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Withering Rooms News

v1.00 - New Laboratory Crafting Recipes & Balance Changes

New Features

- A new Advanced Lab Manual can be found in the Organ Processing room in Chapter 2(or bought from Tomos in Chapter 3)
  • Curse Jar - Empty Jar + Spectral Remains
  • Elixir Jar - Empty Jar + Medicine Leaf + 2x Ancient Blood
- A new Grease Lab Manual can be found in the church
  • Flaming Grease, Cutting Grease and Poison Grease which enhance melee weapon damage
- Added the Rakesh Diary to New Game +, which unlocks additional laboratory crafting recipies

Balance Changes

- Gun and projectile damage have been tuned to make jars continue to be useful in Chapter 3 & 4
- Fashion Records are now more gradually introduced throughout Chapter 1 & 2 rather than being all available for purchase at once - any that were missed can be purchased by Tomos in Chapter 3
- Randomly generated rings now generate in a more balanced fashion, so no ring can generate with all low or all high stats
- Nail and Paralysis traps no longer count as projectiles(and do not scale with projectile damage) - can now be found in the Tools section of your inventory
- Floor traps can no longer be placed on top of each other
- Only up to 3 floor traps of each type can be crafted and carried at a time
- Certain valuable items, like the Shotgun Shell, Webley Bullet, and Grenade, now no longer spawn when already possessed in large quantities

Polish

- Optimized volumetric fog in reported situations where it would previously be very slow at high resolutions or high MSAA - you can help identify areas that are still slow by pressing / to report a bug
- Randomly generated rings now each have a custom appearance

Bug Fixes

- Fix an issue where the New Game + boss could not be challenged again after leaving the boss area
- A few item effects were doing a different amount of damage than they displayed in the inventory menu, which has been fixed
- Fix the player being able to visit the Silent Study in Chapter 2 in New Game + (note: existing playthroughs will still be able to access it, but subsequent ones will not)

Alice Outfit

Note: After February 26th, you can obtain this outfit from Tomos in Chapter 2/3/4.



"An old Alice in Wonderland costume originally made in 1876 for Margaret Blackett's 15th birthday.

The likelihood of the wearer receiving half damage increases with additional Luck.

One shouted that Alice wears red, and another said yellow. The only thing they could agree upon was that Alice definitely did not wear blue."

0.99 - Small Hotfix

Bug Fixes

  • Fix an issue introduced in 0.98 where the Firework, Spirit Branch, and NG+ Projectile weapon would not fire

0.98 - Volumetric Lighting and Melee Improvements

Withering Rooms 0.98

New Features

A new quality level for the Graphics Options has been added - "Very High".



The "Very High" quality level enables volumetric lighting for all rooms. This effect is more subtle in brightly lit areas but affects outdoor and dark/dusty areas dramatically.

If you are on a desktop PC and were previously on "High" your setting will automatically be set to "Very High", as most gaming PCs should be able to run the new setting well - adjust it back down or turn down another setting(such as resolution scale or anti aliasing level) if you encounter performance issues. Steam Deck continues to default to "High".

Additionally:

- The NPCs in the Attic Prison and East Attic Stairwell in Chapter 3 & 4 now sell items relevant to Spell and Melee respectively
- Added the Spiked Coffin Shield, which inflicts bleeding build up on those who attack you while blocking with it

Balance Changes

- Shield durability now increases with Poise
- Poise damage no longer counts against shield durability
- The transition to blocking has been made faster and smoother
- The transitions into and out of melee attacks has been faster and smoother
- The Old King boss is no longer repeatable, and drops more Ancient Blood
- Monsters now gain a brief window of poise invulnerability(also known as hyper armor in some games) after their poise breaks to help prevent them from becoming stunlocked
- Bloody Ring now inflicts much less bleed buildup on the wearer
- Gold Hunter's Ring has a lower boost to Projectile Damage
- Castle Ring gives less Poise
- The church boss has been made more fair for pure melee builds

Bug Fixes

- Fix the Peephole puzzle not being completable after 0.96 in Chapter 4
- Fix the Trickster Initiate bestiary entry not being awarded upon picking up their ashes
- Fix the Grave Knight not doing damage while carrying a grave
- Fix Poncer's Chess 3 not spawning in Chapter 3 and beyond
- Fix an issue where a shield breaking could cause another left hand item to break in some rare situations
- Fix an issue where the epilogue outfit would show in the inventory during an epilogue
- Fix some visual issues with Epilogue A
- Fix a spurious 'Equip' button being visible on the title screen options menu
- Fix the Byzatine Labyrinth achievement not triggering if first accessed via the Cave
- Fix an issue where some NG+ events would not play, or would play early
- Fix "The Wretch King wants 3 Corrupted Fingers" not clearing in some circumstances(note that current games will retain this quest until completion)
- Fix the arena allowing saves just before and just after a match where it shouldn't be allowed
- Fix not being able to click on unused save game slots when creating a New Game
- Fix the hotkey icon overlapping with the remembered/permanent icon for items
- Fix an issue where Pocket Nowhere would not work in Chapter 2 of New Game+
- Fix an issue where the residents of the church would slowly drift out of their seats if left idle for a long time

0.97 - Bug Fixes

This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".

Bug Fixes

- Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8"
- Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving
- Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack
- Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze
- Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms
- Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth
- Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again
- Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40"
- Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure
- Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial
- Fix an issue where the Golden Spear could be picked up multiple times
- Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her
- Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room