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Rule the Waves 3 News

Remaster Update coming soon

Hello Admirals,
In celebration of the upcoming WarGames Fest, we’re excited to announce that the Remaster Update for Rule the Waves 3 will be launching on April 28.
This update continues our commitment to refining and enhancing the game, with key improvements across both performance and visuals.

Here are the update highlights:
  • Updated game engine to resolve technical issues with saved games and user preferences.
  • New UI modes, including the long-awaited dark mode for a more comfortable visual experience.
  • Improved ship graphics in the ship design screen, making your naval creations more detailed and immersive.
  • Various bug fixes and minor improvements to enhance stability and overall gameplay quality.

This update marks a significant step in our ongoing effort to deliver the best possible naval strategy experience.

Here’s a sneak peek at the updated UI:
[h3]OLD VERSION[/h3]


[h3]NEW VERSION[/h3]


Mark your calendars: the Remaster Update drops on April 28 along side the full changelog.

BUY IT NOW:
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/

Rule the Waves 3 - Update v01.00.59

Hello Admirals. Today we have an update for you that continues to refine and improve Rule the Waves 3. It mostly includes bug fixes like battles that generated without any ships, and balance tweaks like making blockading enemies more likely to accept battles in the player build area.

To go along with this update we have a big sale right now. Rule the Waves 3 is a whopping 40% off on Steam.

The changelog is posted below. Good luck in your battles everyone, and watch out for flash fires.

v1.00.59 - October 29th, 2024
Turn Resolution
• Fixed a bug where the game could in unusual circumstances freeze after the turn and not progress to next turn.

Divisions
• BC can now be reassigned to divisions with a BB flagship in the battle preview screen.
• Fixed a bug in the division editor with a division with no commander being treated is as if it had one.

Strategic Layer
• A blockading enemy is now more likely to accept battles in the player build area.
• Fixed a bug with home areas sometimes being incorrectly set as target of invasion.
• Fixed a bug that could lead to error messages in the submarine phase of the strategic turn.

Battle Generation
• Fixed a couple of bugs that could lead to battles without any ships.
• Fixed a bug in raider battles where a second intercepting ship could get the same data as the first intercepting ship, even if of a different class.

Battle Resolution
• Fixed a bug where "fire spreading" could be falsely reported with no fire present on the ship.
• Fixed an issue with exaggerated penetration for HE shells.

Officers
• Fixed a bug with officers occasionally being auto assigned to command both a ship and a DD division.

Bug Fixes
• Fixed a data error with MTB having coal instead of diesel engines.

Rule the Waves 3: Expanded Battles DLC

[p]https://store.steampowered.com/app/3170370/Rule_the_Waves_3_Expanded_Battles/

We are happy to announce that the first Rule the Waves 3 DLC is on the way!

[/p][previewyoutube][/previewyoutube][p]
Have you ever wanted to see a Jutland-style battleship slugfest set in World War II? Have you wondered how the Japanese super battleship Yamato would fare against a navy from the early missile age? What would happen if a US armada fought the Italian navy for control of the Mediterranean? You can see what happens in all these scenarios and more with the Expanded Battles expansion.

For those looking for an easier entry point into the series or anyone looking to fight naval engagements from across 20th century naval history, this expansion brings a diverse range of premade historical scenarios for players to test their skills as admirals and learn the intricacies of the game’s tactical battles.

For those who prefer a short fight to a long campaign or just want to get right to the battle, the new Quick Battles system allows you to generate new battles from across the Rule the Waves 3 timeline, ranging from small skirmishes to full fleet battles and matching up balanced or unbalanced forces from very different periods.

Also included is a ship editor that will allow for players to share their favourite ship designs with the community and a detailed scenario editor to craft and share any naval battle your mind can cook up.

Rule the Waves 3: Expanded Battles adds exciting new content and gameplay options to an already packed singleplayer experience.

Keep your eyes on the horizon, Expanded Battles is releasing soon.

*Screenshots are from a work in progress. [/p]

Home of Wargamers Live Event announcement

We are proud to announce our new Home of Wargamers live event, which will take place on September 26th at 5 pm UK time.

Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here.

We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as:

  • Modern Naval Warfare
  • Armored Brigade 2
  • Nuclear War Simulator
  • Command Modern Operations
  • Flashpoint Campaigns
  • Rule the Waves 3

And much more.
Stay tuned!

Rule the Waves 3 - Update v01.00.52

Hello Admirals, today we have a Rule the Waves 3 update for you. Version 1.00.52 brings tweaks and fixes to the game, including changes to A.I. fleet generation for the 1935 start date. The full changelog can be viewed below.

Happy hunting everyone.

1.00.52 - July 15th, 2024

Campaign Generation
  • France might now have one or two CV in their legacy fleet in a 1935 start.
  • Japan, USA and Britain might now have CVL in their legacy fleet in a 1935 start.
  • Fixed a data error that could cause a communist China to have the wrong flag in a 1920 start.
  • Fixed a bug with legacy ships occasionally having a missile maintenance cost even though missiles were not invented.
Strategic Layer
  • Made unrest more likely to come down when naval budget is low.
  • Fixed a bug where AI nations said they cancelled an alliance but then didn't.
  • Made sure the AI is not building airbases or carriers ahead of their time in games with low research speed.


Battle Resolution
  • Some additional adjustments to splinter and HE penetration.
  • Some tweaks to make AI ships less likely to get hung up on land.


Ship Design
  • Fixed a bug with the number of secondary guns determining the ammo loadout for the tertiary guns.
Officers

  • Commanders will no longer risk dying in fleet exercises.
Game Preferences
  • Fixed some tech inconsistencies when playing with low research speed.