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Corrupted News

[HotFix] 0.7.9.1

Hello Commanders,

We have identified an issue where save files do not load when using transformed cards obtained through traits and have implemented a hotfix.

Additionally, the game speed during the card mouseover and card use stages has been reduced from 0.03 to 0.01. We hope this change makes it easier for you to use cards during gameplay without confusion.

All your comments, suggestions, and feedback are being carefully considered, and we are using them to progress development towards the official release.

Stay updated with the latest news about our updates on our Discord channel!
Link to Discord

0.7.9 Update

Hello Commanders,
We apologize for the delayed update.
We've been eager to introduce you to new characters and daily challenges, but they are not quite ready yet.
We understand that the delay in updates may be disappointing, so we've decided to postpone the introduction of new features to the next update and have brought several changes instead.

[h2][Major Change][/h2]
1. Fixed an issue with Boom's SP skill NuclearPower, which was stacking incorrectly at 1, 3, 7, 15.
=> It will now increase by 1.

2. General difficulty adjustments have been made
- Increased maximum health for enemies.
- Reduced damage of all SP skills (for both enemies and allies).
- Adjusted break values.
- AJ's maximum health increased by 200, and defense increased by 5.
- Rampage's maximum health decreased by 100.

3. Card balance adjustments

1. Particle Accelerator: Cost changed from 1 ⇒ 2.
2. Extra Draw: Cost changed from 1 ⇒ 0.
3. Precog: Cost changed from 0 ⇒ 1.

1. Pain Field, Pain Field*: Cost changed from 3 ⇒ 2.
2. Healing Field, Healing Field*: Cost changed from 3 ⇒ 2.
3. Trigger Happy, Trigger Happy*: Expiration tag added.

1. Warp, Warp*: Change from discarding 1 random card in hand ⇒ creating 1 depleted card in hand.
2. Flashing*: Expiration tag added.

[h2][Minor Change][/h2]
Adjusted the damage of MakeHayWhileTheSunShines due to being too high.
15/30/50 => 10/20/30
Made general Corrupted's break gauge easier to recognize by displaying it along with HP.
(Plan to make boss and elite Corrupted's break gauges more recognizable in the next update.)

[h2][Localize][/h2]
Numerous translation errors fixed.

[h2][Bug Fix][/h2]
1. Fixed an issue where Parasite Eggs were malfunctioning from contamination stage 4.
2. Fixed issues where some contamination stages were not applying correctly, not increasing the difficulty.
3. Fixed an issue where contamination stages could be applied even when playing at normal difficulty.
4. Adjusted the unusually high probability of encountering supply crates and camps in the early stages 5. where elites and unknowns do not appear.
6. Fixed the issue of elites and unknowns not appearing in the early stages of chapters 2 and 3.
7. Resolved an issue where the game would stall during the stage of selecting and discarding or expiring cards.
8. Fixed a problem where the Attack Tactics* card could be enhanced again into another card.

We are carefully considering all your comments, suggestions, and feedback as we continue to develop for the official release.

Stay updated with the latest news on our updates through our Discord channel!
Link to Discord

Demo version released during the deckbuilding festival period!

Hello, prospective commanders!

We have decided to release a demo version during the deckbuilding festival period. Typically, the demo version only allows playing the prologue, but during the festival, we will make Chapter 1 available to play freely after the prologue. (Please note that additional content like characters or research will be restricted!)

All your comments, suggestions, and feedback are being carefully considered, and we are using them to further the development towards the official release. Stay updated with the latest news by joining our Discord channel!
Link to Discord

Deck-Building Festival Participation and Difficulty Update Announcement

Hello Commanders!

It has been just under two weeks since our early access release. During this time, we have made several card changes and updates to improve low frame rates. Along with the participation in the upcoming deck-building festival, we are planning an update that includes a revamp of the hard difficulty.

In the hard difficulty, you will now be able to adjust the contamination level. Depending on the contamination level, you will face increasingly stronger Corrupteds and receive additional rewards accordingly. There are various difficulty-increasing effects associated with the contamination level, so we look forward to your anticipation and will greet you soon with an update note!

All your comments, suggestions, and feedback are being carefully considered, and we are using them to proceed with development for the official release. Stay updated with the latest news about our updates on our Discord channel!
Link to Discord

The gaming livestream is currently in progress.

Select your squad from over 200 cards, follow the journey of heroes, and embark on the unknown path of strategy to find your path to glory!