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Rule the Waves 3 News

Rule the Waves 3: Expanded Battles | Dev Diary 1

[p][/p][p][/p][h3]Expanded Battles Overview [/h3][p]We are currently into beta testing of “Expanded Battles”, the much anticipated expansion to our successful naval combat and ship design game “Rule the Waves III”. The expansion will include historical scenarios, a quick battle generator, and a scenario editor. The scenarios that will ship with the game are Yellow Sea, Dogger Bank, River plate, Rheinübung (the chase for the Bismarck), Second Guadalcanal, Eastern Solomons, and a fictional cold war scenario set in the Mediterranean.[/p][p][/p][p]At present we are testing the main functions of the expansion, the scenarios and the quick battle generator. The scenarios being tested right now include Rheinübung, Yellow Sea and Eastern Solomons. Personally, I think Yellow Sea is a very interesting scenario. It has reasonably balanced forces, clear goals and is easily played in an hour or less. Predreadnoughts are cool and look really great! The predreadnought era also offers a wholly different experience to the typical dreadnought and carrier engagements of WWI and WWII naval combat that many other games focus on.[/p][p][/p][p]Talking about scenarios, there will be a scenario editor included so that players can create any scenarios they want. Apart from an order of battle editor, the editor will have substantial support for AI waypoints and stances so that scenario designers can “program” the AI to behave in a way that makes the scenario realistic. These can involve setting multiple paths for formations to create built-in unpredictability and variance for each scenario.[/p][p][/p][p][/p][p]The expansion will ship with a limited number of ship classes needed for the scenarios, but there is also a ship designer included. This is a version of the same ship designer used in RTW campaign, but it is more “free” in that it will let you set the tech year of the ship class to any year and nation, and it will also not have any hard limits on what ships are legal. This is because ship design is a very complex subject, too complex to simulate everything perfectly in the ship designer, and not all historical ships can be designed in RTW without some being overweight. [/p][p]As mentioned there will also be a quick battle function that will create random battles between whichever nations you want at any time covered by the game. The ships will be randomly designed so that they are realistic for the chosen nations and time. The design goal here is to create a quick battle system that benefits from the templates and autobuild functions already in RTW III, without having to design hundreds of classes of historical ships. This lets the player try any combination of nations at virtually any time. [/p][p]Some people might, understandably, prefer a quick battle function with historical ships. However, this would require many more historically accurate ship designs, and would frankly be beyond the resources of the design team at this time. We do give the player the option to design their own ships in the quick battle generator, so you can do a mix of your own designs with ones created by the auto-designer.[/p][p]At the same time that we release the DLC, we will also release a free update of the base game that will include many improvements and adjustments that have been added during the work with the DLC. Just to mention some examples: inclined belts have been made 5% heavier to account for their height being larger than a corresponding vertical belt, costs have been adjusted to make cruisers cheaper in comparison to battleships, as they are presently a little too expensive in the RTW campaign. There has also been some minor adjustments to the damage model.[/p][p][/p][p]WISHLIST THE UPCOMING DLC NOW:[/p][p][dynamiclink][/dynamiclink][/p]

Home of Wargamers 2025 - Announcement

[p]The wait is almost over: Home of Wargamers 2025, the yearly live showcase that we stream on Twitch and YouTube, is coming on September 25th.[/p][p]It will bring you the biggest announcements, updates, Spoilers and behind-the-scenes insights from the world of Matrix Games.[/p][p]This year’s edition will showcase some of the most beloved franchises in our catalog, as well as exciting new projects. Developers and producers will take the stage to share exclusive previews, reveal upcoming expansions, and discuss the future of their series. Be ready to know more about Shadow Empire, Combat Mission, Armored Brigade, Strategic Command, WEGO, Rule the Waves 3 and more.[/p][p][/p][h2]Save the date: September 25th, 2025.[/h2][p]Stay tuned and don’t miss a single announcement: join us as we celebrate strategy and wargaming together.[/p][p][/p][p][/p][p][/p][p] WISHLIST RULE THE WAVES 3: EXPANDED BATTLES[/p][p][dynamiclink][/dynamiclink][/p]

Maintenance Update is OUT NOW

[p]Hello Admirals,[/p][p]While we are working on the new DLC "Expanded Battles" we continue to improve the base game, and we're happy to announce that the Maintenance Update is now available. [/p][p]It's a bug-fixing update, mostly focusing on the UI, though we have included a small new feature where players can now rename their officers.[/p][p]You can find the full changelog below:[/p][p][/p][h3]User Interface[/h3][p]• Restored the selected ships count label.[/p][p]• Added filter on division type to fleet organization tab.[/p][p]• Fixed unreadable oil locations in dark mode.[/p][p]• Fixed sorting in submarine list.[/p][p]• Fixed some problems with special characters. (We appreciate feedback on this, especially if you are running an asian language OS).[/p][p]• Fleet organization tab: Edited division will be made visible in the list after most operations.[/p][p]• Improved restoring the main screen to maximized on starting the game.[/p][p]• The game will now remember the width of the left panel in the battle screen and the width of the left panel in the map tab of the main screen.[/p][p]• Fixed problem with restoring left panel in main screen if it is made too thin.[/p][p][/p][h3]Officers[/h3][p]• Added the possibility to rename officers.[/p][p][/p][h3]Ship Design[/h3][p]• Fixed a bug with secondary gun placement.[/p][p]• Fixed a bug with gun graphics not updating from turrets to shielded guns and vice versa when turret armor was changed.[/p][p]• Added an option to add an odd centerline secondary turret.[/p][p][/p][h3]Bug Fixes[/h3][p]• Fixed a bug in the Fleet Exercise setup screen that caused an error message when editing an independent division.[/p][p]• Fixed problem with repeated rebellion victory.[/p][p][/p][p][/p][p]BUY RULE THE WAVES 3 NOW:[/p][p][dynamiclink][/dynamiclink][/p][p]AND WISHLIST THE NEW DLC:[/p][p][dynamiclink][/dynamiclink][/p]

Remaster Update is now available

Hello Admirals,

We're excited to announce that the Remaster Update is now live, just in time for the launch of the WarGames Fest, running from April 28 at 10:00 AM PDT to May 5!

This major update brings a host of new features, improvements, and fixes.
Check out the full changelog below for all the details.

v1.00.84 - April 28th, 2025
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Game Engine
Modernised game engine and appearance.

Save Games
Savefiles should be fully compatible with the new version.
Games are now saved in the correct path for your documents folder (...\Documents\My Games\Rule the Waves 3). The first time it is run, it will copy all existing savefiles to the new correct save location if needed. It will leave a copy of the save files in the old location.

Preferences
Added dark mode options (Preferences/Sound and video). The user can now choose between four different display styles, two light and two dark.

User Interface
The division editor is now part of the main screen and the functionaliy is found under the tab "Fleet organization".

Ship Designer - Graphics Interface
You now select the active superstructure layer from a list.
Replaced the asymmetric superstructure checkbox with a mirror checkbox.
When the mirror checkbox is checked, all points will be mirrored immediately when they are placed. You can click on either side of the centerline, and the point placed will be mirrored on the other side.
If the mirror checkbox is unchecked, you can do a feature on one side of the centreline, like a CV island. No mirroring takes place.
You can now click the color boxes for the superstructure layers to directly change the fill color of a layer.
Saves the custom colors used in the color picker in the design screen som they are available next time the game is run.
The color picker will have the color of the current layer selected.
You can now set the superstructure layer on which a visual is drawn (right click in the list in the ship design screen). Note: This might cause some visual details on a few ships to be over or under other elements. This has no effect on gameplay, but may look strange.
Display of fire arcs for submerged torpedo tubes improved.

Ship Design
Made some adjustments to DD design weights to make US flush decker destroyers possible.
Reduced the weight discount for fire control on cruisers. If you want battleship grade fire control on a cruiser, it should cost you (Looking at you Kriegsmarine).
Ship designs named with space and number at the end, for example 'Subchaser 2', will not be suggested as names for the actual ships.
Fixed a bug with BE being set to 1 inch when doing an auto carrier conversion.
Fixed a bug with the weight gained from reducing CT and BU armor in a rebuild being restored in subsequent rebuilds.
Fixed a bug with the heavy AA value not updating properly in the ship design screen.

Strategic Layer
Reduced the crew quality penalty for ships under rebuild.
Fixed a bug with budget becoming negative in unusual circumstances.

Events
Choosing mobilize in the rising tensions event will now actually mobilize your fleet.

Aircraft
Added an option to stop automatic upgrades of aircraft type for air units.
Fixed a bug that could cause occasional error messages when an AI nation was trying to buy aircraft from other nations.

Submarines
The reliabilty value for new submarines is now shown under construction in the submarine list.

Battle Generation
Fixed the invasion problem for Norway.
Fixed a bombardment target wrongly being in Africa in one of the France vs Germany battles.

Officers
Fixed a bug where officers could have the same name.
Added rank icons to the officer list (makes it easier to figure out the rank in a language you do not know).
Fixed a bug that could cause access violation if there was a battle in an area without a commanding admiral.

Battle Resolution
Fixed a bug with ships firing AP from secondary guns even if no AP shells were available on board.
Prevented last minute reloading of weapon mounts when a ship is already sinking (makes no difference in gameplay but it looks silly in the log).
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BUY IT NOW:
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/

Remaster Update coming soon

Hello Admirals,
In celebration of the upcoming WarGames Fest, we’re excited to announce that the Remaster Update for Rule the Waves 3 will be launching on April 28.
This update continues our commitment to refining and enhancing the game, with key improvements across both performance and visuals.

Here are the update highlights:
  • Updated game engine to resolve technical issues with saved games and user preferences.
  • New UI modes, including the long-awaited dark mode for a more comfortable visual experience.
  • Improved ship graphics in the ship design screen, making your naval creations more detailed and immersive.
  • Various bug fixes and minor improvements to enhance stability and overall gameplay quality.

This update marks a significant step in our ongoing effort to deliver the best possible naval strategy experience.

Here’s a sneak peek at the updated UI:
[h3]OLD VERSION[/h3]


[h3]NEW VERSION[/h3]


Mark your calendars: the Remaster Update drops on April 28 along side the full changelog.

BUY IT NOW:
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/