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Rule the Waves 3 News

Remaster Update is now available

Hello Admirals,

We're excited to announce that the Remaster Update is now live, just in time for the launch of the WarGames Fest, running from April 28 at 10:00 AM PDT to May 5!

This major update brings a host of new features, improvements, and fixes.
Check out the full changelog below for all the details.

v1.00.84 - April 28th, 2025
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Game Engine
Modernised game engine and appearance.

Save Games
Savefiles should be fully compatible with the new version.
Games are now saved in the correct path for your documents folder (...\Documents\My Games\Rule the Waves 3). The first time it is run, it will copy all existing savefiles to the new correct save location if needed. It will leave a copy of the save files in the old location.

Preferences
Added dark mode options (Preferences/Sound and video). The user can now choose between four different display styles, two light and two dark.

User Interface
The division editor is now part of the main screen and the functionaliy is found under the tab "Fleet organization".

Ship Designer - Graphics Interface
You now select the active superstructure layer from a list.
Replaced the asymmetric superstructure checkbox with a mirror checkbox.
When the mirror checkbox is checked, all points will be mirrored immediately when they are placed. You can click on either side of the centerline, and the point placed will be mirrored on the other side.
If the mirror checkbox is unchecked, you can do a feature on one side of the centreline, like a CV island. No mirroring takes place.
You can now click the color boxes for the superstructure layers to directly change the fill color of a layer.
Saves the custom colors used in the color picker in the design screen som they are available next time the game is run.
The color picker will have the color of the current layer selected.
You can now set the superstructure layer on which a visual is drawn (right click in the list in the ship design screen). Note: This might cause some visual details on a few ships to be over or under other elements. This has no effect on gameplay, but may look strange.
Display of fire arcs for submerged torpedo tubes improved.

Ship Design
Made some adjustments to DD design weights to make US flush decker destroyers possible.
Reduced the weight discount for fire control on cruisers. If you want battleship grade fire control on a cruiser, it should cost you (Looking at you Kriegsmarine).
Ship designs named with space and number at the end, for example 'Subchaser 2', will not be suggested as names for the actual ships.
Fixed a bug with BE being set to 1 inch when doing an auto carrier conversion.
Fixed a bug with the weight gained from reducing CT and BU armor in a rebuild being restored in subsequent rebuilds.
Fixed a bug with the heavy AA value not updating properly in the ship design screen.

Strategic Layer
Reduced the crew quality penalty for ships under rebuild.
Fixed a bug with budget becoming negative in unusual circumstances.

Events
Choosing mobilize in the rising tensions event will now actually mobilize your fleet.

Aircraft
Added an option to stop automatic upgrades of aircraft type for air units.
Fixed a bug that could cause occasional error messages when an AI nation was trying to buy aircraft from other nations.

Submarines
The reliabilty value for new submarines is now shown under construction in the submarine list.

Battle Generation
Fixed the invasion problem for Norway.
Fixed a bombardment target wrongly being in Africa in one of the France vs Germany battles.

Officers
Fixed a bug where officers could have the same name.
Added rank icons to the officer list (makes it easier to figure out the rank in a language you do not know).
Fixed a bug that could cause access violation if there was a battle in an area without a commanding admiral.

Battle Resolution
Fixed a bug with ships firing AP from secondary guns even if no AP shells were available on board.
Prevented last minute reloading of weapon mounts when a ship is already sinking (makes no difference in gameplay but it looks silly in the log).
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BUY IT NOW:
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/

Remaster Update coming soon

Hello Admirals,
In celebration of the upcoming WarGames Fest, we’re excited to announce that the Remaster Update for Rule the Waves 3 will be launching on April 28.
This update continues our commitment to refining and enhancing the game, with key improvements across both performance and visuals.

Here are the update highlights:
  • Updated game engine to resolve technical issues with saved games and user preferences.
  • New UI modes, including the long-awaited dark mode for a more comfortable visual experience.
  • Improved ship graphics in the ship design screen, making your naval creations more detailed and immersive.
  • Various bug fixes and minor improvements to enhance stability and overall gameplay quality.

This update marks a significant step in our ongoing effort to deliver the best possible naval strategy experience.

Here’s a sneak peek at the updated UI:
[h3]OLD VERSION[/h3]


[h3]NEW VERSION[/h3]


Mark your calendars: the Remaster Update drops on April 28 along side the full changelog.

BUY IT NOW:
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/

Rule the Waves 3 - Update v01.00.59

Hello Admirals. Today we have an update for you that continues to refine and improve Rule the Waves 3. It mostly includes bug fixes like battles that generated without any ships, and balance tweaks like making blockading enemies more likely to accept battles in the player build area.

To go along with this update we have a big sale right now. Rule the Waves 3 is a whopping 40% off on Steam.

The changelog is posted below. Good luck in your battles everyone, and watch out for flash fires.

v1.00.59 - October 29th, 2024
Turn Resolution
• Fixed a bug where the game could in unusual circumstances freeze after the turn and not progress to next turn.

Divisions
• BC can now be reassigned to divisions with a BB flagship in the battle preview screen.
• Fixed a bug in the division editor with a division with no commander being treated is as if it had one.

Strategic Layer
• A blockading enemy is now more likely to accept battles in the player build area.
• Fixed a bug with home areas sometimes being incorrectly set as target of invasion.
• Fixed a bug that could lead to error messages in the submarine phase of the strategic turn.

Battle Generation
• Fixed a couple of bugs that could lead to battles without any ships.
• Fixed a bug in raider battles where a second intercepting ship could get the same data as the first intercepting ship, even if of a different class.

Battle Resolution
• Fixed a bug where "fire spreading" could be falsely reported with no fire present on the ship.
• Fixed an issue with exaggerated penetration for HE shells.

Officers
• Fixed a bug with officers occasionally being auto assigned to command both a ship and a DD division.

Bug Fixes
• Fixed a data error with MTB having coal instead of diesel engines.

Rule the Waves 3: Expanded Battles DLC

https://store.steampowered.com/app/3170370/Rule_the_Waves_3_Expanded_Battles/

We are happy to announce that the first Rule the Waves 3 DLC is on the way!

[previewyoutube][/previewyoutube]

Have you ever wanted to see a Jutland-style battleship slugfest set in World War II? Have you wondered how the Japanese super battleship Yamato would fare against a navy from the early missile age? What would happen if a US armada fought the Italian navy for control of the Mediterranean? You can see what happens in all these scenarios and more with the Expanded Battles expansion.

For those looking for an easier entry point into the series or anyone looking to fight naval engagements from across 20th century naval history, this expansion brings a diverse range of premade historical scenarios for players to test their skills as admirals and learn the intricacies of the game’s tactical battles.

For those who prefer a short fight to a long campaign or just want to get right to the battle, the new Quick Battles system allows you to generate new battles from across the Rule the Waves 3 timeline, ranging from small skirmishes to full fleet battles and matching up balanced or unbalanced forces from very different periods.

Also included is a ship editor that will allow for players to share their favourite ship designs with the community and a detailed scenario editor to craft and share any naval battle your mind can cook up.

Rule the Waves 3: Expanded Battles adds exciting new content and gameplay options to an already packed singleplayer experience.

Keep your eyes on the horizon, Expanded Battles has it’s course charted for a Summer 2025 release!

*Screenshots are from a work in progress.








Home of Wargamers Live Event announcement

We are proud to announce our new Home of Wargamers live event, which will take place on September 26th at 5 pm UK time.

Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here.

We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as:

  • Modern Naval Warfare
  • Armored Brigade 2
  • Nuclear War Simulator
  • Command Modern Operations
  • Flashpoint Campaigns
  • Rule the Waves 3

And much more.
Stay tuned!