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Invector: Rhythm Galaxy News

Patched and Console release

Hello everyone

We celebrate the console release of the game by releasing a patch to the public that brings allot of optimization and fixes to the Steam version.

Enjoy!

Changes:

UI:
New world-selector and Ship-selector in menus
General fixes and changes

Audio:
Mastering all music audio to have the same volume level
The default volume is lower and the lowest volume can go lower before being muted.
New pickup sound and increased volume on bass line sound.

Graphics:
Optimizations in many of the worlds.
Optimizations in Campaign Map.

General:
Save corruption fix.
Memory usage optimizations.
New Boost Pickups effects to reduce how much they visually block other pickups

Nominate Invector: Rhythm Galaxy!



We're leaping into the fray of this year's Steam Awards nominations! With your support, we can propel our game to the forefront in the Outstanding Visual Style category at the Steam Awards!



Take advantage of our special 25% discount during the event, making our rhythm game accessible to a wider audience. If you believe our game boasts a remarkable visual style, nominating Invector: Rhythm Galaxy for this award would be a tremendous honour for us!

Patch 1.0.7 + DLC 002

New DLC released - Spinnin' Song Pack

Patch 1.0.6 + DLC 001

Songlist updated with new visuals:
  • show the cover art for songs that have it
  • show the package that the songs belong to
  • Able to sort the list by Song Difficulty (default), Song title or Artist name


The main menu shows the latest DLC released or upcoming DLC

Detailed stats screen shows previous best % on perfects

Gameplay Changes:
  • The player switches lanes on road gameplay ~66% faster.
  • Players can choose rumble strength now, entering the input menu with a controller shows the setting.
  • Added confirmation box on restart or quit song to remove accidental choices
  • Movement in menus is twice the speed when you hold the button, to better support more songs.


Bugfixes:
  • Endgate and pickups disappear correctly when the player finishes the track
  • Removed potentially dangerous characters from filenames for systems that don't have support.
  • Fixed boost text so it fits better inside the boost graphic
  • Reworked effects on city so it's a more consistent result between songs.
  • Graphical tweaks on line effects appear in certain parts of songs.
  • The BPM line sometimes didn't render on the road before a jump, now it should be the there always
  • Tried adjusting the transition cutscene volume better for when players have higher or lower sound settings
  • When failing on challenge levels and having an x4 bonus, players won't see effects on the ship in death camera.
  • "Completed level" is shown correctly when finishing a track

Patch 1.0.5

Changelog:
* Fixed notes appearing late on Holding Out For A Hero
* Fixed a graphical effect that did not activate properly in songs
* Fixed shield effect becoming stuck on-screen if the player restarted just as they took damage

* Reworked Freefly mechanics. Removed some ugly movement issues and the camera act slightly more like the previous Avicii Invector game.
* Reworked graphics menu, Frame Limiting should be more understandable when its on or off
* Expanded Frame Limiting options with more granular steps for mobile devices and higher refresh rates
* Other various bugs and issues squashed

We are still investigating saves becoming corrupted
As always, you can reach us in a few different places, Steam Forums, Discord or mail: [email protected]