleporting and exiting when holding up while being dragged
* Fix additional ways certain boss related cinematics could break, such as the end of the cemetery invasion not playing out properly if using the machine gun
* Fix quitting immediately or dying after defeating a boss but before rewards are giving leaving the boss health bar and music around on the next game/night

Soundtrack available now!

The Withering Rooms Original Soundtrack is now available on Steam & Bandcamp!

117 tracks, over 2 hours of music, in both 320kbps MP3 and lossless FLAC.

Steam:
https://store.steampowered.com/app/2926600/Withering_Rooms_Soundtrack

Bandcamp:


1. Nightingale 00:47
2. Chapter Start 00:13
3. Prologue - Entrance Hall 00:41
4. Prologue - Title Card 00:07
5. 1 - Strange Bedroom 01:29
6. 1 - Margaret Blackett 00:48
7. 1 - Study 01:04
8. 1 - Occult Library 00:51
9. 1 - Wretch's Room 01:04
10. 1 - Painting Gallery 00:58
11. 1 - Marble Gallery 01:07
12. 1 - Ghost Harpsichord (Peter Mostyn) 00:50
13. 1 - Ghost Harpsichord (Robert Blackett) 00:47
14. 1 - Rear House Entrance 01:00
15. 1 - Nowhere 00:46
16. 1 - Storage 00:22
17. 1 - Wine Room 00:38
18. 1 - Laboratory 00:43
19. 1 - Boiler Room 01:07
20. 1 - Occult Chamber 00:53
21. 1 - Surgeon's Blood 02:51
22. 1 - Anne's Respite 00:58
23. 1 - Guardian's Blood 01:41
24. 1 - Mostyn Masoleum 01:19
25. 1 - Peter Mostyn 01:02
26. 1 - Robert Blackett 00:38
27. 2 - Observatory 01:13
28. 2 - Doll Room 00:48
29. 2 - Secret Attic Room 00:43
30. 2 - Upper Parlor 01:05
31. 2 - First Witch's Room 00:51
32. 2 - Organ Processing 00:47
33. 2 - Instructor's Blood 01:52
34. 2 - Nightmare's Blood 01:45
35. 2 - Labyrinth Camp 00:55
36. 2 - Fetid Hag 01:26
37. 2 - Eira the Finger Collector 00:48
38. 2 - Subterranean Grove (Irene) 01:31
39. 2 - Night Mother Temple 00:42
40. 2 - Old One's Blood 00:57
41. 2 - Tunnel 00:28
42. 2 - Cable Car 01:17
43. 3 - Infirmary 01:17
44. 3 - Throne Room 01:12
45. 3 - Workshop 00:42
46. 3 - Nowhere 1916 01:12
47. 3 - Josette 00:46
48. 3 - Attic Prison 00:52
49. 3 - Disciple's Blood 01:05
50. 3 - Front House Entrance 01:17
51. 3 - Bloody Gatehouse 01:29
52. 3 - Rider's Blood 01:59
buy track
53. 3 - Crossroads 00:48
54. 3 - Night Mother Cottage 01:04
55. 3 - Dafydd's Bar 00:52
56. 3 - Sothach's Violin Solo 00:44
57. 3 - False King's Blood 01:28
58. 3 - Twr Gwaed Ruins 00:53
59. 3 - Bryn Bach Abbey Ruins 00:56
60. 3 - Arena 01:23
61. 3 - Boatman 01:02
62. 3 - Church of the First Angel 00:54
63. 3 - Cagewood Circus 01:47
64. 3 - Circus Show 01:01
65. 3 - Blackett House Exterior 00:57
66. 3 - Examination Room 00:50
67. 3 - Outcast's Theme 00:33
68. 3 - Robert Blackett (Cholera Clinic) 00:56
69. 3 - Night Mother Sanctum 01:38
70. 3 - Wretch's Raiding Party 01:37
71. 3 - Church Belfry 01:21
72. 3 - St. Elli's Church 00:47
73. 4 - Strange Church Office 00:43
74. 4 - Priscilla Mostyn 00:57
75. 4 - Beast's Blood 01:38
76. 4 - Lyddie & Lettie 01:28
77. 4 - Forbidden Lab 01:22
78. 4 - Mind Control Room 00:41
79. 4 - Central Station Logistics Machine 00:46
80. 4 - Blood Tower Lobby 00:45
81. 4 - Stalker's Blood 01:24
82. 4 - Blood Tower Dining Hall 00:26
83. 4 - Robert's Cages 00:36
84. 4 - Blood Tower Secret Passage 00:39
85. 4 - Blood Tower Roof 00:40
86. 4 - Betrayer's Blood 02:08
87. 4 - Idol Tainted Blood 01:41
88. NG+ - Prologue 00:23
89. NG+ - Central Nowhere 01:25
90. NG+ - Burial Grounds 01:10
91. NG+ - Starry Blood 02:07
92. NG+ - Church of Burdens 01:12
93. NG+ - Church of Burdens (Secret Room) 02:45
94. Epilogue A 00:36
95. Epilogue B 01:13
96. Epilogue D 00:24
97. Cursed - Cronus 00:58
98. Cursed - Paternoster 00:44
99. Cursed - Chimes & Hooks 00:38
100. Cursed - Knocks 01:40
101. Cursed - Calefie 00:35
102. Cursed - Pig (Crackle) 00:30
103. Cursed - Bloody Page 00:57
104. Cursed - Pig (Nails) 01:07
105. Cursed - Pig (Chamber) 01:06
106. Cursed - Pigs (Cry) 00:49
107. Cursed - Spun Glass 00:53
108. Cursed - Iron God 01:02
109. Cursed - Phantom Bell 00:34
110. Cursed - Kapelle 00:42
111. Cursed - Vitula 00:39
112. Cursed - Stalk 00:50
113. Cursed - Bistoury 00:44
114. Cursed - Susurrant 00:52
115. Bonus - Fetid Hag (Beats) 01:26
116. Bonus - Sunny Day 01:17
117. Bonus - Margaret Plays Bach 02:02

1.24 - New Ring, Balance Changes, Bug Fixes

Withering Rooms v1.24

New Features

* Added a new melee ring - the Knight's Ring - which boosts melee damage and shield effectiveness. Sold by the merchant in the East Attic Stairwell in Chapter 3/4.

Polish

* Japanese and German localization improvements
* Improve descriptions for several level up options to make it more clear why they are beneficial

Balance Changes

* Can dodge, roll or block sooner after a light melee attack
* The "invincible" portion of dodges and rolls when the Evasion Codex has been slightly increased
* Parlor NPC in Chapter 2 and Attic and East Stairwell NPCs in Chapter 3/4 sell more amulets and rings
* Pills sold by the nurse NPC in Chapter 3/4 are cheaper
* Bloody Ring now adds +1 bleeding to melee attacks, and the bleeding effect on the wearer it incurs has been halved
* Shield Ring now adds +10 poise
* Night Mother's Blade, Bloody Bell, Throwing Knife and Cholera Patient Head do more damage
* Bleed damage for Nail Trap reduced
* Curse Rot resistance for Eclipse Ring has been reduced
* Phantom Thread toll is no longer reduced with Spell Toll resistance, and Curse Rot damage is applied while wearing it
* Frog's Eye Ring has more poison resistance, but adds less poison damage to melee
* Poise and hyper armor length after poise break have been increased for all bosses after the church boss
* Lost Horse has improved AI

Bug Fixes

* Fix some bosses, such as the Church Invasion, Blood Tower Roof boss and New Game + boss, not having their cinematic properly play out and leaving the game in an odd state and/or not leaving proper rewards. If you haven't started a New Game + cycle, their rewards will appear in your inventory upon loading the game, otherwise you will need to defeat them again in your current cycle.
* Fix the ability to glitch into the mausoleum door before defeating the Chapter 1 hedge maze boss with certain button presses during the cinematic
* Fix healing barrier not lasting its full duration when boosted with higher Spell Damage
* Fix some seeds of the Observatory generating with furniture too close to a door to open it
* Reduce the number of volumetrics present in several areas to improve Very High/Ultra performance, particularly on AMD cards - if you continue to see issues on your particular configuration in an area, please file a bug report so I can check it out
* Fix the ring upgrade screen displaying [ERROR] for certain Windows system language/locale settings
* Fix the Scythe occasionally doing the heavy attack when it shouldn't
* Fix odd visual FX when rolling using Burning Protection
* Fix the minimap being offset when playing in ultrawide configurations
* Fix changing outfits during Spirit Form not applying the proper material
* Fix Mannequins not counting as one of your 3 enchantments
* Fix Sothach & Baw returning to life after being defeated and returning to the room
* Fix enemies that heal potentially healing on the same frame as their death(making them invincible)
* Fix queueing up a healing item while the Phantom Threads are equipped causing repeated attacks
* Fix being able to pick up Tesla Coil Mace twice
* Fix Edgar leaving a trail of map NPC icons when following the player
* Fix the Sword (Left) for Nightingale's Creature not displaying stats
* Fix the Comforting Bear not having its intended (small) curse healing effect when not being cuddled
* Fix being able to peek into the secret room in the Church of Burdens
* Fix rings with random heal/damage every X seconds effects sometimes not working properly

Withering Rooms is a haunted house action-RPG with notes of Bloodborne and American McGee's Alice


Some new videogame releases pounce on us like excitable Golden Retrievers, while others become apparent to us more insidiously, like undead Golden Retrievers creeping back from the grave to do their master's bidding unto eternity. Withering Rooms is one of the latter: released out of early access last week, and noticed by me just yesterday, it's a haunted mansion metroidvania in which you are a small girl in a nightie who must use meat cleavers, pentagrams and spells of self-enlargement or possession or incineration to overcome various monsters of the Silently Hilly and/or Residentially Evil persuasion. No, none of the monsters are Golden Retrievers.

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