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Withering Rooms News

0.97 - Bug Fixes

This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".

Bug Fixes

- Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8"
- Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving
- Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack
- Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze
- Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms
- Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth
- Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again
- Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40"
- Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure
- Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial
- Fix an issue where the Golden Spear could be picked up multiple times
- Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her
- Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room

0.96 - Full Map

New Features

- Added a full Map(a long requested feature) to the Pause Menu
  • Additional icons have been added to the map
  • An icon key, along with the names of NPCs in a room, can be found in the upper right of the full map
- Changed Nowhere portals - there is now a single portal with a menu that lets you pick your destination
  • - This means Lower Nowhere has been removed from Chapter 2 (RIP)
- Added a new area to the Cave in Chapter 3 and beyond, along with a new method of obtaining the Night Mother Outfit
- To address concerns about being locked out of witch training in Chapter 3 and beyond, added a witch trainer NPC to the Attic Prison, as well as a secret passage
- Added the Observatory to the Attic in Chapter 3 and beyond, along with a new monster(the King's Eye)

Balance Changes

- The Labyrinth areas have been made smaller, with more densely clustered background objects
- The Cottages have had more objects added to them, such as searchable barrels
- Removed the Pocket Mirror curse toll
- Paralysis Traps and Eye Sigil Traps are dispellable with a Warding Candle

Bug Fixes

- Fix Iron Maidens not working properly(unable to be closed from the inside)
- Fix an issue where some actions, such as taking a photo, would not work when FPS are low
- Fix the Second Chance ring continuing to work over and over without breaking after dying once with a Recall Shrine activated
- Fix a chance for items like Strange Coins not being able to be found in cursed chests on subsequent nights
- Fix Eye Sigil traps not activating

0.95 - Remembrance Tears

New Features

- Most bosses now drop a new item upon first defeat - the Remembrance Tear, which can be used at Remembrance Shrines for additional remembered item slots - if you've already defeated a boss, you should find the Remembrance Tear in your inventory upon loading into this version
- Up to 10 Starry Remembrance Tears, which also can be used to gain additional remembered item slots, can be purchased in New Game Plus
- Added the Guard Ring, which can be found in Chapter 3 and beyond, which reduces damage taken as long as your poise is unbroken, and dramatically increases damage on any attacks that break your poise

Balance Changes

- The effectiveness of shields is now improved with additional Poise (1% per point of Poise)
- The amount of Ancient Blood needed to level up in the Labyrinth Base Camp has been significantly reduced for later levels
- Arena battles now award coins upon completion
- The final arena battle has had its difficulty somewhat reduced
- Skeletons no longer can pass Warding Candles, like other enchanted armor
- Priscilla's Ring has a different function - it now converts curse damage received to physical damage
- Night Mother Outfit has less poise reduction

Polish

- Remembered items have a different icon from permanent items now, and a different color for their text description
- Improved the appearance of the Cursed Ring and Robert's Ring
- Increased the mashing buffer when picking up items to reduce accidental item description skips
- The toggle legibility button has been renamed to "Typeface" for lore items and has been made more obvious

Bug Fixes

- Fix an issue where after purchasing Fashion Records, loading a save may result in a black screen under some circumstances
- Fix the appearance of monster health bars when playing in a non-standard aspect ratio
- Fix icons being misaligned when Remembering items
- Fix an issue where sometimes item displays would not fully scroll to the top
- Fix an issue where an older version of the game could load a newer save(and subsequently get in a bad state)
- Fix an issue where Skeletons, once resurrected by a Necromancer, could not be killed
- Fix the Fashion Record display reading 0/0

Murderess Outfit

Note: After January 24th, you can obtain this outfit from Tomos in Chapter 2/3/4.



"Soiled winter clothing and a ragged cloth to drape over one's head.

When the class was asked to assemble an outfit representing a famous woman in history, Samantha chose the infamous murderess Mary Pearcey. Mary's head was covered when she was hanged for her crimes.

+2 bleed damage to melee attacks
Converts 15% of physical damage to bleed damage for all melee attacks
-25% poison resistance"

0.94 - Comfy Chair

New Features

- Added a "comfy chair" to Study, Upper Parlor and (Chapter 3 and after) Nowhere - this will gradually heal your cursedness without using a Warding Candle, as well as allow for an extended interaction with any dogs in the room

Balance Changes

- Reduced Flame Soldier health by 40%
- The Firework now has a limited travel distance before exploring, so it can no longer go across the entire room
- The price of previous seasonal outfits sold by Tomos has been reduced, and seasonal outfits now have (mild) stat effects

Polish

- The game better supports non-16:9 aspect ratios
- The HUD and select other UI take up the whole screen on Steam Deck(which is 16:10)
- Ultra wide (21:9 and 48:9) displays work properly now, displaying faded black bars at the edges of rooms and during cutscenes
- Your summoned Decoys and Green Shrine mirror Nightingales now wear the outfit you were wearing when you made them
- You can now press the divide slash on the numpad or backslash to file a bug report in addition to / - if you couldn't file a bug report before try again please!
- Item descriptions have been slightly visually rearranged to make more room and the font size for their description increased
- Added sounds for the Mudmen
- You can now peek through basement (crouch only) holes and open Labyrinth jail doors
- The appearance of held jars has been improved, and no longer causes a flickering effect when the lantern is held alongside one
- Added FX to hitting stone enemies
- Hunting NPCs now play their hunt cinematic after you finish purchasing, so you can more easily purchase multiple organs at a time
- The NPC in the East Attic Stairwell in Chapter 3 and beyond now has a hunt cinematic

Bug Fixes

- Fixed an issue where the Nail Trap and Paralysis Trap would trigger instantly when wearing certain costumes and sometimes would not show their FX
- Fix an issue where some NPCs such as Felix in Storage would not move properly until starting a new night under some circumstances
- Fix Fashion Records clearing your left hand equipped item
- Fix an issue where the caged ghoul in the tutorial could cause a softlock under some circumstances
- Fix the Masoleum and Cemetery gates swinging open unexpectedly upon returning to them
- Fix the Stone Armor not playing an animation when being enchanted
- Fix an issue where question marks would appear spuriously on the map in the Barricaded Rooms of Chapter 3 and any spawn room with a present table
- Fix an issue where some enemies, such as the Corpulent Zombie, would not turn around and attack when shot from a distance
- Fix an issue where the Broken Shotgun could be found multiple times
- Fix an issue where you could become stuck in the Curse Form animation, or various status effect animations