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Withering Rooms News

1.05 - Village Pub & Bug Reporting Improvements

Withering Rooms 1.05 (2023-4-7)

New Features

Some of the valley cottages in Chapter 3/4 now have basements, and one has a pub where you can gamble.



The Ambrosia Jar has been added to the game, only accessibly as a grand prize in the pub.

You can now report bugs directly from the pause menu.

Polish

* Save game size has been optimized, particularly when carrying photos - this should help with stuttering when saving on lower end PCs

Balance Changes

- You can now sell photos to anyone, although you won't get as much money
- Photos are hard capped to 8 in your inventory, and you cannot purchase more until you take or sell some
- The maximum sales price for photos is 8 coins

Bug Fixes

- Fix bug reports not properly filing when the save game was over a certain size
- Fix some lighting issues that could occur outdoors on Steam Deck
- Fix a crash that occur when using the teleport UI
- Fix assigning items to the second and third pages of the radial menu having odd behavior
- Fix the radial menu sometimes not displaying item quantities
- Fix extreme screen shake when using the curse jar
- Fix some character names missing from the map
- Fix the Cholera Clinic boss being re-engageable after beating
- Fix a rare graphics related crash on Steam Deck

1.04 - Item Shortcut Pages and AI Improvements

Withering Rooms 1.04

New Features

The Item Shortcut Menu now has 3 "pages", allowing for up to 24 items to be bound

Fashion Records can be bound to Item Shortcuts

Polish

- Monster health bars and statuses have been made much clearer and easy to see
- AI improvements

  • Monsters are much more likely to engage with a Door Hex'd door
  • Monsters are much more likely to attack any player decoys
  • Monsters do a better job of switching targets
  • Monsters do a better job investigating rooms and not just turning out around leaving

- Books reopen to the last page you picked up or were looking at
- Bestiary shows the number next to each monster's name now, making it easier to see what's missing and compare with https://witheringrooms.com/bestiary.html


Balance Changes

- Can now purchase another shield when the current one is below 50% durability
- Paralysis stays "active" until the monster is fully recovered, and their movement cooldowns are reset, to help prevent stunlocking
- The amount of paralysis tolerance for most monsters has increased
- Monster curse tolerance scaling in NG+ is higher
- You can now use Ancient Blood to craft Organ Grease and Starry Flesh(in NG+)

Bug Fixes

- Fix Spirit Twig still allowing monsters doing melee attacks to track
- Fix an issue where using Fixed Seeds could lead to a black screen softlock under some circumstances
- Fix memory leaks when dying frequently or quitting to title and loading back in
- Fix visual artifacts outside the Gatehouse
- Fix the Door Hex triggered FX not appearing
- Fix mirror cracks in dark areas appearing bright
- Fix swapping Left Hand items on/off making them disappear briefly
- Fix last equipped tool not being re-equipped upon load back in

1.03

Withering Rooms 1.03

Based on community feedback about the controls changes in v1.02, further changes have been made:

- The change to combine run/dodge/roll has been undone. Run and dodge/roll are separate buttons again.
- Changes to the radial item shortcut menu:
- For keyboard players, only bound to R now, not the middle mouse button
- There is a Hold vs. Toggle option in the Input Options in case holding down the button while selecting items is uncomfortable
- Keyboard hotkeys are back: you can now press the 1-8 keys to instantly save and recall shortcuts.

New Features

You can now display up to 5 of your favorite photos in Nowhere in the floating gallery.



A new area, Anne's Respite, has been added to the hedge maze in Chapter 1/2. Look for the entrance with stone surrounding it.

A new area, Bryn Bach Abbey Outskirts, has been added on the road to the arena in Chapter 3/4.

Polish

- The postprocess chain has been rewritten to be much faster - this will particularly help high resolutions such as native 4k where framerates may increase by as much as 40% depending on the graphics card
- Volumetrics have been boosted in many areas, particularly in Chapter 1
- Merry Band flags have been added to areas the Merry Band controls

Balance Changes

- Gentleman's Outfit has a much lower curse tolerance penalty
- More First Aid Kits are distributed as random loot in Chapter 1

Bug Fixes

- Fix the options.json and saves_options.json saving to the wrong place in some circumstances after v1.00. You may need to reconfigure graphics/input/etc. options. Please reach out to support if you have any issues.
- Fix clicking on an item at the edge of the Inventory menu making it scroll, making it difficult to double click to equip.
- Fix machine gun bullets not drawing.
- Fix the Options menu not being useable with a controller during Chapter 0 and the initial tutorial.
- Fix using Pocket Nowhere or Starting a New Night from a boss fight being possible(which can lead to odd behavior).
- Fix several areas where Pocket Nowhere could be used when it shouldn't.
- Fix map letters being cut off or displaying strangely for particularly small rooms.
- Fix some controls such as Use Left Hand Item mapped to the space bar activating upon dismissing a new item/lore.
- Fix the piano in the Seance puzzle becoming unusable upon an incorrect guess.
- Fix Goat's Fashion Record being re-awarded in NG+.

Gentleman's Outfit

Note: After April 24th, you can obtain this outfit from Tomos in Chapter 2/3/4.



v1.02 - Shortcut & Controls Changes

The controls have changed - thanks to everyone who has given feedback on controls over the course of Early Access!



- Hotkeys have been eliminated in favor of an 8-way radial quick select menu that pauses the action. Hold Middle Click (Mouse), R (Keyboard) or R1/RB to bring it up.
- Dodging and running have been combined into a single button, mapped to Left Shift (Keyboard) or Circle/B (Gamepad). Tap while still to dodge, tap while moving forward to roll, and hold to run.
- Reloading is no longer a button. Guns must be aimed to fire, otherwise they will reload.
- Minimap toggle on Gamepad is now L1/LB.
- The D-Pad now always works the same for movement as the Left Analog Stick, so you can use either.

Please try the new scheme before modifying the keybindings, and definitely give feedback via bug reports(press / in-game), e-mail or Discord if there's something you don't like!

Other Changes in 1.02

- Fix an issue introduced in 1.01 where keybindings did not save
- Fix some untranslated quest text in the Night Mother Quest series
- Rogue Ring has been buffed: does 40% extra damage and works with either regular or heavy attacks
- Added the Vampire Locket, an amulet which adds vampirism to your melee weapon - random loot in Chapter 3/4
- Fix some strange IK moments when aiming the gun while not looking at any enemies
- Fix a crash on some GPUs in some seeds on Chapter 4