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Update - Demo Build v 1.2.0

It's been a while but we are here now with a bunch of updates to our demo! Read below for the full patch notes.

New Features


  • A first implementation of monster animations
  • New aura effect added when looking at the Devourer
  • New Scarecrow tool effect when placed
  • New vignette implemented in the game
  • New images implemented in the tutorials section of the Compendium
  • Making the player drop their tool if the Devourer emerges from a location nearby


Updates


[h2]Gameplay[/h2]
  • Updated Stashed Tool Whisper locations to be located at all entry points and made it so the Whisper provides 5 total tools instead of 1
  • Spare Mask Whisper is now adjusted to be found in secondary landmarks and it will spawn 6 abilities, 1 per landmark. It will also spawn only unlocked abilities now
  • Adjusting Devourer's AI to stagger different durations depending on its state
  • Removed old death cue sound
  • Removed bell functionality from Jaw Trap tool
  • Updates and new additions of various camera shakes
  • Increased the Devourer's eating volume so it was more obvious
  • Increased Ambrosia for unlocking the respective lore to 150


[h2]Environment[/h2]
  • Reducing noisemakers texture sizes and how many spawn per area
  • Adjusting noisemakers and puddle positions as well as spawn rates
  • Updated all tools locations around the map
  • Hideout locations have been adjusted (more placed around the map)
  • Added easter egg for PLEASE COMPLY somewhere in the Farmlands


[h2]Controller[/h2]
  • Changed various input mappings across the game
  • Added new toggle only sprint input (can now hold the button or toggle it)
  • Added controller support for the Warden selection on "New Game"
  • Now if pressing crouch while running, it will cancel the running


[h2]UX & UI
[/h2]
  • Cleaner text - did a pass on all text in the game to highlight the correct words and edit the tutorial text
  • Added extra tutorial for leaning
  • Updated tutorial for hiding in the corn to appear if you stay longer inside it
  • Changed scrolling input on the controller to make it smooth
  • Added virtual cursor click on landmark buttons in tools screen. So players can click on both landmark icon buttons and landmark buttons.


[h2]General[/h2]
  • Updated credits section
  • Main menu lighting and Farmlands has received a final pass



Bug Fixes


[h2]Controller[/h2]
  • Fixed bug where pressing both lean inputs at the same time would cause the player to be locked into in lean and unable to move
  • Fixed controls image in the pause menu
  • Fixed issue with the cursor still present in the game after a tutorial popup
  • Fixed drifting controller cursor in some screens
  • Fixed issue with being able to go beyond bounds in tutorials
  • Fixed issue where it as possible to skip the character lore and Devourer evolve screen with a controller
  • Fixed issue where one could mash the 'Begin the hunt' button with a controller, causing the game not to start
  • Fixed issue where the player could keep reshuffling Strengths and Whispers with a controller


[h2]General[/h2]
  • Hid debug "Quality Director" text from game
  • Removed accidental "by" text shown when escaping the level
  • Performance optimization for various materials
  • Removed VR popup that appeared if you had a VR connected to Steam
  • The Devourer now won't attack the player if they have died
  • Fixed issue where the player would be still be in crouch movement speed if they were attacked by the Devourer while crouched
  • Fixed issue of the Devourer sometimes not emerging from the ground
  • Fixed the Devourer not playing any audio when hurt
  • Fixed bug where tool was still showing in Wardens Sight if dropped or if a fragment was picked up
  • Fixed issue where health bar was incorrect when using reroll to get/remove the Ill Vigor Whisper