Update - Demo Build v 1.3.0
Hello everyone! We have a new demo update just in time for Steam's Scream Fest, which of course we are taking part in! Here are the complete patch notes.
[h2]Gameplay[/h2]
[h2]Environment[/h2]
[h2]UX & UI[/h2]
[h2]General[/h2]
[h2]General[/h2]
New Features
- New monster turn and rotation animations
- New UI lighting effects across all screens
- New attack animations for the monster
- New QTE monster attack
- Additional night to play just for the demo!
Updates
[h2]Gameplay[/h2]
- Warden's Sight now includes the remaining Tools to use around the map
- Decreased acceleration time for the player character, making the movement feel a bit snappier
- Adjusted some Water Fiend locations so they aren't hidden and hard to see
- Monster and landmark lore adjusted to unlock at different nights
- Enabling the Current Hand and Compendium tabs at different times in the flow
- New player damage camera shake
[h2]Environment[/h2]
- Hanging cloth physics improved, reducing the stiffness and collision
- Pass on the foliage around the whole map
[h2]UX & UI[/h2]
- Items in Warden Sight are properly visible
- Updates to most UI screens with new colors changes to images
- Controller image tweaks in the settings
- Updated settings with new UI artwork
- Adjusted a few tutorials to include images and have better wording
[h2]General[/h2]
- Increased Water Fiend height and emissive values so it can be discovered easier
- Increased emissive values of the interaction flash of various objects
- Various monster animation tweaks
Bug Fixes
[h2]General[/h2]
- Fixed the bug in the Tools screen that used to lead to the wrong tooltip being shown when out of health to purchase more items
- Removed noisemakers from inconvenient places
- Fixed monster not being able to reach the boathouse
- Fixed the bug that would lead to the character selection being unlocked at the start of the first PT's last season
- Fixed issue where whispers cannot be reshuffled using the controller
- Fixed issue where players cannot get into crouching from running
- Fixed an issue where Health is incorrect on map screen when gaining/losing the 'Ill Vigor' whisper through Redraw
- Fixed an issue where players could keep pressing the controller input to redraw whispers
- Fixed issue with missing rope and lantern textures